Bug Fixes
Miscellaneous
- Fixed an issue where the Wings of the Damned and Wings of the Faith items showed a mismatched outline when the Additional Player Highlight setting was enabled.
- Various stability and performance improvements.
Miscellaneous
Miscellaneous
Infernal Hordes
Quests and Dungeons
General
Miscellaneous
Please visit this blog to view the entire Patch 1.5.0 Notes.
Developer’s Note: We greatly appreciate everyone’s excitement since the launch of Season 4 and are very happy with the state of the game. The changes in this patch are aimed at buffing classes and builds that are not performing as well as their counterparts. We are also slightly reducing the difficulty of the Pit to ensure that most builds are able to get to Tier 60 to get their final tier of Masterworking materials.
Healing Potions
Legendary Aspects
Ancestral Unique Items
Paragon
Developer’s Note: A classes main stat is the one that increases the damage of all of their skills. For example, Sorcerers main stat is Intelligence, so this change affects their Rare Paragon Nodes that have threshold bonuses for Dexterity and Willpower. The stat requirements to activate any Rare Node increases for each additional Paragon Board you progress through. Some of these nodes that require non-main stats were harder to activate than intended. This change makes it easier to activate these nodes, especially on later Paragon Boards.
Skills
Passives
Key Passives
Legendary Aspects
Unique Items
Spirit Boons
Skills
Passives
Legendary Aspects
Paragon
Book of the Dead
Paragon
Legendary Aspects
Skills
Passives
Paragon
Legendary Aspects
Developer’s Note: This only changes where the Grenades drop when using Shadow Step, and not Evade.
Unique Items
Skills
Passives
Legendary Aspects
Unique Items
Developer’s Note: We're adjusting the pit so more players can enjoy a smoother end game progression experience.
Developer’s Note: Holy Bolts Elixir now deals a percentage of your weapon damage rather than percentage of the enemy's health. This change is intended to reduce its effectiveness against the toughest enemies in higher tiers of the Pit, but will still be really valuable for players throughout the whole game. We made this change alongside a reduction to the health of enemies in the Pit so players who are delving deep into the Pit aren't heavily affected.
Note that exact timing for this Patch is to be determined. We will share updates once we have them.
Developer’s Note: This change means the following affixes will now scale properly. For almost all of these, the issue applies only to the duration of the affix. Duration wasn't meant to scale, but it incorrectly scaled with upgrades through Masterworking. Any changes beyond that will be listed below.
Developer’s Note: For the Grandfather specifically, any existing Grandfathers that had a Greater Affix or Masterworking roll consumed by the Indestructible Affix will be re-rolled.
Developer’s Note: Players that lost Resplendent Sparks will have them restored when logging into an Eternal Character.
Developer’s Note: We want to make the main push for Masterworking to be focused on the acquisition of materials, and less focused on needing the Gold. We want to avoid the possibility of having the materials available, but needing to take extra time to collect the Gold.
Developer’s Note: We investigated an issue where the surge from Enhanced Charged Bolts was happening too frequently when enemies were tightly stacked together, which caused performance issues. We also found that the surge damage was doing less damage than intended while the Piercing Static aspect was equipped. While fixing those two issues (see bug fixes below), it was decided that a 50% buff to the surge damage would compensate for reducing how often it procs when enemies are stacked together.
Developer’s Note: Previously, if you compared an item’s stats and it had a value appear twice (such as Cooldown Reduction,) it would display those two different values individually. We have now updated this to combine those individual values to only display one value, making it easier to compare stats across items.
Developer’s Note: We've made this change to compensate for a bug fix that can be seen further down in the patch notes.
Helltide
Developer’s Note: The Hellborne Disciples that spawn while fighting the Blood Maiden do not count as Hellborne in other contexts, such as the fact they do not drop loot like normal Hellborne. This change is to ensure these enemies are treated consistently.
The Pit
Skills and Class Mechanics
General
Miscellaneous
Developer’s Note: The intention of the change is that all stats on items should either be completely restored to what they were, or get the maximum stats if the previous values were unavailable.
Developer’s Note: Anyone who has killed Echo of Lilith in any season will receive a Resplendent Spark this season. In future seasons, you will have to defeat her again to get one. This implementation is to retroactively reward players who have defeated Echo of Lilith this season, but did not receive a Resplendent Spark. For players that have yet to defeat Echo of Lilith this season, defeating her will still grant you a Resplendent Spark.
Developer’s Note: We want to make the main push for Masterworking to be focused on the acquisition of materials, and less focused on needing the Gold. We want to avoid the possibility of having the materials available, but needing to take extra time to collect the Gold.
Developer’s Note: We investigated an issue where the surge from Enhanced Charged Bolts was happening too frequently when enemies were tightly stacked together, which caused performance issues. We also found that the surge damage was doing less damage than intended while the Piercing Static aspect was equipped. While fixing those two issues (see bug fixes below), it was decided that a 50% buff to the surge damage would compensate for reducing how often it procs when enemies are stacked together.
Developer’s Note: Previously, if you compared an item’s stats and it had a value appear twice (such as Cooldown Reduction,) it would display those two different values individually. We have now updated this to combine those individual values to only display one value, making it easier to compare stats across items.
Developer’s Note: We've made this change to compensate for a bug fix that can be seen further down in the patch notes.
Helltide
Developer’s Note: The Hellborne Disciples that spawn while fighting the Blood Maiden do not count as Hellborne in other contexts, such as the fact they do not drop loot like normal Hellborne. This change is to ensure these enemies are treated consistently.
The Pit
Skills and Class Mechanics
General
Miscellaneous
Developer’s Note: The intention of the change is that all stats on items should either be completely restored to what they were, or get the maximum stats if the previous values were unavailable.
Developer’s Note: Anyone who has killed Echo of Lilith in any season will receive a Resplendent Spark this season. In future seasons, you will have to defeat her again to get one. This implementation is to retroactively reward players who have defeated Echo of Lilith this season, but did not receive a Resplendent Spark. For players that have yet to defeat Echo of Lilith this season, defeating her will still grant you a Resplendent Spark.