Diablo IV cover
Diablo IV screenshot
PC PS4 XONE PS5 Series X
Genre: Role-playing (RPG), Hack and slash/Beat 'em up

Diablo IV

1.3.1 Build #49495 (All Platforms)

Game Updates

The amount of health a monster with the Vampiric affix can heal for has been reduced.

  • World Tier I: 10% → 5%
  • World Tier II: 20% → 10%
  • World Tier III: 35% → 15%
  • World Tier IV: 50% → 25%

Developer’s Note: In a future patch, we’ll make an additional improvement to the Vampiric affix. Projectile attacks from monsters—like a Khazra's thrown spear—will gain a visual effect when they are imbued with the Vampiric affix. This will make it easier to identify which projectiles can heal the monster.

  • The Suppressor affix has been adjusted.
    • The Suppressor Field no longer is always on. It now has a 6 second duration and 50–75% uptime.
    • The field can be cancelled if the monster with the affix is Stunned, Frozen, Knocked Down, or Dazed.
  • We've adjusted the layout and monster spawns for several Dungeons. Smaller adjustments have also been made.
  • Nightmare Dungeon Sigils will now display the levels that monster will be for the Sigil's Tier.

Season of the Construct

  • The following updates have been applied to the Seneschal's abilities.
    • Gyrate: Damage increased by 30%.
    • Pummel: Damage increased by 30%.
    • Bushwhack: Damage increased by 20%.
    • Impale: Damage increased by 30%.
    • Focus Fire: Damage increased by 20%.
    • Lightning Bolt: Damage increased by 20%.
    • Firefly: Damage increased by 10%.
    • Tempest: Damage increased by 10%.
    • Reconstruct: Healing increased from 22% to 32% of Maximum Life at level 1. At level 10, the healing is increased from 40% to 50% of Maximum Life.
    • Frigid Support: Damage increased from 50% to 60% of the Supported Skill's Damage.
    • Bleeding Support: Damage increased from 50% to 60% of the Supported Skill's Damage.
    • Electrocution Support: Damage increased from 50% to 60% of the Supported Skill's Damage.
    • Poison Support: Damage increased from 50% to 60% of the Supported Skill's Damage.
    • Dusk Support: Damage increased from 50% to 60% of the Supported Skill's Damage.
    • Burning Support: Damage increased from 50% to 60% of the Supported Skill's Damage.

Bug Fixes

Accessibility

  • Fixed an issue where the Screen Reader did not read out Available Points in the skill tree or paragon menus.
  • Fixed an issue where the Screen Reader didn't function properly when viewing possible Affixes when enchanting.
  • Fixed an issue where the Screen reader didn't announce if an active Governing Stone would function with a highlighted Tuning Stone.
  • Fixed an issue where the Screen Reader pronounced the rank incorrectly when ranking up the Seneschal.
  • Fixed an issue where the Screen Reader didn't properly communicate the text related to Smoldering Ashes.
  • Fixed an issue where the Screen Reader didn’t read out the titles of the Tabs in the Social Menu.

Season of the Construct

  • Fixed an issue where Season Journey Chapters V and VI did not reflect the Item Power for the rewards received from completing the chapters.
  • Fixed an issue where Ayuzhan was missing from the Gatehall after the Seasonal Questline was completed.
  • Fixed an issue where Ayuzhan didn't attack enemies during The Tumor quest.
  • Fixed an issue where a Duplicate Ayuzhan could be seen during the A Body Stolen, A Body Made quest. (Look in my eyes—I've got double vision).
  • Fixed an issue where A Body Stolen, a Body Made could have progression blocked if all enemies were killed before the objective updates to Destroy the Corrupted Runestones.
  • Fixed an issue where the fog wall encounter in the A Body Stolen, a Body Made quest could malfunction when playing in a party.
  • Fixed an issue where the player could get stuck between a wall and a chest during The Miracle quest.
  • Fixed an issue where items carried on the player character's back could become invisible during The Miracle quest.
  • Fixed an issue where The World He Knew quest could not be completed if all Seneschal stones had already been upgraded to max level.
  • Fixed an issue where The World He Knew quest displayed that the player must craft a Tuning Stone, when instead the objective is to craft a Seneschal Cache.
  • Fixed an issue where progressing through the Drums of the Vault quest could cause instability in Local Co-op play.
  • Fixed multiple issues where quest progression for A Suppurated Wound could be blocked if the player teleported away and back.
  • Fixed an issue where the dungeon could be left before completing The Ennead quest.
  • Fixed an issue where the Seneschal ability Gyrate displayed an incorrect damage value for the next rank of the ability.
  • Fixed an issue where Chill stacks from the Seneschal's Frigid Support ability would not apply in certain circumstances, such as when the player dies and is revived.
  • Fixed an issue where Damage Over Time effects applied by a Seneschal did not benefit from Class Passives or Legendary item effects, such as Burning damage not benefiting from Sorcerer's Warmth.
  • Fixed various other UI issues related to the Seneschal.
  • Fixed an issue where Seneschal Caches could be opened before acquiring a Seneschal, which would result in getting nothing from the Cache.
  • Fixed an issue where Tuning and Governing Stone's rarities didn't display properly when socketed.
  • Fixed an issue where Slowing Tuning Stones had the wrong name in the tooltip when dropped on the ground.
  • Fixed an issue where multiple Tuning Stone tooltips wouldn't update when paired with a Duration Stone.
  • Fixed an issue where Son of Malphas could be damaged by traps, which could lead to players first encountering him with low health.
  • Fixed an issue where Turret traps could fire invisible projectiles.
  • Fixed an issue where Lightning Floor traps could still affect player characters with various Immune effects active, such as Bloodmist or Deep Freeze.
  • Fixed an issue where Rotating Pillar traps could not fully go back underground if the player died and came back to where the trap was.
  • Fixed an issue where the visual effect for damage over time applied by trapped chests did not last the entire duration of the damage.
  • Fixed an issue where the Gatehall displayed an Alchemist as an available service in the map.
  • Fixed an issue where the Ritual of Undoing menu displayed placeholder text.
  • Fixed an issue where players couldn't use Leave Dungeon while inside the Library in various circumstances.
  • Fixed an issue where the warning prompt about removing charges was missing when using Leave Dungeon to exit a Vault.
  • Various miscellaneous fixes for the Seasonal Questline.

Gameplay

  • Fixed an issue where the Ring of Starless Skies wouldn't grant stacks when casting channeled skills.
  • Fixed an issue where a Rogue being Frozen mid-Dash could be unable to cast any Skills.
  • Fixed an issue where Bloodmarked could not be cleansed if it was applied while mounted.
  • Fixed an issue where Whirlwind could channel and stay in place when using keyboard navigation or in certain circumstances when using a controller.

Dungeons and Strongholds

  • Fixed an issue where Animus could not drop in the Broken Bulwark or Dark Ravine, which would block progression.
  • Fixed an issue where the fog wall in the Zenith could be passed through while the player was under the effect of a Conduit Shrine.
  • Fixed an issue where the Slay all Enemies objective in various Dungeons could fail to update properly, which would block progression.
  • Fixed an issue where Baelgemoth in Tur Dulra could leave the boss arena if another player in the party was outside the fog wall.
  • Fixed an issue where players could sometimes not leave a Dungeon through the emote wheel action or the Dungeon’s entrance.
  • Fixed an issue where Watchmen could spawn outside the map in Light's Watch, which would block progression.
  • Fixed an issue where progression in the Fallen Temple could be blocked if the Idol was killed too quickly.

User Interface and User Experience

  • Fixed an issue where the Sorcerer's Incinerate skill didn't have additional visual effects when cast with 10+ Ranks.
  • Fixed an issue where hits from the Barbarian’s Frenzy did not display damage numbers consistently.
  • Fixed an issue where Damage over Time visual effects didn’t appear correctly on some Necromancers.
  • Fixed an issue where players could move around with keyboard controls while engaged in a trade.
  • Fixed an issue where movement was not interrupted when using keyboard controls and interacting with the Stash.
  • Fixed an issue where mouse interaction with chat could malfunction when keyboard controls were enabled.
  • Fixed an issue where the selection would not be saved when applying a Cosmetic in the Effects tab.
  • Fixed an issue where actions mapped to the action wheel could still function while in menus, which could cause odd behaviors.
  • Fixed an issue where Battle Pass rewards that granted a Title only displayed the prefix and not the suffix of the Title.
  • Fixed an issue where the names for the Enhanced Penetrating Shot and Improved Penetrating Shot skills were reversed.
  • Fixed an issue where the notification for new Cosmetics in the Stable wouldn't disappear.
  • Fixed an issue where stat comparisons between two items or when upgrading could display inaccurately if the item(s) being compared had multiple sources of the same stat (Ex: Comparing two totems with Cooldown Reduction—both have Cooldown Reduction as an inherent affix and as an additional affix).
  • Fixed an issue where assigned emotes could still be labeled as unassigned in the Emote menu.
  • Fixed an issue where the cursor would not be visible when opening a lore book while using keyboard navigation.
  • Fixed an issue where assigning Skills to number pad keys did not properly display what the Skill bindings were in the UI.
  • Fixed an issue where the players listed in Local Players were not sorted properly.
  • Fixed an issue where the Reset to Default button in options menus didn't function.
  • Fixed an issue where the game could become unstable when viewing the Well Supplied Challenge in Collections.
  • Fixed multiple issues where the settings for changing between keyboard and mouse navigation had slightly inaccurate description text.
  • Fixed multiple instances where fog of war was not displaying properly.
  • Various quality-of-life fixes for Respec Mode.

Miscellaneous

  • Fixed various instances where invites would not send properly while having a Local Co-Op player in the party.
  • Fixed an issue where crafting the Elixir of Lightning Resistance failed to count for the Master Mixology challenge.
  • Fixed an issue where the equipped Portal Cosmetic did not apply to Portals used when teleporting to a Nightmare Dungeon through the map.
  • Fixed an issue where Harlequin Crest was the wrong color when equipped.
  • Various performance, stability, visual, UI, and audio improvements.

1.3.0a Build #49404 (All Platforms)

Game Updates

Echo of Malphas

Developer’s Note: We have noticed players tended to use their Pearls of Warding for fighting Echo of Malphas instead of on Zoltun’s Warding. We are adding in Igneous Cores—a new item used solely to summon Malphas instead of Pearls—so players don’t have to choose between extra protection in the Vaults or fighting the boss. Additionally, we have made the fight against Malphas more difficult but also increased the rewards it provides.

  • Echo of Malphas has had their Level raised from 85 to 100.
  • The Health pool of Echo of Malphas has been increased by 30%.
  • A new item—Igneous Cores—now exists for the purpose of accessing the Uber Vault and Echo of Malphas. This item will replace the usage of Pearls of Warding in providing access.
    • Igneous Cores have a chance to drop from Vault Heralds and are guaranteed to drop from Son of Malphas in World Tier IV.
  • Loot Updates
    • The drop rate of Unique Stones from Malphas increased from .25% to .5%.
    • Unique Stones now have a 3% chance of dropping from the chest after the boss.
    • Defeating Echo of Malphas will now reward more Legendary items. Additionally, Item Level 925 items will drop more often.

The Seneschal

Developer’s Note: We’ve received feedback that the Seneschal does not feel powerful. The Seneschal becomes more powerful as it reaches max level, but we have noticed that many players have not had the chance to level up their Seneschal enough to experience this. We are introducing multiple changes to ensure players have more sources to earn Governing and Tuning Stones from so they can level up their Seneschal and unlock their new companion's full potential.

  • Crafting a Governing or Tuning Stone will now always cost 200 Shattered Stone and 20 Iron Chunks regardless of level.
  • Finding a max level Governing or Tuning Stone will now grant 150 –200 Shattered Stone.
  • Governing and Tuning stones can now be acquired as rewards for completing Whispers.
  • Son of Malphas now always drops 2-3 Governing and Tuning Stones.
  • Stones awarded from Seneschal Stone Caches has been increased from 1 to 2 stones.
  • Experience requirements for Governing and Tuning Stones have been reduced so they can be ranked up more naturally with your leveling experience.

Vaults and Arcane Tremors

We have made multiple quality-of-life changes to the player experience in the Vaults and Arcane Tremors.

  • Consuming a Pearl of Warding at a Statue of Zoltun Kulle now grants 10 stacks of Zoltun's Warding, instead of 3.
  • The max stacks of Zoltun's Warding has been increased from 300 to 999.
  • The grace period for losing stacks of Zoltun's Warding when being hit by multiple traps at once has been increased from 1 second to 1.5 seconds. (Ex: If 3 darts hit you in the span of 1.5 seconds, you'll only lose 1 stack instead of 3).
  • Heralds of Malphas now guaranteed a Legendary item drop starting at Level 26, with a 15% chance to drop a second Legendary item.
  • Knockback has been removed from all Obelisk Hazards.
  • Chests will now appear after completing a Vault's ending encounter. These new chests will drop a guaranteed Legendary item starting from level 26+, with a 35% chance to drop another Legendary item.
  • The projectile speed from Elemental Dart hazards has been reduced by 20%.
  • The hitbox for floor-based Elemental Grate and Spike hazards have been reduced by roughly 15%.
  • The spout hitbox for Elemental Pillars has been reduced by roughly 15%.

Bug Fixes

  • Fixed an issue where the Gatehall would not display on the map for players on PlayStation.
  • Fixed an issue where the Brazier could not be interacted with in certain circumstances during the Drums of the Vault quest.
  • Fixed an issue where the Beckoning Thunder Horse cosmetic was invisible for Druid players.
  • Fixed an issue where the damage effect and the visual effect were not in sync for floor traps in Vaults.
  • Various stability and performance improvements.

1.3.0 Build #49213 (All Platforms)

Class Updates

Developer’s Note: It’s important to us that when a player chooses to fully invest in a Skill, the payoff is immense. In pursuit of this goal, several of our new Unique and Legendary items are targeting Skills that have yet to reach their full potential. We’re excited to see what players accomplish with our new Unique items for Barbarian’s Rend, Druid’s Lightning Storm, and Sorcerer’s Meteor. We’re also targeting some pressing issues for each Class. Necromancers with Cult Leader should see their Minions strike a bit harder, Barbarians shouldn’t feel that 3 Shouts are a requirement for their success, and Sorceresses applying Vulnerable with Lightning Spear should open new build opportunities. There are also Class updates to items and Skills that are underperforming, such as the Rogue’s Ranged Unique Items, and the Necromancer’s Golem.

All Classes

New Items

Paingorger's Gauntlets – Unique Gloves

  • Damaging enemies with a cast Non–Basic Skill marks them for 3 seconds. When a Basic Skill first hits a marked enemy, the Basic Skill's damage is echoed to all marked enemies, dealing 100–200%[x] increased damage.

Aspect of Adaptability – Utility

  • When cast below 50% Maximum Resource, Basic Skills generate 3 of your Primary Resource, once per cast.
  • When cast at or above 50% Maximum Resource, Basic Skills deal 40–80% increased damage.

Juggernaut's Aspect – Defensive

  • Gain 0.75 –1.25 Armor, but your Evade has 100% increased Cooldown.

Item Updates

Ring of Starless Skies

  • The unique power has been changed.
    • Previous: Casting a Core Skill reduces Resource cost of your Core Skills by 12%, up to a maximum of 40%. Resets upon using a non–Core Skill.
    • New: Spending resources reduces your resource costs and increases your damage by x10% for 3 seconds, up to 40%.
  • Offensive Aspect of the Expectant
    • Damage bonus now has a 5-second duration to be used.

Melted Heart of Selig

  • All Stats increased to 2x normal value.
  • Core Skill Damage changed to Movement Speed.
  • Damage While Healthy increased to 3x normal value.
  • Unique Power Changed
    • Previous: Gain 30 Maximum Resource. In addition, when you take damage, drain 3 resources for every 1% of life you would have lost instead.
    • New: Gain 60 maximum Resource. 75% of incoming damage drains 2 Resource for every 1% of Life you would have lost instead.

Overpower

  • Overpower attacks now gain +1% damage, down from +2%, per 1% of your Base Life you have in Fortify.
  • Overpower attacks now gain +1% damage, down from +2%, per 1% of your Base Life that you have in bonus life above your Base Life.

Barbarian

New Items

Ring of the Ravenous

  • Rend’s duration is increased by 2.0–4.0 seconds. Damaging enemies with Brawling Skills applies 2 stacks of Rend's Bleed. This effect can only occur once every 4 seconds per enemy.

Aspect of Sundered Ground – Offensive

  • Every 25 seconds, Upheaval is guaranteed to Overpower and deals 10–20% increased damage. This timer is reduced by 4 seconds when Upheaval Overpowers a Boss or an Elite enemy.

Skills

Charge

  • Base damage increased by 900%, from 0.25 to 2.50.
  • Enhanced Charge terrain impact damage increased by 150%, from 0.6 to 1.5.
  • Power Charge no longer requires a terrain impact to reduce the cooldown of Charge, and now charging a boss will reduce the cooldown by 6 seconds.

Leap

  • Base damage increased by 30%.

Passives

Brute Force

  • Overpower damage decreased from 15% to 8% per rank.

Walking Arsenal

  • Duration of each weapon bonus increased from 8 to 10 seconds.
  • Additional damage from having all bonuses increased from 15% to 20%.
  • Having all bonuses now also increases attack speed by 20%.

Unconstrained

  • Berserking damage bonus increased from 60% to 100%.

Gushing Wounds

  • Bonus bleed amount increased from 115% to 140%.
  • Overpower explosion damage increased from 70% to 85%.

Weapon Expertise

  • Expertise leveling has been cut by 50%.

Paragon

Marshal Glyph

  • Now reduces the cooldown of every non-Shout skill by 4 seconds, instead of every other Shout skill by 1.2 seconds.

Item Updates

Resource Aspect of Echoing Fury

  • You now generate 6–10 Fury per second while any Shout skill is active, instead of 2–4 Fury per second for each Shout skill active.

Offensive Aspect of Limitless Rage

  • Damage bonus now has a 5-second duration to be used.

Veteran Brawler’s Offensive Aspect

  • Reduced bonus damage per stack from 15%–20% to 6%–8%, up to a reduced maximum bonus of 225%–300% to 30%–40%.

Offensive Aspect of Ancestral Charge

  • Reduced bonus damage from 75%–125% to 20%–30%.

Offensive Aspect of Encroaching Wrath

  • Reduced bonus Weapon Mastery damage from 82–100% to 40–60%.
  • Damage bonus now has a 5-second duration to be used.

Ring of Red Furor

  • Damage bonus now has a 5-second duration to be used.

Druid

New Items

Unsung Ascetic's Wraps

  • Lightning Storm gains 1 additional strike each time it grows. Lightning Storm Critical Strikes cause lightning to strike twice, dealing 10–20% increased damage.

Virulent Aspect – Utility

  • When Rabies infects an enemy, reduce its cooldown by 0.3–0.6 seconds. This cooldown reduction is tripled when infecting Elites.

Skills

Enhanced Rabies

  • Maximum damage bonus increased from 30% to 60%.

Lacerate

  • Cooldown reduced from 45 to 35 seconds.

Prime Lacerate

  • Changed functionality: Lacerate hits Heal for 3% Maximum Life, increased to 6% on Critical Strikes.

Cataclysm

  • Twister damage increased from 23% to 46%.
  • Lightning damage increased from 77% to 95%.

Supreme Cataclysm

  • Vulnerable duration increased from 3 to 6 seconds.

Passives

Mending

  • Additional Healing received increased from 5% to 6% per rank.

Thick Hide

  • Fortify gained increased from 6.4% to 10% per rank.

Unrestrained

  • Control Impairing Effects duration reduction increased from 3% to 5% per rank.
  • Increased benefit while over 50% Fortify reduced from tripled to doubled.

Natural Fortitude

  • Fortify gained on Shapeshifting increased from 1.4% to 2% per rank.

Bestial Rampage

  • Required Shapeshift duration reduced from 2.5 to 2 seconds.
  • Attack Speed bonus increased from 25% to 30%.

Spirt Boons

Prickleskin

  • Thorns increased from .15 to .6. (from 1,194 to 4776)

Gift of the Stag

  • Maximum Spirit increased from 10 to 20.

Avian Wrath

  • Critical Strike Damage bonus is now Multiplicative instead of Additive.

Paragon

Tectonic

  • Bonus Lucky Hit Chance increased from 15% to 20%.

Poise

  • Barrier increased from 5% of Maximum Health to 15%.
  • Duration increased from 4 to 6 seconds.

Wilds

  • Passive Companion damage bonus increased from 80% to 120%.

Item Updates

Aspect of the Blurred Beast

  • Previous: While dashing, Shred seeks out Nearby Poisoned enemies instantly dealing 70–100% of the Poisoning damage to them.
  • New: While dashing, Shred seeks out Nearby Poisoned enemies and deals 20–40%[x] increased damage to them.

Aspect of Metamorphic Stone

  • Boulder Spirit Cost reduced from 50 to 40.

Aspect of the Unsatiated

  • Spirit Generation and bonus damage increased from 20–30% to 30–40%.

Aspect of Retaliation

  • Bonus damage reduced from 20–40% to 20–30%.

Necromancer

New Items

Mutilator Plate

  • You are Blood Lanced, and when Blood Lance would deal damage to you it instead Fortifies you for 1–2% of your Maximum Life and has a 5% chance to form a Blood Orb. Blood Lance deals 10–20%[x] increased damage.

Shattered Spirit's Aspect – Offensive

  • Casting Bone Spirit also launches 18 Bone Splinters in all directions, dealing 200–400%[x] increased damage and generating 6 Essence per enemy hit.

Skills

Iron Maiden

  • Damage increased from 0.2 to 0.3.

Horrid Iron Maiden

  • Bonus damage increased from 20% to 30%.

Corpse Explosion

  • Lucky Hit Chance reduced from 40% to 25%.
  • Base damage increased from 50% to 70%.
  • Blighted Corpse Explosion damage decreased from 110% to 95%.

Blight

  • Damage over time increased from 80% to 95%.

Sever

  • Initial damage increased from 66% to 75%.
  • Return damage increased from 21% to 25%.

Bone Spirit

  • Damage is increased by 4% per Essence spent casting Bone Spirit, up from 3%.

Dreadful Bone Spirit

  • Now restores 30% of your Maximum Essence, instead of a flat 30 Essence.

Acolyte's Decompose

  • Previous: You and your Minions deal 10%[x] increased damage to enemies being Decomposed.
  • New: Every 1.5 seconds, Decompose makes enemies Vulnerable for 4 seconds.

Initiate's Decompose

  • Previous: Decompose Slows enemies by 50%.
  • New: Decompose Slows enemies by 50%, and if you channel Decompose for at least 1.5 seconds, you gain 30%[+] Movement Speed for 5 second after ending the channel.

Dreadful Blood Mist

  • Previous: Blood Mist Fortifies you for 0.5% of your Maximum Life each time it hits an enemy.
  • New: You gain +10% Critical Strike Chance for 4 seconds after Blood Mist ends.

Bone Prison

  • Friendly players and Minions can now freely pass through Bone Prison walls.
  • The functionality of Enhanced Bone Prison and Ghastly Bone Prison have been swapped.

Enhanced Bone Prison

  • Enemies inside of Bone Prison are Vulnerable.

Ghastly Bone Prison

  • If an enemy is trapped by Bone Prison, gain 25 Essence, plus an additional 5 per enemy trapped.

Dreadful Bone Prison

  • Previous: Fortify for 8% of your Maximum Life for each enemy trapped by Bone Prison.
  • New: Reduce your active cooldowns by 0.5 seconds for each enemy trapped by Bone Prison, up to 3 seconds.

Passives

Ossified Essence

  • Now displays the current bonus on the tooltip.

Book of the Dead

Golem

  • When Golems finish casting their active ability, they will first try to target a new close enemy before reverting to their previous target.
  • Blood Golem and Iron Golem
    • Basic Attacks now hit enemies in an area around the main target.
  • Bone Golem
    • Active ability now grants the Golem Thorns equal to 70% of your Armor for the duration of the Taunt.
  • Bone Mage
    • Upgrade now Fortifies based on your Maximum Life instead of Base Life.
  • Skeleton Priest
    • Healing increased from 25% to 40% over the 8 second duration.

Paragon

Cult Leader Legendary Paragon Node

  • Previous: Your Minions deal 15%[x] increased damage for each Minion type you have active.
  • New: Your Minions deal 10%[x] increased damage for each 20%[+] of Attack Speed Bonus they have.

Golem

  • Additional Bonus changed from 25% Health to 25% Damage.

Item Updates

Aspect of Swelling Curse

  • Previous: Bone Spirit deals increased damage based on distance traveled, up to 15-25%[x].
  • New: Bone Spirit’s Critical Strike Chance is increased by 15–25%[+]. Your Maximum Essence is increased by 2 for each enemy hit for 15 seconds.

Torturous Aspect

  • Previous: Enemies afflicted by your Iron Maiden have a [15–25]% chance to be Stunned for 1 Second when they deal direct damage.
  • New: Iron Maiden is now also a Darkness skill and deals Shadow damage. Enemies afflicted by your Iron Maiden have a [15–25]% chance to be Stunned for 1 second when they deal direct damage.

Rotting Aspect

  • Chance to spawn additional corpses increased from 30–60% to 50–100%.

Hulking Aspect

  • Chance to reduce Golem's active cooldown increased from 2–5% to 4–10%.
  • Chance to spawn a Corpse increased from 1.0–2.5% to 2%–5%.

Rogue

New Items

Beastfall Boots

  • When you cast an Ultimate skill, your next Core skill consumes all of your energy and deals 0.5–1.5% increased damage per Energy consumed. Using a Cooldown restores 5 energy.

Resistant Assailant's Aspect – Defensive

  • Breaking Concealment grants +10% Resistance and Maximum Resist to all elements for 4 seconds. Killing an Elite enemy reduces Concealment's cooldown by 6–10 seconds.

Skills

Blade Shift

  • Damage increased from 16% to 20%.
  • Duration increased from 3 seconds to 4 seconds.

Fundamental Invigorating Strike

  • Vulnerable now applies while you are below 85% Energy, up from 75% Energy.

Enhanced Caltrops

  • Previous: Enemies takes 5%[x] increased damage from you each second they are in Caltrops.
  • New: Enemies in Caltrops take 10%[x] increased damage from you, increased by 5%[x] each second.

Rain of Arrows

  • Cast time reduced by 15%.
  • The first wave of arrows now hits closer to the player.

Cold Imbuement

  • Chill amount now increases by 5% per skill rank, up from 2.5%.

Blended Cold Imbuement

  • Removed the Critical Strike requirement, and increased the Lucky Hit chance from 20% to 35%.

Mixed Poison Imbuement

  • Previous: Lucky Hit: Poison Imbued skills have up to a 30% chance to apply double the amount of Poisoning damage over time.
  • New: Lucky Hit: Poison Imbued skills have up to a 30% chance to reduce Poison Imbuement's cooldown by 2 seconds.

Forceful Arrow

  • Vulnerable duration increased from 3 to 5 seconds.

Enhanced Penetrating Shot

  • Previous: Penetrating Shot deals 10%[x] increased damage per enemy it pierces.
  • Now: Penetrating Shot has a 10%[+] increased Critical Strike Chance. If Penetrating Shot damages at least 3 enemies, gain 10%[+] Critical Strike Chance for 5 seconds.

Improved Penetrating Shot

  • Previous: If Penetrating Shot damage at least 3 enemies, your next Penetrating Shot has 20%[+] increased Critical Strike Chance.
  • New: Penetrating Shot deals an additional 10%[x] increased damage per enemy it hits.

Passives

Close Quarters Combat

  • Amount of Damage vs Crowd Controlled bonus conversion percent reduced from 40% to 10%.
  • Attack Speed per stack increased from 10% to 15%.

Precision

  • Previous: Critical Strike with Marksman Skills grant you Precision. You gain 4%[x] Critical Strike Damage per stack of Precision, up to a maximum of 20%[x]. When you reach maximum Precision, your next Marksman Skill is guaranteed to Critically Strike, and deals 40%[x] increased Critical Strike Damage, then consumes all stacks of Precision.
  • New: Each Marksman skill cast grants 1 stack of Precision, or 2 if it has Critically Struck. When you reach 6 stacks, your next Marksman Core or Ultimate Skill is a guaranteed Critical Strike that deals x50% increased Critical Strike Damage, consuming all stacks of Precision. This damage is further increased by an amount equal to x15% of your Critical Strike Damage bonus.

Chilling Weight

  • Previous: Chilled enemies have their Movement speed further reduced by 10/20/30%.
  • New: Chilled enemies have their movement speed further reduced by up to 10/20/30%, and you gain 5/10/15%[x] increased Chill effect.

Concussive

  • Previous: After Knocking Back or Knocking Down an enemy, you gain 4% increased Critical Strike Chance against them for 4 seconds.
  • New: After Knocking Back or Knocking Down an enemy, you gain 4% increased Critical Strike Chance for 4 seconds.

Paragon

Leyrana's Instinct

  • Previous: When Inner Sight's gauge becomes full, you gain 100%[+] Dodge Chance for 1.5 seconds.
  • New: When Inner Sight's gauge becomes full, you gain 100%[+] Dodge Chance for 2 seconds. Your next 3 Core skills deal additional damage equal to 20%[x] of your Core Skill Damage bonus.

Item Updates

Bladedancer's Aspect

  • The orbiting blades can now hit each enemy 2 times, reduced from 3.

Developer’s Note: This change was made to properly match the visuals of 2 rotations around the player.

  • Previous: Twisting Blades orbit for a short time after they return to you, dealing 10–15% of Twisting Blade's return damage per hit. Based on the distance the blades returning, the orbit damage increases up to 20–30% of the return damage.
  • New: Twisting Blades orbit for a short time after they return to you, dealing 20–30% of Twisting Blade's return damage per hit.

Aspect of Stolen Vigor

  • Previous: Each stack of Momentum Key Passive Heals you for 0.04–0.08 Life per second.
  • New: Each stack of Momentum Key Passive Heals you for 0.04–0.08 Life per second and grants you 5% Damage Reduction.

Icy Alchemist

  • Previous: Lucky Hit: Damaging a Chilled or Frozen enemy with a Shadow Imbued Skill has up to a 75% chance to release an explosion that deals 0.3–0.48 Cold damage to the target and surrounding enemies, Chilling them for 25%.
  • New: Lucky Hit: Shadow Imbued Skill have up to a 75% chance to release an explosion that deals 0.3–0.48 Cold damage to the target and surrounding enemies, Chilling them for 25%. If they were already Chilled or Frozen, increase this damage by 100%[x].

Toxic Alchemist

  • Previous: Lucky Hit: Damaging a Poisoned enemy with a Shadow Imbued Skill has up to a 75% chance to create a toxic explosion that applies 0.15–0.2 Poisoning damage over 5 seconds to the target and surrounding enemies.
  • New: Lucky Hit: Shadow Imbued Skills have up to a 75% chance to create a toxic explosion that applies 0.2–0.3 Poisoning damage over 5 seconds to the target and surrounding enemies. If the enemy was already Poisoned, increase this damage by 100%[x].

Windforce

  • Lucky Hit Chance increased from 20%–30% to 30%–40%.

Skyhunter

  • Inherent affix changed from Damage to Distant Enemies to Critical Strike Damage.
  • Critical Strike Damage affix value increased by ~100%. This does not apply to the inherent Critical Strike Damage Affix.
  • Effect updated to reflect changes to the Precision Key Passive.
    • Previous: The first direct damage you deal to an enemy is a guaranteed Critical Strike. If you had maximum stacks of the Precision Key Passive when you cast the Skill, gain 20–30 energy, this can only happen once per cast.
    • New: The first direct damage you deal to an enemy is a guaranteed Critical Strike. When you consume Precision casting a Skill, that Skill gains x10–30% increased Critical Strike Damage and you gain 20–40 Energy.

Eaglehorn

  • Previous: Penetrating Shot has a 30–80% chance to fire an arrow that bounced off walls and scenery. Damaging 5 enemies with Penetrating Shot will cause your next cast to make enemies hit Vulnerable for 3 seconds.
  • New: Penetrating Shot makes enemies Vulnerable for 3 seconds. Every 4th cast bounces off walls and scenery and deals 20%–40%[x] bonus damage.

Sorcerer

New Items

Starfall Coronet

  • Meteor now has 2 charges and a 11–6 second Charge Cooldown instead of a Mana cost and drops 3 additional meteors around the target. Meteor's Enchantment effect and Enhanced Meteor drop 1 additional meteor.

Aspect of Shredding Blades – Offensive

  • Ice Blades' chance to apply Vulnerable is increased by 20%[+] and the Vulnerable duration is increased by 4 seconds. You gain 15–25%[x] Vulnerable Damage.

Skills

Ball Lightning

  • Enhanced Ball Lightning changed to have its attack rate increase with attack speed, up to 25%.

Blizzard

  • Mage’s Blizzard condition to be cast while over 50 mana has been removed.

Lightning Spear

  • Critical Strikes now apply Vulnerable for 3 seconds.

Paragon

Searing Heat

  • Fixed an issue where the Critical Strike Chance bonus was not properly applying.
  • Critical Strike Chance bonus increased from +10% to 12%.

Elemental Summoner

  • Conjuration damage bonus increased from x3% to x5% of the total amount of your Bonus Damage with Fire, Lightning, and Cold.

Burning Instinct

  • Amount of Intelligence required to gain x1% bonus Burning Damage reduced from 75 to 25.

Item Updates

Offensive Aspect of Shattered Stars

  • Meteorite damage has been changed to be 20–30% of the casted Meteor’s damage.

Staff of Lam Esen

  • Increased Charged Bolt chance to be attracted to enemies from 30–50% to 40–60%.

Iceheart Brais

  • Chance to unleash a Frost Nova when enemies die increased from 11–20% to 21–30%.

Gameplay

New Dungeon Rotation for Season of the Construct

  • World Tier 3
    • Kor Dragan Barracks
    • Mercy's Reach
    • Faceless Shrine
    • Ghoa Ruins
    • Maugan's Works
    • Serpents Lair
    • Collapsed Vault
    • Shivta Ruins
    • Tomb of the Saints
    • Uldur's Cave
    • Aldurwood
    • Mariner's Refuge
    • Betrayer's Row
    • Champion's Demise
    • Charnel House
  • World Tier 4
    • Dead Mans Dredge
    • Kor Dragan Barracks
    • Mercy's Reach
    • Rimescar Cavern
    • Akkhan's Grasp
    • Bastion Of Faith
    • Blind Burrows
    • Faceless Shrine
    • Ghoa Ruins
    • Light's Refuge
    • Maugan's Works
    • Serpent's Lair
    • Collapsed Vault
    • Deserted Underpass
    • Prison of Caldeum
    • Shivta Ruins
    • Tomb of the Saints
    • Uldur's Cave
    • Yshari Sanctum
    • Aldurwood
    • Howling Warren
    • Mariner's Refuge
    • Underroot
    • Wretched Delve
    • Betrayer's Row
    • Champion's Demise
    • Charnel House
    • Guulrahn Canals
    • Komdor Temple
    • Path of the Blind

End-Game Activities

  • Helltide will now be active every hour on the hour, with a 5-minute gap in between. Helltide will be active 55 minutes of every hour.
  • So players can more consistently acquire Distilled Fear, we've reworked how Distilled Fear is collected from Nightmare Dungeons.
    • Players will always gain a Distilled Fear after completing a Nightmare Dungeon of at least Tier 30.
    • Every 10 Tiers after Tier 30 there's an increasing chance for additional Distilled Fears to be rewarded.
    • Completing Tier 90 Nightmare Dungeons and beyond will always grant 3 Distilled Fears.
  • The Purified Sigil reward for completing a Nightmare Dungeon will now always grant a Sigil 1 Tier greater than the Nightmare Dungeon just completed.

Items

  • Scrolls of Escape
    • Now will populate in the lost items stash if the player missed one that was dropped.
    • Stack limit increased from 20 to 99.
    • Appear as Legendary so that they are harder to miss when dropped on the ground.
  • The chance for Scattered Prisms to drop when defeating an Elite Monster has been reduced.
  • Scattered Prisms can now be acquired from Legion Event Chests.
  • The Material cap has been increased from 99,999 to 999,999.
  • Treasure Goblins spawned while fighting Avarice now have the same loot potential as normally encountered treasure goblins.
  • World Tier III and IV World Boss weekly caches can now drop Unique Items.
  • The increased cap for Item Power on drops from World Bosses has been adjusted.
    • Previous: +100 to min, +100 to max
    • New:
      • Player Level below 70: 785-885
      • Player Level 71-80: 815-905
      • Player Level 81-90: 845-925
      • Player Level 91-100: 890-925

Developer’s Note: World Bosses are intended to reward powerful loot for your level. With this change, at a high level, players will see maximum Item Power gear from World Bosses at higher levels.

  • The Item Power ranges for items dropped by end-game bosses, such as Varshan and Zir, have been decreased for Rare and Legendary Items. Unique Item Power has not been changed. Examples (note that the current range for Unique Items was previously the range for all items):
    • Varshan in WT3 (Level 55)
      • Unique Item Power Range: 675-750
      • Rare/Legendary Range: 650-725
    • Grigoire in WT4 (Level 75)
      • Unique Item Power Range: 850-925
      • Rare/Legendary Range: 800-875
    • Beast in the Ice (Level 85)
      • Unique Item Power Range: 900-925
      • Rare/Legendary Range: 850-925
    • Duriel remains unchanged (always drops 925)
  • Nightmare Dungeon Item Power scaling has been adjusted to more consistently drop high Item Power loot in high Tier Nightmare Dungeons. Examples:
    • Monsters at level 100
      • Legendary Item Power Range
        • Previous: 820-925
        • New: 845-925
      • Rare Item Power Range
        • Previous: 785-925
        • New: 810-925
    • Monsters at level 125
      • Legendary Item Power Range
        • Previous: 845-925
        • New: 910-925
      • Rare Item Power Range
        • Previous: 810-925
        • New: 885-925
  • All monsters above Level 144 (Nightmare Dungeon Tier 90+) now are guaranteed to drop 925 Item Power gear.
  • Boss Ladder Drop Table Update
    • All new uniques for Season 3 will be available in the Beast in Ice drop table for Season 3.

Miscellaneous

  • Potion count will no longer be reset after dying and being revived by another player.
  • The Hatred's Chosen syphon effect is no longer based on Lucky Hit.
  • The Greed Shrine effect also now will drop additional Gold after the effect expires. The amount of Gold dropped is determined by how many enemies were killed while the Shrine buff was active.
  • Uber-Unique Items can now be unlocked as transmogs.

User Interface and User Experience

  • New settings have been added to allow navigation in the world with full Keyboard controls—including movement using the W-A-S-D keys—instead of your mouse.
  • Bonuses from keywords, such as Berserking, now also denote whether any associated damage bonus is additive or multiplicative.
  • Event Timers are now displayed on the world map.
  • The visual effect for being Chilled will now visually increase in intensity to denote how close the Chilled character is to being Frozen.
  • The default button bindings for Mount actions have been adjusted to be more intuitive on controller.
  • An additional stash tab is now available to be purchased in-game with Gold. Maximum stash tabs available are now 6.
  • The icons for the Helltide Chest of Mysteries and Living Steel Chest have been updated to make them more visually distinctive from the other chest icons.
  • The button for confirming Gold amount in the trade interface on controller has been changed to Yor Triangle on console. This will allow pressing A or X on console to bring up the virtual keyboard to manually enter Gold amounts when trading.
  • We have introduced a new way for players to approach reworking their Skill Tree.
    • Players can now refund whole paths orSkill clumps whilst seeing a preview of it all.
    • Players can also see how many Skill points will be refunded to them and how much Gold it will cost in advance.

Developer’s Note: he new Respec options allows players to easily refund or re-add their Skills in a flexible way. Our goal with these additionsis to make purchasing and refunding Nodes less time consuming while encouraging players to experiment more.


Bug Fixes

Accessibility

  • Fixed an issue where the Screen Reader did not read the quantity of a consumable in the action wheel.
  • Fixed an issue where subtitles for dialogue and lorebooks could not be turned off.
  • Fixed an issue where the Screen Reader could malfunction when repeatedly opening a vendor’s services menu.

Gameplay

  • Fixed an issue where player attacks could still be suppressed when some of their character's body was outside a Suppressor Field.
  • Fixed an issue where effects that increased Max Life by a percentage (such as an Elixir of Fortitude) did not account for certain other Max Life bonuses, such as granted by an Affix on equipment.
  • Fixed an issue where the Drowned Sea Hag could spawn an excessive number of minions.
  • Fixed an issue where the Echo of Lilith could still attack the player after being defeated during the second phase of the encounter.
  • Fixed an issue where the Umbral aspect could grant large amounts of resources when using crowd control Skills on Structure enemies.
  • Fixed an issue where various Skills and effects, such as Devouring Blaze, did not consider Staggered bosses as Crowd Controlled.
  • Fixed an issue where the Butcher could stand in place if the player stood near a Resplendent chest.

Barbarian

  • Fixed an issue where the Bone Breaker legendary paragon node didn't have a buff indicator.
  • Fixed an issue where the guaranteed overpower from the Earthstriker aspect could trigger on Basic attacks.
  • Fixed an issue where Charge cast by Ancients spawned by the Aspect of Ancestral Charge did not trigger explosions from the Brawler's aspect.
  • Fixed an issue where Hammer of the Ancients was dealing more damage than intended due to the bonus from the Violent upgrade also being applied even if the Furious upgrade was chosen.

Druid

  • Fixed an issue where the tooltip for Envenom displayed its damage bonus as additive, when it was multiplicative.
  • Fixed an issue where Enhanced Ravens wasn't increasing Critical Strike Chance to enemies hit.
  • Fixed an issue where the Dire Wolf's Aspect did not specify that it also made Grizzly Rage function as a Werewolf skill.

Necromancer

  • Fixed an issue where the bonus from the Ring of Starless Skies could get removed when the Aspect of Gore Quills was activated.
  • Fixed an issue where Shadow and Bone mages did not cast Blizzard when the Coldbringer aspect was equipped.
  • Fixed an issue where Blood Mist could fail to activate while under the effect of a Bandit’s Smoke Bomb.
  • Fixed an issue where the Splintering Aspect would scale more than 2x when used on a two-handed weapon.

Rogue

  • Fixed an issue where Tibault's Will increased the cap for combo points.
  • Fixed an issue where returning Twisting Blades while using the Bladedancer's aspect were applying full Poison Imbue Damage, instead of the expected percentage of damage detailed in the Aspect’s description.
  • Fixed an issue where the Paragon Glyph Snare did not benefit Smoke Grenade when it is considered a Trap Skill by the Explosive Verve aspect.
  • Fixed an issue where Gorger enemies could still target Rogue players under the effect of Concealment with their stun attack.

Sorcerer

  • Fixed an issue where various powers and effects that are granted by evading, such as the unique powers of Esu's Heirloom and Flickerstep, did not work properly when using the Teleport Enchantment.
  • Fixed an issue where the bonus evade charges granted by The Oculus didn't increase when upgrading the Weapon at the Blacksmith.
  • Fixed an issue where Ball Lightning was dealing far more damage than intended.

Developer’s Note: Ball Lightning was dealing an unintended amount of damage because of its Enhanced upgrade. This bug fix returns the amount of damage done by this Skill to intended quantities.

  • Fixed an issue where the Static Surge legendary node would trigger from automatic casts of skills, such as the Chain Lightning enchantment.
  • Fixed an issue where Ice Spikes would instantly explode when casting Deep Freeze with the Frozen Tundra aspect equipped.
  • Fixed an issue where the buff from the Battle Caster's aspect could unexpectedly fall off.
  • Fixed an issue where the Protection passive did not take into account any bonuses to Barrier generation.

User Interface and User Experience

  • Fixed an issue in the Season Journey menu where hovering over aspects rewarded for completing a chapter of the Season Journey could sometimes not display the name of the Aspect.
  • Fixed an issue where the minimap icon for indicating the Stash has new items (i.e. recovered lost items) only displayed when close to the Stash.
  • Fixed an issue where the Creatures of Night incense had an incorrect tooltip.
  • Fixed an issue where certain stats would not display for all Classes in the character details window, such as Damage with 2-handed slashing weapons would not display for Necromancers.
  • Fixed an issue where pressing X or Square on console would confirm the salvage of a Legendary or Unique Item.
  • Fixed an issue where controller navigation in the Vendor buyback menu could malfunction.
  • Fixed various instances where the minimap was inaccurate.
  • Fixed various instances where Quest Pins and Objectives were inaccurate.

Quests and Dungeons

  • Fixed an issue where progression through the Flooded Depths could get broken if a ladder traversal was skipped with Teleport.
  • Fixed an issue where the Animus Urn in the Bastion of Faith could be skipped by using Leap or Teleport.
  • Fixed an issue where progression could be blocked in Uldur's Cave if all enemies were killed before destroying the second barricade.
  • Fixed an issue where some enemies were not marked on the minimap during the Slay All Enemies objective in Nostrava Deepwood.
  • Fixed an issue where elites encountered that transformed from initially harmless people could respawn after being defeated.
  • Fixed an issue where the Tomb Lord boss in the Shifting City could teleport outside of the boss arena, which would cause the fight to restart.
  • Fixed an issue where there was no Healing Well in the Conclave.
  • Fixed an issue where the Battle Hardened nightmare dungeon affix could grant Damage Reduction even if the player was above 90% life.
  • Fixed an issue where the Sealed Penitent's Cache quest didn't properly grant rewards for completion.
  • Fixed multiple instances where the Final Straw quest could not be completed properly.
  • Fixed an issue where the Quest Objective wouldn't update when entering the Cellar during the Acts of Atonement quest.

Miscellaneous

  • Fixed an issue where upgrading a damaged item at the Blacksmithwould further lower the item's durability.
  • Various stability, visual, and performance improvements.

1.3.0 Build #48780 (All Platforms)

Class Updates

Developer’s Note: It’s important to us that when a player chooses to fully invest in a Skill, the payoff is immense. In pursuit of this goal, several of our new Unique and Legendary items are targeting Skills that have yet to reach their full potential. We’re excited to see what players accomplish with our new Unique items for Barbarian’s Rend, Druid’s Lightning Storm, and Sorcerer’s Meteor. We’re also targeting some pressing issues for each Class. Necromancers with Cult Leader should see their Minions strike a bit harder, Barbarians shouldn’t feel that 3 Shouts are a requirement for their success, and Sorceresses applying Vulnerable with Lightning Spear should open new build opportunities. There are also Class updates to items and Skills that are underperforming, such as the Rogue’s Ranged Unique Items, and the Necromancer’s Golem.

All Classes

New Items

Paingorger's Gauntlets – Unique Gloves

  • Damaging enemies with a cast Non–Basic Skill marks them for 3 seconds. When a Basic Skill first hits a marked enemy, the Basic Skill's damage is echoed to all marked enemies, dealing 100–200%[x] increased damage.

Aspect of Adaptability – Utility

  • When cast below 50% Maximum Resource, Basic Skills generate 3 of your Primary Resource, once per cast.
  • When cast at or above 50% Maximum Resource, Basic Skills deal 40–80% increased damage.

Juggernaut's Aspect – Defensive

  • Gain 0.75 –1.25 Armor, but your Evade has 100% increased Cooldown.

Item Updates

Ring of Starless Skies

  • The unique power has been changed.
    • Previous: Casting a Core Skill reduces Resource cost of your Core Skills by 12%, up to a maximum of 40%. Resets upon using a non–Core Skill.
    • New: Spending resources reduces your resource costs and increases your damage by x10% for 3 seconds, up to 40%.
  • Offensive Aspect of the Expectant
    • Damage bonus now has a 5-second duration to be used.

Melted Heart of Selig

  • All Stats increased to 2x normal value.
  • Core Skill Damage changed to Movement Speed.
  • Damage While Healthy increased to 3x normal value.
  • Unique Power Changed
    • Previous: Gain 30 Maximum Resource. In addition, when you take damage, drain 3 resources for every 1% of life you would have lost instead.
    • New: Gain 60 maximum Resource. 75% of incoming damage drains 2 Resource for every 1% of Life you would have lost instead.

Overpower

  • Overpower attacks now gain +1% damage, down from +2%, per 1% of your Base Life you have in Fortify.
  • Overpower attacks now gain +1% damage, down from +2%, per 1% of your Base Life that you have in bonus life above your Base Life.

Barbarian

New Items

Ring of the Ravenous

  • Rend’s duration is increased by 2.0–4.0 seconds. Damaging enemies with Brawling Skills applies 2 stacks of Rend's Bleed. This effect can only occur once every 4 seconds per enemy.

Aspect of Sundered Ground – Offensive

  • Every 25 seconds, Upheaval is guaranteed to Overpower and deals 10–20% increased damage. This timer is reduced by 4 seconds when Upheaval Overpowers a Boss or an Elite enemy.

Skills

Charge

  • Base damage increased by 900%, from 0.25 to 2.50.
  • Enhanced Charge terrain impact damage increased by 150%, from 0.6 to 1.5.
  • Power Charge no longer requires a terrain impact to reduce the cooldown of Charge, and now charging a boss will reduce the cooldown by 6 seconds.

Leap

  • Base damage increased by 30%.

Passives

Brute Force

  • Overpower damage decreased from 15% to 8% per rank.

Walking Arsenal

  • Duration of each weapon bonus increased from 8 to 10 seconds.
  • Additional damage from having all bonuses increased from 15% to 20%.
  • Having all bonuses now also increases attack speed by 20%.

Unconstrained

  • Berserking damage bonus increased from 60% to 100%.

Gushing Wounds

  • Bonus bleed amount increased from 115% to 140%.
  • Overpower explosion damage increased from 70% to 85%.

Weapon Expertise

  • Expertise leveling has been cut by 50%.

Paragon

Marshal Glyph

  • Now reduces the cooldown of every non-Shout skill by 4 seconds, instead of every other Shout skill by 1.2 seconds.

Item Updates

Resource Aspect of Echoing Fury

  • You now generate 6–10 Fury per second while any Shout skill is active, instead of 2–4 Fury per second for each Shout skill active.

Offensive Aspect of Limitless Rage

  • Damage bonus now has a 5-second duration to be used.

Veteran Brawler’s Offensive Aspect

  • Reduced bonus damage per stack from 15%–20% to 6%–8%, up to a reduced maximum bonus of 225%–300% to 30%–40%.

Offensive Aspect of Ancestral Charge

  • Reduced bonus damage from 75%–125% to 20%–30%.

Offensive Aspect of Encroaching Wrath

  • Reduced bonus Weapon Mastery damage from 82–100% to 40–60%.
  • Damage bonus now has a 5-second duration to be used.

Ring of Red Furor

  • Damage bonus now has a 5-second duration to be used.

Druid

New Items

Unsung Ascetic's Wraps

  • Lightning Storm gains 1 additional strike each time it grows. Lightning Storm Critical Strikes cause lightning to strike twice, dealing 10–20% increased damage.

Virulent Aspect – Utility

  • When Rabies infects an enemy, reduce its cooldown by 0.3–0.6 seconds. This cooldown reduction is tripled when infecting Elites.

Skills

Enhanced Rabies

  • Maximum damage bonus increased from 30% to 60%.

Lacerate

  • Cooldown reduced from 45 to 35 seconds.

Prime Lacerate

  • Changed functionality: Lacerate hits Heal for 3% Maximum Life, increased to 6% on Critical Strikes.

Cataclysm

  • Twister damage increased from 23% to 46%.
  • Lightning damage increased from 77% to 95%.

Supreme Cataclysm

  • Vulnerable duration increased from 3 to 6 seconds.

Passives

Mending

  • Additional Healing received increased from 5% to 6% per rank.

Thick Hide

  • Fortify gained increased from 6.4% to 10% per rank.

Unrestrained

  • Control Impairing Effects duration reduction increased from 3% to 5% per rank.
  • Increased benefit while over 50% Fortify reduced from tripled to doubled.

Natural Fortitude

  • Fortify gained on Shapeshifting increased from 1.4% to 2% per rank.

Bestial Rampage

  • Required Shapeshift duration reduced from 2.5 to 2 seconds.
  • Attack Speed bonus increased from 25% to 30%.

Spirt Boons

Prickleskin

  • Thorns increased from .15 to .6. (from 1,194 to 4776)

Gift of the Stag

  • Maximum Spirit increased from 10 to 20.

Avian Wrath

  • Critical Strike Damage bonus is now Multiplicative instead of Additive.

Paragon

Tectonic

  • Bonus Lucky Hit Chance increased from 15% to 20%.

Poise

  • Barrier increased from 5% of Maximum Health to 15%.
  • Duration increased from 4 to 6 seconds.

Wilds

  • Passive Companion damage bonus increased from 80% to 120%.

Item Updates

Aspect of the Blurred Beast

  • Previous: While dashing, Shred seeks out Nearby Poisoned enemies instantly dealing 70–100% of the Poisoning damage to them.
  • New: While dashing, Shred seeks out Nearby Poisoned enemies and deals 20–40%[x] increased damage to them.

Aspect of Metamorphic Stone

  • Boulder Spirit Cost reduced from 50 to 40.

Aspect of the Unsatiated

  • Spirit Generation and bonus damage increased from 20–30% to 30–40%.

Aspect of Retaliation

  • Bonus damage reduced from 20–40% to 20–30%.

Necromancer

New Items

Mutilator Plate

  • You are Blood Lanced, and when Blood Lance would deal damage to you it instead Fortifies you for 1–2% of your Maximum Life and has a 5% chance to form a Blood Orb. Blood Lance deals 10–20%[x] increased damage.

Shattered Spirit's Aspect – Offensive

  • Casting Bone Spirit also launches 18 Bone Splinters in all directions, dealing 200–400%[x] increased damage and generating 6 Essence per enemy hit.

Skills

Iron Maiden

  • Damage increased from 0.2 to 0.3.

Horrid Iron Maiden

  • Bonus damage increased from 20% to 30%.

Corpse Explosion

  • Lucky Hit Chance reduced from 40% to 25%.
  • Base damage increased from 50% to 70%.
  • Blighted Corpse Explosion damage decreased from 110% to 95%.

Blight

  • Damage over time increased from 80% to 95%.

Sever

  • Initial damage increased from 66% to 75%.
  • Return damage increased from 21% to 25%.

Bone Spirit

  • Damage is increased by 4% per Essence spent casting Bone Spirit, up from 3%.

Dreadful Bone Spirit

  • Now restores 30% of your Maximum Essence, instead of a flat 30 Essence.

Acolyte's Decompose

  • Previous: You and your Minions deal 10%[x] increased damage to enemies being Decomposed.
  • New: Every 1.5 seconds, Decompose makes enemies Vulnerable for 4 seconds.

Initiate's Decompose

  • Previous: Decompose Slows enemies by 50%.
  • New: Decompose Slows enemies by 50%, and if you channel Decompose for at least 1.5 seconds, you gain 30%[+] Movement Speed for 5 second after ending the channel.

Dreadful Blood Mist

  • Previous: Blood Mist Fortifies you for 0.5% of your Maximum Life each time it hits an enemy.
  • New: You gain +10% Critical Strike Chance for 4 seconds after Blood Mist ends.

Bone Prison

  • Friendly players and Minions can now freely pass through Bone Prison walls.
  • The functionality of Enhanced Bone Prison and Ghastly Bone Prison have been swapped.

Enhanced Bone Prison

  • Enemies inside of Bone Prison are Vulnerable.

Ghastly Bone Prison

  • If an enemy is trapped by Bone Prison, gain 25 Essence, plus an additional 5 per enemy trapped.

Dreadful Bone Prison

  • Previous: Fortify for 8% of your Maximum Life for each enemy trapped by Bone Prison.
  • New: Reduce your active cooldowns by 0.5 seconds for each enemy trapped by Bone Prison, up to 3 seconds.

Passives

Ossified Essence

  • Now displays the current bonus on the tooltip.

Book of the Dead

Golem

  • When Golems finish casting their active ability, they will first try to target a new close enemy before reverting to their previous target.
  • Blood Golem and Iron Golem
    • Basic Attacks now hit enemies in an area around the main target.
  • Bone Golem
    • Active ability now grants the Golem Thorns equal to 70% of your Armor for the duration of the Taunt.
  • Bone Mage
    • Upgrade now Fortifies based on your Maximum Life instead of Base Life.
  • Skeleton Priest
    • Healing increased from 25% to 40% over the 8 second duration.

Paragon

Cult Leader Legendary Paragon Node

  • Previous: Your Minions deal 15%[x] increased damage for each Minion type you have active.
  • New: Your Minions deal 10%[x] increased damage for each 20%[+] of Attack Speed Bonus they have.

Golem

  • Additional Bonus changed from 25% Health to 25% Damage.

Item Updates

Aspect of Swelling Curse

  • Previous: Bone Spirit deals increased damage based on distance traveled, up to 15-25%[x].
  • New: Bone Spirit’s Critical Strike Chance is increased by 15–25%[+]. Your Maximum Essence is increased by 2 for each enemy hit for 15 seconds.

Torturous Aspect

  • Previous: Enemies afflicted by your Iron Maiden have a [15–25]% chance to be Stunned for 1 Second when they deal direct damage.
  • New: Iron Maiden is now also a Darkness skill and deals Shadow damage. Enemies afflicted by your Iron Maiden have a [15–25]% chance to be Stunned for 1 second when they deal direct damage.

Rotting Aspect

  • Chance to spawn additional corpses increased from 30–60% to 50–100%.

Hulking Aspect

  • Chance to reduce Golem's active cooldown increased from 2–5% to 4–10%.
  • Chance to spawn a Corpse increased from 1.0–2.5% to 2%–5%.

Rogue

New Items

Beastfall Boots

  • When you cast an Ultimate skill, your next Core skill consumes all of your energy and deals 0.5–1.5% increased damage per Energy consumed. Using a Cooldown restores 5 energy.

Resistant Assailant's Aspect – Defensive

  • Breaking Concealment grants +10% Resistance and Maximum Resist to all elements for 4 seconds. Killing an Elite enemy reduces Concealment's cooldown by 6–10 seconds.

Skills

Blade Shift

  • Damage increased from 16% to 20%.
  • Duration increased from 3 seconds to 4 seconds.

Fundamental Invigorating Strike

  • Vulnerable now applies while you are below 85% Energy, up from 75% Energy.

Enhanced Caltrops

  • Previous: Enemies takes 5%[x] increased damage from you each second they are in Caltrops.
  • New: Enemies in Caltrops take 10%[x] increased damage from you, increased by 5%[x] each second.

Rain of Arrows

  • Cast time reduced by 15%.
  • The first wave of arrows now hits closer to the player.

Cold Imbuement

  • Chill amount now increases by 5% per skill rank, up from 2.5%.

Blended Cold Imbuement

  • Removed the Critical Strike requirement, and increased the Lucky Hit chance from 20% to 35%.

Mixed Poison Imbuement

  • Previous: Lucky Hit: Poison Imbued skills have up to a 30% chance to apply double the amount of Poisoning damage over time.
  • New: Lucky Hit: Poison Imbued skills have up to a 30% chance to reduce Poison Imbuement's cooldown by 2 seconds.

Forceful Arrow

  • Vulnerable duration increased from 3 to 5 seconds.

Enhanced Penetrating Shot

  • Previous: Penetrating Shot deals 10%[x] increased damage per enemy it pierces.
  • Now: Penetrating Shot has a 10%[+] increased Critical Strike Chance. If Penetrating Shot damages at least 3 enemies, gain 10%[+] Critical Strike Chance for 5 seconds.

Improved Penetrating Shot

  • Previous: If Penetrating Shot damage at least 3 enemies, your next Penetrating Shot has 20%[+] increased Critical Strike Chance.
  • New: Penetrating Shot deals an additional 10%[x] increased damage per enemy it hits.

Passives

Close Quarters Combat

  • Amount of Damage vs Crowd Controlled bonus conversion percent reduced from 40% to 10%.
  • Attack Speed per stack increased from 10% to 15%.

Precision

  • Previous: Critical Strike with Marksman Skills grant you Precision. You gain 4%[x] Critical Strike Damage per stack of Precision, up to a maximum of 20%[x]. When you reach maximum Precision, your next Marksman Skill is guaranteed to Critically Strike, and deals 40%[x] increased Critical Strike Damage, then consumes all stacks of Precision.
  • New: Each Marksman skill cast grants 1 stack of Precision, or 2 if it has Critically Struck. When you reach 6 stacks, your next Marksman Core or Ultimate Skill is a guaranteed Critical Strike that deals x50% increased Critical Strike Damage, consuming all stacks of Precision. This damage is further increased by an amount equal to x15% of your Critical Strike Damage bonus.

Chilling Weight

  • Previous: Chilled enemies have their Movement speed further reduced by 10/20/30%.
  • New: Chilled enemies have their movement speed further reduced by up to 10/20/30%, and you gain 5/10/15%[x] increased Chill effect.

Concussive

  • Previous: After Knocking Back or Knocking Down an enemy, you gain 4% increased Critical Strike Chance against them for 4 seconds.
  • New: After Knocking Back or Knocking Down an enemy, you gain 4% increased Critical Strike Chance for 4 seconds.

Paragon

Leyrana's Instinct

  • Previous: When Inner Sight's gauge becomes full, you gain 100%[+] Dodge Chance for 1.5 seconds.
  • New: When Inner Sight's gauge becomes full, you gain 100%[+] Dodge Chance for 2 seconds. Your next 3 Core skills deal additional damage equal to 20%[x] of your Core Skill Damage bonus.

Item Updates

Bladedancer's Aspect

  • The orbiting blades can now hit each enemy 2 times, reduced from 3.

Developer’s Note: This change was made to properly match the visuals of 2 rotations around the player.

  • Previous: Twisting Blades orbit for a short time after they return to you, dealing 10–15% of Twisting Blade's return damage per hit. Based on the distance the blades returning, the orbit damage increases up to 20–30% of the return damage.
  • New: Twisting Blades orbit for a short time after they return to you, dealing 20–30% of Twisting Blade's return damage per hit.

Aspect of Stolen Vigor

  • Previous: Each stack of Momentum Key Passive Heals you for 0.04–0.08 Life per second.
  • New: Each stack of Momentum Key Passive Heals you for 0.04–0.08 Life per second and grants you 5% Damage Reduction.

Icy Alchemist

  • Previous: Lucky Hit: Damaging a Chilled or Frozen enemy with a Shadow Imbued Skill has up to a 75% chance to release an explosion that deals 0.3–0.48 Cold damage to the target and surrounding enemies, Chilling them for 25%.
  • New: Lucky Hit: Shadow Imbued Skill have up to a 75% chance to release an explosion that deals 0.3–0.48 Cold damage to the target and surrounding enemies, Chilling them for 25%. If they were already Chilled or Frozen, increase this damage by 100%[x].

Toxic Alchemist

  • Previous: Lucky Hit: Damaging a Poisoned enemy with a Shadow Imbued Skill has up to a 75% chance to create a toxic explosion that applies 0.15–0.2 Poisoning damage over 5 seconds to the target and surrounding enemies.
  • New: Lucky Hit: Shadow Imbued Skills have up to a 75% chance to create a toxic explosion that applies 0.2–0.3 Poisoning damage over 5 seconds to the target and surrounding enemies. If the enemy was already Poisoned, increase this damage by 100%[x].

Windforce

  • Lucky Hit Chance increased from 20%–30% to 30%–40%.

Skyhunter

  • Inherent affix changed from Damage to Distant Enemies to Critical Strike Damage.
  • Critical Strike Damage affix value increased by ~100%. This does not apply to the inherent Critical Strike Damage Affix.
  • Effect updated to reflect changes to the Precision Key Passive.
    • Previous: The first direct damage you deal to an enemy is a guaranteed Critical Strike. If you had maximum stacks of the Precision Key Passive when you cast the Skill, gain 20–30 energy, this can only happen once per cast.
    • New: The first direct damage you deal to an enemy is a guaranteed Critical Strike. When you consume Precision casting a Skill, that Skill gains x10–30% increased Critical Strike Damage and you gain 20–40 Energy.

Eaglehorn

  • Previous: Penetrating Shot has a 30–80% chance to fire an arrow that bounced off walls and scenery. Damaging 5 enemies with Penetrating Shot will cause your next cast to make enemies hit Vulnerable for 3 seconds.
  • New: Penetrating Shot makes enemies Vulnerable for 3 seconds. Every 4th cast bounces off walls and scenery and deals 20%–40%[x] bonus damage.

Sorcerer

New Items

Starfall Coronet

  • Meteor now has 2 charges and a 11–6 second Charge Cooldown instead of a Mana cost and drops 3 additional meteors around the target. Meteor's Enchantment effect and Enhanced Meteor drop 1 additional meteor.

Aspect of Shredding Blades – Offensive

  • Ice Blades' chance to apply Vulnerable is increased by 20%[+] and the Vulnerable duration is increased by 4 seconds. You gain 15–25%[x] Vulnerable Damage.

Skills

Ball Lightning

  • Enhanced Ball Lightning changed to have its attack rate increase with attack speed, up to 25%.

Blizzard

  • Mage’s Blizzard condition to be cast while over 50 mana has been removed.

Lightning Spear

  • Critical Strikes now apply Vulnerable for 3 seconds.

Paragon

Searing Heat

  • Fixed an issue where the Critical Strike Chance bonus was not properly applying.
  • Critical Strike Chance bonus increased from +10% to 12%.

Elemental Summoner

  • Conjuration damage bonus increased from x3% to x5% of the total amount of your Bonus Damage with Fire, Lightning, and Cold.

Burning Instinct

  • Amount of Intelligence required to gain x1% bonus Burning Damage reduced from 75 to 25.

Item Updates

Offensive Aspect of Shattered Stars

  • Meteorite damage has been changed to be 20–30% of the casted Meteor’s damage.

Staff of Lam Esen

  • Increased Charged Bolt chance to be attracted to enemies from 30–50% to 40–60%.

Iceheart Brais

  • Chance to unleash a Frost Nova when enemies die increased from 11–20% to 21–30%.

Gameplay

End-Game Activities

  • Helltide will now be active every hour on the hour, with a 5-minute gap in between. Helltide will be active 55 minutes of every hour.
  • So players can more consistently acquire Distilled Fear, we've reworked how Distilled Fear is collected from Nightmare Dungeons.
    • Players will always gain a Distilled Fear after completing a Nightmare Dungeon of at least Tier 30.
    • Every 10 Tiers after Tier 30 there's an increasing chance for additional Distilled Fears to be rewarded.
    • Completing Tier 90 Nightmare Dungeons and beyond will always grant 3 Distilled Fears.
  • The Purified Sigil reward for completing a Nightmare Dungeon will now always grant a Sigil 1 Tier greater than the Nightmare Dungeon just completed.

Items

  • Scrolls of Escape
    • Now will populate in the lost items stash if the player missed one that was dropped.
    • Stack limit increased from 20 to 99.
    • Appear as Legendary so that they are harder to miss when dropped on the ground.
  • The chance for Scattered Prisms to drop when defeating an Elite Monster has been reduced.
  • Scattered Prisms can now be acquired from Legion Event Chests.
  • The Material cap has been increased from 99,999 to 999,999.
  • Treasure Goblins spawned while fighting Avarice now have the same loot potential as normally encountered treasure goblins.
  • World Tier III and IV World Boss weekly caches can now drop Unique Items.
  • The increased cap for Item Power on drops from World Bosses has been adjusted.
    • Previous: +100 to min, +100 to max
    • New: +65 to min, +25 to max

Developer’s Note: World Bosses are intended to reward powerful loot for your level. With this change, at a high level, players will see maximum Item Power gear from World Bosses at higher levels.

  • The Item Power ranges for items dropped by end-game bosses, such as Varshan and Zir, have been decreased for Rare and Legendary Items. Unique Item Power has not been changed. Examples (note that the current range for Unique Items was previously the range for all items):
    • Varshan in WT3 (Level 55)
      • Unique Item Power Range: 675-750
      • Rare/Legendary Range: 650-725
    • Grigoire in WT4 (Level 75)
      • Unique Item Power Range: 850-925
      • Rare/Legendary Range: 800-875
    • Beast in the Ice (Level 85)
      • Unique Item Power Range: 900-925
      • Rare/Legendary Range: 850-925
    • Duriel remains unchanged (always drops 925)
  • Nightmare Dungeon Item Power scaling has been adjusted to more consistently drop high Item Power loot in high Tier Nightmare Dungeons. Examples:
    • Monsters at level 100
      • Legendary Item Power Range
        • Previous: 820-925
        • New: 845-925
      • Rare Item Power Range
        • Previous: 785-925
        • New: 810-925
    • Monsters at level 125
      • Legendary Item Power Range
        • Previous: 845-925
        • New: 910-925
      • Rare Item Power Range
        • Previous: 810-925
        • New: 885-925
  • All monsters above Level 144 (Nightmare Dungeon Tier 90+) now are guaranteed to drop 925 Item Power gear.

Miscellaneous

  • Potion count will no longer be reset after dying and being revived by another player.
  • The Hatred's Chosen syphon effect is no longer based on Lucky Hit.
  • The Greed Shrine effect also now will drop additional Gold after the effect expires. The amount of Gold dropped is determined by how many enemies were killed while the Shrine buff was active.
  • Uber-Unique Items can now be unlocked as transmogs.

User Interface and User Experience

  • New settings have been added to allow navigation in the world with full Keyboard controls—including movement using the W-A-S-D keys—instead of your mouse.
  • Bonuses from keywords, such as Berserking, now also denote whether any associated damage bonus is additive or multiplicative.
  • Event Timers are now displayed on the world map.
  • The visual effect for being Chilled will now visually increase in intensity to denote how close the Chilled character is to being Frozen.
  • The default button bindings for Mount actions have been adjusted to be more intuitive on controller.
  • An additional stash tab is now available to be purchased in-game with Gold. Maximum stash tabs available are now 6.
  • The icons for the Helltide Chest of Mysteries and Living Steel Chest have been updated to make them more visually distinctive from the other chest icons.
  • The button for confirming Gold amount in the trade interface on controller has been changed to Yor Triangle on console. This will allow pressing A or X on console to bring up the virtual keyboard to manually enter Gold amounts when trading.
  • We have introduced a new way for players to approach reworking their Skill Tree.
    • Players can now refund whole paths orSkill clumps whilst seeing a preview of it all.
    • Players can also see how many Skill points will be refunded to them and how much Gold it will cost in advance.

Developer’s Note: he new Respec options allows players to easily refund or re-add their Skills in a flexible way. Our goal with these additionsis to make purchasing and refunding Nodes less time consuming while encouraging players to experiment more.


Bug Fixes

Accessibility

  • Fixed an issue where the Screen Reader did not read the quantity of a consumable in the action wheel.
  • Fixed an issue where subtitles for dialogue and lorebooks could not be turned off.
  • Fixed an issue where the Screen Reader could malfunction when repeatedly opening a vendor’s services menu.

Gameplay

  • Fixed an issue where player attacks could still be suppressed when some of their character's body was outside a Suppressor Field.
  • Fixed an issue where effects that increased Max Life by a percentage (such as an Elixir of Fortitude) did not account for certain other Max Life bonuses, such as granted by an Affix on equipment.
  • Fixed an issue where the Drowned Sea Hag could spawn an excessive number of minions.
  • Fixed an issue where the Echo of Lilith could still attack the player after being defeated during the second phase of the encounter.
  • Fixed an issue where the Umbral aspect could grant large amounts of resources when using crowd control Skills on Structure enemies.
  • Fixed an issue where various Skills and effects, such as Devouring Blaze, did not consider Staggered bosses as Crowd Controlled.
  • Fixed an issue where the Butcher could stand in place if the player stood near a Resplendent chest.

Barbarian

  • Fixed an issue where the Bone Breaker legendary paragon node didn't have a buff indicator.
  • Fixed an issue where the guaranteed overpower from the Earthstriker aspect could trigger on Basic attacks.
  • Fixed an issue where Charge cast by Ancients spawned by the Aspect of Ancestral Charge did not trigger explosions from the Brawler's aspect.
  • Fixed an issue where Hammer of the Ancients was dealing more damage than intended due to the bonus from the Violent upgrade also being applied even if the Furious upgrade was chosen.

Druid

  • Fixed an issue where the tooltip for Envenom displayed its damage bonus as additive, when it was multiplicative.
  • Fixed an issue where Enhanced Ravens wasn't increasing Critical Strike Chance to enemies hit.
  • Fixed an issue where the Dire Wolf's Aspect did not specify that it also made Grizzly Rage function as a Werewolf skill.

Necromancer

  • Fixed an issue where the bonus from the Ring of Starless Skies could get removed when the Aspect of Gore Quills was activated.
  • Fixed an issue where Shadow and Bone mages did not cast Blizzard when the Coldbringer aspect was equipped.
  • Fixed an issue where Blood Mist could fail to activate while under the effect of a Bandit’s Smoke Bomb.
  • Fixed an issue where the Splintering Aspect would scale more than 2x when used on a two-handed weapon.

Rogue

  • Fixed an issue where Tibault's Will increased the cap for combo points.
  • Fixed an issue where returning Twisting Blades while using the Bladedancer's aspect were applying full Poison Imbue Damage, instead of the expected percentage of damage detailed in the Aspect’s description.
  • Fixed an issue where the Paragon Glyph Snare did not benefit Smoke Grenade when it is considered a Trap Skill by the Explosive Verve aspect.
  • Fixed an issue where Gorger enemies could still target Rogue players under the effect of Concealment with their stun attack.

Sorcerer

  • Fixed an issue where various powers and effects that are granted by evading, such as the unique powers of Esu's Heirloom and Flickerstep, did not work properly when using the Teleport Enchantment.
  • Fixed an issue where the bonus evade charges granted by The Oculus didn't increase when upgrading the Weapon at the Blacksmith.
  • Fixed an issue where Ball Lightning was dealing far more damage than intended.

Developer’s Note: Ball Lightning was dealing an unintended amount of damage because of its Enhanced upgrade. This bug fix returns the amount of damage done by this Skill to intended quantities.

  • Fixed an issue where the Static Surge legendary node would trigger from automatic casts of skills, such as the Chain Lightning enchantment.
  • Fixed an issue where Ice Spikes would instantly explode when casting Deep Freeze with the Frozen Tundra aspect equipped.
  • Fixed an issue where the buff from the Battle Caster's aspect could unexpectedly fall off.
  • Fixed an issue where the Protection passive did not take into account any bonuses to Barrier generation.

User Interface and User Experience

  • Fixed an issue in the Season Journey menu where hovering over aspects rewarded for completing a chapter of the Season Journey could sometimes not display the name of the Aspect.
  • Fixed an issue where the minimap icon for indicating the Stash has new items (i.e. recovered lost items) only displayed when close to the Stash.
  • Fixed an issue where the Creatures of Night incense had an incorrect tooltip.
  • Fixed an issue where certain stats would not display for all Classes in the character details window, such as Damage with 2-handed slashing weapons would not display for Necromancers.
  • Fixed an issue where pressing X or Square on console would confirm the salvage of a Legendary or Unique Item.
  • Fixed an issue where controller navigation in the Vendor buyback menu could malfunction.
  • Fixed various instances where the minimap was inaccurate.
  • Fixed various instances where Quest Pins and Objectives were inaccurate.

Quests and Dungeons

  • Fixed an issue where progression through the Flooded Depths could get broken if a ladder traversal was skipped with Teleport.
  • Fixed an issue where the Animus Urn in the Bastion of Faith could be skipped by using Leap or Teleport.
  • Fixed an issue where progression could be blocked in Uldur's Cave if all enemies were killed before destroying the second barricade.
  • Fixed an issue where some enemies were not marked on the minimap during the Slay All Enemies objective in Nostrava Deepwood.
  • Fixed an issue where elites encountered that transformed from initially harmless people could respawn after being defeated.
  • Fixed an issue where the Tomb Lord boss in the Shifting City could teleport outside of the boss arena, which would cause the fight to restart.
  • Fixed an issue where there was no Healing Well in the Conclave.
  • Fixed an issue where the Battle Hardened nightmare dungeon affix could grant Damage Reduction even if the player was above 90% life.
  • Fixed an issue where the Sealed Penitent's Cache quest didn't properly grant rewards for completion.
  • Fixed multiple instances where the Final Straw quest could not be completed properly.
  • Fixed an issue where the Quest Objective wouldn't update when entering the Cellar during the Acts of Atonement quest.

Miscellaneous

  • Fixed an issue where upgrading a damaged item at the Blacksmithwould further lower the item's durability.
  • Various stability, visual, and performance improvements.

1.2.3a Build #47954 (PC) and #47956 (Console) - December 5, 2023

Bug Fixes

  • Fixed an issue where the resource draining effect from Melted Heart of Selig could cause performance issues in PvP.

Developer’s Note: The effect will no longer count as spending resource in PvP contexts to alleviate these performance issues.

  • Fixed an issue where the Tooltip for the Tears of Blood Glyph indicated that the damage bonus was additive when it was instead multiplicative.
  • Fixed an issue where Paragon glyph experience increased, which resulted in active glyphs to lose levels.
  • Fixed an issue where Tier 7 and Tier 8 Bloodforged Sigils had incorrect sigil dust rewards when being salvaged.

1.2.3 Build #47693 (All Platforms)

Gameplay Updates

  • Starting on December 5, battle legions of Zir’s minions and race against time in a new endgame pinnacle dungeon, Abattoir of Zir. For more information, visit this article.
  • A full list of possible affixes can now be previewed in the Enchantment menu using the new View Possible Affixes button.
  • Earned Glyph experience from most Nightmare Tiers was increased.
    • Tiers 1-17: No Change.
    • By Tiers 30: From 66 to 79.
    • By Tier 50: From 106 to 139.
    • By Tier 75: From 156 to 239.
    • By Tier 100: From 206 to 339.

Developer’s Note: After reviewing gameplay data and player feedback, we recognized that completing higher Nightmare Tiers was not as rewarding as we initially hoped for, with many players stopping their journey after reaching Tier 50. The experience increase to Glyphs at higher Tiers was made with the intent of incentivizing players to push their builds, making their arrival at Tier 100 feel that much more fulfilling. We will monitor how this change in experience pans out for players and encourage you to provide us with any feedback you have around this system.

  • Introduced further support for NVIDIA Reflex technology. Visit the in-game settings to enable this feature.

Bug Fixes

Accessibility

  • Fixed an issue where the Screen Reader didn’t announce the required pacts for Vampiric Powers.
  • Fixed an issue that made the Screen Reader malfunction on the Steam Deck.

Dungeons

  • Fixed an issue where the Mechanical Box wouldn't respawn if the player was killed by the boss in the Bastion of Faith.
  • Fixed an issue in the Fallen Temple dungeon where the objective to destroy the Idol of the Fallen Temple could not be completed properly if the Idol was destroyed instantly.
  • Fixed an issue where the debuff effects in the Fallen Temple could be avoided when leaving and re-entering the Dungeon.
  • Fixed an issue where enemies from the Sole Survivor event could spawn behind locked doors in the Hallowed Ossuary, blocking event mastery completion.
  • Fixed an issue where Nightmare Dungeons wouldn't properly reset after all revives were exhausted when playing local co-op.
  • Fixed an issue where enemies spawned by Animus-carrying monsters with the Summoner affix unexpectedly carried Animus.
  • Fixed an issue where bonus Elemental Damage affixes of Nightmare Dungeons scaled their damage too low or too high for their respective Tier.

Gameplay

  • Fixed an issue where some attacks made by Echo of Lilith would not properly trigger if the player in the Party that started the encounter died.
  • Fixed an issue where the first Death from Above cast by Echo of Lilith had irregular timing and didn't display an incoming projectile indicator.
  • Fixed an issue where Frostburn and Mother's Embrace could drop as Sacred and not Ancestral from Tormented Echo of Varshan in World Tier IV.
  • Fixed an issue where Gems could still drop from some sources, such as Avarice's chest or Whisper Caches, instead of Gem Fragments.
  • Fixed an issue where Rabies cast by Werewolf companions from the Of the Alpha legendary aspect could miss.
  • Fixed an issue where Druids could continuously run into a wall if Trample was used to move towards a nearby wall.
  • Fixed an issue where Treasure Goblins would sometimes become invincible and run away if the player mounted or unmounted near them. (Treasure Goblins have had enough of your bullying, wanderer.)

Season of Blood

  • Fixed an issue where Blood Harvesters could quickly disappear after spawning.
  • Fixed an issue where the Norvaic enemy could spawn repeatedly in certain co-op situations.
  • Fixed an issue where Seeds of Hatred extracted by being Hatred's Chosen did not count towards a Season Journey objective’s progress.
  • Fixed an issue which made Potent Blood dropped from a Blood Well inaccessible.

Developer’s Note: A previous Hotfix allowed players to walk through Blood Wells to access Potent Blood. This change reverts the ability to walk through Blood Wells, but in exchange, Potent Blood will no longer spawn in the middle of Blood Wells so it can be easily picked up.

  • Fixed an issue where Duriel wouldn’t spawn when the player re-entered the boss arena after respawning.

User Interface and User Experience

  • Fixed an issue where map overlays for Helltide and Blood Harvest wouldn't display properly when entering a region covered by fog of war.
  • Fixed an issue where the tooltip displayed while hovering over certain items could blink periodically.
  • Fixed an issue where the text describing how to unlock Mounts was inaccurate for players who skipped the Campaign.

Developer’s Note: If they choose to play through the Campaign, players that haven't yet unlocked Mounts must complete the Donan's Favor quest to unlock them. If the campaign is skipped, you must reach Level 25 before unlocking Mounts. The tooltip previously mentioned Quest completion only, which is irrelevant when skipping the Campaign.

  • Fixed an issue where navigating to the Season Journey from a Seasonal Aspect wouldn't open the correct chapter.
  • Navigating the Seasonal Stash with a controller will now be more consistent.

Miscellaneous

  • Fixed an issue where visual effects on armor would remain fully visible while using Concealment. (Lilith sees all, foolish wanderer.)
  • Various visual, performance, and stability improvements.

1.2.2b Build #47240 (PC)

  • Fixed an issue where Virtual Currency values wouldn’t automatically update when purchased in-game by Steam players.

1.2.2a Build #47002 (All Platforms)

  • Fixed an issue where the game could crash when viewing a seasonal stash.

1.2.2 Build #46837 (All Platforms)

Gameplay Updates

Malignant Rings

Five new Unique Rings have been added to the game, one for each class. These are based on popular Malignant Powers from Season of the Malignant, and are immediately available in both Seasonal and Eternal realms.

  • Ring of Red Furor (Barbarian Unique Ring)
    • After spending 100 Fury within 3 seconds, your next cast of Hammer of the Ancients, Upheaval, or Death Blow is a guaranteed Critical Strike and deals 10—30% (multiplicative damage) [x] bonus Critical Strike Damage.
  • Tal Rasha's Iridescent Loop (Sorcerer Unique Ring)
    • For each type of Elemental damage you deal, gain 10—15%[x] increased damage for 4 seconds. Dealing Elemental damage refreshes all bonuses.
  • Airidah's Inexorable Will (Druid Unique Ring)
    • When casting an Ultimate Skill and again 5 seconds after, Pull in Distant enemies and deal 0.5-1.0 Physical damage to them. This damage is increased by 1%[x] per 1 point of Willpower you have.
  • Writhing Band of Trickery (Rogue Unique Ring)
    • Casting a Subterfuge Skill leaves behind a Decoy Trap that continuously Taunts and lures enemies. The Decoy Trap explodes after 3 seconds dealing 2.0-3.0 Shadow damage. Can occur every 12 seconds.
  • Ring of the Sacrilegious Soul (Necromancer Unique Ring)
    • Automatically activate the following equipped Skills on Corpses around you:
      • Raise Skeleton every 1-2 seconds.
      • Corpse Explosion every 1-2 seconds.
      • Corpse Tendrils every 8-16 seconds.

Developer’s Note: Creating the Malignant Rings are a way for us to take popular Seasonal content that resonated with Players and reintroduce it in a way that can persist beyond the Season and into the Eternal realm.

Season of Blood

The following adjustments have been made for the Sanguine Battery Event.

  • Pillar health has been increased from 75% to 85%.
  • Pillar repair time has been decreased from 3 seconds to 1 second.

Bug Fixes

Season of Blood

  • Fixed an issue where the additional enemies in the Lord Zir boss fight would not get stunned when Lord Zir gets staggered.
  • Fixed an issue where Metamorphosis would not trigger temporary movement speed bonuses.
  • Fixed an issue where the Anticipation Vampiric Power didn't display Cooldown Reduction for Ultimate abilities when in town.
  • Fixed an issue where the Hectic Vampiric Power did not reduce the cooldown of skills with charges.
  • Fixed an issue where the seasonal quest “Battle of Fear” and “Faith” could be completed without completing Chapter 3 of the Season Journey.
  • Fixed an issue where the upgrade button for Vampiric Powers could be interacted with when there are no new powers available, wasting 25 Potent Blood.
  • Fixed an issue where Lord Zir could not respawn if the player re-entered the boss arena too quickly after respawning.
  • Fixed an issue where Evade and non-damaging Skills could trigger Hemomancy.

Dungeons and Events

  • Fixed an issue where progression would be blocked when an enemy spawned behind the locked door in the Luban's Rest dungeon.
  • Fixed an issue where monsters could spawn from a Nightmare Portal location after the portal had teleported or been destroyed.

Quests

  • Fixed multiple instances where the quest marker could disappear when leaving the area during multiple quests.
  • Fixed an issue where Prava and her knights could stop progressing through the area during the Scouring of Caldeum if certain Elites were killed from a distance during the “Kill Demons Attacking from Above” quest.

Gameplay

  • Fixed an issue where Lilith could still launch area-of-effect attacks after she is defeated following the first phase in the Echo of Lilith.
  • Fixed an issue where Angelbreath or Potions could randomly spawn when The Beast in the Ice spawned.
  • Fixed an issue where followers could get stuck when going back and forth over a traversal.
  • Fixed an issue where Inner Sight didn't trigger properly against Training Dummies.
  • Fixed an issue where Necromancer Minions and Druid Companions wouldn't attack Training Dummies.

Accessibility

  • Fixed an issue where the Screen Reader wouldn't properly read life totals above 999.
  • Fixed an issue where the Screen Reader on PS4 didn't read all the text in Vendor and Crafting displays.

Miscellaneous

  • Fixed an issue where achievements related to the Hatred's Chosen buff could not trigger appropriately.
  • Various visual, performance, and stability improvements.

1.2.1 Build #46666 (All Platforms)

Gameplay Updates

Paragon Board

  • Added a Refund All button to Paragon Boards.

Developer’s Note: Players communicated that reworking all or most of their Paragon Points was a common occurrence. We've added this button to make it easier to do big respecs, along with the increases to Gold income from Whispers in Season of Blood.

Training Dummy

Players can test their mettle against a new inanimate and un-killable foe—the Training Dummy! The dummy is located in an underground room, the entrance can be found in Kyovashad. The training room contains a stash and the Training Dummy. Players can choose between attacking one Training Dummy or a small group of them, and dictate whether each Training Dummy is of Normal, Elite, or Boss monster difficulty.

Season of Blood

  • Blood Wells now drop more piles of potent blood, slightly increasing the total average amount dropped.
    • Previous: 1 pile of 45-60 Potent blood
    • New: 8 piles of 5-9 each
  • Added additional information to Vampiric Power tooltips to clarify what their next Rank will increase.
  • Added additional information to the Vampiric Powers upgrade screen that communicates the amount of Pacts required and the power’s activation cost.

Miscellaneous

  • The search area has been reduced for all Whispers that require the player to find and kill a specific monster.

Bug Fixes

Accessibility

  • Fixed an issue where the Screen Writer wouldn't fully read the Hunter's Acclaim title.

Dungeons and Events

  • Fixed an issue where progress in the Halls of the Damned dungeon could be reset from leaving the area during the Travel to the Sepulchrum objective.
  • Fixed an issue with the Whispering Pines dungeon where doors could randomly appear in areas they shouldn't. (What lies behind door number 3? HELL!)
  • Fixed an issue where the Waves of Darkness event sometimes didn’t reward grim favors.

Gameplay

  • Fixed an issue where Shrine Buffs would not apply when activated while mounted.
  • Fixed an issue where Varshan could stop attacking if his path to the center of the arena was obstructed.
  • Fixed an issue where Temerity would only apply its Overheal barrier at full health instead of including excess healing when a source of healing would take the player beyond full Life.
  • Fixed an issue where monsters spawned by Hell Portals in a Nightmare Dungeon didn't properly scale their Life to the number of party members.
  • Fixed an issue where Aridah could become indefinitely idle if staggered within a particular window.
  • Fixed an issue where the Sorcerer's Ice Shards skill could miss short targets when cast from an area of higher elevation.
  • Fixed an issue where the player could avoid area of effect (AOE) damage while fighting The Beast in the Ice by standing in a particular area of the arena.
  • Fixed an issue where Aspect of Artful Initiative would not proc the damage reduction from the Explosive paragon glyph.
  • Fixed an issue where Aspect of Artful Initiative was not properly scaling with Item Power.
  • Fixed an issue where players were unable to revive their party members while under the effects of Chill.

Quests

  • Fixed an issue where progression could be blocked during The Blind Eye quest if destructible terrain was broken from a distance during the Find a Way Out step.
  • Fixed an issue where scorpions would not spawn during the Final Straw quest if the Quest was abandoned and restarted.
  • Fixed an issue where some NPCs in Jirandai would disappear if Helltide was active in the area, blocking the ability to turn in certain Quests that had associated NPCs in the town.
  • Fixed an issue where Theya could keep respawning without dropping the item for the Sight to Madness quest, which could block progression.
  • Fixed an issue where Druid players could have progression blocked on their Class Quest if they attempted the Investigate Fainne step while other players were killing monsters in the same area.

Season of Blood

  • Fixed an issue where Blood Lure Receptacles could be activated without getting rewards in Local Co-Op play.
  • Fixed an issue where the Sanguine Pillar in the Sanguine Battery event didn't have its life scale properly in Nightmare Dungeons, making it very easy for enemies to destroy.
  • Fixed an issue where Vampiric Curse could be applied to non-hostile objects.
  • Fixed an issue where Seeker Caches could drop more than once when a player swapped between different parties.
  • Fixed an issue where the Blood Seal menu couldn't be navigated properly with the D-Pad on controllers while inspecting equipped blood seals.
  • Fixed an issue where Evade and non-damaging Skills could trigger Hemomancy.
  • Fixed an issue where swapping between keyboard and controller while upgrading Vampiric Powers would consume Potent Blood without applying the upgrade.
  • Fixed an issue where removing a Pact while in the Vampiric Powers tab would cause equipment tooltips to malfunction.
  • Fixed an issue where the tooltip implied that Durability would be restored to a damaged item after removing a Pact from it.
  • Fixed an issue where the player could get stuck behind a Seeker's Cache in Hawezar during the Blood Harvest event.
  • Fixed an issue where the Glacial Fissure attack from the Beast in the ice could deal damage through walls and outside of the boss area.
  • Fixed an issue where the Summons of the Deathless quest could have its progression blocked if not all players in the party were alive when starting the Speak to Erys step.
  • Fixed an issue where the Magistrate's Notice could be inaccessible during the Blood Money quest if another player in the party didn't have the Quest active.
  • Fixed an issue where Flickerstep's affix would occasionally not activate when using Metamorphosis.
  • Fixed an issue where the description of the Domination vampiric power described the effects of Chill when it should have described the effects of Frozen.
  • Fixed an issue where the Blood Bishop's Flesh Sacks were not properly damaging players.
  • Fixed an issue where Stored Souls could get spent by the Sorcerer’s defensive auto-cast Skills such as Ice Armor and Frost Nova.
  • Fixed an issue where using the Metamorphosis Blood Seal while having Oculus equipped would result in Teleport evade charges not renewing properly.
  • Fixed an issue where exiting the Blood Seal upgrade screen too quickly could result in being unable to upgrade the Blood Seal again until you restarted the game.
  • Fixed an issue where Scroll of Amnesia would not go to the Lost Stash if left on the ground and the player left the area.
  • Fixed an issue where the Sack of Vampiric Torques would drop rings instead of amulets.

User Interface and User Experience

  • Fixed an issue where Several towns were missing a Stash icon in their waypoint tooltip on the Map.
  • Fixed an issue where Achievement progression percentage was not consistent in all places it is displayed.
  • Fixed an issue where Inventory sorting didn't function properly while interacting with vendors or crafters.
  • Fixed an issue where killing a monster with Metamorphosis didn't reward a soul stack.
  • Fixed an issue where the new item indicator would persist on the Quest tab after the item was used or turned in.
  • Fixed an issue where the tooltip for Damage Reduction on armor could be inaccurate at higher armor levels.
  • Fixed an issue where Social Wheel actions (emotes, trade, etc.) would not work properly while in the Immunity bubble at the end of a Nightmare Dungeon.
  • Fixed an issue where the Social Wheel customization tab wouldn't function properly when multiple players in Local Co-Op attempted to use it simultaneously.
  • Fixed an issue where the tooltips for Aspect of Untimely Death and Berserking displayed their bonuses as additive instead of multiplicative.
  • Fixed an issue where the completion pop-up for the Missing Pieces quest displayed an incorrect image.
  • Fixed an issue in the Codex of Power menu where the Seasonal Realm filter could be active in Eternal Realm games.
  • Fixed an issue where the tooltip for Aspect of Raw Might didn't display its multiplicative damage indicator.
  • Fixed an issue where the tooltip for Aspect of Elements had no damage type indicator on its tooltip and was incorrectly granting an additive bonus instead of multiplicative.
  • Fixed an issue where Enhanced Fireball's tooltip stated that its benefit was dependent on distance traveled.
  • Fixed an issue where the Campfire Buff description was displaying the incorrect experience percentage bonus (Note: Bonus experience players have been receiving was already functioning correctly).

Miscellaneous

  • Fixed an issue where using a Chaos Scroll while exiting the Fields of Hatred could disconnect the camera from the player.
  • Fixed an issue where Reins of the Bloody Liquid Steed Mount Cosmetic was not rewarded for defeating Echo of Lilith.

Developer’s Note: This will be rewarded retroactively for any players that have already defeated Echo of Lilith. These players will receive the Mount upon logging in after installing Patch 1.2.1.

  • Fixed an issue where Cinders would not be reset once a Helltide ended.
  • Fixed an issue where the Cinder cost of the Tortured Gift of Living Steel was 280 instead of the displayed 300. It now costs 300 Cinders.
  • Fixed an issue where riding a Mount that had no armor would cause the player character to appear as carrying invisible reins.
  • Fixed an issue where the dagger option was not available at the Purveyor of Curiosities for Sorcerers.
  • Fixed an issue where Uber Unique items were not always dropping at their maximum roll values.
  • Various performance, stability, and visual improvements.