Roguematch: The Extraplanar Invasion cover
Roguematch: The Extraplanar Invasion screenshot
Genre: Role-playing (RPG)

Roguematch: The Extraplanar Invasion

Patch notes for Version 0.5.4 [Hotfix Patch for Version 0.5.3]

This patch contains hotfixes for Version 0.5.3. The full patch notes for Version 0.5.3 can be found here.

Design
- Swapping places with Giant spiders will now destroy the spider web underneath the spider

Polish
- Increased font sizes for hard-to-read texts

Bugfix
- Bugfix for Shoot Set bonus multiplier not calculating the correct damage values
- Bugfix for player incorrectly moving when swapping places with friendly enemies while inflicted with mud status
- Bugfix for Winged Scalyzard not being able to damage large enemies
- Bugfix for enemies missing turns if both friendly and hostile enemies are present
- Bugfix for Toggle Spell Select button not working if cursor is hovering over a spell button
- Bugfix for Time set matches causing spell cooldowns to increment incorrectly
- Bugfix for obstacles not getting properly destroyed under certain circumstances

Patch notes for Version 0.5.3

Design
- Increased damage for Sonya summons
- Sonya summons now heal HP from Calm mana matches
- Players no longer gain XP when they enter empty boss rooms in Chapter 4
- Bob's Hammer Lariat now affects the tile the player is standing on and also removes mud status effect

Polish
- Increased font sizes for hard-to-read texts
- Reduced brightness of Order level room sprites
- Improved visibility of tile select cursor
- Added SFX to EMP Crystal, Mana Potion and Stoneskin Potion
- Added VFX for Mana Potion
- Tweaks to mud overlay visibility

Tech
- Optimised continue save data creation
(This update might cause a one-time wipe of current continue save data. Story progression should not be affected by this update.)
- Removed borderless windowed option for Linux devices as it is not supported and caused crashes

Bugfix
- Bugfix for game hanging if player closes skip tutorial prompt
- Bugfix for game hanging if Duckness spawns a new clone while dying
- Bugfix for game hanging when Fast Traveling under certain circumstances
- Bugfix for level generator not creating the requisite Boss rooms
- Bugfix for spell rebind screen not working properly with keyboard/controllers
- Bugfix for mana displaying incorrect amounts of mana after player clears a room
- Bugfix for Mech Coldenets hitting more than one adjacent enemy
- Bugfix for Sonya summons interactions with mud tiles
- Bugfix for enemy interactions with water tiles
- Bugfix for player being able to summon a Sonya summon on top of an existing Sonya summon
- Bugfix for Dog Sothoth not clearing targeting indicators upon death
- Bugfix for Cathulhu not clearing target indicators on death
- Bugfix for Chaos room bosses missing their initial turn
- Bugfix for Castle door to Azasloth boss fight not appearing as opened in Chapter 4
- Bugfix for Boss HP to appearing or disappearing properly
- Bugfix for Sonya not getting greyed out when in Eternal Combat in Chapter 4

Patch notes for Version 0.5.2

Design
- Increasing Butaryo's physical damage multiplier to 1.2x
- Reduced map size of Chaos level from 7x7 rooms to 5x5 rooms
- Removed the first 5 rooms from the Order level
- Reduced cost of buying items from MerchAnt to 150 mana
- Reduced consumables generation turn requirement to 200 turns
- Tweaks to level layout of various stages
- Player now requires fewer turns during Azasloth fight before transition from Chapter 3 to Chapter 4 takes place

Polish
- Added SFX to buying items from MerchAnt
- Added SFX to Butaryo's Mana Pull

Tech
- Optimizations to memory usage

Bugfix
- Bugfix for save continues getting incorrectly wiped under certain circumstances
- Bugfix for The Duckness' Shadow doing calm mana damage instead of damage equal to the amount of calm mana possessed
- Bugfix for obstacles remaining on top of Fireburst Elemental as it moves
- Bugfix for spell list not updating when player uses a consumeable item
- Bugfix for glitches caused by player moving the moment they change levels
- Bugfix for player being unable to move character under certain circumstances
- Bugfix for visual glitch when heart pieces match and spawn a Loligor
- Bugfix for Extract Expertise tutorial dialogue appearing if player extracts regular spell first before the tutorial is reached
- Bugfix for issue where the Meowther Gods are not killed after the player defeats Azasloth during the Castle Challenge in the Epilogue
- Bugfix for in-game Equipment screen not displaying the player's set bonus properly
- Bugfix for Orochill not displaying properly in the bestiary
- Bugfix for boss BGM playing if player fast travels into an unlocked boss room
- Bugfix for Reset to Default button in Audio settings screen resetting volume levels to 100 instead of 70

Patch notes for Version 0.5.1

Design
- Weaken status effect now causes enemies to deal 50% damage
- Earth mana match stun duration increased to 2 turns
- Overexcited status effect now causes enemies to take 200% damage from mana matches
- Overcalm status effect now causes enemies to take 200% damage from player melee attacks

Polish
- Tweaks to default volumes for SFX and BGM

Bugfix
- Bugfix for game hanging at Chapter 2 cutscene just before Duckness boss fight
- Bugfix for game hanging if player makes multiple piece swaps in quick succession
- Bugfix for Flamebreath attacks not hitting player
- Bugfix for 200[C/K] causing glitches if attacked multiple times simultaneously when hidden in shell
- Bugfix for Flame and Rock obstacles have pieces spawned underneath them
- Bugfix for visual glitches when friendly enemies kill hostile enemies under certain circumstances
- Bugfix for stun/dizzy indicator for Flying Fish not appearing properly
- Bugfix for mouse/touchscreen selection preventing players from moving pieces using the controller/keyboard

Patch notes for Version 0.5.0

Features
- Implemented VFX, SFX and animation overhaul for all spells, enemies, room effects and cutscenes

Design
- Tweaks to Mana set pieces to contribute more progress to Mana Crystal objectives
- Tweaks to Electrikitty Whisker such that it activates at the player's current spot rather than the player's previous spot
- Tweaks to Devour Ring spells and Sandflail to absorb Mana set pieces as well
- Tweaks to Mana set piece interactions with Match set Left Vambrace piece
- Tweaks to allow players to aim Shoot and Bomb set chips directly into walls
- Reduced Sandpit's HP from 150 to 80
- Removed purple moss from rooms with no wolf sigil objective

Polish
- Added credits song
- Implemented graphical and CPU optimisation overhaul
- Added distortion shockwave VFX to explosions
- Added counter indicator when player uses spells that grant invulnerability
- Tweaks to spell button display for Calmquake, Pain Shunt and Frenzy Claws to indicate that spell has been activated
- Added Character Skill previews at the campsite
- Added guiding dialogue for Phase 4 Chaos and Order locked doors
- Added Vibrant mana counter for Dog Sothoth
- Tweaks to tutorial to include prompt for controllers
- Added controller haptic feedback
- Implemented DualShock/DualSense light bar feedback

Bugfix
- Bugfix for Spells screen controller/keyboard navigation causing the game to crash
- Bugfix for Cathulhu Figurine, Nyanlathotep Figurine, Shub-Niggurat Figurine, and Catanothoa Figurine causing game to hang
- Bugfix for game hanging when player casts Elementerraform
- Bugfix for game displaying remaining enemies to defeat when there are no enemies left causing the game to soft lock
- Bugfix for game soft locking if player uses Nekonomicon to defeat Duckness in Phase 2
- Bugfix for game hanging if player uses Nekonomicon against a wall
- Bugfix for Dog Sothoth only shooting 3 shots instead of 4
- Bugfix for only one mana absorb spell activating when player absorbs mana
- Bugfix for Overbrivancy Orb consuming mana when no piece is selected
- Bugfix for Trapezohedron causing 2x Vibrant damage instead of 1x Vibrant damage
- Bugfix for [B/G]laze Piece activating when player walks into Water mana pieces
- Bugfix for Expertise not counting towards Overstoring
- Bugfix for Mortarantula not throwing mud at player after absorbing Earth mana piece
- Bugfix for Water room appearing invisible
- Bugfix for pieces immediately snapping into place when dropping under certain circumstances
- Bugfix for enemy disappearing without death animation when killed using melee attacks under certain circumstances
- Bugfix for stun animation not showing when player gets stunned by Groundcrack Elemental
- Bugfix for Water Elemental Boss targeting UI not disappearing
- Bugfix for Spell Info overlay obstructing view of the player when in the shop
- Bugfix for Mana Crystal appearing incorrectly active in unlocked rooms
- Bugfix for Bomb set player self matches not displaying explosion VFX
- Bugfix for friendly enemies not playing death animation when room is cleared
- Bugfix for Jirou disappearing mid-cutscene
- Bugfix for obstacle sprites not getting updated when replaced by a new obstacle
- Bugfix for player sprite appearing small in Game Over screen
- Bugfix for Shoot set pieces being unable to target obstacles next to the piece
- Bugfixes for touchscreen interactions

Patch notes for Version 0.4.3

Design
- G[L]A[S]S Chitin, Sw[AMP]ere Shell and [B/G]laze Piece now deals relevant elemental damage instead of non-elemental damage

Polish
- Added VFX when mana pieces are selected
- Added VFX for matches that spawn special pieces
- Added VFX when player clear rooms
- Added VFX and SFX when player casts Elementerraform
- Added VFX for Curwen's Picture, Right Greave of Lava, Left Greave of Clay and Misty Pauldrons when player gets healed
- Added VFX for G[L]A[S]S Chitin, Sw[AMP]ere Shell and [B/G]laze Piece
- Added VFX for Sand Vortex
- Added VFX for Dragon Hide, Roc Feather, Hippocamp Scale and Minotaur Fur
- Added SFX for Extract Spell and Expertise
- Implemented dynamic BGM for Azasloth boss fight in Chapter 4
- Tweaks to animation for Binky
- Tweaks to VFX for Flame Breath attack
- Tweaks to VFX for Nekonomicon
- Tweaks to VFX for Gungnir
- Tweaks to VFX for Energy Missile
- Tweaks to VFX for Warm Fuzzy Feelings
- Tweaks to Adventurer's Journal text layouts for certain entries
- Increased the size of spell info tab popup
- Increased size of hit effects
- Added screen shake to various interactions

Bugfix
- Bugfix for Lolligor/Illogor/Olligor being unable to transform after consuming Fire mana
- Bugfix for wolf sigils not appearing in certain rooms
- Bugfix for snails getting knocked back before player attack animation connects
- Bugfix for enemies being able to spawn in inaccessible spaces
- Bugfix for pieces appearing invisible after player uses Nekonomicon
- Bugfix for incorrect hit effect displaying if enemy is damaged by physical elements
- Bugfix for key rebind screen closing if player rebinds an action to the cancel button
- Bugfix for players being able to interrupt animation of opening Records screen
- Bugfix for incorrect labelling of buttons for PlayStation and Switch Pro controllers
- Bugfix for autosave indicator not disappearing if option screen is opened
- Bugfix for spell info tab popup not updating when language is changed
- Bugfix for UI getting misaligned when changing languages
- Bugfix for missing Brazilian Portuguese text
- Bugfix for castle entry transition screen in 4:3 aspect ratios

Patch notes for Version 0.4.2

Tech
- Changed compression settings of in-game files. This will result in better load times and in-game performance at the cost of higher disk space requirements

Polish
- Added additional visual indicators in Chapter Three to guide players to fight the Meowther God statues
- Added VFX when players clear purple moss
- Added VFX when players or enemies take damage from magma
- Added VFX to Lavaiathan boss fight
- Added additional visual feedback when player takes 0 damage
- Added visual feedback for spells that are active for multiple turns
- Added boss icons to Surveillant Boss Teleport screen
- Added failsafe to return the player back to the campsite in the event that the game is unable to load a continue save due to save file corruption as opposed to leaving the game hanging and forcing players to reset their entire save file
- Added additional SFX

Design
- Changed Minotaur fight design. Minotaur is no longer invulnerable after charging and Minotaur no longer consumes Earth mana pieces
- Order is now no longer accessible in The Grey in Chapter Four if the player hasn't defeated the relevant Meowther God
- Charm Pieces spawned by Face of Petrification/Catanothoa now only spawn an Illogor if four or more pieces are matched together
- Calmquake now does 10 damage to all enemies as opposed to 10x physical damage to all enemies
- Portals summoned after using the Infest spell now summon two Thrails each instead of one
- Tweaks to Epilogue All Planes Challenge design

Bugfix
- Bugfix for game hanging when entering certain rooms with Watery Heels, Powdery Cloak, Frostoe Parts or Heatspikes equipped
- Bugfix for spell rebind causing the map to stop working
- Bugfix for game hanging on new floor load screen under certain conditions
- Bugfix for game hanging when fighting Face of Petrification or Catanothoa
- Bugfix for 2000Hz and 3000Hz enemies causing soft locks due to undefeatable enemies getting spawned
- Bugfix for new missions animation causing the game to hang
- Bugfix for Tails of Chaos boss fight not working as intended
- Bugfixes for game hanging when playing through Epilogue All Planes Gauntlet
- Bugfix for Dragon Hide, Roc Feather and Minatour Fur causing the game to hang
- Bugfix for players being able to create continue save files mid turn
- Bugfix for players being able to use Surveillant's Boss Teleport to bosses the player has not defeated before while being unable to teleport to bosses the player has defeated before but have not explored the subsequent level
- Bugfix for players needing to kill the shadow spawned by the Anti-Shadow Reaction spell before a room can be unlocked
- Bugfix for Time Set bonus freeze or Biscuit's Stun Rush not working on Orochill
- Bugfix for players unlocking the incorrect spell after defeating a Meowther God
- Bugfix for enemies not being able to destroy themselves
- Bugfix for spell UI glitching after player discards items under certain circumstances
- Bugfix for Conveyance Item Select screen where players being able to confirm an item that is different from the one selected
- Bugfix for Biscuit's Stun Rush skill being unable to target certain directions under certain conditions
- Bugfix for players being unable to use the mouse to select certain dialogue options
- Bugfix for wolf sigils appearing on top of players
- Bugfix for save continue previews displaying incorrect player data if multiple save files are present
- Bugfix for visual bugs during Red Dragon boss fight
- Bugfix for dialogue cutscenes where certain character portraits are blocked even when they are actively talking
- Bugfix for Dog Sothoth's boss room appearing without walls
- Bugfix for HP display not updating correctly if player's HP is more than 100
- Bugfix for Jirou remaining in the room after dialogue ends at the end of Chapter Three
- Bugfix for Character Expertise extraction animation appearing oversized under certain circumstances
- Bugfix for incorrect game over screen displaying at the end of Chapter Three
- Bugfix for visual glitches after defeating Step to Oblivion if multiple limbs are stunned
- Bugfix for Burnt Wand and Magmace appearing from the wrong elements in the shop
- Bugfixes with incorrect interactions with chaos and charm pieces
- Bugfix for BGM not changing after player uses fast travel to a different room
- Bugfixes for bugs during the Extract Expertise tutorial
- Bugfixes for bugs during ending cutscenes in Chapter Three
- Bugfixes for bugs during Duckness boss fight
- Bugfixes for overstoring

Patch notes for Version 0.4.1 [Hotfix Patch for Version 0.4.0]

This patch contains hotfixes for Version 0.4.0. The full patch notes for Version 0.4.0 can be found here.

Design
- Reduced HP and damage of Meowther Gods during Azasloth boss fight

Polish
- Tweaks to character select screens to now show character information after a character is selected
- Tweaks to Lava level BGM

Bugfixes
- Bugfix for Duckness fight causing game to hang
- Bugfix for game hanging when player destroys Rocks
- Bugfix for game hanging if player matches wild pieces with chaos or charm pieces
- Bugfix for Surveillant Boss Teleport causing game to hang
- Bugfix for players being able to progress Chapter 2 before defeating all four required bosses
- Bugfix for keyboard/controller navigation getting disabled during the extract expertise tutorial
- Bugfix for Surveillant dialogue not properly updating to inform the player when they have insufficient mana
- Bugfix for equipment set previews at campsite not animating
- Bugfix for text overflow in dialogue screen for certain languages when text is too long
- Bugfix for Meowther Gods casting abilities even after getting killed
- Bugfix for castle asset getting destroyed after Azasloth is defeated in the epilogue
- Bugfix for map screen during Azasloth fight
- Bugfix for Meowther Gods not spawning when fighting Azasloth in the epilogue
- Bugfix for bombs not properly detonating all exploded tiles if player uses speed up
- Bugfix for game hanging if player attempts to fast travel to Azasloth fight
- Bugfix for incorrect load screen for Azasloth fight
- Bugfix for victory screen appearing early after player defeats Meowther Gods in epilogue
- Bugfix for visual bugs in victory screen after player defeats Azasloth in epilogue

Patch notes for Version 0.4.0

Features
- Implemented mini map feature while not in combat
- Integrated Steam achievements
- Added option to replay Chapter 4 in the epilogue

Design
- Overhaul of map procedural generation
- Implemented improved AI for Kuroko summons. Kuroko can now activate floor buttons and uncover purple moss and will actively help the player complete those objectives whenever possible
- Moving Kuroko and tornadoes now consume a match expertise turn rather than ignoring player expertise
- Dynamizing HP will now increase player's HP back to full
- Tweaking treasure mini bosses to be randomised between the four elemental bosses
- Nerfed damage inflicted by Duckness

Polish
- Streamlined and improved presentation of tutorial
- Changes to various BGMs
- Added boss HP bar for mini bosses
- Removed mission summary from castle map in epilogue
- Added mouse over preview for wall chests
- Added better visual feedback for Duckness boss fight

Bugfixes
- Bugfix for game hanging if player re-enters Elementerraform tutorial room after clearing
- Bugfix for game hanging during Roc boss fight
- bugfix for game hanging when player goes from game screen back to start screen
- Bugfix for rooms with no active win conditions not automatically unlocking
- Bugfix for bosses not being immune to freeze
- Bugfix for players getting an incorrect amount of EXP from The Grey floor treasure rooms
- Bugfix for time freeze indicators not updating on bosses
- Bugfix for player getting damaged certain enemies when friendly monsters get attacked
- Bugfix for certain hostile monsters ignoring friendly monsters
- Bugfix for hostile monsters processing their turn before friendly monsters have completed their turn
- Bugfixes for Chapter 2 Duckness fight
- Bugfix for tornados moving incorrectly in Roc boss fight
- Bugfix for wall portals not working properly in Azasloth battle
- Bugfix for Info button not working in campsite
- Bugfix for visual glitching after certain boss fights in Chapter 4
- Bugfix for visual glitch with boss HP bar
- Bugfix for character spell info overlay not updating when player gains or loses mana
- Bugfix for unexpected behaviour if player moves while skipping turn
- Bugfix for Pearl's Mana Blast having the wrong range
- Bugfix for spell targeting overlays not displaying properly
- Bugfix for BGM fading out during tutorial
- Bugfix for Duckness icon not showing in Chapter 2 victory screen
- Bugfix for erroneous UI interactions for devices with touchscreens
- Bugfix for map controls display appearing if player selects the Map tab while viewing the Castle Map
- Bugfix for placement of enemy info popup for Sandlion boss
- Bugfix for visual issues with certain pieces in the save preview screen

Known Issues
- Controller inputs may become unresponsive while going through the tutorial for extracting expertise. Using the mouse to navigate the relevant menus will allow players to complete the tutorial and proceed normally

Developer Update Regarding Steam Achievements

Salutations players!

We are here to make a quick announcement that we are currently working on integrating Steam achievements into Roguematch : The Extraplanar Invasion. As such, you may notice that new achievements will be visible on our Steam Page. However, players will not be able to unlock any of these achievements until the next patch (Version 0.4.0) is released so do not be alarmed in the meantime. Do look out for the new patch once it drops!

- Roguematch Team