Patch notes for Version 0.3.6 [Hotfix Patch for Version 0.3.5]
This patch contains hotfixes for Version 0.3.5. The full patch notes for Version 0.3.5 can be found here.
Design - Devour Ring items no longer absorb special pieces - Orochill now does an attack the moment the player enters the room - Sandpit enemies can now suck in pieces that are under Sandstorm tiles - Wild piece matches now do damage as a combination of the colours it is matched with - Tweaks to wild set pieces also apply to character self matches that include multiple colours and spells that modify the element of physical attacks - Unending Madness now only spawns new enemies every two turns unless attacked
Polish - Additional VFX for Nyanlatothep's Footstep and Shub-Niggurat's Screech - Added additional animations to castle entry cutscene - Tweak on Fast Travel screen to disable mouse hover over while player is navigating using keyboard
Bugfix - Bugfix for Shoot 5L causing the game to hang is shot next to the wall - Bugfix for Steps to Oblivion boss fight not ending after Boss' HP is reduced to 0 - Bugfix for Dragon Hide, Roc Feather and Minotaur Fur causing the game to hang - Bugfix for boss rooms not clearing if spawned monsters are still alive in the room - Bugfix for second Conveyance Enchanted Item taking up more than one item slot - Bugfixes for Wild Set pieces not working as intended or causing the game to hang - Bugfix for Eldritch Claws not activating when the player attack enemies - Bugfix for Portalway Rune not working as intended - Bugfix for destroying orbs causing pieces to remain invisible - Bugfix for certain enemies having mana pieces placed inside them - Bugfix for players being unable to disable an active Elementerraform if they do not have enough mana - Bugfix for Cathulhu's Hiss causing visual glitches and not working as intended - Bugfix for passive spells that activate after the player gets damaged leaving unintended results - Bugfix for Cathulhu Figurine, Nyanlathotep Figurine, Shub-Niggurat Figurine and Catanothoa Figurine causing visual glitches - Bugfix for spells that allow the player to absorb pieces causing visual glitches - Bugfix for certain VFX not being correctly positioned on the enemy - Bugfix for double targeting spells not working on controller/keyboard - Bugfix for stun/confusion/etc VFX not displaying properly - Bugfix for touchscreens not being able to press buttons while in the in-game screen - Bugfix for map screen not working after player encounters the Elementerraform tutorial room - Bugfix for certain cutscenes playing despite being seen before
Patch Notes for Version 0.3.5
Design - Tweaks to Cathulhu boss fight - Tweaks to Tails of Chaos boss fight - Tweaks to Steps to Oblivion boss fight - Tweaks to Dog Sothoth boss fight - Red Dragon now only produces one row of Flames from their Fire Breath attack - Shoot Set and Mana Set equipment sets are now only available after unlocking Sonya and Biscuit respectively - Time Set matches no longer freeze enemies if the enemy is healed by the match - Tutorial for Elementerraform moved to the middle of Chapter One - Tweaks to tutorial flow
Polish - Added new in-game cursors - Added HP information when players highlight enemies - Implemented character skill previews when using a new character for the first time - Implemented new animation when player acquire new equipment sets - Players can now view the Encyclopedia from the inventory screen - Increased mouse sensitivity when dragging pieces - Implemented sensitivity thresholds for controller analog sticks - Implemented additional VFX for Match Set 5L pieces - Added new SFX for completing a run - Added new SFX for Dynamize - Added SFX for Binky enemy attack - Changed default keybind for in-game Castle Map toggle from 'F' to 'O' - Tweaks to the fonts displayed in the Credits screen for non-Latin based languages - Autosave/loading indicator no longer appears sped up when player is holding down the 'Speed Up' button
Bugfix - Bugfix for room not unlocking after player defeats Orochill - Bugfix for incorrect popup when player attempts to pick up a new item with a full inventory - Bugfix for rooms not unlocking even after player defeats all enemies - Bugfix for players being forced to extract expertise every time they pick up a new item - Bugfix for mana crystal objective amounts getting reset if players loads from a save continue - Bugfix for enemy info popup not appearing when players highlight enemies - Bugfix for the equipment preview displaying the wrong set at the start - Bugfix for game crashing when player attempts multiple runs in a single playthrough - Bugfix for game hanging when certain dialogue is displayed - Bugfix for save continue getting corrupted - Bugfix for game hanging when complex chain matches occur - Bugfix for certain VFX appearing with purple squares - Bugfix for spells not getting re-enabled if players deselect a spell - Bugfix for certain pieces flickering when player moves between rooms
Patch notes for Version 0.3.4 [Hotfix Patch for Version 0.3.3]
This patch contains hotfixes for Version 0.3.3. The full patch notes for Version 0.3.3 can be found here.
Polish - Added new BGM for opening cutscene - Tweaks to game over screen to use icons instead of names for bosses defeated and new items found
Bugfix - Bugfix for rooms with beds loading incorrectly - Bugfix for certain dialogue in Chapter 3 and 4 causing the game to hang
Patch notes for Version 0.3.3
Features - Added new SurveillAnt NPC to shop rooms from Chapter Two onwards. SurveillAnt will allow players to purchase perks such as revealing the entirety of the map for the next floor or starting the next floor right next to a selected boss room.
Design - Added Elementerraform tutorial room to tutorial - Added tutorial for extracting expertise from certain items - Orochill will now rotate its heads to search for the player rather than moving around the room - Sandlion now sucks obstacles towards itself as well as pieces - Most bosses are now able to walk through solid obstacles - Duckness now destroys Sand Clouds if a clone spawns underneath one - Duckness will now damage the player with its darkness if it has no other space it can spawn darkness on - Indestructable furniture has been added to various rooms
Polish - Added new Adventurer's Journal entries explaining Conveyance enchanted Items, Healing and Dynamize - Added VFX when player is able to Dynamize - Added additional animations to player characters - Added new SFX for various interactions - Conveyance Item select screen now displays when the player enters the shop - Added more visual indicators when rocks take damage - Added loading icon when player is walking between rooms - Added additional UI to shop orbs - Tweaks to how Korean dialogue text is scrolled - Added additional VFX to show the player where MerchAnt is in the shop room
Bugfix - Bugfix for Elementerraform causing continue saves to get corrupted - Bugfix for UI appearing incorrectly if player loads a continue save in the middle of the tutorial - Bugfix for certain matches not creating special pieces properly - Bugfix for Conveyance Item select screen not displaying if player has no available Conveyance enchanted Items to collect - Bugfix for Flying Fish attempting to target the player through impassable obstacles - Bugfix for player being unable to attack obstacles when concealed inside a Sand Cloud - Bugfix for walk animation tweening between walk and idle animations if player walks multiple steps at once - Bugfix for Cementicore cement throwing - Bugfix for Glass not destroying obstacles when walking through them - Bugfix for pieces incorrectly appearing visible underneath certain obstacles - Bugfix for Lavaiathan boss fight having erroneous interactions with elementerraform - Bugfixes for interactions with Hippocamp and elementerraform - Bugfix for visual glitch of Glass assets not layering properly - Bugfix for Sonya not appearing in Chapter One shop room cutscene under certain circumstances - Bugfix for certain VFXs appearing incorrectly after player closes Equipment explanation popup - Bugfix for controllers unable to target spells - Bugfix for UI displaying incorrectly when toggling spell select while targeting spells - Bugfix for Roc's tornados and Hippocamp's bubbles not moving into the position where they deal damage - Bugfix for certain animations causing the game to hang - Bugfix for UI text overflows in certain languages - Bugfix for certain text not displaying properly in Japanese, Traditional Chinese and Simplified Chinese dialogues - Bugfix for spell targeting not getting cancelled when player cancels action - Bugfix for Adventurer's Journal not looping backward when certain numbers of journal entries are unlocked - Bugfix for player not being able to move into a tile that was previously selected - Bugfix for certain bosses/enemies causing continue saves to get corrupted - Bugfix for erroneous interactions when quitting the game before collecting all available Conveyance enchanted Items