10 Dead Doves cover
10 Dead Doves screenshot
Genre: Adventure, Indie

10 Dead Doves

10 Dead Doves - Feb 12.2 Hotfix

Patch notes:

--Switched build to Shipping mode, fixing incorrect placement of save folders

10 Dead Doves Major Update (Japanese & Korean Localized, More Visions & Fixes!)

Thank you all for your support, reviews, thoughts and feedback for 10 Dead Doves! We're so proud of this project and are already thinking about the next steps for this journey -- both for 10 Dead Doves, and future games!

Our next steps are to continue quality of life fixes, implement Steamworks achievements, DLC depots, and Steam community items. We're also looking into merch designs right now, if you want to find the Ant Farm out in the real world!

PATCH NOTES:

--Languages added: Japanese, Korean
--Updated localization text improvements: Chinese (Simplified, Traditional)
--Localized 10 Dead Doves logos in the following languages: Simplified Chinese, Traditional Chinese, Japanese, Korean

--All missing Visions implemented:
--Vision 16 implemented: Red Herring
--Vision 17 implemented: HIS HOUSE
--Vision 25 implemented: The Junkyard
--Vision 26 implemented: The Writer
--Vision 30 implemented: Crumbs

--Audio leveling pass PART 1 (will continue to update with more improvements):
--Dream 3 dialogues volume increased
--Dream 9 theatre play volumes increased and music decreased

--Updating Frame Limit now properly brings up "apply settings" prompt
--Extras settings now save properly between sessions as intended
--Graphics menu now saves settings correctly

--Fixed quotation marks in Korean being displayed abnormally
--Fixed missing JPN text for Welding Mask
--Replaced Unchain JPN text with more appropriate "開く"
--Added read/localization text to rehearsal sign in Dream 7
--Fixed title bar being too small
--Fixed map display message displaying incorrect font
--More improvements to localization setup
--Increased 2D read font size for better visibility
--Fixed: Tickets, Trash not displaying plurals in inventory description
--Fixed Tickets, Trash not displaying correct language

--Safety checks for Dream 7: Teleports under the map, save after dream intro, fixed potential spot for sequence break and getting stuck
--Fixed Dream 9 theatre cameras being in the wrong sublevel, causing issues on reload/Visions
--Fixed being able to use Visions in Dream 6 when they should be disabled
--Added checks to Dream 9 Dark Woods to prevent overlapping dialogues during "Fear" cutscene
--Dream 7: Fixed Christmas lights clipping through ceiling pillar
--Updated broken pill bottle mesh
--Updated screwdriver center of rotation and fixed it being stood on its head

10 Dead Doves - Dec 30.1 Update

Thanks again to everyone enjoying the launch so far! We will continue to polish issues players have noted: gameplay polish, certain Visions being muted, presentation problems, soft locks, etc.

This update contains fixes to certain softlocks with Dreams 3 and 8, and to fix some resolution bugs with buttons not working/incorrect resolution on launching for the first time for certain users.

Happy New Year!

Update notes:

--Changed default mode to Windowed Fullscreen to hopefully prevent strange issues when loading for the first time in non-standard resolutions
--Added arrow key support to menus to help users being unable to select buttons if resolution is incorrect
--Added safety check to Dream 8 to fix potential strange spawn issues
--Added safety check to Dream 3 to fix potential strange spawn issues

10 Dead Doves - Dec 29.0 Hotfix

Thanks again to everyone enjoying the launch so far! We will continue to polish issues players have noted: gameplay polish, certain Visions being muted, presentation problems, soft locks, etc.

Update notes:
--Additional safety fix to help user issues with not being able to sprint during important chase

10 Dead Doves - Dec 23.1 Update

Thanks again to everyone enjoying the launch so far! We will continue to polish issues players have noted: gameplay polish, certain Visions being muted, presentation problems, soft locks, etc.

This update contains multiple fixes for user issues, and additional clarity adjustments to areas players reported frustrations with. Have a good holiday season!

Update notes:

--Clarity fixes in main forest: Improved campsite area cameras, and added trash inspectable to guide player more easily towards goal
--Clarity fixes in main forest: Added polaroid hints to location of bridge planks, to give player direction, and to make navigation more directed and interesting
--Updated main forest park map/player map visuals to reflect new tool box placement
--Player start position checks in each level to double check player isn't spawned in the void in weird save/load quit circumstances
--Added saving current camera checks to potential problem areas with save/load
--Added override check to Auto Sprint on game controller to fix players who have the (currently disabled) Auto Sprint feature on not being able to sprint
--Stopped main forest area chase music from saving, causing inappropriate playing on reload
--Potential safety check to fix Radio Station numbers issue (needs verification)
--Swapped positions of Visions for intent of tone: After The Beep, Lose My Mind

10 Dead Doves - Dec 19.1 Update

Thanks again to everyone enjoying the launch so far! We will continue to polish issues players have noted: gameplay polish, certain Visions being muted, presentation problems, soft locks, etc.


Update notes:

--Implemented missing Vision: Methuselah
--Fixed muted Vision: Office Politics
--Fixed muted Vision: The Most Responsible Thing
--Fixed muted Vision: Tunnelling Endlessly
Known remaining Visions: The Writer, Red Herring, The Junkyard

--Last used cam now saves so Unstuck can work even when game is reloaded
--Fixed getting stuck on certain trees by Dark Forest safe house
--Improved dead camera area by a certain forest gate
--Improved visibility on certain forest areas
--Fixed being able to turn on camcorder without all needed items
--Fixed cameras not setting properly in certain forest segments
--Fixed blockade comment replaying when it shouldn't
--Fixed potential issues with music overlaps in forest

10 Dead Doves - Dec 16.1 Hotfix

Thanks to everyone enjoying the launch so far! We will continue to polish issues players have noted: gameplay polish, certain Visions being muted. presentation problems, softlocks etc.

Hotfix notes:

--Fixed softlock issues with opening a certain garage door in Storage B

10 DEAD DOVES is out now! 🕊️

10 DEAD DOVES IS OUT!



Thank you all so much for the support you've shown to our small team over the past couple years. We hope the adventure was very worth the wait!



Make sure to grab the game -- and if you enjoy the adventure, please leave a review! It helps us a lot!



https://store.steampowered.com/app/1564540/10_Dead_Doves/

ANT FARM OR BUST.

Mark, Sean & Daniel
Duonix Studios

10 DEAD DOVES Releases Tomorrow! 📢

We're excited to announce that 10 Dead Doves is coming to Steam tomorrow at 6 AM PT, 9 AM EST!

We've been so honored by the support you have shown over the course of development. I hope you enjoy the full release -- and the full adventure!

If you haven't, please wishlist us! It helps us in the scariest place of all... store algorithms!

https://store.steampowered.com/app/1564540/10_Dead_Doves/

10 DEAD DOVES is launching FRIDAY the 13th! (12/13/24)

After 3 years of development, we are launching on (December) FRIDAY THE 13TH on PC!



Explore a fully realized narrative full of mystery, heart, and mortal terror.

Navigate The Wren's peculiar Dove Dreams, and uncover multiple endings that will affect both your past and future.

Enjoy a cinematic Dovecraftian adventure -- complete with fully-voiced animated cutscenes & and a rich original score.

Experience a thrilling psychological horror campaign with secrets tucked into every corner.

Solve puzzles, crack open mysteries, and uncover the secrets deep Appalachia holds…

Discover beautiful environments, strange locations, and stranger locales with charmingly disturbing '00s-inspired visuals.

Follow the quest of the hiking duo, Mark and Sean, on their quest to find the mythical Ant Farm.



You can follow the game's development on our social channels via Linktree!

See you soon...
Sincerely,

Mark, Sean, & Daniel
Duonix Studios