We wanted to share an update about a recent behind-the-scenes change we’ve made to improve your experience in Apex Legends. As a long-term investment in the tech powering Apex, we’ve officially migrated our game servers to Amazon GameLift Servers. This partnership gives us more flexibility to identify and address issues across regions, ultimately helping us deliver a more consistent experience over time. It’s worth noting that every player's connection is unique, and no single change will affect everyone the same way. But this move gives us stronger tools to dig into specific problem areas and, where possible, make improvements. One early sign of progress: we've seen a noticeable drop in game server performance degradation, things like rubb…
[table] [tr] [th]Patch 8 is now live! For the full patch notes, please click here.[/th][/tr][table] Well folks, This is it. Our final major game patch for Baldur’s Gate 3. You’ve helped us make BG3 a bigger success than any of us could’ve ever hoped for, and that passion could keep us tweaking things and making changes until the end of time. But then we’d never be able to create something new. Outside of minor bug fixing, Patch 8 will be the last game patch to introduce new content. That means we won’t be adding any new narrative content or significant changes to storylines, Origin characters, or companions. We’ve told our stories the way we needed to tell them, and tried our best to make them impactful and engaging, and we’re continuing to…
Patch 32.0.3 brings balance changes to Hearthstone and Battlegrounds, and more! Hearthstone Updates Dev Comment: These changes are a continuation of the changes we made in Patch 32.0 to remove unfun play patterns and give Into the Emerald Dream the best chance to shine. Many of these changes are to cards and strategies that are bad experiences to play against even if they’re not overly powerful. We’re also adjusting a few early power outliers—including buffs! We don’t normally do balance changes this early after an expansion, but we thought making a few changes now would best align our goals for the set with our patch schedule. Hideous Husk Old: Your Leeches steal 2 more Health from their victims. Battlecry: Summon two 0/2 Leeches. New: Y…
Ballistic players, Today, we have details to share on v34.20 releasing tomorrow, March 25. This update includes weapon balance changes, economy adjustments, and a significant number of fixes. But first, we have a sneak preview of Ballistic’s first new map since launch: Hammer Fall! Introducing Hammer Fall Rising from the waters below, the spires and tight lanes of Hammer Fall bring a certain medieval flavor to the table. The castle’s verticality sets it apart from Skyline 10, and you’ll find there’s lots of comfortable cover, angles to hold, and corners to play. Hammer Fall will be a shell map at first. As we shared in our last update, this means the map will arrive in Ballistic without environmental art. This will allow us to quickly make…
Bug Fixes Miscellaneous Fixed an issue where the Wings of the Damned and Wings of the Faith items showed a mismatched outline when the Additional Player Highlight setting was enabled. Various stability and performance improvements.
Fixes: Fixed an issue that could occur with back-end services on PlayStation 4
Alright everyone, its time! We’ve been preparing for this moment for years, and with this update we’re sealing the deal: Tower Unite is out of Early Access!!! The dream of Tower has been part of some of our team’s lives for almost 20 years now, starting as our lead developer Mac’s highschool daydream in 2006. Now, it’s been 9 years with Tower Unite! Time really does fly, doesn’t it? Inspired by our love of theme parks, arcades, resorts, and a metric ton of love for gaming, we’ve been creating a loving place that has endless entertainment and fun, and we’re so happy to give it a big welcome in its 1.0 state! Our wish was to make a jam-packed game that offers you the world and delivers it as best as it can – a place where friends can hop on …
Greetings beta scientists, Today's patchnotes for hotfix Ver.1.0.1: CHANGED: Virus Scanner should now work with a gamepad. FIXES Some minor fixes Thank you for all of your feedback so far, they makes these hotfixes possible. Keep talking to us! Team Far From Home
If you are playing the steamdeck version of Sacre Bleu and you run into crashes after the main-menu, you likely need to install the proton-hotfix Click Game Info -> Properties -> Compatability -> and turn ON the "force use of a specific Steam Play Compatability tool" Here is Steams FAQ about the proton
Hey everyone! Thank you for your patience, support, and all the feedback — it truly helps us move forward. Below is the list of changes included in the first major Early Access patch. This is just the beginning — there will be many more updates in the future. Stay with us and keep sharing your thoughts — together we’ll make Night is Coming even better! Patch Notes and Fixes ⚙️ Performance Fixed the gradual increase in save duration and RAM usage after multiple saves and loads. Note: some older saves may still take a long time to load — we recommend starting a new game. ⚙️ Functionality Fixes Fixed manual saves being overwritten and save order issues. Fixed manual renaming of save files. Fixed remapping of hotkeys not functioning properl…
Hello again! We're deploying another hotfix, as some pretty annoying issues were still there, and we've been able to fix them. Thanks a lot once again for your feedback and patience! Update 1.0 - Hotfix #2 Fixed a bug where the game could be stuck on an infinite loading screen when starting the tutorial after selecting the easy difficulty on another scenario Fixed a bug where citizens would not bring available dishes to canteens
Howdy folks! We once again hope you are doing well! We're here with our second patch after release, and unlike last time, there's not too much to say about it. With that said! It is worth keeping in mind that when we make adjustments or fixes to levels that might impact saves, the game will auto-restart you at the beginning of the level in order to prevent any game-breaking issues. This was also the case during our early-access version, but with the full release, it's caught some folks off guard, so I thought we might clarify. We've been keeping our noses to the grindstone, reading reviews, taking in feedback, and we'll continue to do so. Several of the changes present in this and even the prior patch have come in lieu of said feedback. So …