⯈ Changes: • New capsule artwork (Steam Page) • New menu logo art • New font, now supports letters with accents • New mechanic (in the last level) • Player cannot move during transitions • Minor bug fixes
⯈ Last Level: The last level [=] has been redesigned with a new mechanic. This mechanic introduces clocks to collect, which extend the timer's duration before dying.
⯈ Appreciation: I'd like to express my gratitude to everyone who has supported my game by purchasing it; it's been almost 2 years since "10 Seconds to Win" was released. I promise there will be more game related news in the future.
New Update!
⯈ Changes: • Improved "Dash" Tutorial Board • New Menu Buttons Design • Minor Bug Fixes
⯈ Fifth Level: The tutorial board was causing a lot of confusion because it wasn't explicit which key to press. I redid the button design and hope that there are no more questions. I hope you can understand that "Shift" does the Dash. Thanks for all the people who did the review talking about it.
⚠️ Attention! ⚠️ After this update the old saves will no longer be compatible with the game, it will be necessary to play again to unlock the levels. I apologize, I tried everything to avoid this, but as the project was old I had to create a new save system to be compatible with Steam.