12 HOURS v 1.2 with a 45% discount, and several important changes!
- balance of enemies and weapons;
- more fragments of watches, since earlier it was almost impossible to collect all 12, now it is quite possible to do it :)
- the balance of the spawn of a miner's flashlight and batteries for it;
- balance spawn weapons;
- previously it was possible to pick up an item from any distance - fixed;
- Added several new rooms.
v 1.1 hotfix.
Once again, the balance of enemies and character was held, a bug with random spawn was fixed, a bug that appeared after selecting 12 notes was corrected, weapon damage was increased, a bug with a miner's flashlight was fixed.
v 1.1. Balancing and innovations.
- added an indicator of the health of enemies;
- temporarily removed one of the enemies;
- balanced the power of damage of enemies and the main character;
- added a miner's flashlight, which is worn on the head. Now, if an enemy attacks you in the dark - you will see him, but first find a mining flashlight and batteries for it;
- now, every time, the player will spawn in a random place in the game world;
At the moment, we are engaged in finalizing the gameplay, adding new unique rooms and developing a network game mode!
Ideas and plans for the development of the project.
We hasten to remind you that we are completely open to your ideas and suggestions and are ready to discuss and implement it. In the near future, an update 1.1 is planned, which should improve and diversify the gameplay, as well as we are thinking about the network mode of the game, how do you like this idea?
Hotfix v 1.0. Localization.
- added simplified Chinese, Spanish and German;
- fixed bugs with the selection of weapons;
- fixed bugs with taking of some notes.
12 HOURS v 1.0, exit from early access and 12 HOURS OST PACK.
What's new in 12 HOURS v 1.0:
- localization problem solved;
- solved the problem with failing the floor of the game world;
- added a few new enemies;
- added several types of weapons;
- added unique graffiti;
- new tips;
- new sound effects;
- added a health indicator;
- added new items;
- change, selection and drop of weapons, inventory;
- added more notes with numbers, as it was very difficult to collect 12 hours.
Within a week, v 1.1 update will be released.
12 HOURS v1.0 is coming.
Important information!
Good day to all!
We are currently updating 12 HOURS, the planned release date of the update is June 10-15, and OST 12 HOURS will also be added to STEAM. In parallel, we are developing the first part of the planned trilogy, a feature of the games from this trilogy is that they will be very closely related, for example: you picked up some object in the first part - it means that you can be initially in the second part of the game This item is in the inventory, or you need to activate the elevator by turning it on with the lever, but the lever may be in different places for each player, the plot may differ slightly, different random-house events occur that will affect the plot of the game in the future and on the plot and gameplay of all games from the trilogy, etc. In addition, the game will be made in the style of Penumbra. Thus, there should be three different, unpredictable and atmospheric games. We plan to launch these projects on Indiegogo, and if we get at least some financial support - they will be redone and improved, we will make the dialogues in the form of comics, order normal sounds, better textures and models from paid resources and much more. In general, a lot of work, but so far everything is working out.
Immediate plans for development.
- several types of weapons;
- bug fixes;
- work with sounds;
- work with graphics;
- new enemies and dangers;
- new game level.
Now we are all planning and getting down to work in the coming days.
Help us make the game better.
If you have ideas and suggestions for the development of the game - leave them in a special section for discussion, or send us an email at supp.12hours@gmail.com. We will consider all the options and make the game better. Thank you!