13 Cycles cover
13 Cycles screenshot
Genre: Indie

13 Cycles

MASSIVE graphics, balance, design, core mechanics and story improvement update!

- ALL graphics shaders have been massively improved
- ALL graphical assets have been adjusted or changed to look much better
- CONTRAST to let the eyes rest
- beautiful post-processing introduced
- characters redesigned
- character portraits introduced
- character stories improved
- several major bugs fixed
- renamed a lot of things ("nature" glyphs are now "effect" glyphs, etc.)
- form, effect and modifier glyphs rebalanced
- visual effects put in the important places and cleared up from the unimportant places
- extreme divinity mode after you collect 81313 wisdom
- a lot of tooltips introduced and made some old tooltips stand out
- multiplayer fixes
- star power is now displayed right under you to let you see clearly your star blessing cooldowns
- much better status display
- even more clarity


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13 Cycles 9th Patch

Updates:

  • Replaced the block of text of the MOVEMENT tab with a beautiful clear chart
  • Fixed ALL currently known multiplayer bugs
  • Fixed the turret crash
  • Changed some text to better reflect its function
  • Completely rebalanced the forms according to the feedback received




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13 Cycles Release Patch

The game is officially released!



Updates:

  • Completely reworked the tutorial phase of each cycle.
  • Greatly improved the splintered story pieces.
  • Added particle flames to crystal plants and to channeled forms on impact
  • Fixed most known multiplayer bugs
  • Buffed the Strengthed and Intensifying glyph effects from 10% to 16%
  • Added greater contrast to and improved the visuals of the tiles and the crystal plants
  • Improved the visuals of minor UI elements




Join our Discord server!

13 Cycles 7th Patch



Updates:

  • Immensely improved the spellslot and glyph visuals.
  • Improved the map visual.
  • Added an indicator for a maximum Diffusion status (yellows out the player).
  • Fixed several minor bugs.




Join our Discord server!

13 Cycles Online Multiplayer Onset Patch

The multiplayer mode allows you to play the game with up to 2 teammates (2 players or 3 players).

You would need to forward the port number 7777 or use Hamachi to play online.

Currently it is in the experimental mode and allows you to play with only 1 other player due to several bugs that shall be fixed in the next weeks.

Other updates:

  • Greatly improved the movement physics. No more sliding!
  • Replaced Hallucinogen grass with Paralysis grass (now causes slowdown instead of causing fear). No more annoyance!
  • Several minor spell balance changes




Join our Discord server!

13 Cycles 5th Patch


  • Completely restructured the planet generation process to make sure that each world is unique in its terrain shape
  • Added a new terrain type for each of the 4 worlds, that represent their plain terrain being hardened (transform into plain terrain on terraforming)
  • Added a new enemy type
  • Split the visual designs of all enemy types between worlds in order to ensure integrity
  • Visually changed the enemy bonus indicator from being their tint to being the colour of their eye
  • Removed the enemy bonus from humanoids
  • Changed the functionality of the Force and the Rift sea in order to prevent them from being overly annoying.

13 Cycles 4th Patch


  • Added a large HELP section to explain the game rules
  • Added the spell summary functionality to make the spells clearer
  • Made the Nature glyph selection auto-scrollable
  • Added lock-on for the Stream and the Beam Form glyphs
  • Increased the decay rate of the Slowdown and the Quickening statuses
  • Slightly separated the star orbits for further clarity
  • Replacing a Form glyph in a spell now only deletes the incompatible Nature and Modifier glyphs in it
  • Drastically improved the font and its readability

13 Cycles Dawn Patch


13 stars are randomly lit on the sky, causing their unique events for half a minute when they are in their zenith and giving you their gifts each time you survive them in the form of special automatic abilities!



Additionally:

  • Added 13 (+ 1 hidden) new achievements
  • Fixed tricky movement seizures
  • Now selecting a glyph slot with an already assigned glyph displays the description of that glyph immediately
  • Improved upon specific collision problems
  • Improved the music transition mechanism
  • Recomposed some music
  • Composed a new music track for the star events

13 Cycles 2nd Patch


  • Redesigned the seas
  • The seas are now actually swimmable
  • Added a 'map' to display the sea levels, your position and the position of enemies
  • Improved upon the beginner experience by adding more explanations and another task that you have to complete in the beginning of each cycle to start the spawning of the shades
  • Made the Hallucination tiles in the Growth realm more visible
  • Changed the starting spells to be more intuitive
  • Made enemies despawn much further
  • Fixed the "immortal worms"
  • Fixed an elusive crash

13 Cycles 1st Patch


  • Added tooltips to assist in understanding how to use glyphs to craft spells
  • Added arrows indicating the direction to any boss/subboss that spawns
  • Made the Rise and Eruption glyph-based spells be able to be cast on core tiles
  • Increased the effect power of Joy, Burden, Integration, Decay, Disease and Damage glyphs
  • Made each character weapon bonus greater (including for each automatic weapon upgrade)
  • Disabled the instakill developer tool
  • Improved the Menu UI to be more informative
  • Fixed the world not reloading
  • Fixed the Parasitism and Suppression glyph description
  • Fixed the statuses becoming infinitely large
  • Fixed the spells with the Suppressed modifier draining energy