MASSIVE graphics, balance, design, core mechanics and story improvement update!
- ALL graphics shaders have been massively improved - ALL graphical assets have been adjusted or changed to look much better - CONTRAST to let the eyes rest - beautiful post-processing introduced - characters redesigned - character portraits introduced - character stories improved - several major bugs fixed - renamed a lot of things ("nature" glyphs are now "effect" glyphs, etc.) - form, effect and modifier glyphs rebalanced - visual effects put in the important places and cleared up from the unimportant places - extreme divinity mode after you collect 81313 wisdom - a lot of tooltips introduced and made some old tooltips stand out - multiplayer fixes - star power is now displayed right under you to let you see clearly your star blessing cooldowns - much better status display - even more clarity [previewyoutube="NnduypZR0o0;leftthumb"]
13 Cycles 9th Patch
Updates:
Replaced the block of text of the MOVEMENT tab with a beautiful clear chart
Fixed ALL currently known multiplayer bugs
Fixed the turret crash
Changed some text to better reflect its function
Completely rebalanced the forms according to the feedback received
Completely restructured the planet generation process to make sure that each world is unique in its terrain shape
Added a new terrain type for each of the 4 worlds, that represent their plain terrain being hardened (transform into plain terrain on terraforming)
Added a new enemy type
Split the visual designs of all enemy types between worlds in order to ensure integrity
Visually changed the enemy bonus indicator from being their tint to being the colour of their eye
Removed the enemy bonus from humanoids
Changed the functionality of the Force and the Rift sea in order to prevent them from being overly annoying.
13 Cycles 4th Patch
Added a large HELP section to explain the game rules
Added the spell summary functionality to make the spells clearer
Made the Nature glyph selection auto-scrollable
Added lock-on for the Stream and the Beam Form glyphs
Increased the decay rate of the Slowdown and the Quickening statuses
Slightly separated the star orbits for further clarity
Replacing a Form glyph in a spell now only deletes the incompatible Nature and Modifier glyphs in it
Drastically improved the font and its readability
13 Cycles Dawn Patch
13 stars are randomly lit on the sky, causing their unique events for half a minute when they are in their zenith and giving you their gifts each time you survive them in the form of special automatic abilities!
Additionally:
Added 13 (+ 1 hidden) new achievements
Fixed tricky movement seizures
Now selecting a glyph slot with an already assigned glyph displays the description of that glyph immediately
Improved upon specific collision problems
Improved the music transition mechanism
Recomposed some music
Composed a new music track for the star events
13 Cycles 2nd Patch
Redesigned the seas
The seas are now actually swimmable
Added a 'map' to display the sea levels, your position and the position of enemies
Improved upon the beginner experience by adding more explanations and another task that you have to complete in the beginning of each cycle to start the spawning of the shades
Made the Hallucination tiles in the Growth realm more visible
Changed the starting spells to be more intuitive
Made enemies despawn much further
Fixed the "immortal worms"
Fixed an elusive crash
13 Cycles 1st Patch
Added tooltips to assist in understanding how to use glyphs to craft spells
Added arrows indicating the direction to any boss/subboss that spawns
Made the Rise and Eruption glyph-based spells be able to be cast on core tiles
Increased the effect power of Joy, Burden, Integration, Decay, Disease and Damage glyphs
Made each character weapon bonus greater (including for each automatic weapon upgrade)
Disabled the instakill developer tool
Improved the Menu UI to be more informative
Fixed the world not reloading
Fixed the Parasitism and Suppression glyph description
Fixed the statuses becoming infinitely large
Fixed the spells with the Suppressed modifier draining energy