Can't get to the social network icons in the main menu
Support for saving the game without having to enter a name
Changing Default Steam Control Profile
Chapter 4 - Unable to get achievement My House, my Castle
Chapter 5 - When Lothar is killed, his entire inventory falls out of his pockets
Chapter 6 - By moving the slab, the player can block the way to the chapel with a horse
Chapter 10 - Anna's quest will no longer be marked as failed, but will remain active until the end of the chapter
Accessibility
Added a message when turning on and off the sonar of NPC characters
When the sonar of NPC characters is turned off, enemies in sight and NPC deaths are no longer reported
If the last of a group of numbered quests remains active, it will always remain number 2
Chapter 1 - Navigation does not automatically switch to the next quest point after going through Janesdorf
Chapter 4 - Numbered interactions for exploring the corpses in the castle corridor
Chapter 5 - Navigation to one of the parts of the mine, necessary to find the key, is missing
Chapter 6 - Navigation for leading the horse to the chapel could cause the horse to get stuck
Chapter 6 - Numbered tomb exploration interactions, same as in Chapter 2
Chapter 7 - After leaving the yard sometimes the environment description does not change
Changelog v1.0.21
Warning: the changelog contains spoilers!
After disconnecting the gamepad, the game now opens the menu and pauses
Game may crash in some horse-related situations
Minor optimizations
In some situations, NPC characters will nonsensically teleport elsewhere
Chapter 7 - added one carriage as an extra barrier so that the player cannot pass into the castle without monks
Chapter 8
Hynek sometimes doesn't fight in the crypt and hangs around
If the player saves the game while the skeletons are being revived, they are not revived after loading
Chapter 11
After speaking to Kolda, Lothar's carriage is now marked with an arrow
If the player uncovers the tarp while the wagon is moving, Hynek remains standing and talks to Lothar at a great distance
Lothar's head twists back and forth during the cutscene
Chapter 12 - Slightly modified final fight and improved Hynek's AI
Changelog v1.0.20
Warning: the changelog contains spoilers!
Added option to turn off HDR to settings
Some NPCs will have a slight change in voice pitch every time they are reloaded
Key insertion and door unlock merged into a single action
Chapter 4 - if player destroys privy before exploring, the exploration action will remain active
Chapter 7
Shortened the interval during which Ambrose addresses the player that he is thirsty
If the player is carrying a waterskin, an arrow appears above the wine barrel
Chapter 9 - In the final cutscene, Straw is not holding the torch
Chapter 10
Reduced health for locks on bars
Some doors don't work highlighting for key insertion, or highlighting other doors
Fixed sound when using the knocker
Chapter 11 - removed one crate from the fortress
Chapter 12
Hynek doesn't run into the hell gate after Lothar but stays standing in front of
Added new torches to the corridor before the final battle
Changelog v1.0.19
Warning: the changelog contains spoilers!
Clicking on Reload checkpoint in Arena should just restart Arena
Accessibility
TTS will read an inventory item even when the player cannot open it
Removed option to turn off camera
Chapter 4 - If a player quickly escapes Cook, he stays in the cellar and doesn't move
Chapter 5 - Fixed room darkening bug near the wall in the cage scene
Chapter 11
Mouse interaction for Kolda and Prokop on horseback does not work
Basilisk gets 10 percent extra health
After destroying the barrier on the fortress, it still appears among the possible interactions around
The player character sometimes doesn't want to climb the stairs very much
Lothar is still visible even though he is on a different floor
Lothar didn't make it to Anna's door and was left standing in the hallway
Chapter 12 - When Hynek falls through the trap in the cave, the trap doesn't open
Chapter 13
If the player kills the Demon, the Hell knight will now die as well, so as not to beat the player up during the transition to the next scene
Sometimes it happens that the Stone flies through the ground and disappears
Changelog v1.0.18
Warning: the changelog contains spoilers!
Destructible obstacles are now highlighted in the same way as interactions
Chapter 2
Some Hussites are stuck in an inaccessible area during battle
Rupert stops and does not continue on to his destination
Chapter 5 - Some Skulls lack flames
Chapter 6 - Achievement Do it the hard way is also unlocked when the player decrypts the letter
Chapter 7 - Still can't interact at the beginning of the chapter
Accessibility
If the player is equipped with a torch, guards will detect him even when Accessible stealth is on
If the camera is disabled, it does not move and thus is not near the player
Changelog v1.0.17
[List] <*> During some cutscenes, a bug occurs that breaks the camera and sound
Changelog v1.0.16
Warning: the changelog contains spoilers!
Newly playable character does not freeze when dealing a shield blow
Reduced freeze time of playable character after receiving a hit
If the player blocks with a shield and the cutscene starts, the character holds the shield in a defensive position the whole time
Fixed a bug that caused enemies to freeze in some situations
Chapter 3 [List]
If the player escapes from the castle using the rope, Hynek still has it in his hand in the next scene
After lighting a fire, the horse in the courtyard disappears
<*> Chapter 6 - exploring dead bodies becomes inactive after using the new <*> Chapter 7
In certain situations, it could occur that the player cannot interact with the environment
Removed the ladder near kennel at the Monsterberg castle so as not to confuse
There are boxes in the Monsterberg castle courtyard that can be walked through
The entrance to the Duke's chambers can be reached undetected
<*> Chapter 8
When escaping from the Hussites, an invisible wall prevents progress
Joachim runs in the opposite direction after the conversation
<*> Chapter 13 - After loading during the conversation, Lilith may not throw the stone
Changelog v1.0.15
Warning: the changelog contains spoilers!
Shield energy consumption has been unified and reduced on average
Playable characters are now not subject to extra fatigue when hitting outside
Damage slightly increased for playable characters (+-5%)
Darkened background behind dialog boxes (better readability in help)
Accessibility - when camera is off, compass rotation does not work
Proofreading and text corrections
Sample videos sometimes flicker unpleasantly when navigating between help pages
Lothar's cape sometimes gets stuck and goes through the character
Chapter 2
Removed one wave of enemies from Rupert's path
Puota of Czastolowitz gets tangled up on arrival at the gate
Puota of Czastolowitz drives away from the conversation (CZ dub only)
After loading the game in the church at the beginning of the chapter, the roof is covered and you can't see inside
The knights in the player's retinue do not fight, or only partially
Chapter 4
Reduced time before Lothar starts talking about the secret passageway
The patrol groups move strangely
Added initial marker for hiding behind bushes
Reduced the number of crates blocking the door
Light shines through the wall in the palace dungeon
Now only three crates can be stacked from the floor
Chapter 5 - Added one extra health potion
Chapter 7 - The ability to ask Straw for help is now always active when the player has a waterskin
Chapter 8 - Reduced the first wave of enemies and added two extra smaller ones
Chapter 12 - Turned off battle shouts during battle
Chapter 13
At a certain resolution, the opening subtitle will split into two lines
Slightly reduced fog effect
Item highlight shows platforms that are not supposed to be seen
1428: Shadows over Silesia is out now!
KUBI Games welcomes players into a dark adventure where mistakes are not forgiven. 1428: Shadows over Silesia, an action adventure game with fantasy elements set in real medieval Europe, is out now. With true historical events in the background, you'll be facing intricate puzzles, challenging battles, cunning stealth, and much more.
Medieval Europe is in the middle of religious upheaval and many a preacher predict the imminent end of the world. The year is 1428 and the Hussites have just set out on their Silesian campaign. These heretics appear to be the biggest threat in the kingless country. But true evil of a completely different kind is lurking nearby and it does not intend to engage in religious disputes.
The game is linear and takes place throughout the entire Hussite campaign. Thirteen chapters await the player, which can take around thirty hours of gameplay time altogether.
The story is told from the point of view of the two main characters. Hynek, a grumpy Hussite hetman who doesn't hesitate to swear or mess around with anything, and Lothar, a Hospitaller knight, a man of good education and manners who stands alongside his brethren in the front line of the Silesian defense. Each has their own motivations and views of the world around them, and different equipment and abilities. Their fates will soon become intertwined. Will they face one another, weapon in hand, or forge a fragile alliance to stand shoulder to shoulder against a far worse enemy?
Key Features
A dark fantasy story taking place in the background of real historical events.
Linear gameplay based on chapters and levels.
A combat system in which being outnumbered means trouble.
Challenging puzzles based on classic games of the adventure genre.
Exploration of underground dungeons, caves, monasteries or castles.
Isometric, stylized, slightly fairytale-like, but most importantly dark low poly graphics.
Sneaking and stealthy progression.
Blind accessibility
The game will be fully accessible to blind players. This will make it the first game after The Last of Us series, and the first ever game on PC, to bring full blind support to an adventure of this scale. We're not talking about just text narration or some kind of rudimentary navigation. The game will bring all-new revolutionary elements that will allow the blind to enjoy a full experience not only of the story, dialogue and environment exploration, but also stealth scenes or combat, including large scale battles.
Other useful links
Website: https://shadows1428.com Website for the blind: https://blind.shadows1428.com Crowdfunding campaign: https://hithit.cz/shadows1428 Discord: https://discord.gg/avabBNY Twitter: https://twitter.com/KUBIGames Instagram: https://www.instagram.com/1428_shadows_over_silesia/ Facebook: https://www.facebook.com/shadows1428 YouTube: https://www.youtube.com/kubigames2013
Introduction of playable characters
You will experience the story of the game from the point of view of the two main characters, Hynek, a grumpy Hussite hetman who doesn't hesitate to swear or mess around with anything, and Lothar, a Hospitaller knight, a man of good education and manners who stands alongside his brethren in the front line of the Silesian defense. Each has their own motivations and views of the world around them, and different equipment and abilities. The time has come to introduce them a little more closely.
Hynek 'The Fox'
An orphan raised by his grandmother at the court of Jobst of Luxemburg in Brno. Hynek embraced Hussite ideals, which gave him the support he thought he had long lost. In the spring of 1428, in Silesia, he commanded his troop as one of the many hetmans of the Hussite field army.
Lothar von Reichenstein
A young Silesian nobleman from a castle at the foot of the Golden Mountains. In defiance of his father, he joined the Order and renounced all his inheritance in favour of his younger sister Anna. Lothar joined the commandery of Knights Hospitaller in Small Oels and soon gained the trust of both his superiors and his brothers. His calm nature, sharp mind and excellent swordsmanship made him an indispensable member of the Order who could always be relied upon and whose judgement must be taken into account.