We have a major update in the works for 1775: Rebellion with a new more advanced AI developed in conjunction with Academy Games.
We're also working on adding a new DLC which will include a new Southern Theatre Scenario designed by the original board game designers. And best of all? It will be free to download on PC, Mac & Linux via Steam!
Here's a little history about the new scenario:
Southern Theatre Scenario
The year is 1781. The British have taken control of Savannah and Charles Town, scattering the American Continental in the area army. The rest of the American forces chase the Native Americans out of the Tennessee area (western NC). A large force of British regulars and Hessian units, commanded by Cornwallis sweep through Virginia waiting on commands to take York (Yorktown). Marquis de Lafayette and his French soldiers are aiding the Americans gather force in Virginia to try to pin down the British and wait for the French fleets to arrive to contest the seas.
We'll let you know as soon as the new update is ready!
~ The HexWar Games Team
Command & Colors: The Great War released!
HexWar Games has partnered with Plastic Soldier Company to bring you a digital version of Command & Colors: The Great War board game. The game allow players to portray important engagements throughout WWI history. The battles focus on the historical deployment of forces and important terrain features of trench fighting in scale with the game system.
http://store.steampowered.com/app/449460/
Update v1.9
We've just released a new update that includes various minor bug fixes.
In the next patch we're aiming to make further improvements to the AI to make it even more challenging!
~ The HexWar Games Team
Update v1.8
In this latest game update, we have fixed and improved the following:
Improved: You can now see the current amount of each unit type in-play and remaining in the objectives panel.
Improved: Camera is now positioned better when using top-down mode when
a battle is selected.
Improved: Added a note to the game manual stating that bridges block water movement.
Improved: Added a new tooltip on the battle panel so you can quickly view the sides of each of the different dice. (Hover the mouse over each of the unit slots in the top section).
Fixed: British Loyalties card now allows you to create armies (previously the button was grayed out).
Fixed: Reinforcement count now display the correct number.
Fixed: Quebec scenario will no longer intermittently crash when the AI is placing reinforcements.
Fixed: Cards CA13, CA14 and PM12 now function correctly when played by the AI.
Fixed: Flags in Quebec are now correctly shown as neutral when the victory points are lost.
Fixed: An issue where the game could intermittently freeze during the final round should no longer happen.
We hope you enjoy the game :)
~ The HexWar Games Team
The Great War - Closed Beta
The closed beta test of our upcoming computer game of The Plastic Soldier Company's Command & Colours: The Great War board game is starting next Monday (21st Nov). You can register your interest in taking part on the following page:
https://www.hexwar.com/the-great-war
Note: The beta will be on PC & Mac via Steam
Update v1.7.1
We've just released a patch to fix an issue with the new toggle cards feature where they could previously not re-appear again.
~ The HexWar Games Team
Update v1.7
We've just released the latest update for 1775: Rebellion which includes the following improvements:
Added in-game support button to make it easier to contact us about any issues with the game.
Added new button to toggle the visibility of the cards.
Added new button to toggle the coloring of map areas between control and colony areas.
Fixed issue with event cards that place reinforcements stopping the game progressing when there weren't any valid locations to place them.
~ The HexWar Games Team
Update v1.6.1
In this latest update we've fixed and improved the following:
Fixed an issue with camera zoom not always working correctly.
Increased the area the game history is displayed in and also changed and increased the font size.
Made the 'help text' shown at the top left clearer to read.
More improvements coming soon!
~ The HexWar Games Team
Update v1.05
In this latest update we've fixed the following bugs:
- Corrected an issue with Loyalist Militia Boat Movement card (LM07) whereby it would previously only allow one boat movement instead of two.
- Fixed an issue where the AI could use Command Decisions to non-valid map areas in the Quebec scenario.
~ The HexWar Games Team
Update v1.04
In this latest update for the game we've added, improved and fixed the following:
Added: Unit models can now be replaced with cubes.
Improved: American map control colour is now less green and more blue.
Improved: Optimised rendering so the game runs smoother on lower-end hardware.
Improved: Command Decision 'Done' button will no longer display if there are no valid map areas for a Command Decision.
Improved: Various improvements to the AI opponent.
Fixed: The John Butler card will now work correctly during the AI turn.
Fixed: Battles will now end when only Native Americans remain on one of the sides and will join the winning side.
Fixed: Multiplayer turns sometimes would be unable to send due to an issue with the way the reinforcement data was saved.
Fixed: Saved games now save the correct data during the reinforcements phase.
Fixed: Auto save was incorrectly saving during the AI turn which caused issues when trying to load the game.
Fixed: Corrected land connections between Massachusetts and Connecticut.
Fixed: The city in Rhode Island was incorrectly named Albany. This has now been updated to say Newport.
Note: Due to the save game fixes, saves made before the update will no longer load.
Please keep the great feedback coming on the forum and let us know if you experience any new issues with the game. Also we are working hard to bring the game to iPad & Android Tablets and we are also planning to make further AI improvements to make it more challenging!