1Quest cover
1Quest screenshot
Genre: Role-playing (RPG), Indie

1Quest

Patch 1.04 with Swamp love !

New content patch is live !

You will find a new race, the lizard folks, strong, with thick skin but difficulties to wear armors, and a natural affinity to Water magic. Also new spells, new monsters and some minor adjustments. You will love the new spell of the blood cult leader. Or not :)

Full path note:

  • New Features

    • New Race! Meet the Lizard folks, strong with hard skin but poor armor skills, and natural Water affinity
    • New spell: Disease! Beware as the spell spread to additional targets to not be affected
    • New spell: Water Dance! A magic-enhanced fighting skill.
    • New spell: Clairvoyance! A simple spell to see chests, stairs, altars ...
    • New spell: Quicksand! Slow and hurt your enemies at the same time
    • New monster: Moskito! merely annoying, until it feeds too much on your blood
    • New monster: Swamp drake! Its poison breath can be deadly if you cannot kill him fast

  • Adjustments

    • Swamp improvements: a lot of wandering smoke clouds should prevents you from being visible from too many enemies at once
    • The last race / class you played is now selected by default
    • The defeat screen now propose a fast restart for those who seeks only perfection (and saving all the children)
    • You can now still see loots, traps, chests and other permanents features while out of sight.
    • The last boss now knows a deadly spell which should make the fight harder
    • Charm (Enchanter) is no longer usable while you already have someone under Charm

  • Bug fixes

    • The loot is now chosen based on the skills when the merchant escape rather than at the start of the level.

  • SDK modifications (see http://ratzngodz.fr/wiki for details)

    • stuffPackages are now packages
    • added buildLibrary function
    • added sortArray function
    • added indexOf function
    • CctlEffectLaunchEffect and CctlEffectLaunchAction now can create new attributes in the additional parameters
    • CctlEffectLaunchAreaEffect now accept direction for the cone, instead of guessing it

1Quest Modding Documentation Available !

I am pleased to announce that the 1Quest Modding Document is finished! You'll find it at http://ratzngodz.fr/wiki.

Be sure to start by the first examples in the "Getting Started Section". It will give you a valuable first experience in editing the xml files of 1Quest.

Modding can make you add/remove/modify spells, monsters, items, interface, levels, even combat rules, magic system or experience system ... about everything. You can even build a entirely new roguelike!

The documentation will continue to evolve as I clarify some part. Feel free to report anything you do not understand so I can focus my effort on those pages, or add new ones. You can use the Modding forum to discuss about the wiki, your project or ask question about modding.

1Quest Modding

Everything is set, I just need to finish the documentation (I've made about 10% or 20%). Anyway you'll find the most important information here: http://ratzngodz.fr/wiki

Be sure to read the Getting Started section! If you have any question about modding, I've create a Modding Forum in the community hub. I'll fill the wiki at the same time

I won't use the workshop, because it is not adapted to modifying the game the way modding works in Quest. At least for now.

Happy modding!

Cards !

Ok, so activating the cards is a different button from activating the game. I love when I learn something each day!

So you should be able to get cards from now. There are 6 of them, and are waiting for you since several days, but were locked away by an evil noob developer ...

1Quest Modding

I know, I am late!

The game is ready to be modded, but the documentation is not. I've started a Wiki to hold the documentation, which can be found at http://ratzngodz.fr/wiki (it will be english only) but it is just a start.

If you want to play with the xml, I suggest that you start by the section http://ratzngodz.fr/wiki/index.php?title=Setting_up_the_project so at least the next update won't destroy everything you've done.
Feel free to ask question about modding (there http://steamcommunity.com/app/332710/discussions/), I'll try to add the information in the wiki.

If you want to wait a more stable version of the documentation, you should probably follow @RatznGodz on twitter, I'll announce there when it is ready (or at least usable)

I'll probably set up Steam Workshop later, as it seems to be the perfect tool to share mods inside the community.