20 Minutes Till Dawn is now officially "Verified" for the Steam Deck!
Fixed Holy Shield's invulnerability frames after breaking not triggering, causing players to instantly take damage right after the shield breaks.
Fixed weapons sometime continuously firing, ignoring the need to reload.
Fixed Assassin's effect from sometimes trigger on-death effects twice (including enemies dropping extra exp orbs)
20 Minutes Till Dawn - 1.0 Released!
After exactly 1 year in Early Access, "20 Minutes Till Dawn" is finally exiting Early Access. Thank you to everyone for playing my game! Thank you so much!
-Flanne
New Content
Weapon Evolutions!
All weapon in the game will have 3 unique variants that players will get to choose from once they reach level 20 in a run!
New Weapons
Cyclone Sword Perform a spin attack to cut through large swarms of monsters with this sword!
Salvo Knives This knife tracks enemies as you run around. Throw a barrage of knives at every tracked enemies.
Watering Gun This gun starts with a Spore Flower summon. Water your Spore Flower and it'll shoot out Spores like an artillery, bombarding monsters with a wave of spores.
New Tomes
Added 6 new tomes that drop from bosses to add more variety to your builds!
Balance Changes
Magnetism Tree: Magnetism: Pickup Range increased from 30% to 50% Excitement: Pickup Range increased from 20% to 30%. Fire rate buff increased from 30% to 50% Watch and Learn: Pickup Range increased from 15% to 30%.
Vision Tree: Glare: Base tick rate increased 0.5 tick per second to 1 tick per second. Base damage decreased from 25 to 15. Saccade: Vision Range increased 10% to 25%
Bullet Damage Tree: Power Shot: Bullet Damage bonus increased from +35% to +40% Big Shot: Removed Fire Rate decrease Repear Round: Bullet Damage bonus increased from +15% to +20% Splinter: Projectiles spawned have much lower range now.
Dragon Tree: Aged Dragon: Damage gain increased from 8 to 15
Fire Rate Tree: Rubber Bullets: Bullet Damage decrease removed Siege: Ammo refund chance increased from 33% to 40%
Ghost Friend Tree: Ghost base attack speed decreased from 2 attacks per second to 1.25 attacks per second
Magic Spear Tree: Magic Spears base attack speed decreased from 1 attack per second to 0.77 attacks per second Soul Drain: Kills to trigger changed from 400 to 500
Dark Arts Tree: Curse time to activate decreased from 1 second to 0.75 seconds Dark Arts: Change to inflict Curse increased from 25% to 35% Doom: No longer increases Curse time to activate.
Ice Tree: Freeze Duration decreased from 3 seconds to 1.5 seconds Shatter: Damage decreased from 10% to 7%
Aero Tree: Aero Magic: Base damage increased from 10 to 20. Activates every 2 seconds instead of on reload.
Health Tree: Anger Point: Fire Rate and Reload Rate increased from +50% to +70%. Duration increased from 15 to 30. Giant: Removed Move Speed decrease.
Soul Heart Tree: You can have a maximum of 3 Soul Hearts now. Soul Conversion replaced with Soul Expand: Gain a Soul Heart. Increase max limit of Soul Hearts by +2. Soul Powered's old effect removed and replaced with: Your bullets deal +10% damage for each Soul Heart you currently have.
Synergies: Death Rounds: Removed Max HP decrease. Gun Mastery: Bullet Damage increased from +15% to +30% Mini Clip: Max Ammo decreased changed from -666 to -4. Reload Rate bonus decreased from +100% to +75%
Characters: Dasher: Transforms every 10 seconds instead of every 25 kills. Hastur: Tentacle spawn cooldown decreased from 4 seconds to 3 seconds. Hina: She is now invulnerable during her dash. Her Shadow Clone's and Hidden Blade's attack range increased.
Weapons: Dual SMGs base damage increased from 4 to 8. Range reduced. Batgun damage increased from 8 to 18 but projectiles reduced from 2 to 1.
Runes: Elemental Shield replaced with Agility: +2% dodge per rank Last Stand replaced with Premonition: +3% dodge chance cap per rank Second Wind replaced with Wind Shield: Gain a Wind Shield that blocks an enemy projectile. Wind Shield recharges after 10 seconds. Recharge time reduced by 1 second per rank. Guardian replaced with Body and Soul: Every 300 seconds, gain a Soul Heart. Max 3. Increase max limit of Soul Hearts by +1 per rank.
Other Changes
Key rebinding added to options menu. Added a description of the Dodge Chance cap, on dodge related upgrade perks. Controller controls scheme slightly changed to hopefully be more comfortable. Tree Monster: HP decreased from 90,000 to 45,000. Can now be damaged by Frostbite. SECRET BOSS
Bug Fixes
Fixed Grenade Launcher projectiles exploding on Magic Lens Fixed some of the menu navigation issues with controller. Fixed Holy Shield giving infinite invlunerability in some situations. Fixed auto-aim not targeting bosses. Fixed having too many upgrades would cause the upgrade display UI at the pause menu to overflow onto the rest of the UI.
Thanks again!
Closed Beta for the Last Early Access Patch Has Started!
Thanks for patiently waiting for 20 Minutes Till Dawn to be updated! A closed beta test has started for the final patch before 20 Minutes Till Dawn launches out of Early Access. To access the closed beta, join the official 20 Minutes Till Dawn Discord for more information.
Preview of the New Stuff!
Weapon Evolutions
Each weapon in the game has been given a set of unique evolutions that powers them up and change how they play! You can choose one of them once you reach level 20 in a run.
New Weapons
The new Cyclone Sword does a powerful spin-to-win attack during its "reload".
There's More to Come!
The final patch isn't done yet, and more stuff will be added to the closed beta in the coming weeks! Here's some more stuff that's still being worked on:
2 more new weapons coming soon!
Tomes that drops from bosses are going to be completely reworked for more variety
SECRET BOSS
A lot of the runes will be reworked
New achievements
UI improvements
Thanks again! I hope you guys can enjoy 20 Minutes Till Dawn Closed Beta and looking forward to hearing your feedback on 20 Minutes Till Dawn Discord!
Dodge should now be properly capped to a max of 70% chance (Will add a description for this in the future).
V0.9.0 - New Character Dasher + Summoning Rework
New Character: Dasher!
Transform into a deer and stomp through hordes of enemies!
Summoning Rework
New summoning perks have been added and old summoning perks have been changed to hopefully provide greater build flexibility.
Ghost Friend
Ghost Friend now attacks much faster and can trigger on-hit effects, making it valuable companion for burn/freeze/lightning builds (yes I know it was bugged for a few patches and triggered on-hit effects anyways, but the bug is now a feature!).
Magic Scythe
Magic Daggers are removed and now the upgrade tree is focused on powering up the Magic Scythe! Its damage increases based on your bullet damage and move speed.
(New) Magic Spear
Stab through monsters with a set of magic spear summons! These deal more damage based on your max HP, and are a good fit for tankier builds.
(New) Trainer + Frenzy
The Trainer and Frenzy upgrades trees focuses on summon damage and summon attack speed respectively. These upgrades perks are great for builds that focus on having summons do most of the damage.
Other Changes
Character/Gun Menu Rework
With the increasing amount of characters and guns added to the game, the character and gun selection menu was getting a little overcrowded. These menus have been slightly reworked for better readability.
Soul Hearts
Some new upgrades focus on giving players a new type of HP, giving some more variety to defensive options.
Happy Holidays!
Join Discord to give me feedback
You can report bugs here: https://20minutestilldawn.youtrack.cloud/issues
V0.8.5 - New Upgrade Perks - Aero Magic and Dodge!
Aero Magic
Become master of the wind with Aero magic! Shoot out gales to tear monster apart!
Dodge
Dodge enemy attacks with the Evasive upgrade perks. These new perks give players more defensive options to help survive until dawn!
Other Changes
Getting ping-ponged around by enemies when players got hit was a frustrating experience. So now, getting hit by enemies will no longer knock the player around. Instead, enemies are knocked away.
Bullet bounce was causing bullets to go back towards the player and was often obscuring the player sprite. So bounce has been changed to ricochet towards the nearest enemy, reducing the chance that the player sprite will be obscured by bullets.
Join Discord to give me feedback
You can report bugs here: https://20minutestilldawn.youtrack.cloud/issues
I hope you guys continue to support&enjoy 20 Minutes Till Dawn!
V0.8.4 Bugfixes + New Bundle with Discount!
Bug Fixes
1.Enemy projectiles changed to disappear after hitting player instead of continuously pushing players around. 2.Enemies now stop movement instantly when frozen to prevent them from 'gliding' and hitting players. 3.Fixed Grenade Launcher's explosions not triggering some on-hit effects. 4.Fixed players being knocked out of bounds on the Pumpkin Patch map. 5.Fixed Raven's Flock of Crows' damage buff not applying to both crows. 6.Fixed enemy outline setting not working when set from the main menu.
You can report bugs here: https://20minutestilldawn.youtrack.cloud/issues
If you want to play 20 Minutes Till Dawn on your phone, you can check on Google Play or App Store
I hope you guys continue to support&enjoy 20 Minutes Till Dawn!
V0.8.4 Bugfixes
Bug Fixes
1.Enemy projectiles changed to disappear after hitting player instead of continuously pushing players around. 2.Enemies now stop movement instantly when frozen to prevent them from 'gliding' and hitting players. 3.Fixed Grenade Launcher's explosions not triggering some on-hit effects. 4.Fixed players being knocked out of bounds on the Pumpkin Patch map. 5.Fixed Raven's Flock of Crows' damage buff not applying to both crows. 6.Fixed enemy outline setting not working when set from the main menu.
Join Discord to give me feedback
You can report bugs here: https://20minutestilldawn.youtrack.cloud/issues
I hope you guys continue to support&enjoy 20 Minutes Till Dawn!
V0.8.3 - Pumpkin Patch + New Character
New Map: Pumpkin Patch
Fight spooky monsters in this Halloween-themed map!
New Character: Raven
Survive the Pumpkin Patch map to unlock Raven. Summon Crows that inflict curses on enemies.
Join Discord to give me feedback
You can report bugs here: https://20minutestilldawn.youtrack.cloud/issues
I hope you guys continue to support&enjoy 20 Minutes Till Dawn! Happy Halloween!
V0.8.2 - Visual Update
Monster Animations
Most monsters are now animated!
Enemy Outlines
Players can now have the option to turn on outlines on enemies for better visibility.
Other Changes
Temple now only unlocks after clearing 20 minutes mode once.
Reduced the amount of ranged enemies in the last 4 minutes of Temple.
Fixes
Fixed Glare not always hitting every enemy in range.
Fixed Sight Magic not working.
Join Discord to give me feedback
You can report bugs here: https://20minutestilldawn.youtrack.cloud/issues