2089: Space Divided cover
2089: Space Divided screenshot
Genre: Strategy

2089: Space Divided

Hotfix - V 0.3.0a

Fixed Towerdefense menu.
Fixed Towerdefense spawners.
Small balancing changes.

Update V 0.3.0 - Multiplayer

Features:



  • Multiplayer PvP and PvE
  • Added ambient sounds
  • Added selection sounds for all units
  • Option to disable dark fog of war
  • Option to change between day/night
  • Added/reworked new maps (total maps 17)


Improvements:



  • Performance improvements
  • Changed unit movement to be more realistic
  • Reworked bullets and units (speed, health, costs etc.)
  • Adjust hit boxes of small units (better hit registration)
  • Balancing changes for units and upgrades
  • Visual changes on units to improve visibility
  • Several bug fixes


Know Issues:



  • Shieldgenerator hit detection is sometime buggy
  • Bullet effects are sometimes misplaced
  • Host Player leaving match ends the match
  • Player needs to rejoin Lobby manually if his Spot got closed

Multiplayer Beta now available

Hello guys!

We are happy to announce that the long-awaited multiplayer beta of our game is finally available! You can download it via Steam. Just right-click on 2089 - Space Divided in the Steam library → Properties → Betas and select the beta in the dropdown.

We would be happy if you test it and give us feedback. As before, you can also report bugs using our bug report tool or via Discord. We would like to remind you that this beta is based on an older version of the game and therefore not all developments/changes for the next patch are included (e.g. more maps, reworks etc.). Also, the single player modes have been disabled.

For the beta some new channels will also be available in Discord.

Known Issues:
This is a list of known bugs/issues.
This list will be updated regularly. Issues that have already been fixed will be additionally marked.

Player Search:
Since game lobbies will not necessarily be open all the time, you can get together with others or with us, the developers, to start games in this channel.

Thank you for your support and have fun testing the beta!



The development team of 2089 - Space Divided

Roadmap presentation

We have collected and evaluated your feedback over the last few months.
Based on this information, we have created a roadmap which contains upcoming topics.



Below is some information about the development status of the game:

In the last weeks and months, we intensively worked on the upcoming multiplayer mode, which is the main focus of the upcoming update.
We also planned some time for internal testing, but due to the complexity of the game, it is certainly not possible to avoid all errors. Therefore, it would be very helpful for us to have bugs reported early on so that we can fix them promptly.

In the course of the year, we will take care of the expansion of the multiplayer, as well as various other improvements around the game. Furthermore, new maps and units will of course be added on a regular basis.

Towards the end of the year, our focus will be on improving the performance so that even games with a lot of action run smoothly.

New game modes and ingame scenarios are planned for next year.


We will publish more detailed information on the individual topics at the given time.

Update V 0.2.2 - Improvements And New Unit

Features:



  • Added upgrades for Andarer Light-/Flak- Turret
  • Additional sound effects in main menu
  • Added English voice-over for tutorial


Bugfixes:



  • Improved German localization
  • Tutorial: smaller bugfixes and improvements

Update v0.2.1

Features:



  • German localization
  • Info HUD is always visible if a unit is selected, not only on icon hover
  • New map Highlands (1 vs 1) available


Bugfixes:



  • Fixed a bug that prevented unit movement


Balancing:



  • Andarer Gunship:
    Range: 85 -> 80

  • Redaxh Gunship:
    Range: 100 -> 80

Hotfix - Artillery (V 0.2.0a)

Researching and building the heavy artillery should work now again.

Update 0.2.0 - Air Units

Update 0.2.0



Features:




  • Hotkeys now gets greyed out if an action is not possible
  • Adds description for buildings and units if they need to be researched
  • Sound slider now have a max value of 10 and you can change the sound in more detail
  • New map previews with spawn positions in lobby
  • Reworked unit icons
  • Reworked unit movement (less slippery feeling)
  • Added various building upgrades

  • Added Andarer Air Factory with several upgrades
  • Added Andarer Interceptor which can attack enemy aircraft.
  • Added Andarer Gunship which can attack enemy ground units.
  • Added Andarer Flak Turret which can attack enemy aircraft.

  • Added Redaxh Air Factory with several upgrades.
  • Added Redaxh Interceptor which can attack enemy aircraft.
  • Added Redaxh Gunship which can attack enemy ground units.
  • Added Redaxh Flak Turret which can attack enemy aircraft.



Bugfixes:




  • Rockets now destroy themself if they have no more target



Balancing:



Andarer Heavy Tank:

  • Firerate: 2sec -> 3sec
  • Resource costs:
    Crystal: 450 -> 1250
    Energy: 650 -> 700
    Titan: 550 -> 800

Andarer Light Tank:

  • Health: 100 -> 250

Update Early Access Version 0.1.2

Features:

  • Units no longer block building placement.
  • Tooltip shows which resources are missing to build a unit. (displayed red)


Bugfixes:

  • Fixed Building Collieders (building placement in walls)
  • Fixed wrong displayed Hotkey
  • AI no longer builds on top of mountains.
  • Fixed a bug where units kept shooting at walls.


Balancing:

Units:

Redaxh HQ
Health 2000 -> 3000
Shield 1000 -> 1500

General:
Improved pathfinding of units (faster pathfinding).

Update Early Access Version 0.1.1

Features:

  • Added different AI play styles for Skirmish mode. (balanced, turtle, rush)
  • You can now also use Right Shift (and Left Shift) to queue up orders.


Bugfixes:

  • Worker doesn't get moved away from other units and interrupt building/harvesting.
  • The Hotkeys now get displayed properly in the Actions Menu.
  • Game starts now with sound on first startup after installation.


Balancing:
Units:

  • Redaxh Colossus Walker:
    Damage: 150 -> 100
    Shield Damage: 150 -> 100
  • Redaxh Light Turret:
    Firerate: 0.9sec -> 1.2sec
  • Andarer Light Turret:
    Health: 1000 -> 1500
  • Andarer Headquarter:
    Health: 2000 -> 3000
    Shield: 1000 -> 1500
  • Andarer Heavy Tank:
    Shield: 0 -> 100
    Resource Cost:
    Crystal: 400 -> 450
    Energy: 600 -> 650
    Titan: 500 -> 550


Gamemode Survival:

  • Normal Survival Mode:
    Spawners:
    Health: 2000 -> 3000
    Shield: 1000 -> 1500
  • Hard Survival Mode:
    Spawners:
    Health: 10000 -> 7500
    Shield: 10000 -> 3000


General:
Increased performance overall and in fights.