22 Racing Series cover
22 Racing Series screenshot
Genre: Racing, Simulator, Sport, Strategy, Indie

22 Racing Series

October Update

We'll be exhibing 22 at PAX Australia at the end of October, so if you're in Melbourne, Australia, come by for another chance to win some prizes!

This update contains a recreation of a challenging real-world race track, for players who want to try out a strange blend of sim-racing and future-racing. The Bathurst track is still extremely work-in-progress, so expect some bugs for now...

Vehicle handling and physics have been re-tuned greatly in this update, with attention being paid to new players who haven't yet mastered the vehicle. Low-speed spins are much less likely, and steering authority during extreme high-speed manouvres is much improved.

As usual, all feedback is appreciated!

2018/10/16 - v0.32


New track: Bathurst / Mount Panorama (2.5x real scale).
New track: Bathurst Historic (real world scale).
Tutorial race mode (work in progress!).
Motion blur effect.
Can select vehicle ability loadout in the vehicle editor.
Vehicle editor keeps parts attached when possible.
Vehicle editor part sorting.
Vehicle editor parts filters.
Updated leaderboards.
Added sand/grass/dirt/snow physics materials (currently only on Bathurst).
Experimental vehicle features: magnetic tires, rear-wheel steering.
Added ESP to vehicle wheels to avoid low-speed spins.
Improved tire response on curved surfaces.
Much improved vehicle handling when driving on walls.
Much less likely to spin out when resetting to a checkpoint.
Updated telemetry output data and force feedback for grass/sand/dirt/snow.
Fixed some vehicle decal issues.
Fixed some audio drop-out issues.
Fixed one AI vehicle always being brainless.
Fixed first-person HUD.

2018/10/18 - v0.32b/c - hotfixes


Change from FXAA to SMAA T2x antialiasing.
Fix flickering HUD elements.
Add "-gpuextensions 0" command line option.
WIP split-screen tutorial support.

2018/10/18 - v0.32d hotfix


Fixed VR, D3D10 rendering.

2018/11/2 - v0.32e


Improved tutorial.
New sector ownership HUD.

2018/11/8 - v0.32f


Added a C++ telemetry example application.

2018/11/9 - v0.32g


Fix tutorial crash.

September update

The September update brings a preview of the configurable vehicle loadout system. The vehicle editor doesn't yet allow you to edit your own loadouts, but within a race you can select from a list of pre-defined loadouts.

The previous vehicle loadout of 4 upgrade slots is currently named the "Hero" class, and is joined by 4 new classes designed to fill different roles within a team match.

2018/09/05 - v0.31


Loads of new vehicle abilities!
Different vehicle ability loadouts.
Vehicle select screen.
Team select screen.
Player name labels above vehicles.
Vehicle editor camera controls.
Re-enabled bloom effect.
Optimized split-screen.
Smoother vehicle physics at high speeds.


Melbourne Esports Open results


Congratulations to 'Slipstream', who dominated the leaderboards during our time-trial open compition at the Melbourne Esports Open, and has won an Acer Aspire Nitro 5 gaming laptop, courtesy of AMD!

Melbourne Esports Open 2018 Time Trial

For the next two days, 22 will be exibiting at MEO 2018. You'll be able to compete for the best lap times on a local leaderboard, and thanks to the sponsorship of AMD, the winner will walk away with a brand shiny new gaming laptop! See you there.

MEO 2108 details: https://www.melbourneesportsopen.com.au/
Competition details: http://www.22series.com/meo2018tournament/#about

August Updates and Melbourne Esports Open 2018 (updated)

Melbourne Esports Open 2018


22 Racing Series will be present in the expo hall at MEO 2018, on September 1st & 2nd! Visit the team in person, and participate in contests and tournaments to win prizes, including new PC hardware components.
More information / Buy tickets

August Updates


We're starting August with another small incremental patch. The vehicle editor is much more complete now, actually allowing you to save vehicles and take them into races. Various engine improvements and controller support issues are also included.

Our focus will now shift back to gameplay, tutorials and online features!

Controls configuration guide


https://steamcommunity.com/sharedfiles/filedetails/?id=1463227426

2018/08/02 - v0.30


Improved load times.
Vehicle editor saves to Steam Invetory.
Custom vehicles can be renamed.
More Vehicle editor parts.
Vehicle aero elements animate to match physics (DRS, air mode steering).
Can take customized vehicles into races.
Joystick/Steering-Wheel "hats" (D-pads) can be bound to controls.
Fixed Fanatec force feedback.
Set Logitech and Fanatec wheels to 180deg range instead of 900deg.
Added Thrustmaster T500RS SDK.

2018/08/08 - v0.30b


Updated telemetry output format.
Experimental dynamic reflection graphics system.
Vehicle editor improvements.

2018/08/09 - v0.30c


D3D10 hotfix.

July Updates

Version 0.29 is another small update, containing initial support for Windows Mixed Reality hardware, more work on the vehicle builder, and finally support for completely customizing your controls.

Please note - the vehicle builder still does not save your creations
Another patch later this month will hopefully add saving, and the ability to take your creations into races.

We will also be posting a guide on how to set up custom controls for steering wheels, joysticks, etc, and would love any community contributions here. If you have a specific bit of hardware that you want us to support, let us know!

2018/07/14 - v0.29


Controls configuration GUI.
More Vehicle editor!
Support Windows Mixed Reality for SteamVR.

2018/07/18 - v0.29b


Controls configuration GUI fixes.
More Vehicle editor parts!!

June Update

This month we've only put out a few incremental fixes and enhancements, but lots of behind the scenes work is continuing on online multi-player infrastructure, steam inventory integration, and the vehicle builder (coming soon™)!

2018/05/25 - Hotfix


D3D12 performance, memory usage

2018/05/26 - Hotfix


VR crash on startup

2018/05/28 - Hotfix


Friction bugs at high speed

2018/06/13 - mini update


Support for HDR10 (UHD TV) and Freesync 2 HDR (add "-hdr 2" to your launch options if your HDR TV is a secondary display, or "-hdr 0" to disable).
Better support for SLI / Crossfire.

Edit: another mini-patch this month:

2018/06/27 - v0.28


Version number displayed at the top of the screen at all times (patches will actually have version numbers from now on!)
Steam inventory integration.
WIP vehicle editor.
WIP modding support.

May update

May 2018


Re-enabled D3D12 support, fixed D3D10 support.
Work in progress "Home" menu and Twitch integration in Hub menu.
Lap time leaderboards.
Improved replay cameras.
Ambient occlusion effect.
Vehicle skeletal animation.
Different vehicle suspension configs for tube/flat tracks.
Support for Razor Hydra controllers.

As well as these regular progress updates, there has been a lot of behind the scenes progress on online multiplayer and vehicle editing systems, so expect to see these in a future update soon!

March and April updates

March 2018


Better AI after cars have finished a race.
New transparency rendering techniques.
Tire physics fixes.
New "Plasma" boost that slowly fills up from sector ownership.
Removed hand-brake button.
More consistent jump physics.
Tweaked vehicle aerodynamics.
Smoother vehicle steering.
Bunny hop ability (right thumb stick click).
Third person camera improvements.
Fixed UI on non 16:9 aspect ratio displays.
New sector upgrade mode.
New vehicle-position indicators, race-time, lap-time and leaderboard HUDs.
Hold reset to restart a lap (in some modes).
Disabled mouse steering (for now).
Race results and race notification improvements.

April 2018


New track - "Coast".
Rebalanced audio levels.
Testing hybrid game mode with two win conditions - first to 5 laps, or to capture all sectors.
Support for Vive and Oculus controllers.
Draw 3D models of controllers when running in SteamVR mode.
Added (optional) motion/gesture steering controls.
Hide other vehicles in VR if they are too close to your camera.
VR UI fixes.
Added a steering wheel indicator to the VR HUD.
Settings->Attract Mode now ends.

To reset to the new default control scheme (mandatory for users of Oculus Touch / HTC Vive controllers), please open the Windows/Start menu -> Run, then paste %appdata%\22 Racing Series\ and press OK to open the folder where our config files are stored. Then delete the controls.json file.