Version 0.61 is completed: enjoy the optimized game engine at its best and get prepared for the february "Combat" Update!
Final 0.61 changes:
[H1]I. NEW CONTENT[/H1]
- Your army's recruits can swim and will follow you anywhere
- Recruits will never attack you unless you hit them
- NPCs combat A.I. has been optimized and is faster
- Pathfinding A.I. has been upgraded
- Game engine has been optimized
- Procedural World upgrade: more houses, mobs and resources
- Time doesn't pass until the map is completely loaded at start
- Smoother camera wall collisions
[H1]II. CORRECTED BUGS[/H1]
- The game doesn't crash anymore / Engine is very stable, low-end computers included
- All human NPCs have a profile drawing displayed when speaking
- Recruits never get stuck after a fight ( if they survived the fight of course )
Next update: 3571 The Game version 6.2 "Combat" update
Get prepared!
Thanks for reading, see you in the future
3571 The Game v0.61 Patch3 available - A.I. Update!
Latest changes:
I. GAMEPLAY IMPROVEMENTS
- Human Recruits A.I. upgrade:
Recruits now wait next to you more naturally
When you're far, they run, if not they walk.
Their behavior is globally smoother
Now you can recruit more than 5 NPCs in your army
All Recruits go fighting when your group is attacked
- Fall damages added: be careful if you're high :D
- World generation & save / load system update: 15% faster!
- Slug mutant enemy update! New model & new animations
- Buildings, NPCs and items shaders have been upgraded
II. CORRECTED BUGS
- You don't keep resources anymore when you use them to build something
- Recruits now load correctly, even if they were fighting when saved
- You can trade fruits and fishes with old women again
- Some shaders caused the game to crash when quitting
- The dead mutant slug corpse is heavier and don't fly anymore when hit
Thanks for reading, see you in the future!
3571 The Game v0.61 Patch2 available
Latest changes:
I. GAMEPLAY IMPROVEMENTS
- The Work Table now throw a info message
- Pressing "Action" in front of a Work Table now directly open the Build Menu
II. CORRECTED BUGS
- The baby version of the blue mutant couldn't spawn
- Chests don't move anymore after loading a game
- Latest builded chest couldn't save items in it
Thanks for reading, see you in the future!
Thanks for reading, see you in the future!
3571 The Game v0.61 Patch1 available
Release: JAN. 2018
I. GAMEPLAY IMPROVEMENTS
- No message when player gets killed except the crane illustration and: "GAME OVER"
- Shelter building model update: bigger and better!
II. CORRECTED BUGS
- When quitting your army, Recruits don't "teleport" to their last loaded position anymore and just stay where you leave them.
- Stats level don''t increase anymore when drinking water in a flask
- NPCs don't walk through doors
Thanks for reading, see you in the future!
3571 The Game New Update #13: version 0.61 is out!
3571 THE GAME 0.61 "FIRST PLAYERS UPDATE"
One week after the early acces release of 3571 The Game, the first update 0.61 is already available: New gameplay mode and lots of improvements!
I. NEW CONTENT
- New "Training" gameplay option:
Let's Play 3571 The Game - How to survive your first day video
Discover how to survive your first day ( 20 mn ) in the most ruthless survival 3D roguelike independent cartoon videogame. Try to beat the clock of the best survivors of the year 3571 worldwide, but be careful! Death is permanent and can happen at any time. In this kind of race, only the last can win.
https://www.youtube.com/watch?v=rp_6Z5Eh5YQ
Also part of the brand new beginner's guide:
A Quick Beginner's Guide To The Year 3571
Thanks for reading and watching! If you want to play 3571 The Game and support its development, simpy click on "Store Page"!
3571 The Game - HISTORY VIDEO TIMELAPSE 2012-2018
A lot of work have been done so far... And I'm still not bored! The game is now quite exactly how I imagined it 5 years ago! But I have new ideas to add to reach the final version... Watch this exclusive history timeline video of 3571 The Game to discover how the game evolved!
I feel both confident and very nervous as the deadline approaches. I will need time to manage all the bugs I couldn't find by myself in January. I hope you'll enjoy the particular feel in the gameplay I spent so much time on. What I tried to do with this game, is to treat my C# coding and game engine choices with the same personal artistic touch I put in my design, characters, 3D models and music.
Thanks for reading and see you very, very soon!
3571 The Game - News Update #12
3571 The Game is on Steam! You can add it to you wishlist right now! Early Access will be out in January 2018. A lot of improvements have been made specially for the Early Access. Let's discover the brand new version 0.6!
Version 0.6 is on Steam Store! Available soon!
Rideable dragons, horses and giant wolfs, new GUI design and improvement, new buildings, new complete controls tutorial, world generation stats and population quantities management, automated in-game tips system, new character customization models (fit or loose models, male and female), new hairs and shirts, new dialog system and GUI, and much more! I'll detail all of these changes in the next updates.
So many improvements! What does the game looks like now?
Let's have a look at the exclusive new in game screenshots of the version 0.6 I prepared for the Steam Store Front page!
I will work on the demo soon and I have a question: would you prefer the Free-to-play Demo to be limited in time, like one day maximum, or have a very small map and limited NPCs and items?
Future is coming soon. Thanks for reading!
3571 The Game - News Update #11
Let's discover my favourite weapon in 3571 The Game so far: the Fishing Rod! I spent long nights on c# coding to make it more than a simple fish-catcher. A new development video will present you the Fishing Rod in action! Let's go fishing!
Of course, the main function of the Fishing Rod is to catch fishes. So if you find a small fish hanging around, you can aim at it and shoot it with the Rod. You can then take the dead fish back to you and eat it to avoid starvation.
Function #2: Grabbing
I decided then to add more functionality to the Fishing Rod and I thought: what could I do stupid with a fishing rod? I could catch every object I need without getting off of my sofa! So I added a grabbing hook function to the rod so that you can catch items or objects that are out of reach.
Function #3: Hook jumping
The most fun of all: you can jump everywhere and move faster using your Rod like a hook on buildings! Once it collides a wall, your character will get some serious speed according to your distance with the impact. I had to activate and desactivate the Unity Character Collider at runtime in order to add a rigidbody for realistic physics, according to the player's speed.
I can't wait to have player's feedback about the fishing rod, as I am very proud of it. I think it makes the gameplay very particular, like all small details.Thanks for reading and see you in the future!
3571 The Game - News Update #10
Today I am glad to present you a new ranged weapon: the Bomb! It works basically like a grenade. Once throwed, you have a few seconds to hide behind a wall: everything around it when it explodes have absolutely no chances to survive. Let's discover the technical part of this weapon in game, and after that, we will meet two new characters of the year 3571.
First Bomb model
Like Small Stones or Coal Blocks, I made the bomb be a "hand-throwed" ranged weapon: this means you can adjust the strenght of your shot by holding the Attack button longer. Creating the bomb itself wasn't easy. Finding the right timing for sounds, lights, explosion colliders and particle systems was harder than I thought, but the result seem pretty OK now.
The first damage system I imagined worked like this: the bomb was simply creating a wide sphere collider when exploding. Every character within this sphere at the moment of the explosion looses health. I also added a distance damage modifier script: the damage inflicted diminushes as your distance with the target increases. This worked pretty well! But I was unhappy with something: I couldn't hide behind a wall from the explosion. That's because the sphere collider just appears, it cannot define if an object is behind another. This means you get killed if you are inside a solid house, and if a bomb explodes right behind the wall you're next to. I didn't like it. Let's start again.
Second Bomb model
I needed a system to map the explosion strenght, and therefore I had a very simple idea: I placed a lot a small sphere colliders on a big sphere surface around the bomb. When it explodes, the global sphere expands, as all the small colliders gets bigger. Colliders that hit walls or ground are disabled, and the others are not. Then you can finally be protected from explosion behind a wall. Yeah!
Bombs are a very rare item to find, but you can craft them easily with on a Work Table with metal and coal. A dangerous weapon with high range damage is very fun with a rogulike death system. Lots of deaths, lots of fun.
I am very happy to have bombs to kill droids now. This required efforts, but a fun gameplay is always a fine reward! Next update will be about another new weapon, my favorite weapon of 3571 The Game so far. A weapon with 3 exclusive functions.
Bonus: new Non Player Characters!
Exclusive! Here are the Dirty Guy and the Girl, two new NPC characters that you may encounter in one of the many parallel versions of the Earth in the year 3571. Cute, aren't they? The second one looks like my little brother when he was 3 and wore his winter hoodie. Thanks to Cloth Renderer in Unity and lots of patience I've been able to make the hair of the girl feel more alive and move naturally like real hairs.
Survival, RPG, procedural open world, permadeath... So, do you want to play 3571 The Game already? And do you still believe in single player indie games?