3D Aim Trainer: Update Notes - Target Switching Academy 2.0
We have updated and overhauled the Target Switching Academy completely. This is the final Academy Overhaul of the four. Target Switching Academy 2.0 features 60 new training levels. All designed to optimize the way you switch between different targets. ---
Update Highlights
New Static Target Switching Subskill
New Dynamic Target Switching Subskill
The difference between static and dynamic target switching is all determined by the movement of the targets themselves. ---
3D Aim Trainer: Update Notes - April 28th, 2022
In this update we fixed some bugs regarding statistics, medals and we also updated some of the visuals used throughout the menu. ---
Update Highlights
Fixed badges not showing correctly on the stats page
Fixed titles not showing correctly on the stats page
Fixed certain elements on the profile page for unregistered users
Fixed a bug that would show badges for the wrong skills and subskills
Fixed a bug where users could sort on score incorrectly
Fixed a bug that prevented the percentile rank from being displayed correctly
Fixed a bug where the users' leaderboard position row was missing
Fixed a bug related to the users' relative skill rank consistency
Added highlights in the main column for the Global Aim Rank/Skills
Added correct rounding to percentile ranks in the sidebar
Added a feature that Academy medals always look at best plays
Added factories before returning results to increase stats speed
Added a feature that increases speed of the leaderboard page
---
3D Aim Trainer: Update Notes - Tracking Academy 2.0
We have updated and overhauled the Tracking Academy completely 🔥. This is the third Academy Update out of four. Tracking Academy 2.0 features 73 new training levels with some awesome new training mechanics specially designed for tracking! ---
Update Highlights
New Precision Tracking Subskill
New Smoothness Tracking Subskill
New Speed Tracking Subskill
New Reactivity Tracking Subskill
--- [previewyoutube="S5dqK9tVD1w;full"] ---
Details
New Precision Tracking Subskill: Precision tracking is mostly about improving your ability to track long dodging targets. More predictable move patterns will make it easier for you to focus on your precision.
New Smoothness Tracking Subskill: This subskill is about combatting mouse stutter. Targets move in easy to read patterns and focusing on smooth tracking is the key to success.
New Speed Tracking Subskill: Speed is about learning how to track fast moving targets. This will really bump your accuracy once you return to easier to read, slow targets.
New Reactivity Tracking Subskill: Reactivity is all about your ability to adjust aim on moving targets. Their move patterns are erratic and hard to read, so how fast you can react and adjust is what's being improved here.
3D Aim Trainer: Update Notes - March 24th, 2022
We have revisited the way we look at certain migrations. All of this is under the hood, but will be noticeable since it will speed up your game. ---
Update Highlights
Updated Stats Migration
Updated Vue Migration
---
Details
Updated Stats Migration: We have overhauled the way we use endpoints to calculate stats and other things. This will speed up the pace at which the game functions for all users.
Updated Vue Migration: We have updated our Vue version. Which means we are taking more steps to making the game as fast as possible for all users towards the future.
3D Aim Trainer: Update Notes - Clicking Academy 2.0
We have updated and overhauled the Clicking Academy completely. 🔥 Clicking Academy 2.0 features 57 new training levels with some awesome new training arena's and new training mechanics! ---
Update Highlights
New Verified Clicking Subskill
New Point Clicking Subskill
New Efficiency Clicking Subskill
New Reactive Clicking Subskill
--- [previewyoutube="h6ldKFDfqno;full"] ---
Details
New Verified Clicking Subskill: This subskill is all about target verification. That means that the levels are designed to teach you that you should first confirm your crosshair on the target before you pull the trigger. These levels have accuracy correction, so your score gets reduced if you miss and on top of that your weapons have a reduced rate of fire.
New Point Clicking Subskill: Point clicking is the art of going fast. No accuracy correction here and no reduced fire rate. Your score depends heavily on the amount of targets you are able to shoot within the time limit. For this reason, the targets are often bigger, but they move faster as well. That means you can shoot more on intuition.
New Efficiency Clicking Subskill: This subskill is about pathing. That means that you are training yourself how to be efficient at shooting multiple targets. These levels have a bunch of new mechanics ready to be explored.
New Reactive Clicking Subskill: Reactive clicking trains your reflexes and thus reaction speed. The big difference with point clicking is that the targets will move reactively to your actions, creating a training environment ideal for upping your reflexes. ---
3D Aim Trainer: Update Notes - Flicking Academy 2.0
We have updated and overhauled the Flicking Academy completely with new levels, visuals, weapons and sounds 🔥. This is the first in a series of updates where we will tackle and update the entire academy! ---
Update Highlights
Updated visuals and sounds on weapons
New training environments
Flicking academy overhaul - Speed, Accuracy
Flicking academy overhaul - Difficulty tiers
Flicking academy overhaul - Statistics
--- [previewyoutube="zOAEUfl39IQ;full"] ---
Details:
Updated visuals and sounds on weapons: We overhauled all the weapon models to make them more fitting with our highly detailed environments, giving them a cool and fresh new look. We also added new sound effects or updated existing ones to go along with it.
New training environments: There are a total of 7 new training environments to be played in the updated flicking academy. This with a total of 33 new training levels to be explored.
Flicking academy overhaul - Speed, Accuracy: The flicking academy is now divided in two main departments: Speed & Accuracy. Each with their own characteristics, levels and scoring system. We feel that this is a mandatory split as they are two sections to be mastered individually.
Flicking academy overhaul - Difficulty tiers: Both the Speed and Accuracy sections are layered with three different difficulty tiers: Basic, Intermediate and Advanced. These provide a much bigger challenge to the particular aiming sub-skills in question.
Flicking academy overhaul - Statistics: We've added a whole bunch of new statistics you can track and monitor. Things like TTK, kill-ratio, crit accuracy, time2target, reaction speed, ... This will make it a lot easier and more detailed to view your progress over time in a variety of interesting ways. ---
3D Aim Trainer: Update Notes - January 19, 2022
Unboarding tasks have been added to help new players navigate and get acquainted with the platform. We've also updated the dashboard page and added notification toasters to complete the new feature.
---
Update Highlights
Unboarding tasks added
Dashboard page updated
Notifications for completing unboarding tasks
---
Details:
Unboarding tasks added: New players will get a set of tasks they can perform that help them navigate through the platform and get acquainted with the different sections the platform has to offer.
Dashboard page updated: The dashboard page has been updated to fit all the unboarding tasks in an easy to use manner. A button labeled "tasks" is made available to do this.
Notifications for completing unboarding tasks: Every time you finish one of the unboarding tasks, you get a clear notification that signals the completion.
---
3D Aim Trainer: Update Notes - January 13, 2022
The "Become A Pro" section has been added to the game and combines the assessment and academy in an easy to use overview that allows you to monitor and practice more efficiently. --- [previewyoutube="WCjtjSHXp6s;full"] ---
Update Highlights
Added "Become A Pro" section
Assessment overview tree
Play assessment levels separately
Easy overview of academy levels
---
Details:
Added "Become A Pro" section: The old assessment and academy have been combined in one section called "Become A Pro". Here you can easily track and monitor which sub-skills you need to improve on and where you rank.
Assessment overview tree: When you click the "Become A Pro" section, you will see the assessment overview tree. This gives you the ability to easily see all the different sub-skills, each of their separate levels and how each of them add to your Global Aim Rank.
Play assessment levels separately: You can now play each of the assessment levels by themselves without having to go through all the sub-skills. This makes it a lot easier to assess one part of your aim skill.
Easy overview of academy levels: Because of the new UI and "Become A Pro" section, it's now much more straightforward to see what academy levels work for which assessment gamemodes. This way you can easily practice and re-assess the skills you need to focus on.
---
3D Aim Trainer: Update Notes - September 29, 2021
A new update for your 3DAT Steam version is arriving today. We made some crucial bug fixes and added some cool new stuff for you to enjoy. ---
Update Highlights
Added restart functionality
New in-game HUD
New in-game Menu
Reworked environments (check details)
Bug Fixes
---
Details:
Added restart functionality: Players now have the option to restart a training level by pressing 'escape' and select 'restart' from the menu.
New in-game HUD: We overhauled the HUD so it's easier to read while playing. It now also has a visual effect when you are getting low on bullets or when time is running out, making it easier to identify even without paying attention to it.
New in-game Menu: Once you're in a training level you can go to the menu by pressing 'escape'. Here we added some new features along with making everything easier to navigate through.
Reworked environments: On the Tile Frenzy, Sphere Clash, Iron Ball and Go Figure training levels we updated the environments to boost visual recognition. We also just made it look very cool!
Bug Fixes:
Fixed a bug where Assessment related percentiles and values were shown as 'NaN'.
Fixed a bug on Flicking levels where the hit and kill sounds seemed not set on the volume slider.
Fixed a bug where on sometimes the default resolution got messed up and black bars were shown.
Fixed a bug where the player and the target angle spawn location was out of sync. This on Eagle's Nest.
Fixed a bug on Burst Flick where new targets would spawn before the previous ones were shot.