4th Era: The RuneChild cover
4th Era: The RuneChild screenshot
Genre: Role-playing (RPG), Adventure, Indie

4th Era: The RuneChild

The Schools of Magic are Ready

Finished with making the Mage.

School of Divination: See, find and known stuff.


School of Necromancy: Control and Summon undead, and even Infected the living.


School of Invocator: Spells for the Battle mage, fighting and killing with magic.


School of Abjuration: Protection yourself from harm, and Mending equipment.


School of Alteration: Change Yourself or other, or even Teleport yourself.


School of Conjuration: Get help from Minions, or Even cast a Wish.


School of Enchant/Charm: Enchant objects, charm others, or even Create Scrolls.


School of Illusions: Illusion, but sometimes Solid Illusions.

Are You ready to go dungeon Crawling.?

The first simple build for the game is ready.
I just tested if the game could be launched, from Steam, and it works.



The Master Map is out in a better version, with more details and I had to change the X and Y...




Are You a Giant or a mouse.?
I have made a small gif, to show the difference between being 2.4 meter tall, and 1 meter.

But here is a picture, of the character creator screen.

The dungeon System is ready.
It has more than a thousandth dungeons to choose from....
But once you enter a dungeon, it remember that dungeon, so next time you will enter the same dungeon.


I can't decide if I should make it many levels deep, or just keep it on one level...

The Fighter is ready

What has happened over the last month.?

The Fighter is nearly ready, still need some Alpha testing.

I have made a better Hero, for You to play with.
And you can change the color of the skin, the hair, and the color of the hair.


I had an idea for at T-shirt, and You can find it at JesperSB.redbubble.com



The last great or small idea, was the alter the size Your Hero's size.
You can play the games, as a giant of 2.4 meters or a small as 1 meter.


I'm working on making a female Hero...
And of course she can also be from 1 meter to 2.4 meters.


The next month I will work on the Rogue.
Stuff like hiding in shadows, running on rooftops, and maybe even hiding in trees.

The Dragons are coming

I have made the first simple dragon for the game.

Go to My Homepage, to try the Alpha.

On MapD5, inside the dungeon, there is a dragon.



Back on Track

The game is starting to become bigger and bigger.

From around 25 mini maps, that was the game,


to about 400 mini maps, with mountains, Deep desert, and Dark forests...


I'm working on the fighter, and how he interact with the world.


The next step, is the NPC and the AI's.

Demo is ready.

My demo is ready on Itchi.io, and can be use to test the game:

4 Classes

The Gun Fighter and his two specialty are ready.
The Necromancer and one of his extra classes "The Skeletor" is also ready

Alpha GameTest v a0.6

Playing my game: Youtube Video


Other stuff:
Adding some background music.
Debugging the store. the top things couldn't be bough.:hushed:
Change money to 50$, so you start and can buy a little stuff.
Added that you can press X to find closets enemy/hive.

Change the zombie collider, so You can hit Zombies, that are lower than you.
Added an marker on the map, so you can find yourself easy.
Updated the user manual. Not that pretty, but ...

Update

Divide the Sell/buy, in to two different menu's.

Make the sleep circulate more closer following normal day/night.

Changing the loading scene to start with the pause scene.

If You don't have a weapon/spell ready, it show a warning.

Adding Clues, notes and random weird stuff.

Stop the Camera shake, when you move.

The Main Map is finished

The main map is finished, And I am starting to add stuff like zombie hives, and building in the cities.

Still only the Gun-Fighter is ready, with his two specialization.
The Ninja, that can be cloaked, and kill without being seen.
And the Lazer-Lord, that uses his Mana to fire different lazerguns.