4th Generation Warfare cover
4th Generation Warfare screenshot
Genre: Role-playing (RPG), Simulator, Strategy, Turn-based strategy (TBS), Tactical, Indie

4th Generation Warfare

4th Generation Warfare, game release imminent!

The Eversim team is happy to announce the release of 4th Generation Warfare.
The Early Access phase, initiated in 2020, has allowed us to make many improvements with the help of the community players. For this event, we have renewed the game Steam page with updated description and a new trailer video.

Here is the list of the main additions and improvements completed during the Early Acess phase:

Main additions:

• Networked game mode
The game works in competitive or collaborative mode. The competing teams are composed of several players who can share the management of one or more countries. For example, in a team, one player can manage the military forces, another the espionage and diplomacy, a third the police forces and national politics. At any time, the players of the team can freely transfer characters to each other.


• Real-time game mode
The addition of this mode has greatly simplified the flow of the characters' actions: each character can do the actions he wants, when he wants, with the only constraint being the duration of the action. At any time, the player can pause or speed up the game time. The real time mode is particularly interesting for solo games, making them more dynamic and intuitive. The turn-based mode remains the most suitable for network play.

• Sandbox mode
To practice and experiment all possible strategies of the game.

• Dynamic player help
This panel helps players to manage urgent events in progress, and to follow each step of their resolution. It also suggests new strategies for the available characters.

• Additional playable characters
It is now possible to control certain characters in the opponent's country from the start. For example, playing a journalist abroad who can stir up protest against his own government.

• Achievements

• More language versions: Chinese, Italian, Russian. And soon coming Korean.


Main improvements:

• Simplification of some actions, such as the "Pick up / drop off an object" action, which will no longer consume an action count, nor a turn. Also, it is now possible to send an item "by post" to a character, even abroad, but with a risk of being intercepted, especially in customs....

• automatic repetition option for some actions: for example, it is now possible to ask a police investigator to analyze several crime scenes in succession with a single action.

• adjustments and corrections of the wargame's operation: in particular, the range of movement of military units has been reduced, as well as their level of attack power to avoid too quick military victories. Also, adjustments to the interception zones of the units have been implemented, allowing a strategy of deployment on the front lines.

• trade contracts have been made more readable and show their changes in case of renegotiation. In addition, the player now has the opportunity to keep his trading partners when they are about to accept a more advantageous trade proposal from a competitor. He can then agree to match new prices or quantities.

• optimization of the AI calculation speed and framerate, switch to 64bits

• visual improvements: new character animations, destruction of buildings or vehicles, special effects or particles, new faces, icon touch-ups

• bug fixes and gameplay adjustments (several hundred points over the entire Early Access period)


The release of the Early Access phase does not mean the end of the improvements or the deepening of the game and new updates will take place regularly. We are also working on the development of several DLCs, including the addition of new specific character classes such as 'Mercenaries', 'Arms Traffickers', 'White and Black Hat Hackers', 'Rebel Groups',... which will be released in the coming months.

4GW takes place in the context of an extremely large open world, which gives us the opportunity to add a lot of new content in the future and make it a unique game.

We would like to thank the gaming community and especially the beta testers for their collaboration in improving this game.

The 4GW development team

4th Generation Warfare, the new 2022 Edition update is here!


Here are the main new features and improvements:


• The game now begins in January 2022 , and we have updated the faces of new heads of state in Italy, Germany, and Japan.
• Addition of a new interface display that shows to the player its current urgent affairs, and suggest him actions to do to solve them. This feature will allow the players to keep tracking to the main events or issues. This is very helpful to beginner players, but also to experts as the complexity of the World context become deeper when you play long running games. This display, also suggest some strategic plans that could be started by the player.
• Characters can now send tangible objects “by postal service” to a distant character. This ease and shorten the management of tactical plans by avoiding trips for characters. Of course if the object has to cross a border, it may be seized by the customs.
• A new option in the New Game menu to set a limit on the number of characters each player can recruit to their team.
• A new advanced option to allow only important messages to be received in game : this allow to minimize the amount of warning messages to read, especially in multiplayer mode.
• A new option in the game to automatically repeat an action (only allowed on certain actions)
• The player now has the opportunity to retain his trading partners when they are about to accept a more advantageous trade proposal from another nation. He can then agree to match new prices or quantities, or risk losing a contract.
• Hacking has been balanced to make remote hacking more difficult but on-site hacking easier.
• Stress gain has been increased when a hacking attempt fails.
• Hacking defense has been increased for production buildings.
• Only one hacking action per server can be performed per turn per hacker.
• It is now easier to get a level 2 hack.
• For a better balance during military conflicts, the moving range of military ground units has been reduced as well as their power level of attack.
• The News will no longer display the power shortages of every country in the world.
• Psychological profile bonuses and penalties are now displayed in several interfaces.
• Holding an award ceremony no longer adds 2 popularity points to the head of state
• New icons for the defense and attack level of military units
• When an action is canceled by right-clicking, it no longer opens the unit's sheet if the cursor was pointed at it
• The interface in the Join an existing game section has been visually improved.
• You can now see a preview of a satellite's scan area when you target to move it.
• Players on the same team in a multiplayer game have a military alliance automatically set at the beginning of the game.
• The new Afghan flag is in game


Added to this, several bugs have been corrected:

• Fixed a lag that occurred in multiplayer games for the game host.
• Fixed the incorrect Syrian leader in sandbox mode.
• Diplomats controlled by clients in multiplayer games are no longer blocked when offering a contract.
• The 'Buy' and 'Sell' buttons are no longer swapped in multiplayer trade contracts. Maritime units no longer attack multiple times in one turn.
• Adversaries selection is no longer reset when you select a country in the new game menu.
• A server that has been hacked into in a game will no longer be blocked by default if you restart a game without closing the application.
• You can no longer open a region panel multiple times
• Fixed several bugs in the sorting of columns in the 'New Messages' panel.
• Prisoners can no longer hold an election meeting
• You can now see the stats of the military troops you just moved
• Permanent geolocation of a smartphone no longer appears in red even if it is successful
• Fixed several bugs in Multiplayer mode
• Other minor bug fixes

We would like to thank the community of players and in particular the beta testers for their collaboration in improving this game.


We are now planning to leave the Early Access stage soon, and more improvements, fixes or content will be added to the game for this milestone.
In the meantime, we are currently working on the development of several DLCs to add new specific character classes such as “Mercenaries”, “Weapons Trafficker”, “White and Black Hat Hackers”, “Rebels”,... More information will be revealed soon.
4GW offers a huge open world context that gives us the opportunity for adding many new content in the future and making this game unique in its kind.

The 4GW dev team.

Release of the Commando Unit DLC and update v0.95

update v0.94

Game improvements:

- Certain simple actions no longer take one turn to do
- Added elections in multiplayer mode
- Applications received by ministers are more likely to have experience
- In turn-based mode, military units that were used this turn display an action circle like the characters
- In turn-based mode, the number of turns needed to make the move is displayed next to the cursor for military units
- The characters' smartphones can be personalized from the new game menu
- Journalists' AI has a higher chance of doing the "Publish an Article on an Incident" action

Bug fixes:

- The smartphone can now be turned on after being turned off in real-time mode
- You can turn on the smartphone of a captured character who had previously turned it off
- The kidnapper character and the kidnapped one no longer exchange contact
- Fixed a crash problem when loading multiple games in a row
- A character linked to a corruption case that has been revealed to the public suffers a loss of popularity
- Missiles no longer appear upside down when fired
- The identity of the victim of a known crime is now always revealed
- Ministers are no longer displayed after all other characters in the filter bar
- Fixed default settings for single player and multiplayer modes
- Addition of the display of gain of influence for certain actions
- The "Move / Attack / Active Defense" action sheet is now the correct one
- Removed unnecessary popularity display in the profile of certain characters
- Display of the correct icon of the research center at the cursor of the action "Research Technologies"
- Fixed missing icons in some interfaces
- Fixed wrong unit colors in "player color" map mode
- The zoom on a country is no longer always done on the country of the creator of the game in multiplayer
- Fixed various bugs related to score objectives within a team of multiplayer players
- Player colors are no longer the same for all players in the game if a multiplayer game is restarted in the same game session
- Players no longer start the game with only the head of state when their team has been deleted before starting a "total government" game in multiplayer
- It is no longer possible to see all the hidden crimes of a place by opening its sheet in multiplayer
- Fixed issues with the display of information that should / should not be in character sheets in multiplayer
- The Return Option chosen by the player is now taken into account in multiplayer
- Fixed display bugs when the player adds a character to their team in the new multiplayer game menu
- Fixed an issue with the name of teams of multiple players displayed during a multiplayer game
- Various fixes and additions for the multiplayer game chatlog
- Other miscellaneous fixes in single player and multiplayer mode

4th Generation Warfare - 2021 Edition.

The new update v0.90 adds new features and improvements following feedback from players in the community and the survey that we sent out last November.
Here are the main features:

Addition of real-time game mode: in this mode, time passes continuously as opposed to defined turns. A character that performs an action is active for the duration of this action, and then can move on to another action. The player can use the "Pause" and "Fast-Forward" buttons to control the speed of the game at any time. This mode brings a more life-like dynamic to the game and makes it more intuitive, simplifying rules that limit actions in turn-by-turn mode.

Improvement of the wargames and combat AI: bases for launching intercontinental missiles and anti-aircraft and anti-missile defenses have been added.
Many adjustments and improvements have been made to the AI, notably a greater consistency in the choice of countries to attack, in the frequency of hostile actions, or even the possibility of using nuclear weapons defensively.

Online cooperative game mode as the same country: it is now possible to play in multi-player mode and on teams as the same country. Multiple players can allocate roles and characters (and even transfer them during the game). This makes it possible to have online games where player teams compete with one another.
Players on a team can strategically allocate characters by their profession : for example, one player handles commerce and diplomacy, while another manages national security and espionage, while yet another controls the military, etc. : lots of simultaneous strategies and full-scale plans of attack in a short amount of time.

Addition of new items that give bonuses in accomplishing certain actions: laser sight, rocket auto-guidance or even various capsules that temporarily modify certain character abilities when consumed.

As this update constitutes the 4GW "2021 Edition", new games will begin in January 2021 with the heads of state of major countries having been updated to reflect the real world.

Finally, the game has new artwork and themes on its Steam page. Praised by players responding to our survey, this artwork highlights the "Strategy and Cyber-War" dimension that is the main draw of the game.

We hope that players enjoy all of the new features. Please do not hesitate to share your feedback and suggestions in the game forum.

Other new features are currently in development and will be released soon, notably new characters and occupations with specific actions.

The 4GW Development Team.