Believe it or not, 60 Seconds! has been out for nearly a year now. Only two days remain to our official anniversary day! This has been an amazing several months, but we will tell you more about it and what comes next on the 25th of May.
Today, we want to kickstart the anniversary week with two awesome things:
SALE SALE SALE - for the entire week 60 Seconds! will be 50% off to celebrate the anniversary! Tell your friends!
PATCH PATCH PATCH - today's update brings some promised fixes and a few things quite a few folks have been waiting for! Some highlights:
KEY REMAPPING We know a lot of people have been anxious to be able to remap their controls, especially for AZERTY keyboards. It is finally possible!
LIBERATION TIME! We've rebalanced the kidnappings and they will happen more frequently, along with chances to get back at those pesky bandits and to earn the Liberation achievement.
ARGH! CRASHES! We've had some reports of scavenge to survival transition crashes - these should be gone now. If you still experience that, please let us know. The same applies to Mac OSX startup crashes.
TYPOS & OTHER BOOK FIXES Many thanks to our great community for reporting issues with the texts - we're doing our best to keep up and resolve any text problems you find, so keep these reports coming!
Remember, if you run into any trouble with 60 Seconds! please report it on the Steam forums or drop us an e-mail at support@robotgentleman.com.
See you in two days!
23/05/2016 1.163 Anniversary week patch
- Remapping keyboard and mouse control layout
- Apocalypse mode scavenge to survival transition crashes fixed
- rebalanced counter attack and invasion events to make kidnappings more common and in consequence the chances to earn the much desired Liberation achievement
- fixed issues with not receiving food or water in events
- fixed Timmy's wrong placement in one of the bathroom layouts
- disabled right click interaction in survival
- book fixes
- fixed issues with 5:4 aspect ratio scavenge gui scaling
- Mac OSX and Linux startup crash fixes
- new beta Linux/SteamOS build (available on opt-in beta branch)
- engine upgrade to Unity 5.3.5
To infinity and beyond! - version 1.160 & future plans
Knock, knock survivors!
Patch time! As promised, we were able to address the new crashes reported after our last megaupdate, as well as the infinite loading screens. A few other problems were fixed too. If you encounter any issues please report them to us on the forums (preferably in the Bugs thread) or contact us directly at support@robotgentleman.com.
And now for something completely different...
We also wanted to take this opportunity to tell you a few things about our plans for 60 Seconds!.
More frequent updates It took us a while to deliver you the last update of 60 Seconds!. This was not something we intended, but unfortunately a few lines of development we were pursuing (Mac OSX fixes, additional language support, engine overhaul and optimisations) had to be integrated together in the end and we could not release them separately, as planned. Believe us when we say it was us frustrating to us, as it was to you.
Since that is the case, we are very happy to give you the good news - this is not going to happen again! We are back to our more frequent update cycle, where we will be addressing any issues reported relatively quickly. And every couple of updates we will be bringing you something bigger. What exactly? See below!
Linux/SteamOS support Ever since we announced 60 Seconds! for Steam we wanted to bring it to Linux and SteamOS players to enjoy. And guess what? It is close! In fact, if you already own 60 Seconds! and also use Steam on a Linux machine, you can opt in to a beta branch of 60 Seconds!, which already has a working Linux build. We will be running some more tests to make sure it works well and hopefully publically release it in a little while!
Steam workshop support - modding! We've been receiving questions about this for a while and we have actually hinted it on the forums once or twice. But now we can officially answer - are you going to release modding support for 60 Seconds!? Yes. Yes, we are.
We are already working on this and when the time comes, we will let you know about the exact features and ETA of 60 Seconds! mods.
New DLC! We've said it plenty of times, but to put your mind at ease (in case you have any doubts!) - yes, we are working on another DLC for 60 Seconds!. Yes, it will be free for anyone who owns the game. And yes, it will contain plenty of new content. There is no release date, yet - as soon as we pick it, we will let you know.
Native gamepad support & presets We've already mentioned this as our future development goal and following up on some questions we've been receiving from AZERTY keyboard users - we will be bringing keyboard preset customization, as well as native gamepad support to the game. We will also be working with the Steam Controller to make 60 Seconds! compatible with it.
As you see, the next few months should be quite exciting for the community. If you have any questions about the future of 60 Seconds! feel free to ask us about it either on the forums or by dropping us an e-mail.
Till next time!
10/04/2016 1.160 Post-megaupdate patch
- infinite loading screens fixed
- scavenge start & end crashes fixed
- gift event - removed a bug where you would get no outcome of your decision
- reunion events - removed a bug where people could get sick and die instantly after coming back
- book fixes
- experimental 21:9 support (please let us know if it works well!)
- beta Linux/SteamOS build (available on opt-in beta branch)
Language & optimisation update - version 1.159
Wasteland ho!
Ladies and Gentleman, Survivalists and Raiders, we are happy to finally bring you the long awaited language and optimisation update!
Without further ado - the major features of today's update!
- Seven new languages: French, German, Italian, Japanese, Portuguese (BR), Russian and Spanish!
- Mac OSX crashes and common issues fixed!
- Major engine update!
- Optimisations!
- Common gamma issue fixed!
- Event issues fixed!
- And quite a few more fixes, additions, updates and changes to make 60 Seconds! even better!
This update is a major overhaul of 60 Seconds! and should improve the performance of the game for everyone. Please note that the size of the game has increased to 2.5 GB.
So why did it take us so long to get this update out? We will answer this and other questions you might have in another post tomorrow. In the meantime, enjoy the improved 60 Seconds! and if you run into any problems, be sure to drop us a line at support@robotgentleman.com or report them to the bug thread on our Steam forums. We are inviting all native speakers playing the game in one of the newly released languages to provide us with feedback about their language version!
If you want to find out more about the contents of the patch, detailed notes are available below.
01/04/2016 1.159 Language & optimisation update
- Updated the engine running the game
- Added support for new languages: French, German, Italian, Japanese, Portugese (BR), Russian, Spanish
- Added support for Eastern language wrapping
- Fixed a number of typos in Polish and English versions (also the one found by PewDiePie!)
- Updated scavenge level selection mechanism
- Added baked lightmaps to scavenge levels
- Updated the book
- Removed triplanar and shelter transparency shaders
- Updated menu GUI
- Updated credits display
- Added 4:3 assets for menu, survival, loading screens
- Removed forced letterboxes
- Updated expedition inventory "empty" icons
- Updated GUI positioning in survival
- Updated tutorial progression
- Updated tutorial gman character
- Fixed traders and auto traders events issues
- Updated the circle fader with new shader and setup
- Updated room, character and item prefabs
- Removed dynamic image effects
- Updated chances of kidnapping and rescuing family members
- Fixed issues with Counterattack, Graffiti, reunions, visitors, robberies events
- Fixed issues with water and food allocations
- Fixed a missing ending text for army absence
- Updated the shelter pointer
- Fixed an issue with duck and cover
- Updated event selection mechanism
- Updated highlighting to work with new engine version
- Added icons for upcoming, native gamepad support
- Fixed crashes in tutorial
- Updated quality setups
- Updated scavenge data logging
- Fixed black screen hickups on startup and transitions
- Fixed Mac OSX crashes on startup
- Updated watch processing
- Updated shelter GUI
- Updated 4:3, 16:9 and 16:10 GUI setups
- Updated tutorial goal label positioning
- Fixed character shadow bugs
- Updated music looping in survival
- Fixed issues with story missions
- Fixed an issue with fallout end timing
- Fixed an issue with people not coming back from the hunt and tank expeditions
- Removed support for gamepads on Mac OSX (this will be restored when native gamepad support is introduced)
- Updated game flow logic in a few places
Update 31/03/2016 - delay
Important update regarding the update announced for 31/03/2016.
Unfortunately we've been made aware of a bug that made it into our final builds and we cannot release the update without addressing this issue. We will keep you posted on our progress. As soon as this is resolved, the update will go live.
Patch date & Silicon Valley Comic Con
Greetings from San Francisco! We came over for the 30th Game Developers Conference, which ended today, but our stay in USA is far from over. The entire Robot Gentleman team is headed to San Jose tomorrow (19th of March) and will be roaming the floors of the Silicon Valley Comic Con!
If you love 60 Seconds! and would like to get a cool gift from our team, find us and say ‘hi’! There are only so many gifts we can carry, so first come, first served.
How to find us? Look for top hats! See you in San Jose!
And now for the patch news...
We can finally announce that the language and optimisation patch, we've been talking about for a while, will be released on the 31st of March. It will include the support for seven new languages, a lot of optimisations to make the game run better and fixes for all the issues reported by Mac users, as well as a huge amount of other updates, bug fixes and improvements.
We will be publishing a detailed list of all the changes on the 31st along with some extra information regarding our future plans for 60 Seconds!.
If you have any questions to us, please post them on the forum. Remember that we also welcome any feedback and suggestions for improving the game and we really appreciate the support of our community!