This is how you access the A19 Experimental build:
Right click on the game in steam
Click on properties
Click the “betas” tab
The drop down menu will have latest_experimental available <— you want THAT
Select that and wait for the game to download.
Added
Network layer encryption
Connection rate limit
More feedback for clients on why they are not allowed to connect
Message on the client when they got disconnected because the server is shutting down
Changed
Improved supply plane drawing
Replaced static NetPackage list with runtime dynamically assigned IDs for more flexibility
Wandering horde zombies are not alert, so stealth attacks work on them
Wandering horde 1 second delay between spawns
Fixed
Floating Frames and blocks
Can't target, shoot or repair through Molotov Effects
Set player made door stability support to false to prevent AI exploitable building
Using admin/whitelist/ban on users with special characters in their name breaks the serveradmin.xml
Console command "water" hidden by console command "thirsty"
DecoManager large FPS drops when saving to a slow drive
DecoManager written log always having a count of 0 and added duration
ZombieOldTimer has no flame particles
7 Days on Sale for 66% Off!
7 Days is on Sale now for Halloween for 66% Off! Get it now and see why Alpha 19 has gotten the its highest review scores and largest player counts ever.
Alpha A19.2 Stable is out! Along with some great fixes we enabled Steel Series’s game sense feature, allowing Steel Series Mouse and keyboard users to have some ingame events tied to their hardware LED lights.
This is how you access the A19 Experimental build:
Right click on the game in steam
Click on properties
Click the “betas” tab
The drop down menu will have latest_experimental available <— you want THAT
Select that and wait for the game to download.
With A19.2 we enabled Steel Series's game sense feature, allowing Steel Series Mouse and keyboard users to have some ingame events tied to their hardware LED lights.
We currently support (default settings):
Time Progression: F1-F12
Ammo: 1-0
Health: Q-P
Bloodmoon Warning: A-L
Visibility Meter: CTRL - ~
Tool / Weapon Durability: Num - -
Player Facing Direction: numpad 1-9
Bleeding: Del-Pause
Being Hit: Mouse
Duke Amount: Display
Changelog A19.2 b3
Added
Console command "ai pathgrid"
Console command "gfx dti" to set distant terrain instancing
Console command "gfx dtpix" to set distant terrain pixel error
Trees are set to consistent LOD transition values by code
Support for Steel Series SDK
We also updated to a new version of microsplat, improving performance.
Changed
Renamed console command "ai path" to "ai pathlines"
Optimized path grid move buffer copy
Optimized path grid block checks and misc
Reduced the effect of High and Ultra Object Quality settings
Deleted WaterDepthRecorder that reduced FPS a bit
Updated terrain shaders
Improved terrain shader settings for better performance
Prefab editor to use same tree LOD bias as game
Our custom speed tree shader to Alpha Test queue
Fixed
Trees are not rotated correctly on the diagonal directions
Desert terrain normal textures not set as normals
FirMed01 tree popping in oddly
Two trees not instancing
8 block entities not instance rendering
You could see under the water plane when camera was close to it
Unlit explosives can explode in hand after throwing a lit one
Alpha 19.1 Stable is out!
Alpha 19.1 Stable is out! Here are the full Official Release Notes and the forum bug reporting pool links.
This is how you access the A19 Experimental build:
Right click on the game in steam
Click on properties
Click the “betas” tab
The drop down menu will have latest_experimental available <— you want THAT
Select that and wait for the game to download.
Alpha 19 Stable is out!
Alpha 19 Stable is out! The build has many great fixes, balance improvements and much more. Here are the full Official Release Notes, and the forum bug reporting pool.