TFP is proud to announce that the first 2.0 Storm’s Brewing Developer Stream begins Tuesday, June 10th at 9 PM CT. Join TFP Co-Founder Richard Huenink & TFP Senior Developer Lathan (@fubar_prime) as they dive into the changes coming to 2.0
Hello Survivors, The Fun Pimps are pleased to announce our Storms Brewing V2.0 release schedule below. More details on all the events below will be coming soon so stay tuned!
The Dev Stream - Tuesday June 10th Come and Join Lathan Meadows and Richard Huenink for an in-depth discussion on 2.0 features.
Streamer Weekend – Friday June 13th – Sunday June 15th Watch a sneak peek of 2.0 from your favorite TFP Creators! If you are interested in participating, apply to our creator program here: https://creators.thefunpimps.com/
2.0 Experimental – Monday June 16th The Public can opt into the 2.0 experimental on this day.
2.0 Stable – Monday June 30th Barring any game breaking bugs or Certification issues we are planning on releasing stable on pc and consoles on this date.
7 Days is 35% Off
7 Days is on Sale for 35% off on Steam's weekend Deals! Get it now through April 27th!
Storm’s Brewing V2.0 Update has been delayed by several weeks, but the good news is more new enemies like the one pictured and the new Dynamic Severe Storm System will make it into the update. Read updated information below.
After a smooth round of public experimental testing, we are pleased to announce the Stable Release of v1.4 b8.
While not delivering the new features, enemies, and action packed POIs of the upcoming v2.0 release, this important bug fix build addresses a series of issues, including some that were preventing quest completions at higher tier POIs (Looking at you, Grover High).
In preparation of the deprecation of the Twitch SubPub architecture we have switched over to using EventSub for Twitch Integration for a seamless transition.
The Dynamic Music System also got a fix for some audio clips looping or cutting out, and server operators can rest a little easier knowing that a dupe exploit involving vending machines has been resolved which should help keep server economies from imploding.
Check out the change log for the rest, and stay tuned for announcements regarding the v2.0 Developer Streams – coming soon to a screen near you!
TFP wishes you a great weekend!
Changed
Migrated Twitch Integration to the EventSub API to prepare for the upcoming deprecation of PubSub architecture
Fixed
Issues with DMS music cutting out and looping prematurely
Twitch Shared Chat fires chat commands on all streams
Bug report button in the options > general menu should be hidden on Mac and Linux
Server/MP client Vending Machine dupe with medium+ ping
Sleeper volume would not be marked clear if all enemies killed before min script ended
Sleeper volume min script will fail to spawn zombies if group name is wrong so quests may not be completable
Sleeper volume min script triggers don't work if player is outside the POI bounds
V1.4 b8 EXP
Hello Survivors!
While the team is working hard to get out v2.0 in the near future, we have a small, but important v1.4 update for you all. This update addresses the looping music issue, several reasons why bigger POIs were not able to be completed and a big backend change for Twitch to address the shutting down of the "pub sub" system mid April.
Here is how you participate:
Right click on the game in steam
Click on properties
Click the “betas” tab
The drop down menu will have latest_experimental available <— you want THAT
Select that and wait for the game to download
*As always we don't expect this update to break anything, but recommend a new save to be sure.
In additional news, as we get closer to a solid build for v2.0, be on the lookout for Dev Stream announcements!
TFP wishes you all an enjoyable experimental weekend!
Changed
Migrated Twitch Integration to the EventSub API to prepare for the upcoming deprecation of PubSub architecture
Fixed
Issues with DMS music cutting out and looping prematurely
Twitch Shared Chat fires chat commands on all streams
Bug report button in the options > general menu should be hidden on Mac and Linux
Server/MP client Vending Machine dupe with medium+ ping
Sleeper volume would not be marked clear if all enemies killed before min script ended
Sleeper volume min script will fail to spawn zombies if group name is wrong so quests may not be completable
Sleeper volume min script triggers don't work if player is outside the POI bounds
Steam Spring Sale
7 Days is on sale now for 35% Off for the Steam Spring Sale. Play the definitive zombie survival sandbox RPG that came first!
Hey Survivors, We have been very busy working on the Storm’s Brewing V2.0 Update and thought we should share its status. Although it has taken significantly longer than anticipated the build is jam packed with a ton of fantastic new content, new challenges, progression updates, optimizations and a whole lot more. We are aiming for an April 15th Steam Experimental Release and a Stable Release on all platforms in early May if all goes as planned.
Note: The list below is not a complete list as many details are missing and several features are in the works but are not listed as they may not make it in time. More complete information will come towards launch.
For those commenting on our new 7 Days Blood Moons Game you should know that the game is published by TFP and developed by Illogika Studios and has not impacted our progress on 7 Days to Die updates. An overwhelming majority of TFPs Team is exclusively dedicated to working on 7 Days and only a small fraction of our team are assisting on other projects.
V2.0 Storms Brewing Status Update
Biome Progression Elemental Survival
Prepare to face the elements like never before! Conquer those tough biomes in manageable chunks, unlock permanent survival in the harshest environments, and craft temporary buffs to push your limits. This is survival redefined!
Progress through each biome with increasing threat levels and challenges
Smoke, heat, cold and radiation damage, remedies and survival
Craft consumables to increase your temporary biome elemental resistance
Complete challenges to unlock permanent biome elemental hazard immunity
Progressive biome maximum loot caps to encourage exploration
Game options will be available for custom and classic playstyles
New HUD and player elemental VFX and Sound FX
Several new Biome Zombies are coming to 2.0 including the new desert plague spitter
Perk Updates & Rebalance
We've added a brand-new general tab, unlocking a whole new level of customization. Plus, we've filled in those empty slots in the attribute lists with exciting new perks!
All attributes have 10 perks with new and improved perks
Each perk has 5 levels
New Mastery Perk Set for each attribute
Moved some perks to a new General Perks tab without attribute requirements
Sledgehammer Saga
We've added a new book series for the sledgehammer weapon class
New Higher Gamestaged Zombies
Get ready for a whole new level of zombie mayhem! Similar to the current green Radiated Zombies we have added new higher gamestaged Charged Blue and Infernal Orange zombie Archetype groups with new behaviors coming. These new Archetypes will intensify the later game experience!
Trees and Foliage Update
A Majority of the trees have been optimized to run on the same speed tree shader for a performance boost and reduced draw calls on many
The burnt and wasteland trees have been redone with a greatly improved look
We have added a new sub-biome foliage system which allows for clearings and thicker foliage forests with lower growing plants on their perimeter for a much more believable look without sacrificing performance.
Crawl out Zombies
We have added functionality to allow zombies to spawn and crawl out of smaller 1 meter spaces and crawl under tighter areas.
We have improved the tools for spawning and respawning enemies and reworked many of the larger POIS to take full advantage maintaining the challenge while improving the performance
Navezgane Update
Navezgane has gotten a makeover to work seamlessly with the new biome progression elemental system. Biome boundaries and trader POI positions updated to improve travel time and flow to and from large POI townships.
POIs: The World is Expanding!
We're aiming for a whopping 50 new Points of Interest, adding even more depth and variety to your world!
We’ve added a greater variety of POIs for wilderness.
We’ve added more remnants for performance.
We’ve also updated some of our more demanding POI’s to perform better - those sneaky zombies are now using crawl outs to surprise you – watch out!
Audio
We've added meaningful individual footsteps, making the world feel more alive and immersive than ever!
Clothing Cosmetic Options, Twitch Drops and DLC
Wear what you want for protection but look how you want cosmetically with new outfits.
We will be adding some new cosmetic DLCs options and Twitch Drops to 2.0! Get ready to unlock awesome new content and show off your unique style.
Random Gen Improvements
Wilderness spawning has been improved allowing a lot more wilderness POIs to spawn and their spawn locations have better random positioning
Wilderness road placement has been improved
New Quest Marker System
We've have added a new quest maker that displays a custom quest flag type per quest
Spawn Near Friend
Starting a new save? Choose a friend to spawn near for ultimate teamwork!
We've added a handy button to go back to the main menu before joining a game – no more getting stuck!
Crossplay on Dedicated Server
We will not know officially if Consoles can play on dedicated servers until passing cert on each platform. Fingers crossed
Suprise Sale
7 Days and the the 7 Days Original Soundtrack are now on sale now through Surprise Sale for 35% Off through March 12th
(PS5 Japanese rating only) Textures and materials with reduced gore and dismemberment variants to several zombies and blocks for certification compliance. PC, Linux, and Mac users can enable the reduced gore mode with the console command tcc from the main menu.
SDCS dismemberment to fat Hawaiian
Changed:
RWG Preview Quality limited to High on console devices
Readable error when trying to adding duplicate entity class names
Improved lots of dismemberment parts
Optimized bag and inventory updates for remote players
Fixed:
NRE when starting game with EOS disabled
Button localizations on PlayerList/BlockedPlayers were inverted
Mod event PlayerSpawnedInWorld not called for listen server host player
PS5 crash when exiting game
Change the default GameCoreSaveStorageProvider back to Blobs to avoid rare save corruption on Xbox
Some level design tools cannot be unchecked
PS5 game can hang during startup
Unable to clear school_03 "Grover High" plus large combat performance improvements
XUi Reloading main menu causes exception
Adjusted issues with some dismemberment parts
Holding Lit molotov cocktails illuminating way too much area
Error with filtered language when Trader Rekt announces closing soon