I'm thrilled to announce that 8-Bit Adventures 2 has sold over 21,000 copies! And not only that, the 8-Bit Adventures series as a whole has passed 50,000 units in May 2025 (our 10th anniversary on Steam) 🥳
For two self-funded, self-published, self-marketed games, this is a HUGE milestone - and I am immensely grateful for everyone's support in reaching it. My hope is that we can continue to grow our audience through word of mouth while I work on new games 😊 Speaking of which...
My next game was just revealed at Indie Quest last week - Infinite Alliance! Heroes and villains from 13+ Indie JRPGs collide in this story rich Crossover Event!
https://store.steampowered.com/app/3720330/Infinite_Alliance/ Infinite Alliance features characters from 8-Bit Adventures 2, Chained Echoes, Quartet, Jack Move, Beloved Rapture, and many other titles! It's coming to all platforms (Steam, Nintendo Switch 1 & 2, PS4, PS5, Xbox One, and Xbox Series X|S) for FREE in 2026.
Just like with 8-Bit Adventures 2, I'm the Director, Writer, and Game Designer on this project. And I'm thrilled to say that our wonderful 8BA composer Sebastian Cruz is working on the soundtrack too! While it's not quite "16-Bit Adventures", the Warrior from 8BA is a playable heroes in Infinite Alliance, and he might be accompanied by a couple of other familiar faces too (not to mention the Clockwork Soldier enemy from 8BA2's Processor) ;)
So if you've enjoyed 8-Bit Adventures 2, I think you'll really love what we're making here! Being a free game, it'll be a much shorter adventure (targeting 5 hours + optional content), but that also means a faster development cycle. So the wait for this one shouldn't be too long! I'm also quietly working on another project in the background too 😉
Infinite Alliance was created to shine a light on the Indie JRPG scene, and showcase some of the incredible games being made in this space. So I also hope you'll discover some next favorite games through this epic FREE adventure!
To support us, please wishlist Infinite Alliance and check out the other games involved in the project 😊
Thank you all for coming with me on this incredible journey - lots more to come! ~Josh
What's next for me after 8-Bit Adventures 2? Find out at a new livestream event called Indie Quest 🥳 Going live at 4pm PDT/7pm EDT on May 29th (today!) via the link below!
There'll be 40+ Indie JRPG trailers and at least one big surprise from me - it's related to 8-Bit Adventures 2, but I promise, you won't guess this one 😁
Hope to see everyone there! ~Josh
Hotfix for the 23rd of January
- Fixed a bug where, if you viewed the Battle Status tutorial from the Tutorials menu with a controller plugged in, the tutorial window would get stuck - displaying over the game screen, and leaving the player unable to see correctly.
Hotfix for the 20th of January
- Fixed a typo on an NPC in the Town of Repose.
- Fixed a bug with the DLC Eraser battle where the game would softlock after its ally exploded.
- Put in a precaution for a potential bug where the game could crash if you entered a particular DLC boss battle with a K.Oed party member.
Update for the 19th of January 2025
- Fixed a bug where the Sandman would repeat dialogue every time he attacked in the battle with Mage.
- Fixed a bug where the Eraser would stop taking actions after its ally was defeated in the Free DLC. The issue was based on random numbers, so sometimes the fight worked as intended, and other times (often) it did not.
- Fixed a typo on the word "authority" in the cutscene at the top of the Fortress in the Free DLC.
- Fixed a bug where entering the room in the north of the Lava Cavern after activating the switch would reset the state of the room. And if the switch was pressed again, the player would be stuck being invisible (unless they used the Escape Amulet to fix their opacity).
- Put in a fail-safe to prevent the game from triggering a game over after the Sandman battle with Mage.
- Fixed a bug preventing the Second Chance Augment from functioning as intended. Now it works properly!
- Fixed a bug where entering the elevator on the Ground Level of the Free DLC wouldn't remove the area's name banner.
- Fixed a typo on the Breathing Barricade's attack - it now correctly says "entangled".
- Fixed (or at least, greatly improved) a bug where the Cackling Pyre would get two turns in a row if you had a party of slow characters. This meant that it would detonate the Living Bomb status straight away, unfairly ending the fight. This was done by slowing down the boss, which may make it a little bit easier; but it should fix the issue of a cheap shot.
- Fixed a bug where using the Swap Party command in the Nightmare Parasite DLC battle could crash the game. Essentially, if you used Swap Party to swap out someone affected with the Nightmare status, and then swapped them in and tried to take an action, the game would crash - as the game's logic says that this character currently cannot move. So I made the Swap Party command remove the Nightmare status, alongside similar statuses that could also trigger the bug.
- Also fixed a bug where, if there was no character afflicted with Nightmare on the battlefield at a certain point in the fight, the Parasite boss would stop taking actions.
Free DLC Out Now + Daily Deal + Physical Pre-Orders End Soon!
Celebrating two years since launch, players can now download a completely free update which adds a brand new post-game dungeon, accessible after finishing the main story. This is our ultimate 'thank you' to players, and a lot of hard work has gone into making a reality.
Meanwhile, anyone who hasn’t picked up the game can get the PC version for 50% off via a Steam Daily Deal, or pre-order the new physical editions from Limited Run Games before the 26th of January!
About the Free Content Update
Players must hunt powerful super bosses through a huge, open dungeon, in order to save the life of a beloved party member and uncover the mysteries of the Sandman – a decaying wizard with ancient ties to the villainous Glitch. Players have requested more challenging encounters, so this new content delivers the hardest – and most creative – battles in the game!
But it’s not just dungeon-crawling; this update adds a new town, the ability for players to upgrade their ultimate equipment, four new music tracks, and a rich story which builds on the core game’s ending.
New Post-Game Dungeon with 50+ rooms to explore in any order and nine unique regions – including a Prison, Swamp, Desert, and Hotel!
8 Challenging Super Bosses with totally new mechanics – by far the most challenging enemies in the game!
Meet the Sandman – experience a rich bonus narrative which expands on the game’s lore and characters.
Find Dreamstones to upgrade your Ultimate Weapons and Armour, or EXP Bursts to boost towards max level – you’ll need both to survive!
Four New Music Tracks from returning composer Carfonu.
A New Town only hinted at in the main game, now fully restored.
4-5 Bonus Hours of Gameplay, completely free!
If you've finished the game, all you need to do is go to the yellow marker to the left of the Factory, and enter the forest...
10 Days Left to Pre-Order Physical Editions
Thanks to Limited Run Games, 8-Bit Adventures 2 is receiving a physical edition! Complete with brand new artwork by famed comic book artist Ryan Jampole, and an 8-page manual, fans can order the game for both Nintendo Switch and PlayStation 5.
Pre-orders are available for $34.99, but only until January 26th – don’t miss out!
On January 16th, 8-Bit Adventures 2 will be 50% Off in a Steam Daily Deal on PC – the deepest discount the game has ever received. And yes, it’s Steam Deck verified!
So if you haven't checked out the game - or know someone that should - this is a great time to get onboard!
And please, if you've enjoyed the game, consider giving us a Positive Review on Steam. Once we get to 500 Positive Reviews, we get the coveted "Overwhelmingly Positive" descriptor, which helps us get more attention from the algorithm!
Enjoy the new content everyone! ~Josh
P.S. I also fixed some bugs!
Fixed a minor collision bug in the Sky Forge.
Fixed a bug where the game could infinitely Game Over when entering a certain cutscene in Azureus.
Fixed the Clockwork Controller fight in the Arena, preventing softlocks from happening in the future.
Fixed a bug in the City of Sounds, where resting at the Inn after completing the dungeon would change the music to an incorrect song.
Fixed a bug which would allow players to accidentally take the Snowcraft to other regions, removing their ability to sprint or interact properly.
Fixed a bug where if you opened treasure chests underwater as the Robot character, the wrong sprite would appear.
Fixed a bug on console where landing your Airship in the desert, fighting a battle there, taking off in the Airship, and landing again would cause the game to crash.
Fixed a bug which prevented the Emergency Haste Augment from working as intended.
Free DLC in January + Physical Edition Pre-Orders Begin!
BIG NEWS, everyone! First off, the long-awaited Free DLC for 8-Bit Adventures 2 will be launching on January 16th! I'm hoping to have it out on every platform simultaneously, but console certification might slow those plans down slightly. Regardless, the PC update will definitely launch on January 16th 🥳
This Free DLC introduces a huge new dungeon, 9 new boss fights, new story content, a bonus town, new equipment upgrades, a couple of new Augments, new music - the works! It's also designed to be harder than the base game, although good strategy + party builds will win the day as always ⚔️ Screens below!
Secondly, thanks to the amazing team at Limited Run Games, and wonderful promo artist Ryan Jampole, 8-Bit Adventures 2 is getting a physical edition! And pre-orders are open NOW until January 26th!
You can get the game on either Nintendo Switch or PlayStation 5, featuring brand new artwork that I think looks *incredible* 🤩 As a collector, it's been a life long dream of mine to have a physical version of my game, so I couldn't be more excited about this!
Pre-orders are open RIGHT NOW, but you've only got until January 26th to get your order in. A lot of work has gone into this, and I've really tried hard to make this happen for the fans who requested it. So please consider supporting the physical release and help me make this a big success 🙏
Thank you so much for your time everyone; I hope at least one of these announcements brightens up your day, and that you have a wonderful Holiday Season 😊 ~Josh
Turn-Based Carnival Discounts on 8-Bit Adventures!
The Turn-Based Carnival is on right now, and it's a perfect time to get 8-Bit Adventures 2 on discount - especially ahead of our Free DLC coming early next year!
If you're wondering if the game's worth your time, I'm proud to say that we have a Very Positive rating on Steam with over 200 reviews, and our recent console launch saw a deluge of high scores from reviewers!
So if you love turn-based, story rich RPGs, please check it out!
8-Bit Adventures 2
From now until November 20th at 10am Pacific, you can get 8-Bit Adventures 2 for 30% Off ($13.99 USD)!
While you can jump into 8-Bit Adventures 2 without any prior experience (it's designed to be the perfect entry point), I've met several players who really want to get the full story.
So you can also get 8-Bit Adventures 1 for 60% Off ($3.99 USD)!
Finally, you can also get our experimental, short-story RPG Tales Across Time for just $2.39 USD! This game was like a testing ground for ideas I was considering for 8-Bit Adventures 2 after finishing 8BA1.
But make sure you get in before these deals disappear on November 20th!
Console Release
And for anyone who's interested, 8-Bit Adventures 2 is also Out Now on consoles (Nintendo Switch, PlayStation 4, PlayStation 5, Xbox Series X|S, and Xbox One)!
Fixed an issue where, after a cutscene in the Ancient Fortress, the player could get stuck facing downwards and become unable to proceed with the game. If this has happened to you and you're stuck on a save file, please just go and talk to the little girl at the entrance of Anbu City and she will fix your character.
Fixed an issue in the Maze of Memory where the game can stuck in a perpetual cycle of Game Overs if the first character in your party is K.Oed during a certain cutscene.
Optimised the loading of assets on two maps.
Fixed a minor visual bug where the title card for the Abandoned Prison could get stuck.
Fixed a bug where the game could softlock during a battle in the Arena during a fight with the Clockwork Controller (for real this time!).
Turn-Based RPG Fest Discounts on 8-Bit Adventures
The Turn-Based RPG Fest has begun, and it's a perfect time to check out 8-Bit Adventures 2 (or my other games) - especially off the heels of our huge 11th of September patch!
For anyone unsure if the game is worth their time, I'm proud to say that 8-Bit Adventures 2 has a Very Positive rating from players on Steam with 95% positive reviews, an 87 score on Metacritic, and a 91 score on OpenCritic!
8-Bit Adventures 2
From now until October 7th at 10am Pacific, you can get 8-Bit Adventures 2 for 30% Off ($13.99 USD)!
While you can jump into 8-Bit Adventures 2 without any prior experience (it's designed to be the perfect entry point), I've met several players who really want to get the full story.
So you can also get 8-Bit Adventures 1 for 60% Off ($3.99 USD)!
Finally, you can also get our experimental, short-story RPG Tales Across Time for just $2.39 USD! This game was like a testing ground for ideas I was considering for 8-Bit Adventures 2 after finishing 8BA1.
But make sure you get in before these deals disappear on October 7th!
Console Release
And for anyone who's interested, 8-Bit Adventures 2 launches on consoles (Nintendo Switch, PlayStation 4, PlayStation 5, Xbox Series X|S, and Xbox One) on October 16th! So please show us your support and consider wishlisting the game on your platform of choice 😊