8-Bit Armies cover
8-Bit Armies screenshot
PC PS4 XONE Steam Gog
Genre: Real Time Strategy (RTS), Simulator, Strategy, Indie

8-Bit Armies

8-Bit Armies Unit Voice Pack Announced!

Good news for all our loyal 8-Bit Armies players. A release date of Friday, December 2nd has been set for the FREE release of the Unit Voice Pack for our original 8-Bit Armies Game!

This announcement comes directly after our Unit Voice Pack for 8-Bit Hordes which was released on November 11th.

If you haven't already picked it up for 8-Bit Hordes, go grab it here!

-8-Bit

8-BIT ARMIES UPDATE #27 - 11/10 @ 11:00 (PST):

IT'S TIME FOR ANOTHER UPDATE - AND A FREEBIE!

The big news today is that we're releasing our free Unit Voice Pack DLC for 8-Bit Hordes! We hired a number of professional actors and actresses to record lines for ALL our games, so we'll be updating 8-Bit Armies soon, and later, 8-Bit Invaders will release with V/O already included. Watch for an announcement coming on the release date for 8-Bit Armies V/O DLC! To grab the Voice Pack, just head over here and then add it to your collection.

We also fixed a bug that some of you were reporting in the forums, in which the game would not fully upload the log files we need to solve issues you were reporting. And, we've reverted away from pumpkins and back to chests and crates since Halloween is officially over.

Thanks again for your patience and support as we readied this patch and the Voice Pack for you. More is coming!

-8Bit

GAME IMPROVEMENTS:

  • Game modified to accept Voice Pack DLC for 8-Bit Hordes faction
  • Crash / Debug Uploader updated to correctly report results to home server
  • Pumpkins reverted game-wide back to chests and crates
  • Minor updates made to prepare for cross-play compatibility with 8-Bit Invaders

8-Bit Invaders Update and More!

Hey Players!

First, we would like to thank everyone for your AWESOME support since the release of 8-Bit Armies back in April. Since launch, we’ve updated our first 8-Bit game 26 times using the feedback that you have shared with us - and we have no intention of stopping support now. 8-Bit Hordes has also received a half-dozen updates over the last couple months since launch and we have more planned for the future that we’re eager to release.

As you all know, our third game 8-Bit Invaders! is a sci-fi angle on RTS using the same fun blocky art style from the series. Our goal is to continue introducing the real-time strategy genre to a new audience and grow the total number of players online by making all three games compatible while keeping the gameplay accessible and easy to learn. With the third game, we’re also introducing a new campaign mode that allows players to persist their army across multiple worlds and think a little more strategically about what their next move should be.

While development of this new feature is coming along great (it’s already playable) – we also want to make sure we get it right. Since this is something very new and somewhat experimental, we’re spending extra time building a challenging AI to play against and integrating various modifiers like superweapons and territory bonuses at the galactic level. We also want to make sure features like save/load are in and working, since this is a game mode that will likely take longer to play than just one sitting.

As much as we want to get it into your hands soon, we’re going to take a little while longer so we have enough time for tweaking, and any further polish work that needs to happen. Because of this, we will be delaying the launch of Invaders until December. Our hope is to share some screenshots of this new game mode in the next few weeks so you can get a better idea of how it’s going to play. And course, we’ll be looking for some beta testers before launch so that we can make sure everything is balanced as well as it can be. We’ll let you know the exact date of the beta as we get closer to launch.

Finally, we mentioned above that your feedback has been invaluable in helping us decide what to focus on in our game updates. We’re still listening!

Due to popular demand, on November 11th we’ll be releasing a Unit Voice Pack DLC for 8-Bit Hordes which adds verbal responses for both the LightBringers and Deathsworn factions. These new voices recorded with professional actors and actresses add a lot of character to the game and we can’t wait for you to hear them. Best of all, we’re making this DLC available for the heavily discounted price of FREE! Even better, a Unit Voice Pack for 8-Bit Armies is also on the horizon to be released later.

Once again, we appreciate your support and the great feedback we’ve received through your reviews of the game. It’s really energizing for us to read through your comments and discuss what’s next for the future of the 8-Bit series. We couldn’t do it without you!

Thanks,

-8Bit

8-BIT ARMIES UPDATE #26 - 10/20 @ 16:00 (PST):

HAPPY OCTOBER!

Bug reports over the last several weeks have been few and far between (which is great!) so we've been digging into development of 8-Bit Invaders! and our new METAGAME MODE which has turned out to be quite a bit of work.

A few new bugs have popped up however and we wanted to get them handled as quickly as we could, plus add a little something extra for Halloween. ːsteamhappyː

Enjoy!

-8Bit

A LITTLE SOMETHING...

  • Random Crates / Chests swapped out with something a little more Halloween themed. ːsteammockingː


GAME IMPROVEMENTS:

  • Fixed issue with Voice Subtitles button state persisting when changing Option tabs
  • The Guardians and Renegades AIs will now correctly use the starting harvester they are given at the beginning of the game
  • Potential fix for lockup/blank screen on game launch for some video cards
  • Fixed a random crash that was relatively rare and somewhat random

8-BIT ARMIES UPDATE #25 - 09/23 @ 15:15 (PST)

In addition to supporting 8-Bit Armies we have been working away on some new stuff we're very excited to talk about today. Read all about it here!

Today's patch completes translations for a total of 8 languages supported (English, German, Russian, Polish, Hungarian, Portuguese, Chinese, and French). This also includes full subtitle support in all of these languages.

More is planned for the future. Thanks for your help in making the 8-Bit Armies community such a great place to hang out!

-8Bit


  • Final translations have been completed for all languages. This mostly affects Polish and Hungarian - but other languages were updated too.
  • Subtitles added for Hungarian and Polish.
  • News Wizard died in battle. Long live the Cranioids!

8-BIT ARMIES UPDATE #24 - 09/09 @ 15:15 (PST)

Wow! Has a whole week passed since our last update? Time flies when you're having fun - and we have had a lot of fun getting this patch together for you.

With this update, we wanted to show some love for all our Russian, German, French, Portuguese and Chinese friends with a host of localization updates. Plus, we've just added support for Hungarian and Polish!

There are also a variety of other improvements and fixes we've made - check out the list below to learn more.

Have fun and as always, thank you! Your ongoing support helps us further improve the game and ready us for our next title. ːsteamhappyː

-8Bit


  • 8-Bit Armies & 8-Bit Hordes translated to Polish & Hungarian. This translation should be considered BETA for now. A final version will be posted next week after we receive feedback.
  • Subtitles have been created for Russian, German, French, Portuguese, and Chinese languages. (Hungarian & Polish will be completed next week). To turn on subtitles, visit the OPTIONS - TEXT menu.
  • New font-remapping functionality dropped in behind the scenes for extra lengthy foreign languages so they are less likely to extend beyond the available UI.
  • Miscellaneous UI changes have been made to support longer translated text by making various text boxes longer.
  • Steam Achievements for 8-Bit Armies now support Russian, Polish, French, Portuguese (Brazil), and Hungarian.
  • Earned stars in Co-Op mode were sometimes not displayed correctly and this should be fixed now.
  • All maps have been audited for pathfinding issues and fixed if and where necessary.
  • The Mod Text File (STUB_Master_Text_Mod_Unicode.csv) for editing the in-game text was updated to include the latest additions to the game. Subtitle support will be added next week.
  • Fixed an issue where hosting and then canceling a LAN match would prevent players from loading a campaign map afterward.
  • Expanded tooltips have been added to all game manual tech tree objects.

GAME UPDATE #23 - 09/02 @ 10:30 (PST)

Hello everyone, and Happy Friday!

With your help in reporting, we've made a handful of fixes to the game, including localization improvements and balance changes.

Thanks for all the support, and enjoy!

-8Bit

GENERAL IMPROVEMENTS:

  • Fixed UI issue where Harvesters on the loadout and Unlocked screen were in different orders
  • Crash fix for use of Holy Arrow super weapon at match end
  • Additional agro animations added for a variety of units
  • Fixed targeting issue with fac 1 and 2 engineers where they could self-heal which is not intentional
  • Disabled the timeout on UGC map downloads
  • Map Editor: Allow users to zoom out further when the camera is unlocked
  • Fix for dragon attack loop staying active in certain cases (when its target dies)
  • Fixed Tech Tree faction page "tech" button in tactical mode
  • Crash fix for Pikemen killing an Air Factory while it's producing units
  • Prevent units from targeting air units which are still under production
  • Variety of German, Chinese, French translation fixes
  • Stat screen will no longer show gifted resources from other players as earned income

BALANCE CHANGES:

  • Heavy Tank: Build cost increased to 280 (was 250)
  • Hordes Turrets: Build cost increased to 300 (was 250), Build time increased to 18 seconds (was 15)
  • Armies Engineers: Adjustments made to healing behavior to hopefully make them more intelligent and responsive when idle and during attack-move

GAME UPDATE #22 - 08/26 @ 17:00 (PST):

More game improvements, balance tweaks, and a few other goodies!

We're excited to show you our new tooltip system this week, which provides more information on your units and structures than was available before. We've also expanded information in the game online game manual. So, if you feel a little rusty or didn't fully understand something in the game, give it a look and let us know if there's anything else we can make a little clearer.

Have fun!

-8Bit

GENERAL UPDATES / IMPROVEMENTS / NEW FEATURES:

  • Expanded Tooltip system: We’ve updated unit and structure tooltips to provide more information. There’s now visual requirements, weapon and armor types and build times for each object.
  • Harvesters should now seek out another refinery if the refinery they are dropping off resources into is destroyed.
  • Game Manual has been improved to support the following:

    • New section added for Damage Types
    • Hotkey bindings are now updated in the manual instead of being hard-coded into the text
    • Manual broken into two completely different sets of content (one for Hordes, one for Armies)

  • Turning on the hide under construction flag for several structures to prevent producing units from clipping factories and showing up on radar.
  • Assassination Mode: Regent units can no longer be shattered when under the influence of Blizzard. They will still be frozen as normal. Regent target height has been adjusted so that enemy units no longer shoot at their toes.


BALANCE ADJUSTMENTS:

  • Air Elemental: Build time increased by 30%.
  • Cyclops: Health increased by 30%.
  • Dragon: Fire damage vs. Aircraft increased by 25%.
  • General: Armies factions (Renegades and Guardians) now begin the game with a free harvester in skirmish and multiplayer games.
  • Deathsworn and Lightbringers Turrets: Health reduced by 10%.

8-Bit Armies Update #21 - 08/19 @ 16:15 (PST)

Hey everyone!

Here we are with another update to the game, as usual, and just in time for the weekend!

There are a few new features that were requested by the community and worked on earlier this week, in addition to some balance changes (we're looking at you, Air Elemental!)

As always, we appreciate hearing any feedback you have - especially since most of our updates are made because of what you're reporting back to us on the forums and in Discord chat. Thanks for all the help!

-8Bit

NEW FEATURES:

  • (Player Request) Hotkey added to upgrade HQ buildings where applicable for Lightbringers & Deathsworn factions.
  • (Player Request) Subtitle HUD support for the hearing impaired. Any voice notification (like “Construction Complete”) will now optionally display subtitle text. This feature can be switched on in the audio options menu. Localization for languages other than English are pending translation.
  • AI names are now applicable to faction being played against


IMPROVEMENTS & UPDATES:

  • Multiple maps were further optimized, a few passability/clipping issues were fixed, and a few were polished up a little
  • Several changes to the Cyclops animations
  • Achievement “Bob’s Your Uncle” was fixed
  • Audio mod files and instructions have been updated to support all 8-Bit Armies Titles. If you have a voice pack you created or have edited the text for one of our games, please double-check your mods. Text file file will be updated next.
  • Attack-Move improvements allow melee units to move off the path to engage targets within their normal attack range. Previously, they would only attack enemies that were within weapon range, which was short for melee units.


BALANCE CHANGES:

  • Air Elemental: Reduced range by 25%, Reduced health by about 17%
  • Ballista: Health reduced by 8%, Move speed reduced by 20%
  • Shaman: Reduced base damage, resulting in a DPS reduction of about 17%, Reduced range by about 13%
  • Phoenix: Health after respawn is now 75% of original health (was 100%)

8-Bit Armies Update #20 - 08/12 @ 10:00 (PST)

Balance changes, new languages and cross-play with 8-Bit Hordes!



It's been a crazy week getting 8-Bit Armies updated at the same time as finishing 8-Bit Hordes. This latest update to 8-Bit Armies includes the ability to cross-play with 8-Bit Hordes players which should make it easier to find online matches. There are also a number of balance changes to address feedback on the campaign and multiplayer, and also to level the playing field against the new Hordes factions, the Lightbringers and Deathsworn.

We are also happy to announce that the game now supports French, Russian,Brazilian-Portuguese and Simplified Chinese languages! Just like when we added German, if you see an issue with an incorrectly localized word or some UI that doesn't look right in a particular language then please let us know.

As always, we appreciate your feedback and support!

-8Bit


NEW FEATURES:

GENERAL:

GUARDIANS:

Rocket Car:

Spectre:

Heavy Drone:

AA Drone:

Siege Artillery:

Scorch Tank:

APC:

Cannon Turret:

Scorch Turret:

RENEGADES:

Rocket Infantry:

Artillery:

Rocket Turret:

Machine Gun Turret: