We're proud to announce the release of our GUARDANS CAMPAIGN. This update contains lots of back-end support for 15 new campaign missions, along with a host of new achievements. For a short while the campaign is available for a 15% discount, so grab it now while it's on sale.
We are also making a deep pass against balance for our new Guardians Faction after reading through the forum feedback and playing quite a few games with all of you behind the scenes.
Finally, there were a few bug fixes that we made to the terrain editor which some of you will appreciate. We're amazed at how many maps you guys have already created and shared with others! If you're uncertain how to play some of these home-made maps, just head over to the workshop, subscribe to a few maps and they will be automatically downloaded for you in multiplayer and skirmish.
As always, we will be reviewing all communication related to the new campaign and any other balance reports for future iteration. Please let us know what you think. ːsteamhappyː
Thanks for your continued support, and have fun!
-8Bit
GAME UPDATE #11 - 06/03 @ 15:00 (PST):
NEW FEATURES:
Support for Guardians Campaign
8-Bit Armies: Audio / Event Notifications: Added individual "player eliminated" callouts for the 10 player colors
GAME UPDATES/FIXES:
Some Map publishing issues fixed
Remove "tank" from the Spectre Tank name
Fix for not being able to fire upon an enemy when at least one unit didn't care about the min-range check (client-side mouse cursor action logic)
Updating defeat video to fix issue where it wasn't displaying
Added min-damage attribute to fix issue with APC crushing
Changed all armor types for destroyable civilian objects to "structure" to fix issue with objects sometimes getting passed through instead of crushed
Changed old skirmish achievements to require playing as faction 1 now that there are faction 2 versions of those achievements
Volumed down the Scorch Tank movement loops a bit, since really loud in large groups
Fixed the Heavy tank not appearing the the selection tray
Adjusted push settings of Spectre, APC and Heavy Tank to help with issues where units could not push through other units
Reduced stealth detection range of turrets for both factions by 30%
Heavy Tank weapon is no longer AOE (unintentional)
Fix for stealth tanks stopping patrol when taking damage (usually from environment, like lava)
Adjusted Scorch Tank weapon to fix issue where close-up units standing in the flames weren't taking damage
Added GUI SFX acknowledgements for issuing board/unboard transport commands - much better than silence
Added GUI movement SFX for issuing harvester movement to refinery and resource commands
Added missing AoE attribute for use on APC's crusher effect
Added icon for stealth revealed
Custom maps will now have players start with 1200 resources; also, graying out the vertex spacing option for the custom editor
Progress bar added to publish action in terrain editor
Increasing delay between playing no power audio from 10 seconds to 15 seconds
Added audio and event notification support for picking up a "mission crate" in the campaign
AI won’t send anti-air drones after aircraft that are still under construction
BALANCE CHANGES:
Heavy Tank: Main cannon weapon is no longer AoE (this was an unintended effect)
Spectre Tank: Name changed to just "Spectre" since it's not REALLY a tank,
Spectre Tank: Changed weapon to fire two shots in a volley instead of one single shot. This resulted in a very minor change to DPS (a loss of about 2%)
Spectre Tank: Reduced health by 10%
Grenade Infantry: Increased AoE radius of grenade by 50% and increased damage vs. structures by 25%
Scorch Tank: Adjusted weapon to fix issue where close-up units standing in the flames weren't taking damage
Rocket Car: Build cost reduced to 80 (was 100)
Heavy Drone: Health increased by 10%
Game Update #10 05/27 @ 16:30 (PST)
Alright RTS fans - this is the big one!
We're proud to announce the release of our second faction (for FREE) to all our loyal fans that have purchased the game. This update contains the Guardians faction which provides support for skirmish and multiplayer games. We also have back-end support included for our new Guardians Faction Campaign which will be releasing soon.
In addition to our new faction, we have released our map editor - you can read more about it in the MODS / MAP EDITOR forum and we've created a guide to help get you started. Already we have a variety of interesting looking maps to play on in the Steam Workshop.
Thanks for hanging in there with us while we prepared this really big mega-update.
We will be reviewing all feedback related to balance and any bug reports for an upcoming patch next week. Please let us know what you think. ːsteamhappyː
Enjoy!
-8Bit
GAME UPDATE #10 - 05/27 @ 18:30 (PST):
NEW FEATURES:
New Guardians Faction released for Multiplayer & Skirmish(Free)
Support for Guardians Campaign DLC (release date targeted 6/3/16)
Workshop opened to public for uploading/downloading of custom player maps
Game updated to support synchronization of maps between server and other players
Game Update #9 - 05/20 @ 17:00PST
Something new to play with this weekend!
Even though we're still working hard on that second faction we just announced, we wanted to get at least a little something out to all of you for the weekend. This update includes a new multiplayer map you can use in multiplayer and skirmish called GATOR GULCH!
Enjoy!
-8Bit
GAME UPDATE #9 - 05/20 @ 17:00 (PST):
NEW FEATURES:
New 1v1 Multiplayer / Skirmish map called Gator Gulch added to game.
New Faction Coming Soon!
Hey RTS Fans!
We’ve been eager to talk about our next faction and our plans for adding more content to the 8-Bit Armies “Universe”. Lots of questions have been asked in the forums such as...
What will the next faction be?
When will we release it?
How much will it cost?
Let’s dig into these a little more.
WHAT IS IT and WHEN WILL IT RELEASE?
Our preview for the upcoming Fantasy Faction on the main menu generated a lot of interest and great suggestions. What about Sci-Fi? Undead? Many of you wanted more modern military. Some of these could take a long time to build while other ideas could happen much sooner. The range of good ideas and opinions has been awesome - and a little overwhelming!
While we have already begun work on the Fantasy Faction (name TBD), we are still looking at many weeks of development to build the maps, campaign missions, and functionality required of a full game. We didn’t want you to wait that long. So, our designers got busy working out the details for a second military faction including units that were specifically requested by the community. And, we are very happy to announce that we are releasing this faction into Open Beta next week!
Dependent on beta testing, The Guardians Faction may be available for download as early as next Friday or soon after. We’ll be posting more in the forums about how you can get in and take an early look. (Everyone’s Invited!)
HOW MUCH WILL IT COST?
We think giving stuff away for free is awesome – especially to everyone that supported us. So, that’s exactly what we’re doing! The Guardians Faction will be available to everyone that has already purchased the game for free. Renegades Faction fans will also get a new “Mega-Tank” unit to play with, in addition to a couple new maps. We ask only that you send us your feedback on our new faction and of course, any issues you might run into along the way.
Of course, we can’t just keep giving away free stuff forever. Our plan to keep development funded and continue game updates include two upcoming additions to the Steam Store. In the short term, we’ll be releasing an additional DLC campaign featuring the Guardians Faction, and later we will release a new fantasy-themed game featuring our third faction. We can't wait to play matches with Military vs. Fantasy, but we’ll talk more about that as soon as we can get the FREE Guardians faction out to all our fans.
And we haven’t forgotten about the map editor, which is still planned to be released this month as well as localization support we promised earlier. Testing on both of these new features is coming along great but taking just a little longer than expected. As usual, we have way more ideas than we have people to implement them. ːsteamhappyː
We appreciate all the great support we’ve received on the game – the devs are reading the boards daily and many of the added features are because of you guys! Please keep up the good work and thanks for all the feedback. We couldn’t do it without ya!