After a week break from updates, we are back with update 4, focused on some graphical bugs and tackling the game's learning curve for new players. Hopefully, the potion update and the more recent changes to the tutorial will help ease this a bit, but we plan to continue working to improve our QOL!
If you have any QOL suggestions for the game, bugs you have encountered, or any rules/gameplay elements you feel are left unexplained, feel free to ask about them by emailing support@startalegames.com
Here is the list of changes: - Can now Shift-Click on Heroes to see their card at any point during an assault - Tooltips display HP, name, status effects, and target on Heroes and Enemies - Reworked Tooltip's screen positioning (more changes planned visually) - Going into and out of fullscreen mode by pressing Alt-Enter will now allow you to resize the window without significantly impacting the gameplay graphically. - Changed the Combat Help Menu, removed the game sequence, and added another reference sheet. A screenshot of the new sheet is below: - Added tooltips to the settings menu to help with confusion. - Updated the tutorial with a few more tips/tricks. Plans to add more and more to this walkthrough in the coming weeks. - Made most text skippable in the tutorial
Post Launch Update 3
Hey all!
We have another small update this week, apologies for the later time. We usually update on Fridays but had some issues with that this week.
Here is the laundry list:
- Fixed bug where monsters could target dead hero's, effectively breaking the game. - Fixed Zadok Allen Taunt - Potion Selection at the start of a campaign (we did this last patch, but we did some small changes here this patch that should be pretty unnoticeable but has more consistent save patterns for steam cloud-save integration.)
We have also done a little more groundwork for Steam Cloud saves this week. This should allow players on mac/desktop versions to have persistent saves once we integrate the full system.
Cloud Saves will be finished sometime in the future but we have officially started working towards this.
Thank you all for following the game and your support!
Post Launch Update 2 (DLC Now Free for Backers, small list of changes.)
GAME CHANGES:
This week we have a short technical fix list, and one additional feature for both the free version and the DLC.
The changes are as follows:
- Can now select the potions the party starts with - Changed potion purchase icon - Fixed wrong icon during the medal tutorial. - Revive potions can now be used to revive the hero holding them. - minor rework of some text in the tutorial - small tweaks/fixes for code efficiency - fixed some text issues in the tutorial. - Doc Hunter surgeon's task buffed from 4 to 5 HP.
BACKER INFO:
We have decided to release the first DLC to you for free from this point on. The original key should now come with a copy of the DLC as well. Backers should be able to enable/disable the DLC as you would any other game.
Unfortunately, if you have already purchased the DLC, you must go through Steam's refund policy.
COMMUNITY SPOTLIGHT:
A youtube creator Sampstra reached out to us to make some content on our game and we wanted to show our appreciation. Take a look at this video/channel!