8BitBoy cover
8BitBoy screenshot
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Genre: Platform, Indie

8BitBoy

8BitBoy - Like & Win!

100 copies on stake - just 'like' the video and you're in the sweepstakes. 8BitBoy is for PC & Mac. (ends 11th June).

https://www.facebook.com/photo.php?v=739831652706907

8BitBoy 1.42 - Bullet trails

Time to add some visual effects and graphics for the Power Ups. The Bullet trails does a huge difference and I actually find it much more fun to shoot bullets now. The double shot is especially fun now. Such a huge impact for a relatively small change.

- New awesome bullet trails, different for single and double shot
- New shield sprite
- Power Up animations added
- Canon ball effect when stepped on
- Boss/Game pad bug fixed

8BitBoy 1.41 - New content and several fixes

This time much of the graphics is getting an overhaul. This is going to take a few weeks to finish, but rest assured, 8BitBoy will look better and play nicer with each and every update released.


  • Numerous new graphics in World 2
  • Various graphical updates to World 5 indoor
  • Plant life variation in World 1
  • Dynamic changing snow in World 3
  • After world 2 boss world map crashes. Fixed.
  • Beating final boss more than once get's you stuck. Fixed.
  • Snake can't die by being shot with double shot a single time. Fixed.
  • Difficulty tweaking in all levels in World 1 and world 2
  • Sliding issue in 5-8 fixed (couldn't reach hidden tunnel)



8BitBoy 1.40 - The big update

Time for another update. Some of these things has been underway for several weeks, but have been waiting on the big 1.40 update to be revealed. This includes the long awaited new player psychics and more snappy movement overall to reduce difficulty level substantially.

1.40 Change log

  • New and completely rebuild player psychics. Much more responsive thus substantially lowering difficulty.
  • Player acceleration and deceleration more snappy
  • Player jump strength and airtime increased for more control
  • Dynamic weather effects improved and weather stopping at death fixed.
  • Improved visual effects on enemies and player
  • Visual improvements and variation in World 1 theme


Together with the improvements in 1.39, including completely new player animations and reload functionality, 8BitBoy is improving by leaps and bounds in a matter of weeks. I'm not stopping though, this is just the beginning.

Price reduction - yay!

8BitBoy has been permanently reduced in price to satisfy more users and because of the huge success it has been so far. I want everybody to benefit from that.

I keep improving and updating 8BitBoy on daily basis, if you feel something needs to be added to the game or improved, drop a line on the forum. I read everything there.

If you like 8BitBoy, please make a short review here on Steam. It really makes a difference and maybe it will be possible for me to make 8BitBoy 2 even sooner.

Dynamic weather and option to reload last save-game in 1.39!

Lots of changes in this update, including numerous improvements. Here just a few:

1.39 Changelog:


  • Option to reload last save when dying. (many request for this one)
  • Dynamic weather effects in World 2 and 3
  • The bug bug fixed. Bug could kill you when standing just above it.
  • Level 1-9 difficulty lowered a bit.
  • Animated and dynamic loading screen

8BitBoy invades Mac

Today 8BitBoy has launched on the Mac in a full featured version. It's about time the Mac users joins the party and we welcome them.

But there is something for the PC users too. As of version 1.38 full Xbox 360 controller support has been added to every aspect of the game. You can not control everything directly from your controller and you don't even have to leave your couch.

8BitBoy ready to launch the 6th of May!

8BitBoy is now exclusive to Steam and has been totally redone with improved graphics, better performance and even sharper controls than ever before. I hope you're all ready for the hardcore challenge of 8BitBoy.

I dare you to beat it...