A Cheesy Game cover
A Cheesy Game screenshot
Genre: Indie

A Cheesy Game

The Content Roadmap is Upon Us!



Hear ye, hear ye! 'Tis the season to be merry, for the Cheesy Game Roadmap is here! Check out what's in store for the next few months of development and let me know what you think below or on Facebook.

The first big update is expected to hit Steam sometime mid-December and will introduce the joy of local co-op to the game. The current goal is to allow two-player co-op in the campaign, as well as updating the level creator with the means to make any user-created level fully co-op compatible.

Excited? Infuriated? Let me know below so that we can shape the game together :)

Stay tuned,

Levhi

It's launch day! Launch day!

Gotta get down on launch day!



Bring out the fondue sets! The game is now officially live on Steam for everyone to play! So grab your gamepads, ready the cheese platters and dive right in.

While you're jumping about, like the magnificent cube of dairy ambrosia you are, please remember this is a one-man early access game made by a self-taught pineapple-on-pizza lover. There will most likely be bugs, glitches and some rather weird stuff going on at times.

With that being said, you can be sure I'll do my best to squash any unwanted foolery and update the game with new content on a regular basis. Although the race to the finish line was a tad bit exhausting, I'll be polishing the current version of the game during the coming weekend and rolling out a patch on Monday, making it our first official 'patch' day together - well isn't that exciting?! Please be sure to send any bugs or ideas concerning the game my way so I can get to it ASAP.

Finally, let's put on some classical music, grab a glass of Port and get serious for a moment. Publishing a game on Steam has been a dream of mine since I was a little kid, not yet introduced to the wonders of cheesy products. I'd like to use this space to thank all the people that helped me achieve it - my friends, whose patience with the game during its testing phase helped me more than I'd like to admit, and my family - whose silent disappointment of how I choose to spend my time helped me maintain the drive necessary to finish this cheesy gaming disaster.

Whether anyone is actually reading these will forever remain a mystery, however, if someone reached this part of the announcement then another 'thank you' belongs to you. Now get out there, free your cheesy family, defeat the Mouse Empire and let me know what you think :)

Stay cheesy,

Levhi

The Road to Release: Part One

A Few (Hundred) Words



It is surreal to think that my first game is going to launch on Steam in just two weeks. What started as my fascination with 3D animation software and video games changed and evolved until I first downloaded Unity back in 2014. I had no clue what to do then and it took several projects and thousands of hours to get to where I am now but looking back, I'm happy I chose to spend my time that way. There is something miraculous about creating something even as simple as a platformer about sentient cheese. To withstand the disappointment of failing countless times just for those few moments of pure joy when things finally work as you intended them to is both puzzling and extremely rewarding. That is what this game is to me.

Now here we are, two weeks before release. My feelings would be best described as a mixture of horror and excitement. I've been working on this game for quite some time, learned a lot, added many new features, had some fun and I'm thrilled by the idea of releasing it into the world. Then again, I'm equally as horrified - this is all new to me and although I'm working hard to get it right, there's a part of my brain that is constantly thinking of new disaster scenarios that could occur.

I sincerely hope you'll enjoy my cheesy little game and I'd like to invite you to share your feedback with me when you're ready. There have been quite a few bumps on the road to release and compromises had to be made so that the game could see the light of day. Here's to hoping that's all behind us so that we can focus on what really matters - making a fun game. Also writing cheesy cheese puns.


Are we there yet?



The game will be releasing on the 30th November 2018. The following features are being worked on and will most likely be included on the release:

  • Steam Achievements (some)
  • Steam Workshop implementation
  • Level Editor (alpha stage, finishing touches)
  • Some assets added into the campaign
  • Slight UI changes


Phew! That's a lot of stuff to work on but so far so good. I'll be sure to keep you in the know by releasing another developer announcement before release.

Thank you so much for taking interest in the game.

Stay awesome,

Levhi