A Contusion cover
A Contusion screenshot
Genre: Indie

A Contusion

Update 1.2.0: Acceleration!

Gameplay:
-Looting corpses starts automatically, but it's even faster with the button pressed. In the prologue this property is significantly weakened.
-Now only weapon or artifact parts can be found in bags. Battery charges have moved to the pockets of enemies, where they can be found.
-Slowdown when using medkits and removing/on shield has been weakened.
-Perk that increases battery capacity now gives a fixed bonus instead of a random one.
-Perk that gives energy regeneration has been almost doubled.
-Zombies are 2.5 times less survivable, but their numbers have increased by 25%.
-Ghosts are less ghostly: they are now easier to hit with ballistic weapons.
-Some curses have been weakened to make the first act (before the first boss encounter) easier.
-The dead mage's killing spell now gives undead a lower bonus to their health when hit. Armor and attack bonuses remain the same.
-Mutants' mutations have been weakened from 1.5 to 6 times. Some combinations allowed slow and weak low-level mutants to kill easily and quickly. But their acid is still just as dangerous!
-Random bonus to thrashbots' ballistic armor has been reduced.

Design:
-Basic volume of working artifacts has been reduced.

Bug fixes:
-Fixed a bug that caused the weight of medkits and grenades to be unnecessarily high. Now the character can run with a couple of bandages in his pocket!
-Description of some perks has been corrected.
-Chain explosions should no longer cause the game to crash.

Update 1.1.0: K.I.S.S.

Very important:
-Looting: it is now not necessary to hold the key all the time, but it's slower.
-GUI has become more concise.
-After the battle, there is now a chance to get any melee weapon!
-When there are few enemies left, you remember where they are.
-The bag lets you know its position when there are no enemies left.

Not very important:
-Cursor now also has a usage indicator for medical supplies and explosives found in the level.
-The striking range of shotgun shots was reduced.
-Damage of large buckshot and flashette increased.
-Dead Mage is slightly buffed.
-Loading ammo into magazines slowed down.

Unimportant:
-Sounds of activated artifacts are swapped.
-Fixed a bug with slow reload speed after healing broken arms.

Update 8: Whoops

-Bosses are heavily weakened.
-Berserkers (melee bandits) are slightly slowed down.
-Zombies are more numerous, but much less tenacious.
-Some bombs and medicines weigh less.
-Number of mines and alarms rebalanced.

Update 7: Distinctiveness

-Basic field of view added.
-Storage levels are less often a pillar hall.
-Menu and settings buttons have tooltips now.
-Description of received traumas, curses and other statuses turns on in options.
-Small visual improvements and code optimization.

Update 6: Long Press

A long press allows to use the looted medicines and dynamite sticks firstly. With a normal press, the main medicines and explosives are used first, and then the items found.

Update 5: Simple Ease

- Fire rate and aim taking time are increased for pistols.
- Attack speed of melee weapons is increased.
- The flinching is increased for bullet weapons.
- Reload speed is increased.
- Zombies are less tenacious.
- The web is 3 times thinner!

Minor update

Fixing several bugs.

Update 4: Sounds Lucky

- Sounds of blows and shots are not so monotonous now.
- Net chance to find an artifact after combat increased by 1.5 times.
- Slightly increased the chance of finding the common loot after combat.

Update 3: Undraw

- Unnecessary details of perk icons are removed.

Update 2: Death & Prologue

- Now after the death or successful completion of the level, a message related to the plot appears. It is different for normal game and Prologue/Tutorial.
- Prologue/Tutorial expanded a bit.
- Slightly fixed options menu.