Gameplay: -Looting corpses starts automatically, but it's even faster with the button pressed. In the prologue this property is significantly weakened. -Now only weapon or artifact parts can be found in bags. Battery charges have moved to the pockets of enemies, where they can be found. -Slowdown when using medkits and removing/on shield has been weakened. -Perk that increases battery capacity now gives a fixed bonus instead of a random one. -Perk that gives energy regeneration has been almost doubled. -Zombies are 2.5 times less survivable, but their numbers have increased by 25%. -Ghosts are less ghostly: they are now easier to hit with ballistic weapons. -Some curses have been weakened to make the first act (before the first boss encounter) easier. -The dead mage's killing spell now gives undead a lower bonus to their health when hit. Armor and attack bonuses remain the same. -Mutants' mutations have been weakened from 1.5 to 6 times. Some combinations allowed slow and weak low-level mutants to kill easily and quickly. But their acid is still just as dangerous! -Random bonus to thrashbots' ballistic armor has been reduced.
Design: -Basic volume of working artifacts has been reduced.
Bug fixes: -Fixed a bug that caused the weight of medkits and grenades to be unnecessarily high. Now the character can run with a couple of bandages in his pocket! -Description of some perks has been corrected. -Chain explosions should no longer cause the game to crash.
Update 1.1.0: K.I.S.S.
Very important: -Looting: it is now not necessary to hold the key all the time, but it's slower. -GUI has become more concise. -After the battle, there is now a chance to get any melee weapon! -When there are few enemies left, you remember where they are. -The bag lets you know its position when there are no enemies left.
Not very important: -Cursor now also has a usage indicator for medical supplies and explosives found in the level. -The striking range of shotgun shots was reduced. -Damage of large buckshot and flashette increased. -Dead Mage is slightly buffed. -Loading ammo into magazines slowed down.
Unimportant: -Sounds of activated artifacts are swapped. -Fixed a bug with slow reload speed after healing broken arms.
Update 8: Whoops
-Bosses are heavily weakened. -Berserkers (melee bandits) are slightly slowed down. -Zombies are more numerous, but much less tenacious. -Some bombs and medicines weigh less. -Number of mines and alarms rebalanced.
Update 7: Distinctiveness
-Basic field of view added. -Storage levels are less often a pillar hall. -Menu and settings buttons have tooltips now. -Description of received traumas, curses and other statuses turns on in options. -Small visual improvements and code optimization.
Update 6: Long Press
A long press allows to use the looted medicines and dynamite sticks firstly. With a normal press, the main medicines and explosives are used first, and then the items found.
Update 5: Simple Ease
- Fire rate and aim taking time are increased for pistols. - Attack speed of melee weapons is increased. - The flinching is increased for bullet weapons. - Reload speed is increased. - Zombies are less tenacious. - The web is 3 times thinner!
Minor update
Fixing several bugs.
Update 4: Sounds Lucky
- Sounds of blows and shots are not so monotonous now. - Net chance to find an artifact after combat increased by 1.5 times. - Slightly increased the chance of finding the common loot after combat.
Update 3: Undraw
- Unnecessary details of perk icons are removed.
Update 2: Death & Prologue
- Now after the death or successful completion of the level, a message related to the plot appears. It is different for normal game and Prologue/Tutorial. - Prologue/Tutorial expanded a bit. - Slightly fixed options menu.