General:
-Fixed the flashlight achievement giving problems to some users.
-Fixed medpacks not making the blue sparkles disappear.
-Game by default doesn't launch in fullscreen anymore, this should help those that have monitor higher than 1080p.
-Added more interact sounds to the consumables. (Batteries, medpacks, etc)
Sewers_1
-Fixed falling through a wall. Thanks Crallers!
-Fixed camera being able to go through a ceiling.
Sewers_2
-Improved the performance of the level.
Sewers 2_2
-Fixed medkit not having the sparkle system.
Sewers 2_3
-Improved performance.
-Fixed a battery not having the blue sparkle.
-Various fixes to the pathfinding.
-Fixed a typo.
-Fixed the crowbar not having the sparkle visible.
-Added the sparkle system to the door you can pry open.
-Added sparkle system to the wrench.
Sewers 3:
-Improved the performance.
-Fixed the wire not having the sparkle system.
-Did some modifications on the keypad code, waiting to see results.
Sewers 4_2
-Fixed the key not having the sparkle system active.
-Fixed a door being invisible.
Thanks for all the feedback guys, keep it coming!
Steam Update #2 - Pre-release patch! 0.4.0
In case you don't want to be spoiled, don't hover the black parts of the text.
General:
-Added the "Let there be more light!" achievement.
-Fixed a crackle noise with the theme in the menu.
-Added a new level to the game. (Access it by going over the semi open vault door in the keypad level) -Fixed AI not seeing the player when he's jumping or running in a specific direction.
-Fixed AI doing the alert noises too many times.
-Fixed the medpack ocasionally crashing the game, it says "Much better now." when it's used also fixed the text being overlaped with other interactions.
Sewers_2
-Fixed an issue causing the player to go through the walls. lol
-Fixed the water not hitting the player twice.
-Replaced the "fusebox" model to a better one.
Sewers 2_1
-Removed a wooden bridge that was next to a concrete bridge.
Sewers 3:
-Fixed an issue causing the water to hurt you even when you were above it's level.
-Fixed one of the AI's not having alert sound. -Fixed the keypad door not opening as it's supposed to (NoWater Version)
Sewers 4_1:
-Fixed AI not going through the circular door. -Added more navmesh to make the transition between rooms better.
-Removed the "you can't go back" invisible wall.
-Made it so if the player interacts with the the Sewers 4_2 door it puts him in that level. -Added a locked door so the player can't go back into Sewers_3
-Changed the AI patrol route to only include the main room. -Added 2 triggers inside the vents that make the AI go away from you. -Made it so when the vent triggers are triggered another trigger spawns. -Made it so the last trigger mentioned deletes the AI from the map. -Made it so the last trigger mentioned stops playing the chase track and plays the roam track. -Made it so the vent triggers cancel each other out. -Made it so the player can't move while opening the vent doors. -Made it so the player can move again normally after the vent doors are opened. -Added text when the vent doors are opening "Opening the vent door..."
-Made it so the text disappears when the doors open.
-Added sounds to the vent (unscrewing sounds with nails falling down.)
-Adjusted a few models that were out of position.
-Added sparkle system to screwdriver (only shows up when one of the vents is interacted with. -Added voice over for the voice transmission.
Steam Update #1 - Version 0.3.11
Here's the changelog for this update!
General:
-Added a new level to the game. (Access it by running through the green door in the keypad level). -Improved over 46 textures for the new levels
Sewers_2
-Fixed a note disappearing after it's used.
Sewers 2_1
-Removed a wooden bridge that was next to a concrete bridge.
Sewers 3:
-Fixed the water not making noise when the player is hit. (Lighting)
-Fixed the game not restarting the level. (Exit1)
-Fixed the water not making noise when the player is hit. (Latin)
-Fixed the water not making noise when the player is hit. (Exit2)
-Fixed the water not making noise when the player is hit. (Exit3)
-Fixed an issue causing 2 eaters to roam the sewers (All versions) -Entering the correct code on the keypad now removes the player from using it automatically.
Sewers 4_2:
-Redid the lighting.
-Added a new puzzle (Water versions)
-Fixed the roar behind the door as soon as the player starts playing. -Added the sparkle system to objectives.
-Added sparkle system to the consumables.
-Added sparkle system to the phone.
-Fixed the boiler room door not being heard in the distance. -Fixed the roar behind the door playing twice. -Fixed the speak from the eater looping. -Fixed the first part of the level being too small for the camera.
-Fixed one of the corridors being too low. (Player could see the end of the world)
-Reduced the fade time in the transition from 2.8 -> 2.6
-Fixed the water not hurting the player (Water versions)
-Adjusted The Eater's spawn rotation so he leaves the room easier when the key is picked up. -Fixed the vibrating sound looping when Thomas is saved. -Fixed a note having the old highlight system.
-Various collision issue fixes.
-Added bubbles to the water.
-Added fizzing sounds.
-Minor corrections in the overall level layout.