A Feeble Saga: Chapter I cover
A Feeble Saga: Chapter I screenshot
Genre: Role-playing (RPG), Adventure

A Feeble Saga: Chapter I

Update 6 Release Notes

I'm happy to announce that Update 6 is now available! Please enjoy these release notes.

Big Changes



  • Added in-game maps! Note that you must first find the area's map except outdoors
  • Added 2nd floor of crypt
  • Added chain and plate armor for sale
  • Added short spears for sale
  • New and improved main menu!
  • Show more stats in character sheet

Updates



  • Enemies no longer attack you when you spawn until you move. This prevents you from instadeath upon entering a portal to an unsafe spawn point
  • Darken gradient behind dialogue
  • Graphics and lighting tweaks
  • New HUD artwork
  • Increase sell prices dramatically
  • Increase default graphics quality setting
  • Increase interaction distance for some objects
  • Game credits added to menu screen

Bug Fixes



  • Fix blacksmith discount
  • Fix a bug that allowed 1 damage through even when blocked
  • Fix for random character not generating female
  • Fix for gates not open for old saves
  • Fix for portrait in shop window
  • Fix portrait in item received/taken window by removing the portrait

Known Issues



  • Maps show a quest indicator in the center even when there's no quest available

Update 6 Progress Report

It's been a few weeks since my last post, so I just wanted to let you all know how the next update is coming along. There are some big changes in store and I'm sure you're going to love them. I've been waiting to push up the update because I wanted you to have some more content, like the second floor of the crypt or the next outside area, but I think I'm just going to hold off on those and make this update all about the features I've already got mostly working.

In-game Maps


I've hand-drawn some maps that are available while in the outside levels. There will not be maps for the small caves, and the crypt will require you to find the map before you can use it. Maps will not display where you are in the level, but should give you a sense of what you have and haven't explored.

New Armor


Chainmail and Platemail armor have been added. These armors effect your movement and attack speed. Not by too much, but by enough to get you thinking about whether it fits your playstyle, like being a tank. More options for armor will be coming soon that will make using light armor more desirable, and heavy armor not so expensive.

Short Spears


They are fun and significantly change up your strategy during combat. More weapon types will be coming soon, like hammers, polearms, two-handed swords/axes, and possibly even a flail.

Other Changes Include:

  • New and improved main menu experience
  • Improved lighting and some graphics
  • New HUD artwork
  • Some bug fixes, like blacksmith discount not applying properly

Update 1.5

The update is live! Enjoy creating your characters the way you want them!

Release Notes



  • Character customization!
  • Female body style
  • Camera zooming with mousewheel (no controller support)
  • Shields have been rebalanced and prices made more reasonable
  • Weapons have also been slightly tweaked
  • Added stairs down to the second level of the crypt with a "Coming Soon" label since it's not quite ready yet

Progress Report on Update 1.5

Character Customization


The next update is well under way. Because of the scale of the changes, it is taking a bit longer than our last updates. But we are getting close! The main change in this update is character customization, including female characters!

You'll have to start a new save in order to access the customizer for now, but we think it's worth it!

Update 1.6 Roadmap


Now, for Update 1.6, we'll be opening up the second floor in the crypt dungeon. I'm also considering opening up some more of the world for you to explore, but that's not far along and will likely be in a later update. We will for sure have our big armor update and some new weapons, like polearms!

And After That...


We'll keep expanding on the world we have and adding more floors to the dungeon. We expect the forest area to triple in size. Oh, and maps! We'll be working on a system to show where you are in the world. Don't expect the maps to tell you where to find everything, but it may show you points of interest you have already discovered.

We Want Your Input!


Please use the Steam forums, Twitter, or better still: Discord to give us your feedback and suggestions.

Update 1.4

This update brings a quick button for using potions! It will automatically use the optimal potion based on your remaining health. To activate, when using keyboard and mouse, press 1 (as indicated on the HUD), and with a controller, press left on the Dpad.

Note that with this update, the Dpad will no longer work for movement of your character, but you can still use it to navigate the UI.

A future update will allow this button to be modified, as with all other keys.

Update 1.3.1

I've updated the game to 1.3.1 in order to add an option to adjust the camera movement speed and direction. It also fixes a few bugs and makes the compass easy to see.

There are no new quests in this update, but if you have any ideas for updates you can suggest them in the discussion forums or join our Discord channel here: https://discord.gg/ubERWYF

Update 1.3 is now available!

This update comes with some pretty big changes. Including a completely new camera angle and a rotate-able camera! I'd really like some feedback on this, whether you like the new angle or not. If you all like it I'll have to make a new trailer and update all the screenshots but it will be worth it!

Please note that with the new quest completion percentage, it is only your progress with the quests done so far, and there's one quest you can't actually finish right now so you'll never get to 100%.

The boss at the end of the crypt has been drastically altered to include skeleton spawns that will run straight for you. It is much more interesting and difficult now. Because of this, just before the boss, a doorway you can only open from one side will connect the end of the dungeon with the entrance.

Here are the full release notes:

Big Changes



  • New rotating camera with a lower angle!
  • Added compass around portrait on HUD
  • Added quest completion percentage to journal
  • Added a door near the end of the crypt to get back to the entrance
  • Separated blacksmith shop into weapon and shield shop interfaces
  • Introduce weapon "weight" stat that determines knockback
  • Made Crypt boss more interesting with skeleton spawners
  • New quest line: 'Not Meant To Be'
  • New quest line: 'Nervous Tavern Woman'


Updates and Fixes



  • Mouse will now disappear completely when using a joystick
  • Major balance tweaks
  • Hide HUD for screenshots unless holding 'shift'
  • Gave Amy progressive dialogue
  • Made it more clear when things can't be sold
  • Renamed "Worn Shortsword" to "Grandpa's Sword" to make an excuse why you can't sell it.
  • Be more clear about how and when the game saves
  • All shields now provide armor in addition to block values
  • Fix bug where enemies can disappear
  • Overall heart drop rate reduced
  • Added tavern NPC dialogue

We Just Released on Early Access!

I'm very excited to begin this journey with our community! We are already on version 1.2 with 1.3 coming very soon. With version 1.2 we added tons of new weapons and shields, and also added a whole new cave to explore with an accompanying quest line.

I hope you are all as excited to explore the game as I am to share it with you. This will be an adventure for all of us.

Enjoy!

We have a release date!

We now have a release date! The game will release on Early Access on February 26, 2019 at approximately midnight MST.

We already have a big update lined up that may or may not happen by the time we press the button. The next update will include a new quest or two and will expand the world a bit for you to explore.

Stay tuned for more updates!