We have important news regarding the Community-Made Curated Items! We are coming down to the end of the program, and want to make sure to let you all know to please get your submissions in as soon as possible to be considered for inclusion in DLC 2.
We know there's been many questions on selection and notification. After our final review period, any mod that is selected will be contacted by the Gears for Breakfast team in the upcoming weeks.
We are so pleased that we have been able to open this up to our community. Thank you to everyone who has taken part so far, whether you’ve entered your own submissions, or voted on your favorites. We are so excited to see what is to come from these final days!
1 Million copies sold!
A Hat in Time has sold over one million copies!
From all of us at Gears for Breakfast, thank you!!
To celebrate this milestone we have created a limited edition print!! Get yours below!
Curated Items can now be uploaded via the modding tools! We're excited to see all the content that the community would like to see in DLC 2
Curated Workshop FAQ: https://support.hatintime.com/hc/en-us/articles/360013088334-Steam-Curated-Workshop-FAQ
General
Fixed a bug where DLC would sometimes not be recognized mid-game if the internet connection of the player was unstable
Fixed some particles appearing incorrectly on some systems
Beach balls are fun
As per community request: Added "Hold Backwards to Cancel Diving" option in Input Settings
Speedrunning: Bag Skip is back (we were able to apply a fix for the casual issue it caused without patching the exploit itself)
DLC is no longer required for a 100% save file if the player doesn't have the DLC installed
Minor improvement to loading times
Fixed a crash on Windows systems with no mice like tablets
Fixed a bug where exiting the Time Rift reward screen prematurely would make the game stop rendering
Co-op
A new co-op feature is now available: Fullscreen co-op! It can be turned on in game settings
Fixed a bug where entering the settings menu as the co-op character would result in weirdness
Titlescreen
Several performance improvements
Spaceship
Fixed small hitch when interacting with the Rift Token machine
Mafia Town
Heating Up Mafia Town: Fixed a selection of trees being invisible but still having collision
Several performance improvements
Fixed the button in Mafia HQ being wonky
Battle of the Birds
Fixed disco balls exploding too early in the Battle of the Birds boss battle
The input menu for controllers now has the missing numbers 0, 8 and 9
The Big Parade: Several performance improvements
Subcon Forest
Moved a floating minion to land in the swamp area
Fixed a bug where Snatcher's theme would continue to play in co-op even after exiting his trap
Several performance improvements
Alpine Skyline
Several performance improvements
Fixed fog colors not appearing correctly
Improved a part of The Windmill Death Wish where birds rode on a moving platform
Fixed control being inverted on the telescopes
The Arctic Cruise
Improved performance of lens flares
Fixed a bug in Rock the Boat where it was possible to enter the water without freezing
Fixed a bug where the game would freeze for 1 frame as the level was fully loading
Deep Sea Time Rift: Several performance improvements
Time's End
Several performance improvements
Fixed a bug where Mustache Girl would rotate very oddly while using her laser attack
Introducing Community-Made Curated Items for the upcoming DLC 2
A few months ago we hosted our very first modding competition, and it was a great success! This competition gave us the opportunity to bring some community made mods into the game officially, and show off some of your amazing work to the players. We at Gears for Breakfast have been looking for more opportunities to add mods to the game officially. Competitions are often a large undertaking, and we can't hold them as often as we would like. That is why we are going to be piloting a Curated Item selection program for inclusion of community made mods in DLC 2!
Coming with the next editor update, you will have the option to publish your mod as a Curated Item. Items posted in the Curated Items Workshop won't be immediately usable in the A Hat in Time. Instead, the developers will be looking to the community to rate up items they would most like to see made available within A Hat in Time, via official DLC inclusion (as was done with Seal the Deal). Ultimately, the developers will choose which items to select and add to A Hat in Time. Additionally, creators of officially accepted mods will be compensated for their work!
We want to reassure everyone that this WILL NOT take away the mods that are in the workshop now, and if you prefer to post your mods in the general workshop you are still able to. Furthermore, if you have a mod that you have already made public and would like it to be considered, you are still able to submit it. However, please keep in mind that for items that have already been made public, there is a reduced chance of inclusion in this program, as we're primarily interested in new content no one has experienced yet.(edited)
Our hopes for this program is to be able to bring more of your creations to the game. This will be a pilot, so we will be testing to make sure it is a good fit for both A Hat in Time and, more importantly, the community. If it isn't, it will be removed or reworked to be a better fit.
We are very excited to bring this to you and we can't wait to share more details very soon! Please leave any questions you have in the comments below so we can be sure to address as many as possible in upcoming announcements!
An update to A Hat in Time is now available!
An update to A Hat in Time is now available!
Fixed co-op softlocks in Battle of the Birds
Co-op characters now have a health pon hover around them when they pick up health, for the other player to pick up
Several performance improvements
Editor: Fixed a memory and performance leak in Note actors
An update to A Hat in Time is now available!
An update to A Hat in Time is now available!
Blueberry Pie, Forest Critter and Minty Fresh can now once again be obtained
Fixed a bug where having mods installed that utilize localization would slow down the game
Added a standard and high quality ambient occlusion setting
Fixed a bug where resetting a Death Wish parenting an active passive Death Wish would not deactivate the passive Death Wish (such as Zero Jumps)
<*>Seal the Deal OST has been added!
<*>2 new bonus tracks have been added!
An update to Seal the Deal DLC is now available!
An update to Seal the Deal DLC is now available!
Ship Shape's requirement has been reduced from 20 to 18 (40 to 27 in co-op).
Peace and Tranquility has been assigned another button instead of A
Fixed a softlock in Boss Rush
Death Wish Mafia Boss no longer pushes the player away into sandbags
Boss Rush lives have been redesigned. You can now retry a boss in Boss Rush up to 3 times, after which you return back to the first boss.
Peace and Tranquility now no longer shows after 50 deaths (but you should definitely turn it on if you're this deep)
Death Wish now counts as 110% on the save file and is no longer required for 100%.
Modding is now enabled by default again
Punished Kid achievement stamp requirement has been reduced from 70 to 50
An update to Seal the Deal DLC is now available!
An update to Seal the Deal DLC is now available!
General
Modding support is back, but turned off by default. You can enable it in game settings. Modding support will be turned on by default as soon as we have done some more testing. Editor is still unavailable but will be back soon as well.
Fixed selecting the Lava Cake act in Alpine Skyline taking you to The Birdhouse
The Arctic Cruise
The Arctic Cruise Act 2 & 3 no longer requires Death Wish stamps
Fixed a softlock in "Bon Voyage!" with the Mafia in the dinner hall
Ship Shape (The Arctic Cruise) has had its balance tweaked, so that (hopefully) no player should be stuck on it for hours
Death Wish
Peace and tranquility (easy mode) now costs 77 pons instead of yarn
Fixed a bug where peace and tranquility could not claim rewards or be refunded
3-Lives requirement has been removed from all Death Wishes except Rift Collapse and Boss Rush
3 lives are disabled in peace and tranquility
Fixed a bug where timer challenges were unaffected by peace and tranquility
"So You're Back from Outer Space"'s primary objective has been made easier in easy mode
UFOs in "So You're Back From Outer Space" have been made a bit easier to avoid
Peace and tranquility can now be turned on the moment its available by holding A, you no longer need to exit to menu
10-Seconds to Self-Destruct and Bird Sanctuary now have peace and tranquility