Get ready to return to hills with five new tracks from Talisk and Fourth Moon, including two of our personal favourites, Cherry Blossom and Last Leg!
And to help you navigate, we've added a new "Landmark" feature, which lets you see the peaks and paths you've discovered on your runs so far when scanning the landscape - and with a quick button press, lets you jump to the associated map.
Finally, this update also has a few new story surprises in store to discover...
Behind the scenes chat with Jon and Joe
Come and join inkle's co-founders Joseph Humfrey and Jon Ingold - game director and narrative director of A Highland Song, respectively - as they discuss the game's origins, their approach to game design and more.
v1.1.3 - Keybinding!
v1.1.3 patch notes
This build brings full keybinding to the game for those who prefer to play using WASD or another configuration.
There's also a minor fix to an uninteractable beacon, which was blocking an achievement. Apologies for that one, it was daft as a brush.
Enjoy!
New update - Version 1.1.0
As ever, thanks to all the players who've sent in feedback and shared their thoughts on the game! This update takes us to Version 1.1.0, and rounds off work on the new Look Further mode.
If you've been following along, Look Further adds a new way to scan the current level by zooming out a little further than usual. This mode gives you more context of where you are, and this latest update adds route highlighting so you can see the layout of the level clearly, as well as a handy hint from Moira as to what you might want to try next.
We've also added a checkbox in Settings to disable the lightning effect, for anyone who finds flashing lights disruptive, and fixed an issue where the game didn't save after completing a run until you started the next one (it now saves right after the summary panel).
There's a few little story and level fixes as well, including fixes for an explosion that soft-locked the game (pretty bad explosion), and some upside-down climbing.
Enjoy!
Second Wind call Highland Song "A GOTY Contender"
v1.0.31 - Minor fixes
v1.0.31 patch notes
Minor fixes only this time!
Fix for an echoey cave that shouldn't have been quite so... quiet?
Save vSync setting between sessions
Add a few more rough shelters
Fix a few places where the game wasn't giving out the most helpful maps
Minor flow fixes
We've got a few more QoL features planned before the holiday break, so look out for those!
Thanks again for playing, and please let us know if you have any issues with this update, and don't forget to leave us a review. Thanks!
v1.0.30 - "Look Further" mode
v1.0.30 patch notes (new feature!)
Thanks to everyone's who's been playing A Highland Song, leaving reviews, and sending us feedback here and via our Discord server. One theme that's been coming through is needing a bit context sometimes - to see where you are in the current level, and plan which way you want to go.
While this is a game about getting lost it's not a game about doing the same thing over and over again (hence new game plus being all about going a different way!) so we've added a new feature to help: "Look further."
To use this feature, zoom out the camera as normal. Then if you hold it out there for a second, you'll get a prompt to activate "look further" mode. This will pull the camera a little further back and also allow you to move it around, so you can take in the surrounding area and plan your route.
(We also reduce the fog effects a bit so it's easier to see.) Note you can't use this mode inside caves: Moira will still have to feel her way through the dark.
Hope this helps!
Other minor tweaks:
More confirmation when you position a map marker; Moira will remark on what she expects to find if she goes there
Minor dialogue and text fixes
Opened up a couple of minor dead-ends to improve exploration
Thanks again for playing, and please let us know if you have any issues with this update.
v1.0.27 - hotfix
v1.0.27 patch notes (minor post-launch hotfixes)
VSync toggle in settings as possible fix for screen tearing on some setups
Fix for "achievement" appearing in a choice text!
Fix for a particularly nasty cave dead-end on the far side of a belly wriggle
Fix for credits on wide monitors
Minor text and level polish
Thanks for everyone who's picked up the game so far! More tweaks are in the works, but let us know if you have any issues with this update.
Tribeca Spotlight
A Highland Song has been picked as one of the official festival games by TriBeCa in New York, and their livestream deep-dive into the 7 games starts... any moment now! Check it out!
The Music of A Highland Song
The initial concept of A Highland Song - running madly down a hillside, in time to whirling Scottish folk music - was initially inspired by the music of Talisk, a chart-topping, multi-award-winning folk band, whose virtuosic, energetic playing has made them internationally renown.
So we were absolutely thrilled when, last year, we were able to sign the band up to provide music for the game. Their sound is fast, frenetic, atmospheric, and above all, packed with pace. It has the energy of modern dance music but it's all played live, together, on real instruments, at a good hundred and twenty beats per minute. Their second album, Beyond, rose to No.1 in the iTunes world music charts upon its release in 2018.
But that's not all - one of Talisk's core members, Mohsen Amini, who plays concertina - brought a second band to the game. Fourth Moon are a newer group, formed in the early hours of a raucous impromptu festival jam session. They provide a different spin, but with no less energy or skill, and plenty of swagger and good cheer to boot.
Between them they fill the hills and valleys of A Highland Song with incredible rhythms and fast-paced tunes, and we can't wait for you to explore them!