* Creatures can now spawn in different sizes which will impact their stats (Health, Speed, Damage)
* New Path Type: Cobblestone
* Paths will continue to generate based on how an area is walked on.
* Paths now give a speed boost when walked on
* Spiderwebs now cause a slow effect when walked on
* Many more spells and spell effects
* Fire spells cause plants to burn, ice spells now freeze rain and some creatures
* More spellbooks hidden in the world
* New cheat codes in creative mode
* Oil spills happen when a player fills their lantern or harvest berries.
* Boat racing demo hidden in ALG
* Explosive objects now in the game
* Sneaking updated to include sight of weapon sound and arrows can be used as distractions
* Small update to quest one to make it a little easier
* New weapons and items
* Minor graphics updates to light and visuals
New Content Update: May 15th 2020
Necromancy Spell Mod - Players can now trade Max Health for more SpellPower when modifying a spell.
New Spells: Blink, Ice Shard, Rain, Azura Fog are available to use until they are hidden in the world.
Spell Modifiers Outlined and can be applied to almost any spell.
Some Items in inventory now have images - about 100 images added to items, more on the way!
New Ailment. Toxin and misc Buff GUI in the Character menu setup. Future update will have it working with poisons and bleeding.
Crossbows and Arrows now make sound waves similar to other attacks. Arrows can be used to distract npcs.
Search System updated to search most objects when clicked on and close enough. The menus for interaction have been simplified.
More sound effects have been added for arrows and adding fuel as well as some nature sounds
Added in some new poison items and poison food as well as some alchemy components and medicine - future update will allow these to be crafted at the Cauldron and Alchemy Lab
Bugs fixed corn and tomato plants - can only be searched once now.
loading a saved game after an update works now.
clicking on npcs in stealth now works completely.
Friday Content Update: May 8th, 2020
Fire spells will cause small plants, bushes and herbs to ignite upon contact. Plants will burn for a short time before being destroyed. Ignin berry bushes will also explode upon destruction.
Graveyard Mini Boss will now be summoned by digging up 3 graves. Slightly more health than before and more bullet hell magic effects.
Chickens have been added to the forest as small animals that can be trapped or hunted. They can spawn out of nests or bushes similar to rabbits and rats.
Rabbits and Rats now have an additional rare item when skinning. Lucky rabbits foot for rabbits and a rat tail for rats.
Combat while sneaking now causes sound waves similar to walking or running fast. Different weapons will cause different size and speed sound waves. Spell sound waves will be coming as well as a magic perk called silent casting.
More spells have been hidden away in the world for players to find.
Compost mounds can be used to turn Rot into fertile soil. A future update will adjust this process to make it work over time instead of instantly. Once updated Compost Mounds will be able to create fertile soil, grubs and other small bugs.
Added in the Mushroom Log object which will allow players to plant mushroom spores similar to farming.