Added shield pickups. They are the equivalent of soul hearts in Isaac.
Added half heart pickups.
Made hearts and armor pickups spin.
Added steam achievements.
If you enjoy Luca, please write a positive review on the Store Page. Without more positive reviews, further improvements to the game might not happen.
Release Notes
Fixed enemies being left red when dead.
Another attempt to fix the blink error bug.
No more weapon knock on pickups.
Fixed loss of weapon if you hold a bomb until it explodes.
Fixed weapon drop code when slamming the controller thru a collider at high speed.
Fixed weapon drop code when moving controller thru a collider hilt first.
No more janky weapon glitches.
Added new tall walls to placeables.
Turned down skeleton spawning on Pater boss on levels 3+.
Increased level 5 Demon enemy health.
Fixed dropping of a new weapon in a room on level 4.
Nicer formatting of run times.
If you enjoy Luca, please write a positive review on the Store Page
Release Notes
Changed floor height calibration to require both triggers to be pulled.
Added new easy level 1 boss.
Fixed crash when run ends and player has familiars.
Fixed double respawn bugs.
Clear player when loading first level, so if you blow yourself up with a bomb in the title room it won't matter.
Clear rechargeable, consumable, and trinket slots on respawn.
Give weapon full ammo based on current ammo stat.
Improved error/run reporting.
If you enjoy Luca, please write a positive review on the Store Page
Release Notes
Linked all doors to normal rooms, so there should be much less getting lost and much easier to find hidden rooms with bombs.
Fixed dead enemy heights
Increased jar and barrel pickup drop rate
Added more random pickups to level 1 rooms
Removed zombie fatty from level 1 room
Added auto-versioning to game builds & analytics
Release Notes
Lowered level 1 boss health another 40%
Made level 1 rooms even easier.
Fixed "No Game Exit" bug
Removed invisible weapon blocking from above blocks. It was weird and not intuitive.
Weapons now start with a full clip of energy for their special attacks.
Fixed crash in touch damage code.
Fixed crash in damage red blink code.
Release Notes
Lowered Level 1 boss health by about 40%
Tripled room reward drop rates
Nerfed several of the more difficult level 1 room designs
Several fixes to Dīs Pater, Chthonic of Riches boss
Change boss damage sounds
Lock the weapon room entrance door so that TribalInsticts doesn't miss the door to the next level
Switched recommended floor height to "Stomach"
Added Trello board to be shown when game exits. Please vote on features there.