A Little to the Left cover
A Little to the Left screenshot
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Genre: Puzzle

A Little to the Left

The Packed Update - Out Now!

[p][/p][p]Hello everyone,

Almost three years since it first launched, our cozy puzzler A Little to the Left is wrapping up. Today’s Packed Update neatly brings active development on the game to an end, with one final gift to you, the fans, to thank you for your love and support over the years.[/p][p][/p][p][/p][p]Here’s a breakdown of what to expect from this free update:[/p]
  • [p]Content:[/p]
    • [p]3 new drawer-themed Archive puzzles[/p]
    • [p]Revised hints throughout the game that highlight solution criteria[/p]
  • [p]Daily Tidy:[/p]
    • [p]Daily Tidy Streak UI to help visualize streak status[/p]
    • [p]Ease DT streak requirements (checkpoints, bonus stars, missed day grace period)[/p]
    • [p]Add incentives to continue DT play beyond all badges earned[/p]
      • [p]New alt badges awarded at increased badge tiers[/p]
      • [p]Badge Selector perk when exceeding 365 completions[/p]
    • [p]Add 1 new DT puzzle (Books)[/p]
    • [p]Minor gameplay revisions in some existing DT’s[/p]
    • [p]Hints for Daily Tidy puzzles to help inform on mechanics[/p]
  • [p]Accessibility:[/p]
    • [p]Colour Assist Mode (adjusts puzzles that rely on colours for their solutions)[/p]
    • [p]Tutorials explaining role of stars and new streak UI[/p]
    • [p]Ability to disable Quick Select (especially useful for those on Switch experiencing JoyCon drift)[/p]
    • [p]Adding zoom/pan functionalities from mobile to all other platforms[/p]
    • [p]Open menu with right-click (for one hand play)[/p]
    • [p]Keyboard/mouse support for Xbox/PS[/p]
  • [p]Features:[/p]
    • [p]Shuffle mode[/p]
    • [p]Save data backups to restore corrupted save files[/p]
    • [p]In-game link to newsletter signup on Steam[/p]
  • [p]Bug fixes[/p]
[p][/p][p]This little house was one of the main inspirations for our little game, and both have changed our lives in a big way. It’s a fitting coincidence that we are moving on from our lovely little home at the same time as we are releasing the final update to our dear debut game, A Little to the Left. [/p][p][/p][p]We have cherished the feeling that we have connected with and welcomed so many players through our game. Thanks for playing, and for letting us know that you found something special in what we made. [/p][p][/p][p]This isn’t really goodbye, as we still have lots of ideas for things to make, and lots of energy to make them. So wish us luck, stay in touch, and we hope to meet again in our future projects.[/p][p][/p][p]Annie, Lukas & Rookie the cat[/p][p][/p][p][/p][p][/p]

Full changelog for The Packed Update v3.5.8:

[p]Content[/p]
  • [p]3 New FREE drawer-themed puzzles in the Archive:[/p]
    • [p]Bathroom Drawer[/p]
    • [p]Tool Drawer[/p]
    • [p]Paper Plane Supplies[/p]
  • [p]New Daily Tidy puzzle: Books[/p]
  • [p]Microscope Daily Tidy game design updated to reduce from three rounds of shape matching, to a single round, but with the addition of decoy shapes added to the field[/p]
  • [p]Calendar Daily Tidy now has more variety of stickers offered and solution patterns[/p]
[p]Features and Gameplay[/p]
  • [p]New “Shuffle” gameplay mode: Available from the Title screen after the main campaign is completed, “Shuffle Mode” will remix all available levels (campaign, Archive, and owned DLC’s) in a new surprising order, different every time![/p]
  • [p]Added Streak UI to the Daily Tidy menu, along with easing of streak requirements:[/p]
    • [p]Streak tracker that visually communicates current and longest streak counts[/p]
    • [p]Added a grace period to streak criteria, accepting one day to be missed without resetting streak[/p]
    • [p]Implemented checkpoints aligned with achievement thresholds (at 7, 14, and 30 days) that allow for broken streaks to pick up from last achieved threshold[/p]
    • [p]Streak completion (30 days) now awards 10 bonus stars toward Daily Tidy total![/p]
  • [p]Crossing a Daily Tidy badge threshold when all badges are already earned (100+ completions), will now award a choice to replace current badge at tier with a new randomly awarded badge[/p]
  • [p]Daily Tidy completion count of over a year (365+ completions) now grants access to the Badge Selector widget, allowing players to freely select any combination of badges to be able to craft their ideal set[/p]
  • [p]Daily Tidy puzzles are now supported by in-game Hints[/p]
  • [p]Added celebration effects to Daily Tidy menu for each year of play (multiple of 365 completions)[/p]
  • [p]Added a Tutorial to explain the role of stars. Will present on first multiple solution level completion, or can be accessed from question mark icon next to stars count on Level Select menus[/p]
  • [p]Loose objects will now detect and be automatically added into vacated placement of slots within range if occupying object has been removed. This helps resolve scenarios where level doesn't properly trigger solve, even through it appears objects are correctly positioned, as they had not been explicitly seated into position[/p]
  • [p]Updated hints throughout to highlight solution logic (Batteries, Books 1, Calendar, Cat Food Cans, Cat Frame, Cleaning Supplies, Clock, Clover, Computer, Drink Glasses, Eggs, Fridge Inside, Fridge Postcards, Junk Drawer, Medicine Cabinet, Plant Pots, Seed Pods, Shells, DLC1 Jewelry Box, DLC1 Junk Drawer X2, DLC2 Markers)[/p]
  • [p]To prevent save data corruption, save operation now writes data to a temporary file and moves it to save path on successful write instead of directly writing data to main save file[/p]
  • [p]Right mouse button now opens the Pause Menu during gameplay, to accommodate mouse-only play[/p]
  • [p]Unlock sequence on Level Selects can be skipped by pressing Start/ESC/Right mouse button[/p]
  • [p]Level Progress Reset confirm button now requires a long press, to minimize accidental reset of progress[/p]
  • [p]Hint Menu can now be navigated with swipe gestures[/p]
  • [p]Seeing Stars Boss Drawer can now be resumed across multiple play sessions (if not fully completed prior)[/p]
  • [p]Added a Max Inferno newsletter signup popup to the Daily Tidy menu[/p]
[p]Accessibility[/p]
  • [p]Added Colour Assist mode, a toggleable setting found in the Settings menu, to help players with colour-perception difficulties navigate colour-based puzzles:[/p]
    • [p]A modal will appear the first time encountering a puzzle with Colour Assist support (if the setting is not already active), that explains the feature and allows for the preference to be set[/p]
    • [p]Several puzzles have been updated to provide alternate visuals that bypass colour criteria entirely, such as Books 3, Coloured Pencils, Tacks, Pencils 3, Matchboxes, Paint Cans, Spice Jars, Stacked Boxes, Storage Boxes, Rock Gradient, Desktop Computer, Tupperware Tower, Good Tidyings Cookies, Good Tidyings Stacked Presents, Something Eggstra Egg Cups, Something Eggstra Painted Eggs, Cupboards & Drawers Coin Box, Cupboards & Drawers Filing Cabinet, Seeing Stars Cupcakes, Seeing Stars Markers[/p]
    • [p]Other puzzles have seen minor visual updates in the core experience to help with colour differentiation, such as the addition of shape or texture. Base levels that have been altered are Junk Drawer, Gems, Spiderweb (including Daily Tidy version), Cupboards & Drawers Craft Supplies, Cupboards & Drawers Fountain Pens, Seeing Stars Bookshelf, Seeing Stars Figurines[/p]
    • [p]Buttons puzzle has been redesigned to provide a secondary visual characteristic to help avoid the need to perceive colour. The derived Sorting Items Daily Tidy puzzle has also been updated to solely focus on buttons objects and will no longer provide a random set of tinted objects to sort. Both versions of this puzzle now have a new second solution criteria to accommodate the accessibility changes[/p]
  • [p]Added Zoom function to be able to enlarge game play, to aide legibility of visual detail, as well as help ease interaction with small objects. Moving held objects to the edge of a zoomed view will push the visible frame in the desired direction. Clicking and dragging on an unoccupied part of the screen will pan the zoomed frame. Zoom is activated via the mouse wheel, controller shoulder buttons (L & R), or +/- keys on the keyboard[/p]
  • [p]Added diagram for touch controls to Settings menu[/p]
  • [p]Added “Quick Select” toggle to the Settings menu[/p]
  • [p]Added controller diagram for Steam Deck[/p]
  • [p](Consoles only) Added Zoom enabled toggle to the Settings[/p]
  • [p](PC only) Added VSync toggle to the Setting[/p]
[p]Bugfixes[/p]
  • [p]Eraser visual in Hints menu will no become misaligned with cursor for some odd viewports/resolutions[/p]
  • [p]Drawer in the Gems Jigsaw level no longer reacts as if grabbable[/p]
  • [p]Cursor pointer behaviour is now consistent while modals are active[/p]
  • [p]Orange stem in Fruit Stickers level no longer appears behind orange[/p]
  • [p]Telescope Daily Tidy no longer renders an unplaceable Star in some rare permutations if placeable star spawns within two target placement areas on start[/p]
  • [p]Options will now deactivate in the Settings Menu if they are not supported by the active control method[/p]
  • [p]Level Select will no longer back out to Chapter 1 intro when closing if the Level Select had been exited to due to progression being halted by a level with a minimum star requirement that was not yet unlocked (such as the bonus levels of Seeing Stars DLC)[/p]
  • [p]Quick Select now works in Spiderweb level[/p]
  • [p]Sourced more adequate fallback fonts for Polish language special characters found in menus[/p]
  • [p]DLC2 Markers no longer solves with mismatched pairing and ordering criteria if Lid is placed last[/p]
  • [p]Hint Hunter achievement now increments with each hint revealed, instead of only counting one hint per level[/p]
  • [p]Stickers in the Calendar puzzle now support Quick Select and Cursor Assist[/p]
  • [p]Silent error no longer thrown when quitting the game while playing the Clock level[/p]
  • [p]Gems puzzle “Faces” solution now accepts reverse order[/p]
  • [p]Orange Breadtag in DLC1 Kitchen Utensils level will no longer become non-interactive if located at the lower edge of the green drawer while objects are quickly moved between drawers using touch controls[/p]
  • [p]Menu close “X” buttons now hide when a modal is active[/p]
  • [p]Added star icon beside completion percentages in Level Select to provide context[/p]
  • [p]Pencils will no longer pop out of placement position if another pencil is incorrectly placed[/p]
  • [p]Microscope Daily Tidy now avoids rendering two similar outer-ring shapes which could make match ambiguous[/p]
  • [p]Cursor will no longer remain in grabbed state when solving Microscope level by use of scroll-wheel zoom feature when Tap to Hold is active[/p]
  • [p]Microscope level mouse-scroll zoom reversed (up = in, down = out)[/p]
  • [p]Microscope level inside lens push scroll areas width reduced to avoid accidental push when moving cursor to top or bottom edge of zoom ring[/p]
  • [p]Trim Plant Daily Tidy level now generates with much more consistent distribution across the plant[/p]
  • [p]Incorrectly plucked leaves can no longer respawn behind static leaves in the Trim Plant Daily Tidy level[/p]
  • [p]Resolved issue that could prevent objects that passively enter a placement location via physics to snap[/p]
  • [p]Interactive stickers in the Calendar puzzle (and Daily Tidy version) now have a thin shadow to indicate that they are interactable, to be visually differentiated from immovable guide stickers[/p]
  • [p]Smaller stickers will appear above larger stickers in the Calendar puzzle (and Daily Tidy version), with guide stickers always appearing behind interactive ones[/p]
  • [p]Removed the spider from the Spiderweb level icon, to limit exposure (spider still appears on solve of puzzle)[/p]
  • [p]Placing Green Match in Purple Box now produces fully Blue Match[/p]
  • [p]Updated Mushrooms to Cauliflower in Seeing Stars Leftovers level, as Mushrooms are not a vegetable and could confusing as how to be classified[/p]
  • [p]Corrected error in hint for Seeing Stars Stacked Books spine solution[/p]
  • [p]Updated Pump Bottle visual to remove red cross symbol in Seeing Stars First Aid Kit puzzle[/p]
  • [p]Updated Books 2 colour hint to match drawn style of other hints[/p]
  • [p]Updated Good Tidyings Stacked Presents hint to feature ribbon colour[/p]
  • [p]Trim Plant Daily Tidy will no longer render severely overlapping leaves[/p]
  • [p]Sumo Group and Sumo Digital removed from game credits as affiliation is no longer[/p]
  • [p]Blocks placed in the edge columns of TupperwareTower will no longer snap back into tower if removed by perfectly horizontal drag action[/p]
  • [p]Background objects no longer appear in front of the tower in TupperwareTower[/p]
  • [p]TupperwareTower blocks will no longer be able to be left with tilt if tapped while tower is shaking[/p]
  • [p]No longer able to interact with loose blocks that were placed above a completed line in the moment between ascension transition and auto-falling blocks in TupperwareTower[/p]
  • [p]Cat no longer appears in front of held loose blocks in the TupperwareTower[/p]
  • [p]Added a fallback for rare occurrence where a level was solved without unlocking the next on the Level Select. Game will now auto-unlock next level on Level Select if previous level has completion data[/p]
  • [p]Cats ornaments in Cupboards & Drawers Nested Boxes level will no longer become non-interactive if experience collisions that push from the inside to the outside of the cabinet[/p]
  • [p]Slowed down music effect from Record Player level will no longer persist into the Pause Menu if Sharp Pencils level was completed, then another level was selected via Level Select in the Retry Menu[/p]
  • [p]Level gameplay music will no longer persist over top the moody piano finale of the Wilted Flowers level if completed quickly[/p]
  • [p]Objects loose inside drawers in the Seeing Stars Material Drawers puzzle will no longer be pushed to the front edge of drawer when drawer is shut[/p]
  • [p]Stacked combs in the Seeing Stars Combs drawer solution will no longer experience inconsistent visual sort order when other objects become placed[/p]
  • [p]Transforming combs in the Seeing Stars Combs level can no longer get into reversed logic state where the drawer solution will only solve if they are open[/p]
  • [p]Stacked objects in the Inside Fridge level can no longer become disconnected if an object lower in the stack is moved while a stacked object is snapping[/p]
  • [p]Tap to Hold functionality will now auto-release tappable objects in the Radial Dance Party[/p]
  • [p]Ladybugs in the Radial Dance Party can no longer have their rotation skewed with rapid clicks[/p]
  • [p]No longer possible for a trophy in the Cupboards & Drawers Trophy Cabinet to land on the shelf of a cupboard that was closed while the trophy was falling[/p]
  • [p]Spice Jars Daily Tidy will no longer generate jars with start order matching a completion order[/p]
  • [p]Objects in the Buttons and Sorting Items Daily Tidy will no longer exhibit false negatives if had been pushed into a compartment from a separator[/p]
  • [p]Completing the Wet Paw Prints level with Tap To Hold active will now auto-release the held cloth[/p]
  • [p]Wet Paw Prints level will no longer transition to a blank screen on completion of last phase[/p]
  • [p]Cupboards & Drawers Junk Drawer puzzle will no longer allow solve by stacking stamps[/p]
  • [p]Earplugs in the Cupboards & Drawers Junk Drawer puzzle now enforces earplugs to be placed in alternating orientation as indicated by the notches in their compartment[/p]
  • [p]Items in the top and bottom drawers of the Cupboards & Drawers Sewing Box puzzle will no longer be moved to the top of the box and become non-interactive after level reset[/p]
  • [p]Fixed game wide issue where objects placed in front of an occupied placement position and the previously occupying object was removed from behind, the object could appear to be in placement position, but not registered as such[/p]
  • [p]Black Tack in the Tacks level will no longer become stuck if moved quickly between the middle targets[/p]
  • [p]Stars in the Telescope Daily Tidy will no longer start in a placement position[/p]
  • [p]Telescope Daily Tidy will no longer repeat the same constellation[/p]
  • [p]Telescope Daily Tidy icon updated to be able to appear on white part of the Daily Tidy icon effect[/p]
  • [p]Effective cleaning area of cloth in the Wilted Flowers level now scales will resolution[/p]
  • [p]Middle stem in the Trim Plant Daily Tidy will now render symmetrical static leaves, to avoid confusion[/p]
  • [p]Improved fit in the Batteries Daily Tidy[/p]
  • [p]Fixed sort inconsistencies in the Cupboards & Drawers Pantry level, where items in the narrow lower shelves could appear in front of objects on the floor[/p]
  • [p]No longer able to grab Tea Cups from behind a Jar in the mid-right compartment in the Cupboards & Drawers Tea Cabinet level[/p]
  • [p]Flame type will no longer mismatch burn direction in Candles puzzle[/p]
  • [p]Upward and downward slopes no longer count as separate solutions in the Candles puzzle[/p]
  • [p]Eased slope solution tolerance in Candles puzzle[/p]
  • [p]Icons in the Desktop Computer level will no longer shift on load[/p]
  • [p]Light effect in the Lamp level will pause animation if Wiggle Effect setting is turned off[/p]
  • [p]Added a little more interest to the collisions from cat swipe at the end of the Pasta level[/p]
  • [p]Objects will re-snap and straighten if picked up and dropped without being moved from position[/p]
  • [p]Reduced controller vibration intensity and duration across the board[/p]
  • [p]Improved stability of the Post-it Notes layout in the Desktop Computer level[/p]
  • [p]Controls “View” in the Settings will now detect and show diagram for active controller style for common controller types, instead of displaying a generic controller[/p]
  • [p]Overlap detection of symmetry objects in the Shells, Seed Pods, Clover, and Symmetry Daily Tidy is now more reliable and will indicate invalid overlap state when snapping[/p]
  • [p]Stamps in the Stamps puzzle (and Daily Tidy) will no longer experience placement false negatives if other Stamps are placed upon an Envelope that’s overlapping[/p]
  • [p]Paint Tubes will no longer wander when placed above or below an open drawer in the Cupboards & Drawers Craft Supplies level[/p]
  • [p]Clocks will no longer collide and tilt awkwardly on vertical separators in compartments of the Cupboards & Drawers Clock Cupboard[/p]
  • [p]Constellation connecting lines in the Telescope now abide by the Wiggle Effect setting[/p]
  • [p]Wipes in the Seeing Stars First Aid Kit now exhibit collisions with other objects[/p]
  • [p]Increased the minimum number of envelopes generated in the Stamps Daily Tidy[/p]
  • [p]All chapter titles in the Archive now appear consistent size and style in Polish language[/p]
  • [p]Fixed an issue where drawers wouldn’t swap on handle hover if an object was picked up from behind the handle[/p]
  • [p]Smoke of the extinguished match in the Candles level will always go upwards[/p]
  • [p]Stacked objects no longer exhibit erratic stack positioning when being picked up or snapping[/p]
  • [p]Stack base objects can no longer be rotated when stacked[/p]
  • [p]Creams in the Medicine Cabinet will no longer float above shelf if entering target from a distance[/p]
  • [p]Removed an invisible grab point at the base of the Medicine Cabinet[/p]
  • [p]BBQ lighter will no longer jitter if placed on the drawer edges in the Cupboards & Drawers Junk Drawer level[/p]
  • [p]Cupboards & Drawers Cat Interludes now support Quick Select[/p]
  • [p]Reestablished adjacent placement requirement in Breadtags Daily Tidy to match design of base level[/p]
  • [p]Fixed erratic cursor behaviour when pushing scroll left or right in Level Selects[/p]
  • [p]Circles in the Radial Dance Party “Cat Pet” sequence no longer appears ovals on extra wide screens[/p]
  • [p]Music will no longer cut out with rapid sound effect triggering[/p]
  • [p]Volume of musical flourish at the end of the Wilted Flowers level now abides by music preference[/p]
  • [p]Interactive areas of objects in the Symmetry Daily Tidy now match between object and its partner[/p]
  • [p]Fixed silent error that could occur if Vines level is reset as the cat paw is swiping[/p]
  • [p]Corrected sorting issues in the Paw Prints level[/p]
  • [p]Rug in Paw Prints level now supports Cursor Assist[/p]
  • [p]Added shadows to objects in the Paw Prints level[/p]
  • [p]Title and Pause menus now support left/right DPad to iterate vertical list[/p]
  • [p]Drag SFX will no longer persist in the Microscope level if the scroll field is dragged then the zoom control is quickly interacted with[/p]
  • [p]Fixed placement position of top shard for the shell fossil in Cupboards & Drawers Fossils level[/p]
  • [p]Updated icons in the Retry Menu for 4k[/p]
  • [p]Seeing Stars Bookshelf level will now clean up books that are visually out of place on solve[/p]
  • [p]Eggs in the Something Eggstra Egg Hunt level now appear in front of the carton when held, and will no longer exhibit visual clipping if Carton is moved over a loose Egg[/p]
  • [p]Stackable objects in the Medicine Cabinet and Cupboards & Drawers Tea Cabinet now drop at a more consistent rate[/p]
  • [p]Snap SFX now sounds for all snapping placements[/p]
  • [p]No longer possible to see a flash of the Daily Tidy star behind icon as the letter is opening[/p]
  • [p]Improved load for Cupboards & Drawers Sewing Box level[/p]
  • [p]Improved performance when dropping objects in a cluttered drawer[/p]
  • [p]Seeing Stars Whistles level will no longer solve and attribute to the wrong solution[/p]
  • [p]Removed visual artifact that could be seen in Reflected Candle in the Mirror level[/p]
  • [p]Removed visual artifact that was left by the cat swipe in the Trim Plant Vines level[/p]
  • [p]Last interacted toy will no longer fall through floor upon completion of Seeing Stars Cat Eyes level[/p]
  • [p]Improved rendering of DLC title screen theme elements at resolutions other than 1920x1080[/p]
  • [p]Removed visual artifacts that could be seen extending from the corners of the shelf in the Seeing Stars Bookshelf level during transitions[/p]
  • [p]Fixed Quick Selection position for the Pea Pods in the Cupboards & Drawers Lunch Tray level[/p]
  • [p]Quick Select will no longer select Trays or Boxes beneath other nested Trays or Boxes in the Cupboards & Drawers Lunch Tray and Nesting Boxes levels[/p]
  • [p]SteamDeck: Corrected the glyphs for the shoulder buttons on the SteamDeck controller diagram[/p]
  • [p]SteamDeck: Improved performance of Clock level[/p]
  • [p]SteamDeck: Missing images in the Credits now appear properly when game is set to Turkish language[/p]
[p]
[/p]

A Little to the Left 'Packed' Update Arrives June 26 - Our Final Update!

[p]Hey everybody, [/p][p][/p][p]We’ve seen that you have been asking about what to expect from A Little to the Left this Summer, and we’re pleased to finally tell you about the free Packed Update, coming June 26th!  [/p][p][/p][p]We’re introducing new levels, modes and improvements, all neatly packaged into our final major update. It launches later this week on PC, Mac, Switch, Xbox and PlayStation, and mobile versions will also receive the free update very soon.[/p][p][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXeKJ1x2QJQHCM5dF9aCTMHaSgU6ST8qkz2cz75Y1zCsIWnwOwg8t3QPkgPTX800a62VscTQeo_r4YR32xi2oWm4uIVrivUbG9bp8Co8A0oI7RzW8NemFiJkqBnML03iAaznlWP8?key=DJonUkNyNO5RUdpA1SpLlg"][/p][p]Key Features:[/p]
  • [p]3 new drawer levels.[/p]
  • [p]1 new Daily Tidy.[/p]
  • [p]Daily Tidy streak tracker.[/p]
  • [p]Daily Tidy hints.[/p]
  • [p]Colour Assist Mode.[/p]
  • [p]Shuffle mode.[/p]
  • [p]Zooming and panning.[/p]
  • [p]Improved Performance.[/p]
  • [p]New badge selector.[/p]
  • [p]Our last big update. [/p]
[p][/p][p]This will indeed be the final update for A Little to the Left, as we move onto new gaming adventures. We will share more thoughts in a post on June 26th, but for now, we want to thank the wonderful ALttL community for your support over the past three years. We hope you enjoy this final package of features and fun. [/p][p][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXdj8efI6WxzskuOCkme0q5CXL7E_fKcNyaraX_vWLofz1kiPc7sI3PkbxBttMfxKI7XAoUpwGUDT2Wfeszzo3213j1KCriAGQojahEw-Fx_j_XcWO6t-aQnIOmwOH2_FhATeq-Lsw?key=DJonUkNyNO5RUdpA1SpLlg"][/p][p]Thank you for playing![/p][p][/p][p]Annie, Lukas & Rookie the cat[/p]

A Little to the Left completes the set with standalone expansion packs on mobile

How's this for a clean sweep? Our cozy puzzle game A Little to the Left is now complete on mobile, with both DLC expansions available now on the App Store and Google Play Store as standalone apps.



Both expansions build on the meditative sorting and arranging puzzles of A Little to the Left with some new twists thrown in for good measure. Cupboards & Drawers doubles down on fan favourite puzzles from the base game, with levels focused on arranging objects inside tightly packed spaces with specific solutions, alongside new features such as multi-stage levels and even hidden compartments.

Seeing Stars meanwhile takes a more cerebral approach, offering tricky new levels with up to five solutions each, testing expert organisers' tidying skills like never before. You might also get to meet some new furry friends who have come along to say hello to curious puzzlers.

The base game of A Little to the Left is also available on the App Store and Google Play Store as a free trial, with a one-time purchase to unlock the full game.

And if you’ve completed all of the levels already, don’t forget that we have another update on the way.

We can’t wait to share more.

Annie, Lukas & Rookie the cat

A new update is on the way!

Hey everyone,

In case you missed the reveal during the Games With Wings Showcase, we just confirmed a free update is coming to A Little to the Left later this year, and amongst other things it'll feature three new levels.

Expect to tidy:

  • auspiciously crumpled toothpaste tube
  • off-season glow-in-the-dark vampire teeth
  • perfectly normal flat head screwdriver
  • seemingly misplaced ice cream cone

Plus many more everyday items.

Well done to everyone who guessed new levels were incoming from our previous teaser!

Watch the full video here:



It's still early days for this update and as we're aiming to support many different platforms (including mobile!) simultaneously we don't yet have a time frame locked in.

Our best estimate for now is mid-year, but we'll share more about the planned date and the update's other features when we can.

Annie, Lukas & Rookie the cat

Don't miss the Women's Day Sale and Games With Wings Showcase!

Hey everyone,

We're delighted to confirm that A Little to the Left is once again be participating in The Women's Day Sale hosted by our good friends at WINGS. The sale is now live on Steam.



One highlight of the event is the Games With Wings Showcase, airing on IGN's YouTube channel on March 3 at 11:00 PT / 14:00 ET / 19:00 GMT / 20:00 CET. Be sure not to miss it, as Annie will be present during the showcase with a small hint about what's next for A Little to the Left.

Here's a teaser for what's in store...



Any guesses?

We'll see you then!

Annie, Lukas & Rookie the cat

Steam Trading Cards are here!

Hey everyone,

Here's a pre-Christmas treat to share with you all.

We've just added Trading Cards to A Little to the Left.

These apply retroactively, so anyone who's already been enjoying A Little to the Left for at least 45 minutes will begin to unlock cards.

In total, additions include:

• 10 emotes
• 10 profile backgrounds
• 5 badges (& foil versions)
• 5 cards

Be sure to keep those trading cards tidy...

And if you're new to A Little to the Left or you've yet to explore all modes, don't miss out on the Good Tidyings and Merry Mess puzzles within the Archive for some Christmas-themed tidying up this holiday season!

Annie, Lukas & Rookie the cat

A Little to the Left stars in this year's Cozy Quest

Hey everyone,

We've got a surprise for you this week.

Cozy Quest is a major celebration of all things cozy, featuring a heap of comforting games, sales, developer interviews, let’s plays, and livestreams, starting today and running until 18 November. It's a Steam festival hosted by A Little to the Left publisher Secret Mode - you can access the event right here - and this year we're taking part in the event with a developer let's play.

On Sunday 17 November, you can catch Annie and Lukas (and Rookie!) playing A Little to the Left and answering questions about the game's development. Join us from 05:10 PT / 08:10 ET / 13:10 GMT / 14:10 CET to discover the team's favorite puzzles and learn about the inspirations behind our tidying-up puzzle game.

If you've yet to experience A Little to the Left yourself, you can pick it up for 40% off during the event.

Elsewhere in Cozy Quest there are developer let's plays, interviews, panels, and announcements galore. Visit the event page to discover cozy demos and hidden gems, and watch the event's opening showcase to see what's new in the world of cozy gaming:


Can't make it on Sunday? We'll upload the video here afterwards so you can watch it at your leisure.

We hope you enjoy our upcoming let's play/Q&A combo, and look forward to reading your comments.

Annie, Lukas & Rookie the cat

Save 15% on Cupboards & Drawers and Seeing Stars

Hey everyone,


We're so thrilled to announce that A Little to the Left is now available on mobile! You can download a free trial of the game today on iOS, with a one-time purchase to unlock the full game – no ads whatsoever. It'll be coming to Android later this year too, so keep your eyes peeled for that.



That's not all the exciting news we have. In just a few days, A Little to the Left: Extra Tidy Edition, a physical edition of the game exclusive to Nintendo Switch, will also be out in the world. It launches in Europe on 18 October, and North America on 25 October.


(Don't worry portable gaming fans – A Little to the Left is also Steam Deck Verified, so you can take your Steam version on the go too!)


It's an exciting time for us, and we want to make sure our Steam friends can celebrate too. That's why, for the next seven days, both DLC packs will be available at 15% off!

Methodically sort through multi-layered puzzles in Cupboards & Drawers, and seek out multiple solutions in Seeing Stars, both at a discounted price from today until 21 October.


Happy sorting!

3.1.0 & 3.1.4 Patch Notes - Seeing Stars DLC Bugfixes

Hello everyone, you may have noticed that there have been a couple of updates released on Steam within the past month: v3.1.0 and v3.1.4. These updates are focused on fixing bugs introduced from the Seeing Stars patch that were causing some friction or inconsistencies. We still have more to look at (there always is), but this covers a good chunk.

Patch Notes:



v3.1.0

  • Fixed an issue where clicking on objects in the DLC2 Boss while the drawer was closing would cause the Gems phase to be skipped, going straight to the next objects puzzle phase, leading to a blocker state where the level would not trigger completion upon solving all three objects puzzle phases
  • Picked up Gems in the DLC2 Boss will no longer appear behind other Gems
  • The Heart Robot in DLC2 Robots level could have Hearts placed down near its knees if the Robot had not first had its state changed, now Hearts can only be placed in the open chest cavity.
  • Hearts container for Heart Robot in DLC2 Robots level can no longer become misaligned if the Robot was moved partially offscreen while the chest cavity was open.
  • Objects are now unable to be picked up while a drawer is transitioning state. This behaviour could lead to a condition where objects could become stuck in a partially non-interactive state and unable detect targets.
  • Objects can no longer be pulled out of a closed drawer if very close to the edge (such as in the DLC2 Materials Drawer level), which could lead to objects becoming lost out of play.
  • When holding an object, drawer in DLC2 Combs level now only automatically opens on handle hover
  • Selecting the “Play” button on the Title Screen will now resume play from last unlocked level (or last played level if New Game+) when main Campaign is selected.
  • Boxes will no longer become non-interactive in the DLC1 Nested Boxes level if set down loose within the cabinet, and another Box is placed into its target placement location atop of it.
  • Improved action when clicking the toggle buttons in the Lamp level when Tap to Hold setting is active.
  • Hacky Sack in the DLC2 Balls level now reliably collapses when hitting the floor, and will no longer become inadvertently rotated if had collided with another ball.
  • Objects in the Buttons level, and associated sorting Daily Tidy level, now exhibit shadows.
  • Radial Dance Party will now progress more reliably from Cat Toys and Soup Cans phases
  • Improved compatibility of Quick Select functions in Radial Dance Party
  • Cacti in DLC2 Cacti level can no longer get stuck floating in the air
  • DLC2 Cacti level will no longer solve for height solution if the Cacti are in correct order, but two pots are reversed
  • It is no longer possible to clear the paw prints through the newspapers or rug in the first phase of the Wet Paw Prints level
  • The bottom right plant leaf in second phase of the Wet Paw Prints level will no longer become non-interactive if clicked immediately when the phase objects become interactable
  • Cursor will no longer highlight paw prints as interactive in the Wet Paw Prints level
  • Fixed layering issues with the newspaper and rug in the Wet Paw Prints level
  • Prints left by the cat in the third phase of the Wet Paw Prints level can no longer land out of bounds
  • Increased collision accuracy for the paw swipe in third phase of the Wet Paw Prints level
  • Improved performance of cleaning cloths in the Wet Paw Prints, Wilted Flowers, and Dirty Coins levels
  • Cursor will no longer remain holding Coins in the Dirty Coins level when Tap To Hold is active
  • Steam Achievements now unlock properly if internet connection is lost while in Online Mode
  • Foods will no longer fidget after being placed in the Tupperware Nesting level
  • Accordion handles will no longer disappear when placing the Accordion in the DLC2 Music Box level
  • Stacked objects in the Fridge and Mirror levels now properly detect solve condition when were aligned or passively moved outside of final placement position, then passively moved into placement by way of interaction from an object lower in the stack
  • Corrected hints for the Archive Something Eggstra Painted Eggs solutions
  • Corrected hint for the DLC2 Forks “Ornaments” solution
  • Added detail of interaction points on the Compass and retractable Protractor in DLC2 Math Set hints
  • Increased the size of the interaction point on the retractable Protractor in DLC2 Math Set to be a bit more obvious, and updated level icon to match
  • Icons on the computer in the Desktop Computer level will now detect placement if another previously occupying icon is moved out of the way
  • Art for double-barrelled and banded Whistles in the DLC2 Whistles puzzle updated for clarity
  • Hints for DLC2 Whistles level updated to clarity
  • Background removed in DLC2 Whistles level to reduce visual noise
  • Restored missing collision SFX for Whistles in DLC2 Whistles level
  • Changed the Cucumbers to Celery in DLC2 Leftovers level to avoid confusion whether cucumber should be classified as fruit or vegetable
  • DLC2 Leftovers column-oriented solutions now allow gaps between columns
  • Corrected the “Levels” solution in DLC2 Leftovers to enforce order of least-to-most contents (or vice-versa) across the crosswise axis, as intended by design
  • “Keeping Count” and “Top Heavy Slice” achievements are now achievable if the level was Reset
  • Removed position of Toy Music Box handle from solution criteria for the DLC2 Music Box puzzle as it was too obscure
  • Reduced the number of allowable slide positions for the Slide Whistle in DLC2 Music Box
  • Alignment has been made more forgiving for the “Labels” solution in DLC2 Ink Bottles level
  • DLC2 Markers “Colour” solution now accepts green markers to be swapped to accommodate order by scientific value in addition to perceptive hue
  • Improved compatibility of Quick Select functions in DLC2 Markers level
  • “Jigsaw” solution in DLC2 Water Glasses now accepts Ice Cubes in any configuration regardless of if they’ve been rotated to achieve fit
  • Ice Cubes in DLC2 Water Glasses will no longer become stuck on each other
  • No longer possible to solve the DLC2 Transforming Junk Drawer with both the Ticket Stubs and Telescope in the right-most compartment
  • Ticket Stubs and Envelopes now stack with offset in DLC2 Transforming Junk Drawer
  • Credits scroll will no longer freeze if the app was unfocused for the duration of the credits song
  • Solving second solution for Daily Tidy Pencils in forward and reverse orders no longer counts as separate solutions
  • Objects in the Pasta and Pretzels levels will no longer exhibit tilt if they have been picked up and dropped without moving
  • Telescope Daily Tidy no longer render an unplaceable Star in some rare permutations


v3.1.4

  • Boxes will no longer become non-interactive if sitting loose within the Main Box, and 2 nested boxes are placed in their solution position overtop the loose box
  • Quick Select point will no longer become misaligned on the Rug in the 1st phase of the Wet Paw Prints level
  • DLC2 Music Box level will no longer abruptly solve while interacting with Slide Whistle if position of slide is last element to be placed
  • DLC2 Music Box level will no longer solve if the Comb is in extended state
  • Extended Comb will no longer appear behind Tuning Forks when placed in DLC2 Music Box
  • Removed collisions from Slide Whistle slide in DLC2 Music Box
  • Slide Whistle slide visual will no longer separate (or briefly disappear) from body visual if object is moved while slide is easing into position in the DLC2 Music Box level
  • Improved stability in DLC1 Lunch Tray level. Objects within trays no longer exhibit collisions with loose objects outside of tray
  • Hint for “Weapons” solution has been corrected in Merry Mess Nutcrackers level
  • Hint for “Knees” solution has been updated to feature a highlight in Merry Mess Nutcrackers level
  • Celery now snap into placement in DLC1 Lunch Tray level
  • Envelopes will no longer jitter if placed to the left or right of open drawer in Junk Drawer Transforming level
  • (Steam only issue) “Tabs” solution now reliably awards a star in DLC2 Leftovers level
  • Previous/next page buttons are now Quick Selectable in the Hint menu


Please note that these updates are currently only available for Steam at this time, but will be coming to all other platforms soon!

Thank you so much for your patience, and for your help to locate bugs! As always, please keep reporting bugs as you come across them!

A Little to the Left: Seeing Stars is OUT NOW!

Hey everyone,

We're excited to let you know that A Little to the Left: Seeing Stars is out now. This new DLC boasts brain-teasing new puzzles, some with up to five solutions, plus some extra cute visitors who will no doubt make an unexpected appearance from time-to-time to wreak a little havoc.



Fold, flap, crush, join, stick, bounce, stack, strum, and lovingly smash your way through 38 new levels.

Key Features:

• 33 new levels: a mixture of “Multiple Solution” themed puzzles and traditional organizational levels.

• 5 additional bonus levels.

• 100 Solutions to discover.

• Levels with up to 5 different solutions!

• Interactive items that you can fold, flap, crush, join, stick, bounce, stack, strum and smash.

• Lots of variety.

• New OST.

• Hints for ALL solutions.

• Layered levels with both easy and challenging solutions.

• Multiple cats!



Regardless of DLC purchases, all A Little to the Left players will benefit from an upgraded hints system, offering in-game hints for every possible solution across all existing puzzles.

This new expansion for A Little to the Left is available for you to enjoy now on PC, Mac, Nintendo Switch™, Xbox Series X|S, Xbox One, PlayStation®5 (PS5™), and PlayStation®4 (PS4™).

As always, we greatly appreciate the support and feedback as it allows us to make A Little to the Left the best it can be. We look forward to hearing your thoughts on the new puzzles.

Annie, Lukas & Rookie the cat