The main part of the game is of course about solving puzzles and there are quite good ones incorporated. You really have to take note of every part of the lore if you want to solve them ...
New review from Gameboomers is live
The good folks at Gameboomers finished their review of A Long Road Home and has just posted it on their website.
Excerpt:
A Long Road Home took me about eight hours, and notwithstanding the irritants I confess to enjoying it quite a lot.
In the last few weeks, we were working on ironing out the bugs we previously missed, and implementing the feedbacks we got from you about A Long Road Home.
Today, the first patch had been released, we hope it will make your time with our game even more enjoyable.
The update fixes the following bugs:
when using a gamepad, the game might have crashed when the player talked to Jared,
Use Item window size increased to make it more convenient to use,
snowing effect inside the wolf cave disabled,
disabled Use Item window in backpack,
using the different types of maps acquired in Chapter 1 is more convenient,
several dialogue fixes,
fixed some object interaction issues,
fixed a crash which was caused by pressing the F12 key.
Trading cards are available in A Long Road Home
The wait is finally over. Those who like collecting nicely drawn trading cards on Steam should fire up A Long Road Home, because we finally implemented the trading cards, badges, profile backgrounds and emoticons into the game.
We would like to assure everyone, that trading cards are coming to the game, just as we promised during the Greenlight campaign. They are set up in Steam and waiting for Valve's approval.