We apologize that this hasn't been addressed earlier. We will send these reports to the developer but for the time being the game has been rolled back to ver. 1.820 which was the update from October 26, 2017.
For users that wish to continue to use the latest build, you can access it via the Beta branch under the BETAS tab. This can be accessed by right-clicking the game in your Library, and clicking Properties.
1.901C Patch Notes
・Some balance adjustments for dungeons
・Various small bugs fixed
・一部ダンジョンのバランス調整を行いました
・細かなバグの修正を行いました。
1.820 Patch Notes
A Magical High School Girl has been patched with the following changes:
1.820
The MP cost of spells no longer increases when you add more special effects to them. In other words, a spell with 1 special effect and a spell with 5 special effects (the maximum) both cost the same amount of MP.
The difficulty from the middle of the game to the end of the game has been adjusted.
Tweaked a few cutscenes at the end of the game.
Adjusted the drop rate at the beginning of the game.
Made it easier to see the visual effects that play when you hit an enemy's weak point.
Changed some enemies' abilities.
Changed some enemies' colors.
Fixed the vertical resolution in some resolution sizes
Fixed the language display options.
1.800
Added Chinese (simplified and traditional) and Korean languages.
Increased the amount of keywords.
Fixed a bug where mystery perfume's effects wouldn't be displayed properly.
Fixed a bug when warping with an acceleration would be stopped if you got hit by an enemy.
Fixed a bug where hidden UI elements stopped updating properly while blinded.
Other small bugfixes.
A Magical High School Girl has been patched with the following changes:
1.700
When enemies are defeated, you can now see the amount of EXP that is received.
High/Low Performance Mode has been added to the Configuration menu.
Fixed a bug where the sound of some recalled magic was too loud.
The attack wait time of summoned monsters has been adjusted.
Fixed a bug where the game would crash if some items are used in the Witches' Village.
Fixed some internal processes that had severe delays.
Other minor bug fixes.
A Magical High School Girl has been patched with the following changes:
・An extra dungeon, "Witch's Memory" has been added. The dungeon can be accessed once the quest of every witch in the witch's village has been finished.
・Adjustments have been made to the balancing of existing dungeon.
・The width of the first area in the existing dungeon has been reduced.
・The color of the icons in the overhead map have been adjusted.
・In the configuration menu, the option "Always Show HP" has been added.
・Mist-based magic can now be used to extinguish burning flames in the field.
・The area around Akari where monsters won't spawn has been increased.
・The game crashing bug when using the Professor perfume has been tentatively taken care of. (Should this issue appear again, please contact us with details of the occurrence.)
・Fixed an issue involving the display of text.
・Fixed an issue where the effect of Healing Crosse and Benevolence Crosse was not consistent.
・Other minor bug fixes.
1.500 Patch Notes
Unified version numbers between PC and iOS.
Added an option to invert controls and an option to automatically stop when in range of an enemy in the config menu
Added a tutorial on deleting save data
Other minor bugfixes
Fixed a bug where blindness's visual effect wasn't displaying at the proper resolution
盲目エフェクトが解像度によって正しく表示されていなかった不具合の修正
1.033 Patch Notes
Fixes bugs introduced in 1.032
1.032 Patch Notes
Fixed a bug where the weapon swinging noise wouldn't activate if you were using certain offensive abilities.
Changed the naming order for the mushroom bird enemy series.
Changed the naming order and elemental affinities of the the carrot enemies.
Changed the name of the (Proud Cat)
Fixed a bug where using the professor perfume to identify a badge would cause the game to crash
Adjusted the amount of damage anti-undead spells do to dark/evil element enemies.
Fixed a bug where using magic from your inventory that had cast times caused the cast timers to bug out.
Other minor bugfixes
Fixed a few badges so they activate as soon as they enter your inventory
Made it so your vision radius is reduced when blinded
Touched up some of the boss death scenes