- Number of drugs now visible on the report sheet, in the boatswain section - Fixed a bug that did not allow to put money in the social fund after a change of the pirate code not offering premiums to a pirate code offering premiums - Fixed a bug due to a missing English translation when the pirate code did not give a punishment in case of a fight on board, which could lead to a game block
Have a nice day or evening.
Update - 02/27/2022
Hello everyone!
Additions and modifications
- Changes to the rules regarding the possibility to click during the fights Following feedback and comments where some players did not see that you could activate an option to click on orders, I decided to allow it during the tutorial (in order to highlight the option) and in the Difficult mode. Changed a difficulty mode: Difficult, where you can now enable "Clicked orders" Added a new difficulty mode: Elite Fingers, which replaces the old Difficult mode, in which it is impossible to activate "Clicked orders" - Added an achievement: Elite Fingers (Win 20 fights using only the keyboard in one game)
Fixes
- Fixed a bug related to the new specialty - Fixed a bug that sometimes allowed to leave the result sheet of a fight, preventing to leave it
Have a nice day or evening
Fixes
Hello everyone!
Fixed a bug after the last update: If an old game was launched, the tests related to the last specialty made the game crash
Have a nice day or evening.
Update - 02/17/2022
Hello everyone!
Additions
- Added a new specialty: The Sharpshooter
- In combat, when stationed at the lookout with a musket, he is not taken into account during boardings but shoots at important enemies with priority and more efficiency. - It is acquired by having a sailor work the lookout - An animation has been added for a successful shot from the lookout on an enemy during a boarding - An indication about it has been added in the book of knowledge - A symbol has been created for the sharpshooter:
Changes
- Generation of the minimum Y-position of the islands lowered, so that the chances of generation of the islands and cities are identical in the North and in the South - Rewrote some of the negotiation phrases when encountering a ship and added the importance of wind strength in the calculation of the second response - A ship encounter can no longer occur right after a fight - Ship encounters will no longer be able to be chained together over several watches, avoiding that most of the events are those
Fixes
- Fixed a bug where the achievement "Richer than a king" would not validate, because the amount of gold tested was not the right one - Fixed a bug that sometimes displayed a noble prisoner in the holds when he did not exist, and that could block the event that allows to discover a noble in an enemy ship - Fixed a bug in the code that sometimes took into account a galley that did not exist - Fixed a bug that could cause "The Revenger" to appear without any marooned sailors - Fixed a display bug on the Boatswain's sheet
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Update - 21/01/2022
Hello everyone!
This is an update that completes the one of yesterday.
- Improvement of the ship collision system with the islands, allowing to get out of a blocking situation against an island, which was condemning the game in progress - Pirate cities will be able to sell the few resources they have for a much higher price, giving more possibilities to get out of a complex political and/or maritime situation
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Update - 01/20/2022
Hello everyone!
- Fixed a bug that allowed multiple clicks to start a game, and therefore launched the loading several times - An oversight has been corrected: female captains and sailors will now be in favor of the law on allowing women on board, increasing the chances of accepting the pirate code - More chances that the tavern keeper will offer a tool adding a work station, but it will now cost more than before
Have a good day or evening.
Update - 01/04/2022
Hello and happy new year everyone!
- Fixed a bug that displayed the wrong text if the captain executed the sentence himself when a woman was found - Fixed a bug that did not take into account the sailors assigned to repair the hull before a fight - Added an indication of the amount of cargo that will be carried by the sailors during the watch on the drop-down menu of the stations
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Update - 11/03
Hello everyone!
- Fixed a bug when one of the planned duelists deserted before his fight - Fixed a bug when finding an object/animal in town that did not disable the shortcuts, opening the menus over the event
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Corrections
Hello everyone!
- Fixed a bug that added "empty" characters to the crew, crashing the game - Modified the visual of the climatic zones on the map for a better effect
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Update - 08/20/2021
Hello everyone!
- Added lines indicating climatic zones on the map - Fixed a bug that kept counting sailors as active when they were helping the captain in town