A Planet of Mine cover
A Planet of Mine screenshot
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Genre: Simulator, Strategy, Indie

A Planet of Mine

Update march 2021

Update Content :
- New languages : Russian, japanese, Chinese
- Added Save slots
- Added PC shortcuts
- Possibility to lock the planet in place.
- 4 technologies at each level
- Destroying slots with weapons let go a part of its resources into space as asteroids.
- Enemy faction can let go only one planet and part of their structures stay on the planet (higher chance when the enemy got a lot of planets)
- Pinatosaurus got higher rewards
- A planet without civilians is lost to your faction
- Civilians without house won’t grant ascension at each cycle.
- Improved AI: Enemy faction will be improved base on your trades and will get hurt more severely in their economy while losing planets. Each IA has a game plan at the beginning of the game. IA playstyle is influenced by their species.
- Feedback on AI state while trading
- Quest : IA will time to time offer you a special trade with a fixed time to complete.
- 2 new modes:
o Scaling ascension: ascension depends on your faction level
o 2 species game: start the game with two different species
- 2 new technologies :
o SPACE_EXPLORATION : the cost is the same for 2 civilians, 20% reduction on travel cost
o MARTIALE_CULTURE : get ascension from killing enemy faction civilians and destroying planets slots.
- Various Game Tweaks :
o Food Recipes are more generous
o Higher level Food structures are more efficient
o Ascension recipes are more generous
o Essential technologies arrive earlier more often
o Unlock rocket more quickly
o Iron and copper can be found more often in various biomes
o Terraformation cost is lowered
o Wonders give a bonus of +1 in production to every structure either in science or ascension
o Passing a level allow to discover more space / astronomy increase in sight is less strong
o Fast building technology is even more fast
o Base travel cost now 20 (from 10)
o Enemy factions surrenders more easily if they have fewer planets
o All your civilians won’t die in one go from Hunger

Update Content march 2021

Update Content :
- New languages : Russian, japanese, Chinese
- Added Save slots
- Added PC shortcuts
- Possibility to lock the planet in place.
- 4 technologies at each level
- Destroying slots with weapons let go a part of its resources into space as asteroids.
- Enemy faction can let go only one planet and part of their structures stay on the planet (higher chance when the enemy got a lot of planets)
- Pinatosaurus got higher rewards
- A planet without civilians is lost to your faction
- Civilians without house won’t grant ascension at each cycle.
- Improved AI: Enemy faction will be improved base on your trades and will get hurt more severely in their economy while losing planets. Each IA has a game plan at the beginning of the game. IA playstyle is influenced by their species.
- Feedback on AI state while trading
- Quest : IA will time to time offer you a special trade with a fixed time to complete.
- 2 new modes:
o Scaling ascension: ascension depends on your faction level
o 2 species game: start the game with two different species
- 2 new technologies :
o SPACE_EXPLORATION : the cost is the same for 2 civilians, 20% reduction on travel cost
o MARTIALE_CULTURE : get ascension from killing enemy faction civilians and destroying planets slots.
- Various Game Tweaks :
o Food Recipes are more generous
o Higher level Food structures are more efficient
o Ascension recipes are more generous
o Essential technologies arrive earlier more often
o Unlock rocket more quickly
o Iron and copper can be found more often in various biomes
o Terraformation cost is lowered
o Wonders give a bonus of +1 in production to every structure either in science or ascension
o Passing a level allow to discover more space / astronomy increase in sight is less strong
o Fast building technology is even more fast
o Base travel cost now 20 (from 10)
o Enemy factions surrenders more easily if they have fewer planets
o All your civilians won’t die in one go from Hunger