Update Content : - New languages : Russian, japanese, Chinese - Added Save slots - Added PC shortcuts - Possibility to lock the planet in place. - 4 technologies at each level - Destroying slots with weapons let go a part of its resources into space as asteroids. - Enemy faction can let go only one planet and part of their structures stay on the planet (higher chance when the enemy got a lot of planets) - Pinatosaurus got higher rewards - A planet without civilians is lost to your faction - Civilians without house won’t grant ascension at each cycle. - Improved AI: Enemy faction will be improved base on your trades and will get hurt more severely in their economy while losing planets. Each IA has a game plan at the beginning of the game. IA playstyle is influenced by their species. - Feedback on AI state while trading - Quest : IA will time to time offer you a special trade with a fixed time to complete. - 2 new modes: o Scaling ascension: ascension depends on your faction level o 2 species game: start the game with two different species - 2 new technologies : o SPACE_EXPLORATION : the cost is the same for 2 civilians, 20% reduction on travel cost o MARTIALE_CULTURE : get ascension from killing enemy faction civilians and destroying planets slots. - Various Game Tweaks : o Food Recipes are more generous o Higher level Food structures are more efficient o Ascension recipes are more generous o Essential technologies arrive earlier more often o Unlock rocket more quickly o Iron and copper can be found more often in various biomes o Terraformation cost is lowered o Wonders give a bonus of +1 in production to every structure either in science or ascension o Passing a level allow to discover more space / astronomy increase in sight is less strong o Fast building technology is even more fast o Base travel cost now 20 (from 10) o Enemy factions surrenders more easily if they have fewer planets o All your civilians won’t die in one go from Hunger
Update Content march 2021
Update Content : - New languages : Russian, japanese, Chinese - Added Save slots - Added PC shortcuts - Possibility to lock the planet in place. - 4 technologies at each level - Destroying slots with weapons let go a part of its resources into space as asteroids. - Enemy faction can let go only one planet and part of their structures stay on the planet (higher chance when the enemy got a lot of planets) - Pinatosaurus got higher rewards - A planet without civilians is lost to your faction - Civilians without house won’t grant ascension at each cycle. - Improved AI: Enemy faction will be improved base on your trades and will get hurt more severely in their economy while losing planets. Each IA has a game plan at the beginning of the game. IA playstyle is influenced by their species. - Feedback on AI state while trading - Quest : IA will time to time offer you a special trade with a fixed time to complete. - 2 new modes: o Scaling ascension: ascension depends on your faction level o 2 species game: start the game with two different species - 2 new technologies : o SPACE_EXPLORATION : the cost is the same for 2 civilians, 20% reduction on travel cost o MARTIALE_CULTURE : get ascension from killing enemy faction civilians and destroying planets slots. - Various Game Tweaks : o Food Recipes are more generous o Higher level Food structures are more efficient o Ascension recipes are more generous o Essential technologies arrive earlier more often o Unlock rocket more quickly o Iron and copper can be found more often in various biomes o Terraformation cost is lowered o Wonders give a bonus of +1 in production to every structure either in science or ascension o Passing a level allow to discover more space / astronomy increase in sight is less strong o Fast building technology is even more fast o Base travel cost now 20 (from 10) o Enemy factions surrenders more easily if they have fewer planets o All your civilians won’t die in one go from Hunger