Fixed bug where "more" shows up for Tutorial Smith on a new save file (even though he doesn't have any more to say)
Fixed issue where closing the other options menu using the Esc key would cause settings to show over the pause screen
Fixed missing black backgrounds on settings menus
Bug Fixes:
Fixed bug where Repair Kit showed nanoswarm generator sprites in shops
Fixed bug where ForestSlums2x2BlightbarkBoss01 was missing platform leading up to top right door
Fixed missing tiles in ForestSlums4x1AllExits01
Fixed bug where Nanobots, Homing Bolts, and Hunter Killer targeted the space between Wall Smashers
Fixed bug where Player Laserbeam wasn on the wrong layer and clipped through shrines
Fixed bug where Tall Walkers rapidly changed facing while pause menu is up
Fixed bug where Tall Walkers couldn't walk into 3 unit high tunnels.
Fixed minor bug where Necroluminant Spray would jut in and out during players idle anim
Fixed bug where orbs that shoot with player could fire during room transitions
Fixed bug where enemies that shoot on a timer could shoot during room transitions
Fixed issue where blightbark wasn't dropping pick ups on death
Fixed typo in Railgun description
Fixed typo in Regeneration helm name
Fixed bad tiles in ForestSlums1x1AllExits01
Fixed bug where phaseshot couldn't damage the top section of Bligthbark
Fixed bug where offering Orphiel 9 scrap + n special scrap would cause an error
Fixed bug where Wall Creep slugs could spawn rotated
Fixed rare bug where rooms could be placed on top of other rooms
Fixed bug in ForestSlums2x2AllExits01 where bottom left door with gate could cause player to clip
Fixed non-functioning spikes in BeastGuts2x1AllExits02
Fixed bug where pooters could dash at you while Tutorial Smith's dialogue is up
Activated items can no longer be used while NPC dialogue window is open, as this could cause a variety of issues.
Fixed issue where player couldn't spin jump while charging phaserang
Fixed bug in Factory1x3DamageBlocks01 where needed damage type for the blocks would go unassigned and could lead to boss skips / soft locks
Optimizations
Tons of minichompers have a smaller impact on perfomance
Updated to Unity 2018
Identical projectile hit sounds won't play on the same frame, creating volume spikes
Rudeboys:
Fixed rudeboys in BuriedCity3x1AllExits01
Fixed rudeboy in BuriedCity2x1DamageBlocks02
Fixed rudeboy in BuriedCity1x1JumpUp01
Fixed rudeboy in Factory1x2SmallGap02
Fixed rudeboy in BuriedCity1x1AllExit01
Fixed rudeboy in Surface1x2VeryHighNoDown01
Balance Changes:
Attack modules decrease charge time on Electro Charge by more
Reduced damage dealth by Prismatic Orb
Polyphemus no longer flips when changing directions. Lasers won't suddely face the opposite direction.
Necroluminant Spray deals more damage
Necroluminant Spray increases light radius while equipped
Toxin Cloud deals more damage
Other Changes:
Health bar glows red when health <= 3
Added Other Options Menu with the option to disable Shot Charging. Blood, Flashing Lights and Look Controls have also been moved to this menu.
A new area has been unearthed! The Forest Slums
1.2.0.20 has just been release and features a brand new unlockable area that has a chance to replace the Surface City. The Forest Slums feature 2 new bosses, 6 new enemies, and 2 new unlockable items. All of this in addition to bug fixes, a couple other new items, and some needed balance changes.
If you dig this update be sure to thank all of my patrons on Patreon. They make these free updates possible with their generous montly donations. Considered donating if you'd like early access on the alpha branch.
As always, your feedback has been invaluable and I hope you all continue to provide it as more and more content gets added. I've neglected the steam forums a bit this month, but I always keep an eye on our Discord so be sure to check that out if you haven't already.
Fixed potential out of bounds in BuriedCity1x1AllExits06
Fixed potential out of bounds in BuriedCity1x1temRoom02
Fixed bad tiles in BuriedCity2x2SmallGap01
Fixed bug where end of tentacles would be destroyed until their death completed
Fixed issue where title screen would continue to show keyboard hints after using controller
Fixed bug where lil' shrines would only provide each of their effects once
Fixed runaway creeper in BeastGuts2x2NoDown03
Fixed bug where playing a deathmatch game would break single player saves
New Rooms
Cave2x1Arachnomorph01
Factory2x1Arachnomorph01
Balance Changes:
Phaserang can be charged and thrown at variable distances
ScatterGun damage increased
Wave Bomb can be thrown in a 4 unit high hall without hitting the ceiling.
Polyphemus health increased to 330
Chance of negative shrine effects reduced from 33% to 20%
"Nothing" added to possible random negative shrine effects
Stalacterror hp increased from 24 to 28
Nanobots deal projectile damage rather than 1/2 projectile damage
Lil Shrine bonus stack with diminishing returns
Other Changes:
Game will ignore input while not in focus
Achievement and Collection Pages can have multiple pages and show names / descriptions
Defined more controller layouts for 3rd party contollers
Changed lightining gun effect
1.1.2.19 Released! New seeded run menu!
Hey guys! I just put out a new patch. It mostly addresses some big issues with the switch release and is out on Steam simply to maintain parity.
However, I did take the time to add some new functionality to the seeded run menu that will save up to 9 seeds from your previous runs.
Also, after hyping the hidden Deathmatch mode on April fools I found out it was pretty broken. The bug where shooting would cause you damage if you weren't player 1 is fixed now. I guess it turned out to be an April Fools joke after all.
To atone for my developer sins here's what very few people figured out:
JAMESB ONDGOL
DENEYE 111111
Don't try it on Switch until after Nintendo approves the patch or you'll be disappointed.
Fixed crash at the start of Forbidden Place boss fight (only occurred on Switch production builds).
Switch Pro Controller DPad can navigate menus now
Screenshots enabled
these changes won't effect Steam users.
Bug Fixes:
Fixed major issue where invalid 25 character seeds could be generated.
Fixed major issue with projectile damage in deathmatch
Fixed bad tiles in BuriedCity4x1DamageBlocks02
Dash and Buzzsaw Shell can no longer trigger switches
Changed projectile bounce logic to minimize shots clipping through walls
Fixed incorrect minor item location on map in Factory2x2AllExits06
Fixed mispelling of "Viridian" Shell on achievement pop up
Fixed bug where entering a partial seed on the seed menu could throw an exception.
Balance Changes:
The following items can be starting items again: Aura Bolt, Big Bolt, The Thief.
The following items can't be starting items: Power Pauldrons.
Rudeboys:
Fixed rude boy in Factory1x1HiddenDoorLeft01
Other Changes:
After entering 24 characters on seed screen go is automatically selected
Added UI for previous seeds to seed screen
Added UI for secret seeds to seed screen
Simple font slightly more legible
Jordan Taylor added to credits
New Patrons added to credits
ARNF is coming to the Switch!
I am so pumped to announce that A Robot Named Fight! is coming to the Switch! You’ll be able to purchase it from the eShop starting next Thursday, April 26. Check out the reveal trailer and spread the word!
Secret, 4-Way Split-Screen, Deathmatch Mode
The game has had a secret 4-way split-screen deathmatch mode for the past 3+ months. You can access it from the seed screen. It's kind of buggy.
Happy April 1st.
Another Patch!?! (1.1.2.18)
Hey guys. Sorry for the frequent "lil'" patches these past two weeks. I've been prepping the game for release on some other platforms. You may have noticed we skipped .17 all together (it was for submission on Windows Store).
Expect more news on that later.
With the latest patch the game should be in a really stable state. The next large content update is probably several months out still, but I'll be testing new features, etc. on the alpha branch which you can access by supporting the game on Patreon or just hanging around in the Discord long enough.
Longer item collect text is no longer covered by the border
Phantasmal Orbs now require their corresponding achievement to show up in runs now
Fixed bad tiles in Factory2x3AllExits04
Save file will keep track of how many items the thief spawned
Viridian shell won't get you stuck in pits in The Forbidden Place
Fixed achievement pop ups appearing at the same time as Item Collect pop ups
Scatter Gun no longer grants multiple frags in Deathmatch
Fixed bug introduced in 1.1.2.15 that made energy axe able to activate switches
Fixed damage bounds on wall creep's puke
Fixed bounds on wall lasers' beams
Fixed issues where you could end up with lower than max health while artificer helm is equiped
Fixed orbs being able to shoot during boss fight intros
Fixed bad tiles in Factory3x1AllExits01
Fixed stray tile in Surface1x3AllExits01
Fixed bad enemy placement in Cave1x1AllExits04
Fixed color of Attractor Helm visor
Fixed overly difficult jump in Cave1x1AllExits04
Fixed layering issue in Cave2x1IgnoreTerrain01
Fixed bad tiles in Cave2x1WallCreep01
Player items now visible during door transitions.
Fixed stray flesh lump in BuriedCity3x1AllExits02
Player speed capped at 34. At higher speeds dashing through doors can break transitions
Fixed royal orbs homing bolts
Fixed issue where exits could be placed in a way that prevents minor items from being collected
Fixed exploit where you could queue multiple shots while sliding, dashing, or buzzsaw-dashing.
Fixed soft lock involving buzzsaw dashing into boss rooms
Fixed issue sliding into revenant stations
Balance Changes:
The following items can't be starting items: Celestial Charge, Eth Chip, Big Bolt, Master Map, Cave Map, Factory Map, Buried City Map, Triple Shot
Glitch1x1LeftRight01 is less completely unfair bullshit, seriously... fuck this room
Radial Bolts cost 3 energy as opposed to 6.
Several Items banned from boss rush
Other Changes:
New buried city environment details
Patrons added to credits
Rudeboys:
Fixed rudeboys in Glitch1x1NoDown01
Patch Notes 1.1.2.16 - Bug Fixes and Polish
Patch Notes 1.1.2.16
Bug Fixes:
Fixed lock up in the Caves associated with Cave1x1AllExits04
Fixed overly difficult jump in Cave1x1AllExits04
Wadjet-Mikail will actually show up #stupidnewbdev
Bigger Explosions have bigger damage bounds #stupidnewbdev
Fixed bug that cause Aura Bolt to create multiple auras on projectiles
Fixed issue with overlapping tiles in CaveSaveRoom01
Fixed Power Shield Achievement
Fixed (or drastically reduced the chance of) pointless dead ends in traversal path and Wall Creep rooms.
Fixed layout generation bug that could mishandle traversal paths when adding shops, minor items, bonus items, etc.
Fixed layout generation bug that could mishandle traversal paths when pathing through existing rooms.
Fixed potential bug with shrine item pools
Fixed unreachable ceiling entrances in FactoryToBuriedCity02 and FactoryToBuriedCity03
Fixed issue with viridian shell and items that make you small. (in rare instances player couldn't stand back up).
Fixed secret in BuriedCity1x1temRoom02
Fixed "map health" typo
Fixed potential out of bounds in Surface1x2AllExits02
Fixed bug where Flesh Adder could become stuck at fast speed if it took too much damage.
Bullets from radial bolts now have appropriately sized explosions
Energy and Health bar will flash from regeneration gained from items now.
Cephalodiptera's green shot can't be destroyed by player projectiles
Slugards' green shot passes through terrain
New Rooms:
Glitch2x1AllExits04
BeastGuts2x1AllExits03
BuriedCity2x1DamageBlocks02
Balance Changes:
Shrines can give Activated Items
More shrine recipes
Shrines won't give items that can be found in rooms and shops elsewhere in the run
Mouth babies spawned by Bio-Plasma Mouth Meat won't drop pick ups
Homing Bolts ignore flesh lumps
Homing Bolts have a more dramatic homing effect within a larger arc but a short radius
Flesh Adder's head no longer deals 4 damage (WTF was I thinking?)
Other Changes:
Seed is visible on the death screen
New Sluggard Variant for Beast Guts
New art for Caves
New art for Buried City
More Surface details
New minor item hiding spot in Factory1x2IgnoreTerrain01
You can't donate 0 scrap to shrines. (This might change if there ever becomes a reason to, but as it stands it was always bad and usually happened on accident)
Added spiffy borders to item collect and achievement screen to differentiate them
Achievement pop up shows text describing how achievement was earned
Achievement menu lets you highlight achievements and see how to earn them