A-Spec: First Assault cover
A-Spec: First Assault screenshot
Genre: Simulator, Indie

A-Spec: First Assault

A-Spec First Assault launches into Early Access on Steam

A-Spec First Assault is available to buy now on Steam. Releasing into Early Access, A-Spec First Assault adds a mini prologue campaign designed to introduce new players to concepts and features over 7 missions.

Completing the prologue opens the campaign preview with 3 main and 5 side missions. These are the same missions made available in the demo.

The skirmish gameplay mode provides quick access into combat with abilities to change the loadout and number of ships on a 1 v 1 team singleplayer with AI teammates.



A-Spec First Assault offers a wide range of customization options for each ship. Equip your vessel with an array of primary projectile guns and secondary missile launchers, bolstering your frontal assault. Alternatively, opt for turreted guns that provide wider firing arcs, or adopt a balanced approach with a combination of both. Remember, bigger ships deliver greater firepower and make bigger targets.

Augment your ship's performance with support modules, bolstering its core systems. Enhance agility, top speed, armor, hull strength, fire rate, firepower, and more, tailoring your vessel to your play style.

Buy now on Steam.





https://store.steampowered.com/app/1608330/ASpec_First_Assault/

Patch Notes 0.12.0
Overview

  • New seven mission prologue serving as an introductory tutorial
  • New ships and weapons to play with
  • General bugfixes and improvements
  • Note: Existing game data from playing previous version will be deleted on first run


Known Issues

  • Autospeed match 'close' setting does not work as expected
  • Colliders for Fighter, Gunship, Carrier, and Large Transport are not optimized for best fitting
  • Jump-out animations are not scaled correctly for ships bigger than a gunship
  • Guard My Target command is not implemented


Fixed

  • Carrier and Large Transport ships no longer blink out of existence on death
  • Added missing venting and debris effects onv various ships when they take hull damage
  • When entering into the Campaign Menu, whilst playing through the prologue missions, the player cannot navigate the UI
  • Pressing 'external camera follow target' action should only enable if there is a valid target as strange behaviours occurs otherwise
  • On Exiting a mission the player log message 'Releasing render texture that is set as Camera.targetTexture!' appears
  • Fixed some instances of camera shake not honoring the Gameplay Camera Shake toggle when disabled
  • Quit dialogue for completed primary objectives now displays the keyboard/controller bindings for the Pause action
  • Playing a skimish mission and then playing a campaign mission spawn the first two waypoints in the wrong locations
  • Adjusting the starting distance for skirmish mission from far will move team members further away from player
  • Opponent Frigate distinct debris was not being spawned on death


Added

  • Seven prologue missions
  • Civilian Tug
  • Civilian Mining Barge
  • Civilian Transport
  • Civilian mining beam turret weapon
  • Blaster Choke/4 primary weapon
  • Large asteroid for prologue 'mining' mission
  • Asteroid Fields


Changed

  • First time playing will default gameplay FPS to 60 instead of 30
  • Enemy fighters are better at avoiding non-complex geometry targets during attack runs
  • Cycling turret orders cycle ordered from strict to relaxed turret targeting conditions.
  • Increased range and muzzle speed of Hydracannon (XXS)

A-Spec First Assault Early Access on Nov 10

A-Spec First Assault will be releasing to Early Access on November 10th.

The early access adds a short prologue campaign and additional content including ships and weapons.

Demo Update 0.11.8 Released

Patch Notes 0.11.8
Overview

  • Improvements to gameplay experience


Known Issues

  • Autospeed match 'close' setting does not work as expected
  • Carrier and Large Transport do not have death animations and blink out of existence on death
  • Colliders for Fighter, Gunship, Carrier, and Large Transport are not optimized for best fitting
  • Jump-out animations are not scaled correctly for ships bigger than a gunship


Changed

  • Increase model and collider sizes for Fighter and Gunship vessels
  • Adjustments to Story Mission 1
  • Adjustments to Story Mission 2
  • Decreased health of Fighter and Gunship vessels
  • Adjusted hull health across all vessels

Demo update 0.11.7

Patch Notes 0.11.7
Overview

  • Bugfixes and improvements


Known Issues

  • Autospeed match 'close' setting does not work as expected
  • Carrier and Large Transport do not have death animations and blink out of existence on death
  • Colliders for Fighter, Gunship, Carrier, and Large Transport are not optimized for best fitting
  • Jump-out animations are not scaled correctly for ships bigger than a gunship


Fixed

  • Loading screen very occasionally gets stuck when exiting a mission
  • Playing a campaign mission followed by playing a skirmish or tutorial mission would get stuck on the loading screen on launching the mission.
  • Alt key descriptor for keyboard glyph does not fit correctly
  • Reduce text size for normal key descriptor glyphs for better fitting

Demo Update 0.11.6 Released

Patch Notes 0.11.6
Overview

  • New tutorials to improve the onboarding experience
  • Bugfixes and improvements


Known Issues

  • Autospeed match 'close' setting does not work as expected
  • Carrier and Large Transport do not have death animations and blink out of existence on death
  • Colliders for Fighter, Gunship, Carrier, and Large Transport are not optimized for best fitting
  • Jump-out animations are not scaled correctly for ships bigger than a gunship


Fixed

  • Targeting turret under reticule does not update the sub-target highlight correctly
  • Null reference error when trying to cycle through sub-targets without a main target
  • Progression lock with main missions 2 and 3 in the campaign


Added

  • Intermediate Targeting tutorial
  • Primary Weapons tutorial


Changed

  • Updated Basic Navigation tutorial to bring progression in line with other tutorials
  • Improved timings for computer messages in each tutorial
  • Modified controller glyphs display to be compact and better fitting with other HUD elements
  • Reduced the HUD Player Received Communications Panel background opacity to avoid text being unreadable on a bright background

Demo Update - Patch 0.11.4

Patch Notes 0.11.4
Overview

  • Tutorial improvements for better on-boarding experience


Known Issues

  • Autospeed match 'close' setting does not work as expected
  • Carrier and Large Transport do not have death animations and blink out of existence on death
  • Colliders for Fighter, Gunship, Carrier, and Large Transport are not optimized for best fitting
  • Jump-out animations are not scaled correctly for ships bigger than a gunship


Changed

  • Flight controls are enabled and disabled as required during tutorials for an improved guided experience
  • Improved dialogue during tutorials

Demo Update - Patch 0.11.3

Fixed an issue with navigation tutorials where game freezes on loading screen

New Patch (0.11.2)

Patch Notes 0.11.2
Overview

  • A new tutorial introducing targeting mechanics


Known Issues

  • Autospeed match 'close' setting does not work as expected
  • Carrier and Large Transport do not have death animations and blink out of existence on death
  • Colliders for Fighter, Gunship, Carrier, and Large Transport are not optimized for best fitting
  • Jump-out animations are not scaled correctly for ships bigger than a gunship


Added

  • The basic targeting tutorial


Fixed

  • Unable to use the controller to select the Launch button in the Training Simulator menu
  • Help glyphs will now display the positive and negative value axis control glyphs for keyboard controls

New navigation tutorials to help avoid those nasty space hazards

Demo Update
Patch Notes 0.11.1
Overview

  • 3 new tutorials covering navigation concepts
  • This update will reset your controller bindings


Known Issues

  • Autospeed match 'close' setting does not work as expected
  • Carrier and Large Transport do not have death animations and blink out of existence on death
  • Colliders for Fighter, Gunship, Carrier, and Large Transport are not optimized for best fitting
  • Jump-out animations are not scaled correctly for ships bigger than a gunship


Added

  • Training Simulator, accessible under the Training button on the main menu
  • 3 navigation tutorials covering basic, intermediate and advanced navigation concepts. Accessible in the training simulator
  • Default keyboard keybindings for flight controls Increase (=) and Decrease (-) throttle
  • Mission Directives panel on flight HUD. Currently only used in the newly added 3 navigation tutorials

New navigation tutorials to help avoid those nasty space hazards

Patch Notes 0.11.1
Overview

  • 3 new tutorials covering navigation concepts
  • This update will reset your controller bindings


Known Issues

  • Autospeed match 'close' setting does not work as expected
  • Carrier and Large Transport do not have death animations and blink out of existence on death
  • Colliders for Fighter, Gunship, Carrier, and Large Transport are not optimized for best fitting
  • Jump-out animations are not scaled correctly for ships bigger than a gunship


Added

  • Training Simulator, accessible under the Training button on the main menu
  • 3 navigation tutorials covering basic, intermediate and advanced navigation concepts. Accessible in the training simulator
  • Default keyboard keybindings for flight controls Increase (=) and Decrease (-) throttle
  • Mission Directives panel on flight HUD. Currently only used in the newly added 3 navigation tutorials