If you enjoy the game, consider leaving a review! It helps a lot!
Update 1.4.3
This update revamps the user interface for a much cleaner design, with better colors, animations, and text placement. Heists are now also more dynamic based on time of day, with civilians leaving during nighttime and guards being more suspicious.
I hope you enjoy the new update!
Changelog:
Redesigned the User Interface
Improved day and night cycle’s impact on heist behavior:
Civilians now go home during night time
Guards now lock down buildings during night time
Added different symbols on locked doors to help with colorblindness
Increased efficiency of Liquid Nitrogen on Heat Detectors
Fixed civilians spotting players stealing in the dark
Fixed C4 not damaging vehicle turrets
Fixed cameras not detecting players cutting glass or taking jewelry
Fixed guards not spotting players pickpocketing civilians
Fixed some minor object placement issues in several missions
Fixed game start-up animation not syncing with the music
Attempted to fix an issue where an invisible enemy would prevent progress in Protection
Attempted to fix an issue where Justice Fox’s dialog is sometimes unavailable in Protection
For questions or feedback, you can join the A-Star Theft discord server, or mail me at: contact@kehlercreations.com
Welcome to all new players!
Hello everyone, I hope you are having a lovely day!
Due to the recent Steam Stealth Fest, this past week has been the most successful one in the game's history.
I want to welcome all new players to the game, and say that I am very thankful that you have taken a chance on an indie game like mine!
I aim to release many more updates, making the game experience even better with time. Since the game's release, I have published over 30 updates and see no reason to stop any time soon. If you want, you can even check the beta tab in the Steam UI, and try out the first ever version published on Steam - the differences are... quite large :)
I also want to talk about potential for a new story in the game. The current story is one that I am not particularly happy with. A few months before release, I had to force something into the game due to tester feedback, but I had no time to truly write what I wanted to write. The story I wanted to tell simply has not manifested properly in the game. While it does have some compelling moments, it is overall weaker than I want it to be.
Since then, I have analyzed every aspect of the story to find its deficiencies. I now believe that I have managed to properly connect every component, character arc, and reveal in a compelling and logical way. At least in theory, as this remastered story still only exists on paper, almost like a screenplay. It's hard to know how it will look in a game format, but it is there, and I will now start working on making it real.
Implementing a new story does have some challenges though, beyond just writing it: How do I handle old save files which are already halfway through the game? Will I keep the original story for a while, and only show the improved story in new save files? Perhaps I can write some form of a save compatibility transfer. Or maybe the story will be included in a fully remastered version of the game, with a way for existing players to upgrade without charge. I simply do not know at this time.
I hope that you can forgive any shortcomings in the story, and know that I am right there with you :)
With all of that said, I hope that you enjoy the game, if not for the story, for all the gameplay and exploration it provides!
If you have any questions or feedback, you are welcome to contact me or post on the forums. You can also join the A-Star Theft discord server
UPDATE 1.4.2 | It's raining in San Dinero!
If you enjoy the game, consider leaving a review! It helps a lot!
Update 1.4.2
This update introduces the first dynamic weather effects in A-Star Theft. As always, feedback on the effect is very welcome, as I want them to become the best they can be. I have also implemented some ideas I have had for a long time regarding world interaction, and you can expect more interactive objects in the future.
I hope you enjoy the new update!
Changelog:
Added rain effects
Added ability to instantly open vault doors from inside a vault
Added ability to destroy security bars and bank vaults with explosives
Added ability to tamper with radiators to release gas
Added knockback to some enemy gunfire
Added new decoration
Improved dialog window design
Improved how different lighting conditions affect NPC vision
Improved damage from being ran over by a police car
Improved colors in several missions
Improved toxic gas animation smoothness
Greatly expanded Corner Store with new areas and options
Fixed an issue where players could interact with safes through a vault door
Fixed gang members spotting players in non-restricted areas in missions with civilians and other guards.
Fixed a soft lock issue in Extrication
Fixed a police car path in Armory
Fixed small pixel art errors in the main menu character images
Fixed or reduced police drones getting stuck inside of furniture
Fixed inability to vault over pools
Fixed making noise when weapons are drawn outside of restricted areas
Fixed improper interaction distance with the gun locker in the safe house
Fixed civilians who are supposed to turn not turning
Fixed artifacts on translucent objects during camera shake
Miscellaneous improvements
For questions or feedback, you can join the A-Star Theft discord server, or mail me at: contact@kehlercreations.com
UPDATE 1.4.1 | General Improvements
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Update 1.4.1
This update further improves on many changes made in update 1.4, with many improvements and quality of life changes. I hope you have fun with this new update!
Changelog:
Added the new character designs to the main menu
Added sound effect for toxic gas damage
Improved gamepad support
Improved game feedback when stealth killing a guard
Improved visual clarity of alarmed windows
Improved clarity of explosion-proof walls: All explosion-proof walls are now two blocks thicc
Improved heist completion screen compatibility with different display aspect ratios
Improved clarity of Out-Of-Ammo indicator
Improved connection clarity between door switches and their doors
Improved decoration in Prologue
Subtle graphical improvements to several story characters
Subtle graphical improvements to several decorative objects
Removed some unnecessary User Interface elements for interaction
Fixed players' ability to move during certain story dialog
Fixed ability to activate dialog and open the Heist Replay screen with one button press
Fixed all characters accidentally becoming left-handed after the previous update
Fixed a User Interface issue in the Change Appearance menu
Fixed a User Interface issue when interacting with the Dresser in freeplay
Fixed an issue where entering and then exiting the mission selection menu too quickly after exiting the equipment store in Freeplay would keep the menu open, but allow the player to move
Fixed destroying a circuit box not deactivating electricity
Fixed a rare crash in the equipment store
Miscellaneous improvements
For questions or feedback, you can join the A-Star Theft discord server, or mail me at: contact@kehlercreations.com
Experience Enhanced | Update 1.4 is live!
A-Star Theft: Experience Enhanced
A-Star Theft has been subject to many changes based on user feedback. This update is the culmination of months of playtesting and research. It brings vibrant new graphics, new mechanics, and heaps of usability improvements.
Major Features
Added ability to kick down doors
Added more gore effects
Complete redesign of most story characters
Drastic graphical improvements
Greatly improved interaction usability
Improvements
Added more unique decoration
Added bloody footprints
Added a new music track for Massive Bank
Added more NPC dialog lines
Added setting to toggle Hold To Sneak
Added setting to toggle left- or right-handed player sprite
Added decoration to Prologue
Removed drilling mini game due to usability issues
Increased player stamina
Improved the screen effect rendering system
Improved and unified NPC clothing system
Improved the tutorial
Improved night time lighting
Improved stability of Final Raid mission
Improved ease of use when cleaning body parts
Improved ease of use when tying civilians
Decreased civilian tying time
Improved some timer clarity
Improved restricted area graphics
Improved stealth functionality
Improved usability of vault drills
Improved clarity of planting C4
Slight improvements to User Interface
Changed some throwables to come in packs
Improved internal tools for faster future development
Changed lighting engine pixel art considerations
Tweaks for several missions
Tweaked police spawn amount
Tweaked difficulty for better balancing in both action and stealth
Slightly increased cursor size
Miscellaneous improvements
Fixes
Fixed pause screen not working for a moment after exiting the equipment store
Fixed gamepad support for the new vault cracking minigame
Fixed an incorrect gamepad button prompt for pickpocketing
Fixed throwable animations in the safe house
Fixed a rare crash with civilians interacting with story characters
Fixed civilians spotting players stealing jewelry from any distance
Fixed a settings issue with different aspect ratios
Fixed Vanessa having a randomized design in Prologue
Fixed crew AI sometimes repeatedly restarting lockpicking
Fixed rare AI pathfinding issues with keycard doors
Fixed safes displaying the wrong button prompt after rebinding key
Attempted to fix a fullscreen boot issue
I hope you all enjoy these improvements!
For questions or feedback, you can join the A-Star Theft discord server, or mail me at: contact@kehlercreations.com
Graphical overhauls, a new mechanic, and plenty of fixes! - AVAILABLE SOON
Hello everyone!
A heap of improvements will become available in A-Star Theft soon!
These improvements include:
- Graphical Overhauls
- Door Kicking
- Improved Usability
- A New Music Track
- Fixes For Unsual Issues
More work has been done on remaking the story, but no timeline can be shared yet. It will take some time, but remastered writing will better tell the intended story of Logan Huntborn and the crew.
UPDATE 1.3.1 | Further refinements based on user feedback
If you enjoy the game, consider leaving a review! It helps a lot!
Update 1.3.1
Changelog:
Added a new mini game to replace vault cracking
Added a better indicator for reloading
Added thermite damage to turrets
Added additional headshot effects
Redesigned game start up animation
Improved visual clarity for reloading weapons
Improved turret damage functionality
Fixed vault drills crashing the game when alerting nearby civilians
Fixed noise detectors noticing players through walls
Fixed a bullet audio issue with shotguns
Fixed door unlocking buttons not showing in Military Base
Fixed inability to revive crew members while in a vehicle
Fixed increasing multiple noise indicators after exiting a vehicle
Miscellaneous improvements
I am aware of an issue where the pause screen is temporarily unavailable after exiting the equipment store. Waiting a few seconds before attempting to pause again usually solves the issue, but a solution is being developed.
For questions or feedback, you can join the A-Star Theft discord server, or mail me at: contact@kehlercreations.com
Overhauls and Refinements | Update 1.3 is live!
A-Star Theft: Overhauls and Refinements
A-Star Theft is getting improvements on many fronts, including revamped spritework and audio, a new tutorial, improved usability and tons of jank has been fixed!
Audio and Visual Upgrades
Improved furniture graphics
Improved floor graphics and shading
Remastered ‘Escaping Snake’ music track in Action and Intimidation variants
Added a large variety of footstep sound effects, which vary depending on the ground material
Added sound effects for shooting paper
Added bullet air sound effect
Added more miscellaneous dialog lines
Improved some fire effects
Improved vault opening animation
Ease Of Use
Improved many aspects of Stealth gameplay to make the strategy more approachable
Improved settings menu interface and clarity
Improved settings menu gamepad navigation
Added different images for locked and unlocked doors
Added animation to markers when entering a restricted area
Changed frequency of dodge leaping
Improved walking collisions with angled objects
Improved Item Wheel graphics and usability
Improved informational graphics
Improved various other User Interface aspects
Improved usability for interactions with civilians
Improved graphics for several interactive objects
Improved ease-of-use with many interactive objects
Improved clarity of fire damage
Slight improvements to melee combat
Miscellaneous Changes
Updated credits to include a new developer: Tobias Johansson
Redesigned the tutorial mission
Added loot: Golden Toilets!
Added a keycard to Museum
Changed cursor to always start hovering on the getaway van, to remind players of the weapons store
Updated main menu credits to reflect current sound effect usage
Cleaned up and removed some unused game assets
Miscellaneous Improvements
Bug Fixes
Fixed starting the game windowed causing improper UI scaling
Fixed settings scaling improperly when changing aspect ratio while in the settings menu
Fixed some UI elements improperly drawing in the pause menu
Fixed UI objective drawing offset when showing a headshot indicator
Fixed common issues with dodge leaping into walls and furniture
Fixed killing enemies instantly cancelling their bullet sounds
Fixed improper enemy vehicle paths in Cocaine Collection
Fixed exiting a minigame with the Escape key also pausing the game
Fixed Justice Fox getting stuck in his car before Prison Raid
Fixed Terrence Koeller sometimes staying after the dialog in Protection
Fixed civilian intimidation symbol overlapping with interaction text
Fixed action music not playing when starting another heist without restarting the game
Fixed C4 explosive timer not pausing when game is paused
Fixed cameras detecting player stealing loot from a wider angle than their vision cone
Fixed NPC vision range with lower lighting quality settings
Fixed noise indicator not showing on some missions
Fixed cars moving through objects in The Port
Fixed possibility to remain in Overview in the main menu
Fixed a few animation errors
Fixed a bunch of other jank
I hope you all enjoy these improvements!
For questions or feedback, you can join the A-Star Theft discord server, or mail me at: contact@kehlercreations.com
Great update coming soon! - Version 1.3 (Beta available)
Hello everyone!
Version 1.3 is right around the corner.
Containing bux fixes, ease-of-use improvements, graphical polish, stealth upgrades, and a new tutorial, this update will help both new and experienced players navigate the mechanics easier than ever.
Key improvements include:
- Improved stealth gameplay
- Easier interaction with objects
- Polished graphics and added sound effects
- Redesigned tutorial mission
- Bug fixes and miscellaneous additions
An early version of the update is available for public beta testing To enter the beta - Open the game properties on Steam, select the Betas tab, and click on "public-beta" in the drop-down menu.
Work is also being done on remaking the story, but no timeline can be shared yet. It will take some time, but remastered writing will better tell the intended story of Logan Huntborn and the crew.
Fantastic Improvements - More fixes, rebalancing, and additions
Update 1.2.9
Added new strategies for several story missions
Added more furniture and variations
Added an occasional animation to objective markers to help newer players
Added a button to exit a wall if stuck (happens sometimes when dodge leaping, still working on a fix for the core issue)
Added a slight vignette when sneaking, to minimize confusion for some players
Remastered Sunrise Trail music track in Action and Intimidation versions
Greatly improved blood splatter effects
Improved music volume balance between tracks
Improved Restricted Area markers
Improved Small Safe design
Improved wall design and other assets, including healing stations
Improved weapon ammo display
Subtle improvements to the tutorial
Rebalanced damage taken and healing speed
Rebalanced Pump-Action Shotgun weapon
Fixed dodge leaping through doors with low frame rate
Fixed dodge leaping through windows not alerting nearby NPCs
Fixed entering Key Rebind menu always changing button prompts to gamepad prompts, regardless if user is playing with a gamepad
Fixed a rare soft lock issue when destroying a circuit box
Fixed end credits not playing music
Fixed blood and decal rendering above civilians lying down
Fixed the objective marker drawing below lighting in a segment of the prologue
Fixed a crash in the mission 'Convoy’
Fixed ability to immediately untie civilians after tying them, causing confusion
Miscellaneous Improvements
For questions or feedback, you can join the A-Star Theft discord server, or mail me at: contact@kehlercreations.com