Campaign mode
It's the "1000 years mode" and the main challenge of the game. You have a budget of time that must be used wisely to face 7 generated missions. You will lose time while the game flows and if the time drops to zero the campaign is lost. Also, an optional "roguelite mode" will end the campaign if you lose a mission (a stage of the campaign) against the enemy. If you lose, you have the chance to unlock new items and units in the shop and try again.
Later we will implement some ways to recover some of the time lost (a prize for the solved quests, special events and other ways). Maybe we'll need to better balance the "length" of these years, but all the main mechanics are working in the last release.
Alchemist and cookbook
The alchemist is an important part of the game. Through the alchemist you can craft scrolls, potions and other artifacts, equip them to your units and give them a serious advantage against the enemy. Before latest version you had to memorize the crafting recipes, whilst now there is a book that holds all the recipes you discovered during games. You may find new recipes in the loots on map or you can still play with resources in the crafting screen finding new ones.
Leaderboards, stats and more
With the last build we also added the support for steam leaderboards, a profile screen with very cool stats (we like stats) and three new scenarios (the woodcutter, the tower and the mine). We are preparing a public roadmap on trello (we already have our roadmap of course, but not yet public) so that we can share all the content we want to create for the game.
As you can imagine we are very excited for the future that awaits this project. This release is not the arrival for us but just another starting point. And, of course, we hope you will like and enjoy our game!
