Various little bugfixes and additions over the past couple of days:
- RCs should now show up if flying from home
- New racecourse - including improved Ostrich racing
- Bugfixes for the prize awarding of BongoGames ; more prizes will be available now, including on races and hornball games
- Some fixes to prevent invalid transactions - e.g. trying to sell more than you are currently carrying to a building
- Fixes and tidyups to the Export and Workhouse screens
Patch notes: 0.74.0.6
A couple more minor client & server updates since the last patch notes, various bugfixes and little additions:
- 'Exports' building owners can now change one of the items they trade in once every 24 hours.
- Some server fixes that may resolve some odd connection issues as reported on the discussions page
- Fixed crow spec camera height
- Fix for people sometimes getting stuck as an employee in workhouses
- Added in-game options screen (ESC then O) and defaulted to WASD controls
- Workhouse owners can now adjust the wage level they pay
- Shortened the mayoral election process by a gameyear.
- Employers can now select specific users to fire rather than just picking one at random.
Patch notes: 0.74.0.4
Minor client update (0.74.0.4) released today addresses a couple of issues:
- Fix for the 'Purchased Items' screen not working if you have a lot of items
- When you're renting a building out you can now access the 'Building Admin' section to adjust sale price etc.
I also spent a lil while adding in a funky Bonogchimp Worship Meter (so funky it has to be capitalised) but thats for another time.. :]
A tractor first Early Access release
Welcome all to the new version of A tractor.
The initial public release went well enough, with lots more people arriving than I was expecting and absolutely *no* mad running about, getting very stressed, trying to keep the servers from frying. No. Absolutely none of that.
I've released a couple of minor client patches since then, just to fix a few graphical issues and to include a few missing downloads that were the cause of a few lag problems when things got busy last night.
For those of you who are staying around, we'll shortly be witnessing the morbidly fascinating process of the mass death of a large number of passing casuals, most likely not long before we all start wondering how we're going to survive without any Tea.
Lots more work to come, bugs to be fixed, systems to be added and with any luck the Descending Chimp will keep us all safe and secure in the shade of his Giant Bongos.