A Violent Revelry cover
A Violent Revelry screenshot
Genre: Adventure, Indie

A Violent Revelry

Update 0.1.7

Additions



  • Added some additional types of forts and libraries
  • Opening the menu shows health as text
  • Option to save without quitting

Adjustments



  • Bows show arrow stats on their part inspector panel
  • Bows can be enchanted and receive weapon buffs
  • Arrows and bolts are improved by bow upgrades
  • Arrows and bolts can crit
  • The initial weapon starts with a Spin 2H attack
  • Reduced the chance to randomly trip
  • Stuff is much better about saving to an area
  • Minor changes to area generation
  • Roads are a little smaller
  • Minor changes to the costs of some shrines
  • Quest givers will no longer ask for and reward the same item
  • Quest givers will no longer ask for something the player can't give
  • NPCs are no longer cool with being torched
  • Healing is modified by Fortitude
  • Turning invisible hides shadow and hair now
  • That big skeleton boss has a new spell
  • Regular flies have had stats readjusted
  • Armor weight affects spell casting speed
  • There's no longer a slow motion effect upon casting a spell
  • Attacking will reset the speed adjustment modifier
  • Being hit with an attack for 0 damage will no longer reset the speed adjustment modifier
  • Minor aesthetic update to the starting area
  • Minor aesthetic updates to some enemies
  • Leaving the map will put you back

Bugfixes



  • Designed weapons are no longer scrunched or elongated on certain resolutions
  • All arrow/bolt attacks will correctly trigger certain mid-attack effects
  • The Fire Shield no longer leaves its light behind
  • Fixed a bug that stopped players from receiving the Light enchantment
  • Fixed some bugs pertaining to the Volcanic enchantment
  • Enchantments correctly reset with a new run
  • The fire in the starting area shouldn't go out when reentering
  • Digging near water when in a swamp will correctly unearth swamp water
  • Those circles with god symbols work correctly now
  • Shrines will always have the correct costs
  • Fixed a bug that stopped the player from leaving combat
  • Slow motion option correctly saves
  • Fixed some bugs you probably hadn't noticed

Update 0.1.6

Additions

  • Action menu option to create a sacrificial circle
  • Option to disable slow motion effects

Adjustments

  • Shrines cost their associated material for both options
  • Shrine cost is now based on the gods' favor
  • Followers will not defend you when told to stay
  • Weapons flash when an attack ends
  • Ritual circles can no longer overlap
  • Royal keys should no longer appear inside castles
  • Put some flies in the tutorial
  • Reduced the volume of rain
  • Buried treasure notes have a chance to say where or what they are
  • Minor UI adjustments to Notes

Bugfixes

  • Elemental orb puzzles correctly differentiate between east and west
  • A certain boss correctly wanders through the tunnels instead of staying in the corner
  • Spell choices should no longer appear outside the spell book
  • All spells should be available from the spell book now
  • Fire shield no longer stops you from sprinting
  • Spell backfires can no longer be blocked with a shield
  • AI shouldn't be distracted by target dummies anymore
  • AI guards shouldn't be attacking their prisoners anymore

Update 0.1.5

Additions




  • Added an animation to a certain pickup to make its purpose more clear
  • Added a buried treasure
  • A new UI panel in the options menu will tell you if your game has experienced certain scripting errors
  • Added some UI sfx


Adjustments



  • A connection between stars won't be broken if the inactive star is within range of a different active star
  • The player's UI is hidden when looking through the telescope
  • A small effect plays to show some stars that are available to select
  • Star tokens can be toggled off
  • Doors with switches are only opened by their switches
  • Some buildings in town have sconces out front
  • Smiths have smelters
  • Thorns will only hurt someone in combat with you
  • Adjusted the potential damage output of glass explosions
  • Being killed by an executioner has been made more clear
  • Minor adjustments to some spells
  • Minor UI adjustments
  • Hid some bugs


Bugfixes



  • Fixed a bugged star that could ruin everything
  • Certain great treasures are findable again
  • Doors with switches won't reset when loading
  • Loading into a boss arena doesn't send you to the bottom left map square anymore
  • When transitioning between areas, health will no longer cap at 100
  • Upgrading a weapon with multiple identical parts will now only upgrade that part once
  • Push damage no longer ignores armor
  • Spell slots will correctly show after the original three
  • Fixed a boss' animations not running
  • Minor fixes to some UI issues at high resolutions: telescope, tooltips

Update 0.1.4

Additions



  • Added a controls tutorial to the title screen
  • Added indicators for your current map square and selected map square

Adjustments



  • Gods' favor will reduce slightly when they give you a present
  • Outside combat, enemies that are otherwise neutral toward you won't hold a grudge after about 10 seconds
  • Reduced nighttime darkness
  • Greatly increased the health of shrines
  • Bow attacks will activate attached wands
  • Minor adjustments to some bosses
  • The UI should scale better with higher resolutions
  • Minor UI SFX adjustments

Bugfixes



  • Stopped various things from continuing in a new run: attributes, tokens, notes, goods, keys, unlocked parts
  • Attributes should load properly
  • Fixed a bug causing weapons to go crazy with high DEX
  • People will no longer carry completely white weapons
  • Low health veins should no longer be always visible at high resolutions
  • Fixed a bug that would stop an area from loading
  • Fixed some minor scripting errors

Update 0.1.3

Additions



  • Added Early Access external links to title screen and options menu
  • Dialogue speed option
  • Quit with saving option


Adjustments



  • Wand projectiles scale slightly with Perception
  • Arrows scale slightly with Dexterity
  • Doubled the damage of unarmed attacks (it's 2)
  • Inns now heal better than tents
  • Death will cancel a surge before it completes
  • Your save will be deleted after all lives are lost
  • Items dropped as quest rewards will be flagged as Player Only
  • The starting weapon is a little lighter
  • The Fire Shield is actually on fire
  • Wildlife and their nests occasionally drop bone
  • Regular flies are a little slower
  • Most metal objects are immune to fire and decay
  • Increased health of some doors
  • Minor improvement to AI pathing in towns
  • UI scales better with high resolutions
  • Maps have a little red X in the center of them
  • Minor adjustments to a boss


Bugfixes



  • Fixed a bug causing NaN propagation when striking something on the backswing of a weapon unsticking
  • Stats properly reset when beginning a new game

Update 0.1.2

Additions



  • The five main stats have mouseover tooltips
  • Area name and description input fields have a confirm button

Adjustments



  • Some humans aren't quite so sprinty
  • NPCs can't pick up goods you buy or exchange
  • The starting area now has a few wooden crates
  • Shrines are now immune to surges
  • Keybindings allow mouse buttons
  • Minor adjustments to some boss stats

Bugfixes



  • Save/Load had better work now
  • Ultra wide resolutions should no longer cut off the top of the menu
  • Mouse is now correctly confined to the window
  • Beginning anew after losing a run resets time, relationships, spells, and stars
  • Armor types correctly labelled in the armor info window
  • Alt interact no longer opens locked doors
  • Empty dialogue boxes should no longer stay forever after a bad recipe

Update 0.1.1

Additions



  • Keybindings in the options menu

Adjustments



  • Lowered wind volume
  • Minor UI adjustments

Bugfixes



  • Wind and rain are correctly affected by SFX volume