Genre: Adventure, Indie A Violent Revelry
Update 0.1.7
Additions
- Added some additional types of forts and libraries
- Opening the menu shows health as text
- Option to save without quitting
Adjustments
- Bows show arrow stats on their part inspector panel
- Bows can be enchanted and receive weapon buffs
- Arrows and bolts are improved by bow upgrades
- Arrows and bolts can crit
- The initial weapon starts with a Spin 2H attack
- Reduced the chance to randomly trip
- Stuff is much better about saving to an area
- Minor changes to area generation
- Roads are a little smaller
- Minor changes to the costs of some shrines
- Quest givers will no longer ask for and reward the same item
- Quest givers will no longer ask for something the player can't give
- NPCs are no longer cool with being torched
- Healing is modified by Fortitude
- Turning invisible hides shadow and hair now
- That big skeleton boss has a new spell
- Regular flies have had stats readjusted
- Armor weight affects spell casting speed
- There's no longer a slow motion effect upon casting a spell
- Attacking will reset the speed adjustment modifier
- Being hit with an attack for 0 damage will no longer reset the speed adjustment modifier
- Minor aesthetic update to the starting area
- Minor aesthetic updates to some enemies
- Leaving the map will put you back
Bugfixes
- Designed weapons are no longer scrunched or elongated on certain resolutions
- All arrow/bolt attacks will correctly trigger certain mid-attack effects
- The Fire Shield no longer leaves its light behind
- Fixed a bug that stopped players from receiving the Light enchantment
- Fixed some bugs pertaining to the Volcanic enchantment
- Enchantments correctly reset with a new run
- The fire in the starting area shouldn't go out when reentering
- Digging near water when in a swamp will correctly unearth swamp water
- Those circles with god symbols work correctly now
- Shrines will always have the correct costs
- Fixed a bug that stopped the player from leaving combat
- Slow motion option correctly saves
- Fixed some bugs you probably hadn't noticed
Update 0.1.6
Additions
- Action menu option to create a sacrificial circle
- Option to disable slow motion effects
Adjustments
- Shrines cost their associated material for both options
- Shrine cost is now based on the gods' favor
- Followers will not defend you when told to stay
- Weapons flash when an attack ends
- Ritual circles can no longer overlap
- Royal keys should no longer appear inside castles
- Put some flies in the tutorial
- Reduced the volume of rain
- Buried treasure notes have a chance to say where or what they are
- Minor UI adjustments to Notes
Bugfixes
- Elemental orb puzzles correctly differentiate between east and west
- A certain boss correctly wanders through the tunnels instead of staying in the corner
- Spell choices should no longer appear outside the spell book
- All spells should be available from the spell book now
- Fire shield no longer stops you from sprinting
- Spell backfires can no longer be blocked with a shield
- AI shouldn't be distracted by target dummies anymore
- AI guards shouldn't be attacking their prisoners anymore
Update 0.1.5
Additions
- Added an animation to a certain pickup to make its purpose more clear
- Added a buried treasure
- A new UI panel in the options menu will tell you if your game has experienced certain scripting errors
- Added some UI sfx
Adjustments
- A connection between stars won't be broken if the inactive star is within range of a different active star
- The player's UI is hidden when looking through the telescope
- A small effect plays to show some stars that are available to select
- Star tokens can be toggled off
- Doors with switches are only opened by their switches
- Some buildings in town have sconces out front
- Smiths have smelters
- Thorns will only hurt someone in combat with you
- Adjusted the potential damage output of glass explosions
- Being killed by an executioner has been made more clear
- Minor adjustments to some spells
- Minor UI adjustments
- Hid some bugs
Bugfixes
- Fixed a bugged star that could ruin everything
- Certain great treasures are findable again
- Doors with switches won't reset when loading
- Loading into a boss arena doesn't send you to the bottom left map square anymore
- When transitioning between areas, health will no longer cap at 100
- Upgrading a weapon with multiple identical parts will now only upgrade that part once
- Push damage no longer ignores armor
- Spell slots will correctly show after the original three
- Fixed a boss' animations not running
- Minor fixes to some UI issues at high resolutions: telescope, tooltips
Update 0.1.4
Additions
- Added a controls tutorial to the title screen
- Added indicators for your current map square and selected map square
Adjustments
- Gods' favor will reduce slightly when they give you a present
- Outside combat, enemies that are otherwise neutral toward you won't hold a grudge after about 10 seconds
- Reduced nighttime darkness
- Greatly increased the health of shrines
- Bow attacks will activate attached wands
- Minor adjustments to some bosses
- The UI should scale better with higher resolutions
- Minor UI SFX adjustments
Bugfixes
- Stopped various things from continuing in a new run: attributes, tokens, notes, goods, keys, unlocked parts
- Attributes should load properly
- Fixed a bug causing weapons to go crazy with high DEX
- People will no longer carry completely white weapons
- Low health veins should no longer be always visible at high resolutions
- Fixed a bug that would stop an area from loading
- Fixed some minor scripting errors
Update 0.1.3
Additions
- Added Early Access external links to title screen and options menu
- Dialogue speed option
- Quit with saving option
Adjustments
- Wand projectiles scale slightly with Perception
- Arrows scale slightly with Dexterity
- Doubled the damage of unarmed attacks (it's 2)
- Inns now heal better than tents
- Death will cancel a surge before it completes
- Your save will be deleted after all lives are lost
- Items dropped as quest rewards will be flagged as Player Only
- The starting weapon is a little lighter
- The Fire Shield is actually on fire
- Wildlife and their nests occasionally drop bone
- Regular flies are a little slower
- Most metal objects are immune to fire and decay
- Increased health of some doors
- Minor improvement to AI pathing in towns
- UI scales better with high resolutions
- Maps have a little red X in the center of them
- Minor adjustments to a boss
Bugfixes
- Fixed a bug causing NaN propagation when striking something on the backswing of a weapon unsticking
- Stats properly reset when beginning a new game
Update 0.1.2
Additions
- The five main stats have mouseover tooltips
- Area name and description input fields have a confirm button
Adjustments
- Some humans aren't quite so sprinty
- NPCs can't pick up goods you buy or exchange
- The starting area now has a few wooden crates
- Shrines are now immune to surges
- Keybindings allow mouse buttons
- Minor adjustments to some boss stats
Bugfixes
- Save/Load had better work now
- Ultra wide resolutions should no longer cut off the top of the menu
- Mouse is now correctly confined to the window
- Beginning anew after losing a run resets time, relationships, spells, and stars
- Armor types correctly labelled in the armor info window
- Alt interact no longer opens locked doors
- Empty dialogue boxes should no longer stay forever after a bad recipe
Update 0.1.1
Additions
- Keybindings in the options menu
Adjustments
- Lowered wind volume
- Minor UI adjustments
Bugfixes
- Wind and rain are correctly affected by SFX volume