The day has finally come! You can now play “A Writer and His Daughter” on Oculus Rift as well.
On the discussion page you will find a thread called ”Oculus (Good to know) with information about the controls and other stuff. If you run into any problems, you can write it in that thread as well and we will look into it!
Hope you will enjoy the game! :)
Changelog 1.0.3
Added Oculus Rift control scheme
Added dynamic control scheme generation
Fixed a bug where an old Oculus Rift signature resulted in the player starting under the ground
/Mikael, Ellinor, Fredrik
Full Playthrough and your help!
Hi!
Hope you like "A Writer and His Daughter" so far. Because of all extrapuzzle and secrets we decided to record a full playthrough for you guys in case you got stuck or just want some help to finish 100% of the game!
We are a small team with very limited resources so if you like the game, a review would really help us a lot. It will help other players to see if it's worth playing and that would help us to keep push our limits in game developing.
Thanks!
/Fredrik, Mikael, Ellinor
Oculus Release - 12th April
Hi!
First of all, we want to apologize to everyone who has waited on the Oculus support. Thanks for your patience. We can now confirm that the Oculus support will go live on 12th April!
Hope you will enjoy it!
/Fredrik, Ellinor, Mikael
Winter Sale
We are happy to be a part of the Winter Sale and offer a 50% discount on our game. Hope you will enjoy "A Writer and His Dauhgter".
We have made some changes at the lake and it will now be easier to move around in that area.
Merry Christmas!
/Fredrik, Ellinor, Mikael
Update 1.0.2
Update 1.0.2 is now live. It will fix a bug with the lightning after the first book!
Changelog 1.0.2
* Fixed an issue where clicking on the star in the middle of the lake more than once within a one second interval would cause the starting room to remain dark when returning
* Applied a check upon loading a save file to ensure saves affected by the issue above load correctly
* Fixed an issue where saving between returning from the lake and closing the first book would cause loading of the wrong lighting scenario
Update 1.0.1
Uptade 1.0.1 is now released! It contains the following:
- A longer main story
- Statistics
On the blackboard in the school room you will now be able to see what percentage (%) of the game you have completed. Can you finish 100%?
- Inventory System
It is now easier to see the inventory.
- Bugs
We have fixed the bugs that were reported to us.
Changelog 1.0.1
Changed lake to use dynamic lighting
Removed unused lightmaps and tweaked lighting
Added completion percentage to the school room blackboard
Updated edgeblocks to obstruct navmesh
Teleport now takes distance to navmesh projection point into consideration
Rerouted the main storyline to include one of the cube puzzles
Physics overhaul to improve performance including how doors and other draggable objects are handled
Credits now fade out after some time
Data is now properly cleaned out when starting a new game from an active game instance
Added star particles to the inventory spheres
Upcoming Update
Hi!
Thank you for playing the game so far and all the feedback we got. Right now, we are currently working on an update based on your feedback. The update will be released this week and include:
- Longer main story
We have seen that a lot of people missed one important extra puzzle. This will now be included in the "main story line". It will make the game longer and hopefully add some more depth to your experience.
- Statistics
When you completed the game, you will be able to see how many percent (%) of the game you have finished. This will help you to know if you missed some secrets or clues for the story and give you the chance to keep looking for them. You don't have to start all over, you can continue playing after credits. Can you finish 100% of the game?
- Better visual of the inventory system
It will be easier to see the inventory in an early stage!
- Bugs
We have got feedback on some bugs in the game and we will fix them in this update.
Release 2th of November!
After a long development process it's now time to mark your calendars! We at Dimfrost are a very small development team consisting of three people, so this is a huge and exciting milestone for us.
We will also do our best to interact with you, our future players, on a personal level the best way possible. Our common goal within the VR market as well as our passion for games we love to experiment and push our limits in VR development and we want you to tag along on our journey. We value your thoughts and will take your feedback by heart so we can continue developing unique experiences. With that said, do not hesitate to get in touch with us and we hope you have a spectacular day!