Abandon Ship cover
Abandon Ship screenshot
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Genre: Role-playing (RPG), Strategy, Tactical, Adventure, Indie

Abandon Ship

New platforms incoming!



Ahoy Captains!

Along with our partners from PID Games, we’re pleased to announce that Abandon Ship is coming to new platforms!

First up is the mobile version, which you can pre-order from the Apple Store here and the Google Play Store here.

There's a few reasons we're posting about that on Steam:


  • There's been some features for the new platforms to do with optional crew automation, camera zooming and panning in combat that if they're suitable, we'll look to getting in the PC version.
  • Spending more time on the game has flushed out some obscure bugs we'll port across to PC.

The latter point is something we'll look to do sooner rather than later, while the introduction of new features is hard to plan for right now, as we're a tiny team juggling both this AND our new game SENTRY, which will imminently release its announcement trailer.

A lot of work has gone into the ports so they remain faithful to the original version, retaining the art style, fidelity, framerate and gameplay. You can check all this out in the trailer here:

[previewyoutube="MsFfszkf_6w;full"]
Keep an eye on our various channels for more port-based announcements (I'm sure you're curious about other platforms, but we can't say anything... yet)!

Thanks,

Gary, Adam and Alex

Revisit the Haunted Seas this Halloween!



Happy Halloween, Captains!

We thought we'd surface to remind you about a particularly spooky part of the game that you may wish to revisit...

The Haunted Seas


The Haunted Seas revolves around the story of a Captain with a tragic past, lured to Death's own realm for past deeds.



Once you've entered the area the normal rules don't always apply, so expect to navigate environments unlike ones you'd usually encounter...



Some of which are actively hostile and will seek to crush you:



You may find yourself trapped in maze-like warrens, or maps that require a riddle to be solved to allow progress:



Your main adversary are the ghostly vessels that prowl these dark waters:



(Remember that you can equip these ship blueprints/skins if you can capture them intact!)



These ships are manned by soulless automatons, individually weak, but can be resurrected by the tough Wraith-Captain, so for players who like anti-crew tactics, focus your fire on the leader.



Each of these ghost ships comes equipped with a special Mortar:



Once the shells detonate on your deck, they spawn a horde of weak zombies - make sure they don't swarm lone crew members.

As if Ghost Ships weren't enough, there is also a Zombie Kraken stalking one of the maps:



How to reach the Haunted Seas


You can choose to access this realm in either the main game or via a standalone story.

For those who wish to dive into a 2-hour(ish) self-contained story, choose "The Haunted Seas" option from the New Game option on the main menu.

If you're in the main game and you've got past Act 1, the world map opens up. Sail toward the north-west corner and you can gain access to the Haunted Seas here:



Then visit the port of Mox-Mortis and commence the side-quest.

As with all of our side-stories and the main game, they cross over in interesting ways - so it is possible to obtain the Ghost Mortar weapon for yourself if you successfully escape the Haunted Seas and then visit a secret location elsewhere in the world.

Other Horror-themed areas


If you're in the mood for more horror-themed areas, visit Duskvale in the Shattered Empire region - and if you crave a particularly oppressive and insidious expedition, visit the Spider Islands.

This entire area is permeated with arachnids of all shapes and sizes, huge webs trailing between islands:



In battle, giant spiders descend on both ships, a constant threat that makes battles particularly dangerous:



If you suffer from arachnophobia, perhaps best steer clear of this region!

Happy Halloween,

From the Abandon Ship crew

Anniversary Update!



Ahoy Captain!

Earlier this year we celebrated our Early Access anniversary by giving away some free ships, and as it's been 1-year since we released version 1.0, we're doing it again!

Here are the three new vessels we've added in this latest free update:



These correspond to the Frigate, Galleon and Cruiser classes, so if you come up against one in battle and manage to capture it intact, you can equip it's visual blueprint and command it yourself.

To continue with the celebrations, the game is 50% off for a Daily Deal, so move quick to snap it up - it won't be discounted this much for a while.

To check you have the latest version, the number in the bottom-right corner of the main menu should read "1.3.14934" or later.

Best Micro Studio Nomination


Fireblade Software has been nominated for the best Micro Studio category in the Develop Star Awards!

This has been a lovely surprise, especially to be nominated among such other fantastic micro-studios.



What's SENTRY?


You may have noticed on the Abandon Ship page a mention of this, which is our new game!

It's very early in development, and while we'll eventually have a snazzy announcement trailer we thought we'd put our work-in-progress up on a Steam page.

It shares some interesting elements with Abandon Ship that may not be initially apparent, so check it out - and if you're interested or want to stay updated on our progress, smash that Wishlist button ;)

https://store.steampowered.com/app/1252680/SENTRY/

Stay safe out there Captains, and thanks for all the support!

The Abandon Ship crew

Message in a Bottle...



Ahoy, me hearties!

With "International Talk Like a Pirate Day" rapidly approaching, what better time to provide an update on goings-on at Fireblade Software HQ :)

To get in the pirate-themed mood, I suggest listening to this:

https://www.youtube.com/watch?v=hBmpDE9-0A4&t=34248s&ab_channel=SUPERSKRAT

Incoming Update


We've got a small update that we're planning on releasing late October. It's got some cool free content we're sure you'll enjoy and we'll probably time it to coincide with our one-year anniversary of full release.

If you want to get your name in the game as a randomly generated crew-member, there's still time to make that update, so if you're interested read the following for all the details:

https://steamcommunity.com/games/551860/announcements/detail/3025727250385485868

What next?


We're splitting our time between Abandon Ship and our new super-secret project. We've not shared anything on that yet but if you're curious to learn more, your best bet for an early notification is to follow us on our developer page here:

https://store.steampowered.com/developer/firebladesoftware

We'll also have some more Abandon Ship-related news to share when the time is right, but I'm reminded of the phrase "loose lips sink ships" so will keep schtum ;)

Hope you're all keeping well in these weird times. 2020 can walk the plank!

The Abandon Ship Crew

Patch: Version Number "1.2.14089"

We've added more improvements to the Simplified Chinese, Polish and German translations.

We've also fixed a bug in a quest where a new Friend or Enemy could be displayed incorrectly.

New Language Added: Polish!



Ahoy Captains,

We hope you are all well in these exceedingly strange times.

We've added Polish to the game, which we're really happy about because it was an oft requested language.

This joins our roster of the following supported languages - Simplified Chinese, Russian, Japanese, Turkish, German, French, Italian, Spanish and Brazilian Portuguese!

We've also taken the opportunity to add some fixes and improvements to German and Simplified Chinese, so thank-you to those who have submitted feedback. We're still improving both of those languages, so there will be more fixes to come later in April.

If you have any feedback on any languages, you can post about them in this sub-forum:

https://steamcommunity.com/app/551860/discussions/5/

For Polish feedback, there is a dedicated thread created by our translator here:

https://steamcommunity.com/app/551860/discussions/5/3100105561263864253/

Stay well everyone!

The Abandon Ship Crew

Languages Patch: Version Number "1.2.13897"

Note - this post originally appeared here:

https://steamcommunity.com/app/551860/discussions/9/3100105561264326785/

We're re-posting it so that it appears in the correct "recently updated" section in the Library, otherwise you would have to search the forums to see it.


We've added the latest Simplified Chinese translations, completing this language.

The work-in-progress Polish translations have been made available, approximately 50% of the text has been translated.

Finally, we've made some adjustments to Japanese and Simplified Chinese that should make the text much more legible in the UI boxes. While this doesn't solve every single instance, in general the text is much more readable where previously it was too small.

Patch: Version Number "1.2.13770"

Note - this post originally appeared here:

https://steamcommunity.com/app/551860/discussions/9/1752401163881328237/

We're re-posting it here so that it appears under the "recent updates" section, otherwise you'd need to search the forums to find it.


To celebrate the 2 year anniversary of our Early Access launch, we've released three new ships to fight against and equip once you've captured their blueprint.

We've also made some other changes/improvements/fixes, the full list is as follows:

  • Changed Galleon health from 8500 to 8000 (this now sufficiently differentiates it from its neighbour classes)
  • Game Language can now be changed via the in-game Settings menu
  • Added new Sloop, Corvette and Man O War ship variants
  • Fixed the Ship names database becoming broken after the first time it is used (so the ship name was defaulting to "Ship")
  • Possible to get extra crew on a particular outcome of the "No Food" event even if you had maximum crew already. This was because the "Gain Friend" node didn't have the check for any room on the ship upon entry to the node.
  • The key rebinding option menu now has tooltips.
  • Added latest newsletter names and removed unsubscribes and hard bounces.
  • Minor text fixes across multiple languages, lots of Spanish text improvements and new Chinese lines.

Hot-Fixes: Version Number "1.0.13398"

Note: We're re-posting our post full release patch notes that were originally logged in the forums. This post originally appeared here:

https://steamcommunity.com/app/551860/discussions/9/1638675549005813704/


Added a failsafe check to our loading clean-up code to ensure it runs even if the first attempt fails.

Hot-Fixes: Version Number "1.0.13338"

Note - this post originally appeared here:

https://steamcommunity.com/app/551860/discussions/9/1694969361104233456/

It has been duplicated here so it shows up in the appropriate section.


We collected a handful of hot-fixes and updated the main branch with them. If the version number in the bottom-right corner of the main menu ends in 13338 or later, you have them in your game.

The hot-fixes are:

  • Puppet Master Achievement was not registering correctly
  • You can now flee in shallow water combat arenas
  • Increased Cult Timer
  • The "Wait" button now shows the current time of day
  • The Marines Dodge skill was rising too high, so this has been lowered. The Surgeons Heal skill was rising too low, so this has been raised
  • Cutting the winch is slightly faster, and on automatic winches it will cease the overboard crew being winched in (giving you a greater chance of cutting them adrift)
  • There was a gender specific term used in a message that didn't work if the player chose a female captain (this has been fixed in English, translated versions to follow in a future update).

We'll be keeping an eye on the forums/Discord for any other important issues that need hot-fixes. The other reported items we're working on will be packaged into a future Major Update along with new content.