Genre: Indie Abduction
Hot Fix
Bugs Fixed:
- Fixed some menu related bugs
- Fixed a hint bug
- Fixed issue where hint showed wrong location
- Fixed ammo adding issue
Shotgun, Sneak, and AI Update




New Content:
- Added a shotgun (with sound effects and animations)
- Added a sneak/crouch mechanic making it more difficult to be detected by aliens
- Updated pathfinding of aliens
- Added enemy ragdoll upon death by shotgun
- Added a ammo mechanic
- Created a feature to randomly scatter ammo across the farm house area
- Added a shotgun wall mount to the house
- Player can now escape the alien's chase
Changes:
- Flashlight will no longer stun enemies
- Increased player sprint speed
- Decreased player walk speed
- Enemy will crawl for a longer distance before turning to a run
Fixes:
- Fixed animation loops that would sometimes occur in scout alien
Gameplay Changes and hotfixes

Gameplay Changes:
- Changed prompt on alien spires/towers from "press" to "tap"
- Changed the amount of times the player needs to "tap" E in order to disable spires. making it less difficult
- Changed the fonts and design of final screen
Fixes:
- Fixed a bug where number of spires would not reset upon players death
- Fixed a bug where player could use the hint when entering Final screen
Content Update #2

Features & Changes
- Made it so the TV only plays upon first entering the gam (TV will be off upon respawning)
- Added a hint system to help guide players to destinations and to help those who get lost
- Added another alien spire in the driveway (hopefully enticing players to approach it)
- Added a spotlight from spire so players know where to interact with
- Increased the patrol radius of the armored alien variant
- Removed some scout aliens to make the game less difficult
- Updated all the UI and menus
- Changed some post-processing effects
- Decreased cornfield density
Bugs Fixed
- Fixed areas where wall barrier had no collider (which allowed players to leave the map
- Fixed some colliders on objects that were not acting correctly