Abomi Nation cover
Abomi Nation screenshot
Genre: Role-playing (RPG), Strategy, Indie

Abomi Nation

New Patch to Match Console Ports!



The day has finally arrived! Abomi Nation is now available on Nintendo Switch and Xbox (both Xbox One and Series X)!

The Steam version has also received a patch to fix some bugs lingering from the final update! Here are the notes for that:

FIXES
•Fixed a bug that sometimes caused new recruits to inherit stat boosts from dead team members
•Fixed a bug that sometimes prevented the BGM from playing when restarting the game
•Fixed a crash that could occur during run generation
•Fixed a crash that could occur after trying to continue a failed run
•Fixed a bug in Compact mode where enemy Abomis would sometimes spawn inside trees or rocks
•Fixed a bug in Compact mode causing "ambush" encounters to be replaced by a Level 1 Rhibolt
•Fixed a bug where Compact mode failed to trigger the achievement unlocked for completing a Custom Game
•Fixed a bug where Sersicle would evolve into Crustequine (what?)
•Fixed a looping issue with Wasplinter's Special Attack animation

I hope this makes the experience smoother for dedicated players, and I hope to see a lot of new faces popping into my Discord and Twitter from the Switch and Xbox releases!



Now that the ports are released, barring any major bugfixes (and the eventual PlayStation port), I've just about wrapped up development on Abomi Nation. It's kind of surreal. I'm sincerely grateful for everyone who's helped get me this far with the project. This has been an unforgettable period in my life.

With that being said, I'd like to take this opportunity to confirm that, for the last several months, I've been working part-time on a new game while I finished work on the Abomi Nation ports. It's nowhere near ready to show off yet, and likely won't be for some time... But, with the ports now released, I can transition into working full-time on this new project to make sure it's the best game I've ever made! I hope Abomi Nation fans will stick with me as I unveil information about this new game some time next year.



All I will say about this new game is that it's being developed in the Godot engine. I've been using it for months now and it's allowed me to take my skills to new heights. I'm very, very excited to share more... but not now!

Today, though, is about Abomi Nation! Switch and Xbox users finally have access to the game, and PC users get some new fixes. I'm so excited to see what the future holds for Abomi Nation, and can't wait to see more people tag along for the ride!

Stay classy, Abomi Nation Nation!
Carl

Switch and Xbox Releases Coming September 28th!



Just revealed in the Monster-Taming Direct 2023, Abomi Nation's long-awaited ports for Nintendo Switch, Xbox One, and Xbox Series X are being released on Thursday, September 28th!



The store pages for both versions will be live on September 7th, so you'll be able to follow and preorder the game very shortly! The PC version of the game will also be updated on September 28th to match the bugfixes present in the console versions.

I know how long many of you have been waiting to get access to Abomi Nation on consoles, so I'm very happy to finally be able to bring it to you! The porting manager at my publisher, DANGEN, has been extremely hard at work on this, so I'm very grateful for his efforts. It was a deceptively tricky game to get working smoothly.



To those of you waiting for a version specifically on PS4 or PS5: don't worry. We haven't forgotten about you. There's currently an unresolved issue between our engine and PlayStation that's awaiting an update. While we wait on a solution, we unfortunately have to delay the PlayStation port to an undetermined date. We really appreciate your patience while we figure this out. Rest assured that we'll deliver news about the PlayStation port's release date as soon as we can confirm it and hope to bring it to you soon.

Thanks for playing! I hope to find many new people doing runs across all sorts of platforms.
Carl

Final Content Update Available Now!



Here it is! The long-anticipated final content update for Abomi Nation. Everyone welcome the new Abomis, as well as our new friends from Disc Creatures!

Allow me to drop the patch notes first, then we can talk in more detail about the new features.

-NEW CONTENT-


•8 new Abomis have been added
•5 new guest Abomis from Disc Creatures have been added
•4 new Abomi variants have been added
•1 new attack has been added (Piercing Screech)
•7 new items have been added
•5 Abomis (Wasplinter, Neapitty, Tablam, Adolephant, and Grammoth) have had their animations updated

-NEW FEATURES-


•The option to change FPS settings from 60 to 30 has been added. If you were previously experiencing slowdown, this option should help you experience the game at a more fluid pace.
•You can now toggle the "Land Size" between Large and Compact when making a Custom Game. "Compact" runs will feature smaller areas, fewer fights, and a faster rate of EXP growth. This speeds up repeat playthroughs significantly and makes for a much faster Abomi Nation experience.
•The option to automatically heal your team after every battle is now available in the Options Menu. This Auto-Heal feature will not work in boss chambers; it is just meant to minimize time spent running back to campfires.
•You can now hold R to make move description text bigger both in battle and in your Moves menu. This also allows you to now check attack classes (Piercing, Grounded, Stone-Based, etc.) in your Moves menu.
•You can now view your Abomis' level-up moveset in your Moves Menu
•You can now check your evolution criteria in battle
•The minimum and maximum levels for each area are now visible on the minimap
•The current level cap can be found on the minimap while in towns with a Soul Statue
•Abomis' alternate palettes are now viewable in the Abomi Archive (after beating the game at least once)

-QOL CHANGES-


•The minimum and maximum levels that an Abomi can appear at have been universally changed to match their evolution levels
•The text displaying your Shiny Pebble count is now bigger
•Two identical encounters will no longer be presented when choosing an Abomi under custom rules
•Having "Skip Cutscenes" set to "On" will now skip over the lengthy ending cutscene entirely instead of just skipping the dialogue
•Entering an Abomi code will now work even if the player forgets to enter the "[" character
•You can now skip straight to the bottom of the Abomi Archive by pressing up at the top of the list and vice versa
•The item Precious Pearl can no longer appear in shops
•Abomis will now do a little bounce when selected in battle
•Abomis will now burst forward when doing certain attack animations

-ABOMI & MOVE CHANGES-


•Basic Attack now becomes either Physical or Special based on the user's higher attacking stat instead of always being Physical
•Chloro Blast has had its Base Power reduced from 10 to 8 and its Mana Cost increased from 10 to 18
•The evolution conditions for Spurrder, Puppermint, Cubbud, and Bibittle now include the evolved forms of their target Abomis
•Wagrump has had its evolution requirement lowered from healing 200HP to healing 75HP
•Beloskick has had its evolution level raised from 21 to 26
•Sersicle has had its evolution level lowered from 30 to 26
•Sersicle and Basilice now learn Stay Sharp at Level 30 and have had their levels for learning their final moves lowered
•The Lambus line has had their moveset rearranged so that they will learn their more powerful moves slightly earlier
•Stormutton now learns Charging Battery at Level 34
•Clementyke and Citrusaurus now learn Tree Bat at Level 30
•Pinnipred and Saberrus now learn Hail Barrage instead of Icy Chomp and have had the order of their movesets reworked
•Wagrump and Zardivvy now learn their existing moves much earlier and learn Quivering Quake, Bellyflop, and Heal
•Statassel has had its level-up moveset completely reworked and now learns Leaping Chomp, Lightning Claws, Zappy Snap, and Neutralize
•Aardboreal's item, the Tree Trunk, now grants a 25% crit rate instead of 50%
•Neapitty's item, the Cherry on Top, now grants a 1.5x boost instead of 2x

-FIXES-


•Fixed an issue where Abomis' evolution requirements would sometimes come pre-filled
•Fixed a map generation issue that prevented the final area from spawning
•The symbols for the attack classes "Beak-Based" and "Never Misses" now display alongside other classes
•Fixed a bug causing Hermittle to steal a regular Crallop's shell after KOing a Stone Crallop
•Fixed a rounding error that caused Abomis to sometimes tie speeds when off by one point
•Fixed the final Level Cap not being enforced in certain modes
•Fixed a bug that allowed the player to re-challenge minigames when inputting A on frame 1


So eight new Abomis are now available! This includes the first Ice/Neutral-types that aren't variants: Armadigloo and Igkyloo! With them, we can definitively say that every type combination is represented by a regular Abomi (without resorting to alternate forms).


You'll also find Orcano, the new floating Fire/Water-type Abomi that drips magma from its burning skin. There are many new Abomis to find, but perhaps some of you are most excited to use...


The new Disc Creatures crossover Abomis! Tomatee has brought some friends along to battle things out in Abomi Nation. There are five of these to find, and I think they fit in great. Thank you so much to PICORINNE SOFT for lending me their colourful characters! I hope everybody is excited for Disc Creatures WORLD!

As some of you already know, I announced this week that the console ports were unfortunately delayed to Q3 of this year. This update was supposed to release alongside them, but unfortunately there have been complications getting our engine to cooperate with console versions. Progress is being made, but it will take a little more time.


However, considerations made for the console ports have resulted in new features also being added to the PC version. I'm happy to announce that the game can now be toggled between 60 and 30 FPS at any time. If you've experienced slowdown while playing Abomi Nation in the past, this setting should allow you to play at the smooth pace intended.


Speaking of speeding up the game, there are options for those already running at 60 FPS as well. Introducing: Compact Areas! You can toggle this setting when making a Custom Game.

Changing the "Land Size" from "Large" to "Compact" will make areas, on average, the size of the small island pictured above. There will be less backtracking and, more importantly, fewer fights. To compensate, EXP is gained at a much faster rate. This means that hours can be shaved off of repeat runs. The classic experience is still what I'd recommend for a first run, but if you want to blaze through a run in an afternoon, Compact is the way to go.


Other QOL features have been added, too! You can now hold R to zoom in on small text in your Moves menu and while in battle. This also lets you see clearly which moves fall into which attack categories. You can also view your Abomis' level-up movesets from your Moves menu. No more wiki required!

I'm so excited that people will finally be able to play this update. I wanted to add as many extra options as possible so that players could really get the experience that best suits them. This is Abomi Nation in its best state and I'm very proud of how much it's grown.

Thank you everybody who's supported me over the last two years. It's been an unforgettable ride, and I couldn't have gotten here without the support of my wonderful community. I'll be tied up finishing the ports for the next few months, but in the future I hope you'll support my other projects with the same warm reception you've given Abomi Nation.

Have fun and don't die!
Carl

Final Update Dropping May 4th!



Abomi Nation's final content update (featuring new Abomis and a crossover with Disc Creatures) will release for free on Thursday, May 4th, 2023! I'll have a more detailed post going over patch notes then, but for now, here's a short message regarding the update and future console ports:

Q2 2023: Disc Creatures Crossover, New Abomis, and Console Releases!



Just announced in the Monster-Taming Direct: Abomi Nation will see one more content update in Q2 2023 when it drops on consoles!



I previously said that the Bug Fables update last June was made as the final update to the game... but I managed to sneak a little more into the next build. On top of the promised new features and QOL upgrades, eight new Abomis will find their way to the island when the console ports drop.



...And they aren't alone, either! It appears they've been followed by five monsters from another world... Disc Creatures is getting its own crossover! Disc Creatures is a monster-taming franchise made by @picorinne_satto, who is currently working on the upcoming Disc Creatures World. If you want to play Disc Creatures, you can get the original on Steam right now, and you can even get it in a bundle with Abomi Nation and Bug Fables! It has really fun 3v3 fights with your team of creatures.



As I mentioned, new features are coming, too! Here's just a short list of things to look forward to:

•Abomis' alternate palettes will be viewable in the Abomi Archive (after beating the game at least once)
•The minimum and maximum levels for each area will be visible on the minimap
•The current level cap will be able to be found on the minimap while in towns with a Soul Statue
•You will be able to view your Abomis' level-up moveset in your Moves Menu
•You will be able to check your evolution criteria in battle
•The option to automatically heal your team after every battle will be available in the Options Menu. This Auto-Heal feature will not work in boss chambers; it is just meant to minimize time spent running back to campfires.

I've talked about some of these already in the official Abomi Nation Discord, so if you want to stay up to date, be sure to join! Feel free to say hi while you're there; the Abomi Nation community is very welcoming and I'm very easy to reach. :) I'll be giving more info on the new Abomis, including the Disc Creatures, during the lead-up to the console release.

So, Q2 of 2023 is when you can expect all these changes to drop! I'll be sure to give you all a specific release date once Q2 rolls around. Until then, have a great holiday season and try not to kill too many Abomis.

Carl

1.2.3 Patch + New Wiki!

Just dropping some quick fixes before the larger patch that will come with the console releases. We're now on version 1.2.3! It's easy as version A.B.C, version 1.2.3, version Do.Re.Mi, baby you and me, girl.

Anyway, here are the patch notes:
•Evolution level requirements have been lowered for many Abomis that evolve past level 30. The maximum requirement is now Level 35.
•Fixed an issue preventing newly-added moves from appearing as Tablets
•Fixed a bug preventing the Buying More Time achievement from unlocking
•Changed the Boxer ability to now boost Attack 5% of the time instead of 20%
•Caterbrawler's defensive stats have been slightly nerfed
•Removed the Rampage ability from Abomihoney
•Clawbbery's height value has been fixed
•Spurrder's evolution requirement has been lowered from 5 KOs to 2 to match Cubbud's
•Fixed a bug preventing Abomis present in the final cutscene from being being added to the Abomi Archive
•Fixed minor typos



Also, finally ready to unveil is the Abomi Nation Wiki! I updated it myself with some fun trivia and all the info you'd need about every Abomi. Be sure to click the link and check it out so that it starts to show up on Google as our official wiki!



If nothing else, it's a great place to peruse all of the Abomis' idle animations in .gif form without opening the game.

I'm sure you haven't forgotten, but console ports ARE on the way soon! They're getting closer to completion every day, and I'll be very excited to share a release date once I have one. For now, we both must wait a little bit more.



I'll see you all then!
Carl

Crossover with Bug Fables + 22 new Abomis come in 1.2.0 Update!



Welcome to the biggest content update ever for Abomi Nation! Not only is there the largest amount of new Abomis at once (22), but there are an extra 10 Abomis crossing over from Bug Fables: The Everlasting Sapling! It's been a great joy to work with the Bug Fables devs to bring these designs into Abomi Nation.

Firstly, the patch notes! This isn't just a content update. Fast battle mode! Easier-to-unlock Temporal Store items! Let's take a look:

•22 new Abomis have been added
•10 new guest Abomis from Bug Fables: The Everlasting Sapling have been added
•13 new Abomi variants have been added
•16 new attacks have been added
•19 new items have been added
•3 new abilities have been added
•A new biome, the Hilltop, has been added to the Temporal Store to unlock
•The ability to turn Battle Animations off has been added, allowing for faster battles
•A new NPC has been added that can reverse your Nature
•A new NPC has been added that can swap your Ability
•Abomis that get Soaked now use up 1.5x their normal MP
•Self-target moves can now never miss
•You can now unlock items in the Temporal Store by beating the game with a specific Abomi on your team
•The Temporal Boss fight now rewards 800 Temporal Pebbles instead of 400
•Abomi statues now appear as the Abomi's primary colour instead of a pure gray
•The level-up movesets of several Abomis have been reworked to include new attacks added in the latest updates
•Evolution conditions that required getting hit by certain attacks have had their threshold universally lowered
•The stat-change notification arrow now moves twice as fast
•Divonion and Rayviate can no longer appear in their "activated" forms anywhere unless on Total Chaos randomization
•The position of Temporal Caves have been altered to prevent them from blocking paths
•Fixed a bug causing the item Lightbulb Tail to have no effect



Alright, let's talk a bit about just a few of the new Abomis -- starting with two of my new favourites, Clampiper and Augerbill.



These Water/Air seabirds were inspired by the sandpiper. What better way to bite into a delicious clam than with a clam beak of your own? Augerbill's new Shell Drill attack is a piercing move with a high crit rate. A lot of personality comes off in their walk cycles, so I hope players enjoy running around as them.



Next up there's Caterbrawler! I tried to push my animation abilities with this Abomi and give it a "rubber hose" style, where its limbs can stretch to cartoony proportions. I think it gave Caterbrawler a lot of flair. Caterbrawler's new ability, Boxer, gives it a chance to raise its own Attack stat +1 when using a Punching move.



One of the more ambitious concepts I've ever done is Hermittle! This hermit crab Abomi wears a drab beige shell and is a pure Water-type. If Hermittle defeats an opponent in battle that has a shell, however, it'll steal its shell and gain one of its types!



Here you can see Hermittle stealing a Snappybara's shell and becoming Water/Fire-type! It can do this with all sorts of Abomis -- a Water/Plant Slogg shell, a Water/Earth Orocove shell, you name it. Hermittle can only do this for unevolved Abomis, though. It's just little, after all. If you want to steal the shell of a Tortobello or a Stampeak, you'll have to evolve into Hermittle's next stage: Clawbbery.



Alright, time to talk about the big news: Abomi Nation is crossing over with Bug Fables! Bug Fables: The Everlasting Sapling is a super charming RPG by Moonsprout Games in which you play as three bugs that form an Exploration Team in the land of Bugaria. During their adventure, they'll fight many different enemy types like the Seedling, Weevil, Psicorp, and (I swear I didn't make this name up) the Abomihoney. It's 10 of these enemies that you can now find as Abomis in any of your runs!



I say 10, but you can also find every variation of Seedling (Acornling, Flowerling, etc.) under the same Abomi Archive number, so it's more like 17... Also, one of these Seedlings may look unfamiliar even to avid Bug Fables fans. That's because I've worked with the Bug Fables devs directly to create new designs exclusively premiering in Abomi Nation! Meet -- for the first time ever -- Frostling!



It's been such a thrill collaborating on this crossover with Moonsprout Games. I think it's so cool to see these characters in Abomi Nation's style. I'd say they fit right in, wouldn't you? Let me know if you guys dig the crossover. It was a lot of fun for me, so I'm always open to talking to more indie devs. Hit me up with suggestions!



This update was a real doozy to make. My intention was to pack it to the brim in case it's Abomi Nation's last. Will it be the last one? I'm really not sure what the future holds. But either way, I wanted this update to make the game feel complete. In just under a year, we've gone from 100 Abomis to 162. The game's transformed so much thanks to player feedback and it's been a joy to continue supporting my first game as my full-time job.

Since Abomi Nation released, I've moved into a wonderful house, adopted a wonderful dog, and gotten engaged to a wonderful woman. It feels like the release of this game has allowed me to jump-start the rest of my life and I'll always associate it with that feeling. Thank you to everyone who's supported it and allowed me to continue doing a job that makes me happy every day.

I hope everyone has fun with the new Abomis, and be sure to check out Bug Fables if you haven't already!
Carl

(Oh, and if you haven't heard: Abomi Nation is coming to Nintendo Switch, Xbox, and PlayStation! Dates for those will be announced once we know them!)

Version 1.1.2 Brings QOL Updates + More Abomis Coming Soon!

Hello again! I've been hard at work polishing Abomi Nation and prepping for the next major update. While we all wait for new content to drop in a few months, I figured I'd push an update out that fixes some issues and improves the game balance a bit.

Here is a full changelog of what's different in 1.1.2! Again, no new Abomis or anything have been added in this update... but check the bottom of this post for a little sneak-peak at the next update!

•Performance has been improved
•F4 now toggles fullscreen without needing to enter the Options menu
•Toggling unlocks in the Temporal Store will now save between runs
•The shop in the final town is now guaranteed to stock every kind of stat-boosting orb to prevent the player from being locked out of evolution conditions
•Shops will now display tiny arrows while scrolling if the number of items exceeds the screen
•When viewing a Tablet in the shop, you can now see the respective move's info as well as which Abomis in your party can learn it
•Social media links have been added to the main menu
•Divonion and Rayviate can no longer appear in their "activated" forms anywhere unless on Total Chaos randomization
•When failing to paste a valid code while reviving an Abomi, the pasted text will now appear in red over the entry field
•Controller prompts will no longer show up when entering an Abomi code with keyboard controls
•Moss Gather and Bolt Dash now check for an Abomi's current Speed stat rather than its base Speed
•Abomis that evolved when under a certain amount of HP can no longer still evolve when at 0HP
•Rayviate will no longer transform into its charged form when the opponent KOs the Abomi in front of it with a Lightning-type attack
•Depth sorting has been restored to its original setup, fixing some layering issues during cutscenes
•The flavour text for the item Ball of "Dirt" has been fixed
•Fixed an issue that prevented Tricken from switching forms if it had its colour changed
•Fixed a bug that caused Abomis to sometimes be replaced by a Rhibolt when swapping members in your Reserves
•Fixed a softlock that occurred when an enemy Abomi KO'd itself due to recoil on the turn that the player switched (while having the Switch After KO option set to Allow Switch)
•Fixed a crash caused by targeting an empty slot with an attack after the target moved slots on the same turn
•Fixed a crash that occured when the enemy AI tried to target an empty Abomi slot with moves like Icicle Strike
•Fixed a crash that occured when using Team Talk after a full team revival
•Fixed a visual bug causing Abomis with alternate colours to not have bubbles when underwater
•Fixed a bug causing Abomis' Bond levels to overflow
•Fixed a bug that prevented smoke Abomis from being talked to from behind
•Many Abomis that used gradients in their design have been changed to use solid colours to appear less pixelated. This is most notable for Fulluna, who has reverted to its pre-release design.



A new teaser for you! How many new faces do you see? Any familiar ones?

Some of these Abomis were previously revealed on my Twitter and Discord. Flaketal (the tiny blue snowflake dinosaur) and Phryzard (the brown horny-toad with yellow spikes and claws) were revealed via Twitter polls, and Earthquack (the new Grounduck evolution in the center of the teaser) was drawn and animated live on my Discord server, so be sure to check those pages to stay updated on new Abomi designs!

I can't wait to bring you the new update; it's the meatiest one yet. There's so much in store that I can't talk about right now. For now, I'll let you analyze the image and come up with your own theories!

See you all then,
Carl

Version 1.1.0 Brings 15 NEW ABOMIS!



After a few months, Abomi Nation is back with its biggest update yet! 15 new Abomis along with new forms, attacks, items, performance upgrades, and other changes bring us into version 1.1.0!

I'll detail the patch notes first in case anyone doesn't want to be spoiled on the new Abomis:
•Performance has been improved across the board (more upgrades still to come in future patches)
•15 new Abomis have been added
•5 new Abomi variants have been added (2 different lines)
•5 new attacks have been added
•7 new items have been added
•Areas can now appear in any order during a run
•The option to stabilize the battle camera has been added to the Options menu for motion-sick players
•Tortazy's evolution level has been reverted to 36
•Puppermint's evolution criteria has changed from needing to KO 5 Lambus to 1
•Moile has received a buff to its Base Stat Total
•Lambus has had its level-up learnset reworked
•Tricken can now only appear at Level 25 instead of Level 19
•Ostriseis can now only appear at Level 25 instead of Level 20
•Swat has been nerfed from 10 to 8 Base Power
•Leaping Chomp has been nerfed from 10 to 9 Base Power
•Lightning Wheel has been buffed from 15 to 17 Base Power and is now considered a Slashing attack
•The optional Temporal Boss will no longer desync seeded runs for players with different unlocks
•Fixed a softlock that sometimes occurred when Abomis died to status/recoil damage
•Fixed a bug regarding Abomis with variant forms changing back to their original forms after consuming a Palette Orb

And with that, let's talk about some of the new faces! I won't go over all 15 here, but I'll give a quick run down on a few. You'll have to discover the rest in-game!



I'll begin with the two in our lovely new promo art: Aardbark and Bibittle! Aardbark is a wooden anteater Abomi that resides in forests and jungles. Its rival, Bibittle, loves to use its buzzsaw-like pincers to cut through poor Aardbark's wooden armour. These Fire-type ants have an easy time terrorizing the Plant-type Aardbark. Run, Aardbark, run!



Next up are two very special Abomis: Monkisi and Monkidu! These impressionable Abomis have a signature move called Monkey See that allows them to become the primary type of their opponent! Both Monkisi and Monkidu have eight forms each -- one for each type in the game.



They have another signature move called Monkey Do which deals damage based on which type your monkey is. You can constantly change types mid-battle to get yourself out of a tight situation, or you could stick with one type your whole run! It's up to you how you want to build your Monkisi.



This single-stage Abomi is called Rayviate. Its key-shaped tail draws in Lightning-type attacks... but why would a Water/Air-type Abomi want to be hit by a type it's 4x weak to?



If Rayviate survives a Lightning-type attack, it changes into a supercharged Lightning/Air form that receives a huge stat buff! Specifically, its Special Attack and Speed both raise by 50 points each. In this form, Rayviate has the highest Base Stat Total out of any Abomi (besides certain spirits!).



We also have Moile's new pre-evolution, Smoile! Smoile love burrowing underground. When their star-shaped faces emerge, they look like blooming pink flowers. To compensate for no longer being a single-stage Abomi, Moile received a slight stat buff to align it with other two-stage lines. More changes to evolution lines like this may be on the horizon in the future!



Don't forget that this update comes with two new variant lines to unlock in the Temporal Store! Hope you've been saving your Temporal Pebbles. Pictured above is the new Sea Slogg! This turns Slogg into a pure Water-type, although the choice between Sea Tortobello or Sea Pounsloth might be harder to make than usual!

This is hardly the last update for Abomi Nation. I'll be hard at work making more Abomis over the next few months, as well as pushing the performance upgrades even further so that everyone will be able to enjoy Abomi Nation. As we round out 2021, I want to thank everyone for making this year a great one for my little Abomis! I love the community that's formed and hope to welcome many more of you to it.

Have fun, and happy holidays!
Carl

Nominate Abomi Nation for the Steam Awards!

Hey everyone!

This year's Steam Awards are right around the corner! If you are a fan of Abomi Nation, please kindly consider giving it a nomination!

Thanks! :)